/** * SECTION:clutter-box * @short_description: A Generic layout container * * #ClutterBox is a FIXME * * #ClutterBox is available since Clutter 1.2 */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include "clutter-box.h" #include "clutter-debug.h" #include "clutter-enum-types.h" #include "clutter-marshal.h" #include "clutter-private.h" #define CLUTTER_BOX_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_BOX, ClutterBoxPrivate)) struct _ClutterBoxPrivate { ClutterLayoutManager *manager; GList *children; guint changed_id; }; enum { PROP_0, PROP_LAYOUT_MANAGER }; static void clutter_container_iface_init (ClutterContainerIface *iface); G_DEFINE_TYPE_WITH_CODE (ClutterBox, clutter_box, CLUTTER_TYPE_ACTOR, G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER, clutter_container_iface_init)); static gint sort_by_depth (gconstpointer a, gconstpointer b) { gfloat depth_a = clutter_actor_get_depth ((ClutterActor *) a); gfloat depth_b = clutter_actor_get_depth ((ClutterActor *) b); if (depth_a < depth_b) return -1; if (depth_a > depth_b) return 1; return 0; } static void clutter_box_real_add (ClutterContainer *container, ClutterActor *actor) { ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv; g_object_ref (actor); priv->children = g_list_insert_sorted (priv->children, actor, sort_by_depth); clutter_actor_set_parent (actor, CLUTTER_ACTOR (container)); clutter_layout_manager_add_child_meta (priv->manager, container, actor); clutter_actor_queue_relayout (actor); g_signal_emit_by_name (container, "actor-added", actor); g_object_unref (actor); } static void clutter_box_real_remove (ClutterContainer *container, ClutterActor *actor) { ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv; g_object_ref (actor); priv->children = g_list_remove (priv->children, actor); clutter_actor_unparent (actor); clutter_layout_manager_remove_child_meta (priv->manager, container, actor); clutter_actor_queue_relayout (CLUTTER_ACTOR (container)); g_signal_emit_by_name (container, "actor-removed", actor); g_object_unref (actor); } static void clutter_box_real_foreach (ClutterContainer *container, ClutterCallback callback, gpointer user_data) { ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv; GList *l; for (l = priv->children; l != NULL; l = l->next) (* callback) (l->data, user_data); } static void clutter_box_real_raise (ClutterContainer *container, ClutterActor *actor, ClutterActor *sibling) { ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv; priv->children = g_list_remove (priv->children, actor); if (sibling == NULL) priv->children = g_list_append (priv->children, actor); else { gint index_ = g_list_index (priv->children, sibling) + 1; priv->children = g_list_insert (priv->children, actor, index_); } clutter_actor_queue_redraw (CLUTTER_ACTOR (container)); } static void clutter_box_real_lower (ClutterContainer *container, ClutterActor *actor, ClutterActor *sibling) { ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv; priv->children = g_list_remove (priv->children, actor); if (sibling == NULL) priv->children = g_list_prepend (priv->children, actor); else { gint index_ = g_list_index (priv->children, sibling); priv->children = g_list_insert (priv->children, actor, index_); } clutter_actor_queue_redraw (CLUTTER_ACTOR (container)); } static void clutter_box_real_sort_depth_order (ClutterContainer *container) { ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv; priv->children = g_list_sort (priv->children, sort_by_depth); clutter_actor_queue_redraw (CLUTTER_ACTOR (container)); } static void clutter_container_iface_init (ClutterContainerIface *iface) { iface->add = clutter_box_real_add; iface->remove = clutter_box_real_remove; iface->foreach = clutter_box_real_foreach; iface->raise = clutter_box_real_raise; iface->lower = clutter_box_real_lower; iface->sort_depth_order = clutter_box_real_sort_depth_order; } static void clutter_box_real_paint (ClutterActor *actor) { ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv; g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL); } static void clutter_box_real_pick (ClutterActor *actor, const ClutterColor *pick) { ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv; CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->pick (actor, pick); g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL); } static void clutter_box_real_get_preferred_width (ClutterActor *actor, gfloat for_height, gfloat *min_width, gfloat *natural_width) { ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv; if (priv->children == NULL) { if (min_width) *min_width = 0.0; if (natural_width) *natural_width = 0.0; return; } clutter_layout_manager_get_preferred_width (priv->manager, CLUTTER_CONTAINER (actor), for_height, min_width, natural_width); } static void clutter_box_real_get_preferred_height (ClutterActor *actor, gfloat for_width, gfloat *min_height, gfloat *natural_height) { ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv; if (priv->children == NULL) { if (min_height) *min_height = 0.0; if (natural_height) *natural_height = 0.0; return; } clutter_layout_manager_get_preferred_height (priv->manager, CLUTTER_CONTAINER (actor), for_width, min_height, natural_height); } static void clutter_box_real_allocate (ClutterActor *actor, const ClutterActorBox *allocation, ClutterAllocationFlags flags) { ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv; ClutterActorClass *klass; klass = CLUTTER_ACTOR_CLASS (clutter_box_parent_class); klass->allocate (actor, allocation, flags); if (priv->children == NULL) return; clutter_layout_manager_allocate (priv->manager, CLUTTER_CONTAINER (actor), allocation, flags); } static void clutter_box_destroy (ClutterActor *actor) { ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv; GList *l; for (l = priv->children; l != NULL; l = l->next) clutter_actor_destroy (l->data); CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->destroy (actor); } static void on_layout_changed (ClutterLayoutManager *manager, ClutterActor *self) { clutter_actor_queue_relayout (self); } static inline void set_layout_manager (ClutterBox *self, ClutterLayoutManager *manager) { ClutterBoxPrivate *priv = self->priv; if (priv->manager == manager) return; if (priv->manager != NULL) { if (priv->changed_id != 0) g_signal_handler_disconnect (priv->manager, priv->changed_id); clutter_layout_manager_set_container (priv->manager, NULL); g_object_unref (priv->manager); priv->manager = NULL; priv->changed_id = 0; } if (manager != NULL) { priv->manager = g_object_ref_sink (manager); clutter_layout_manager_set_container (manager, CLUTTER_CONTAINER (self)); priv->changed_id = g_signal_connect (priv->manager, "layout-changed", G_CALLBACK (on_layout_changed), self); } clutter_actor_queue_relayout (CLUTTER_ACTOR (self)); g_object_notify (G_OBJECT (self), "layout-manager"); } static void clutter_box_dispose (GObject *gobject) { ClutterBox *self = CLUTTER_BOX (gobject); set_layout_manager (self, NULL); G_OBJECT_CLASS (clutter_box_parent_class)->dispose (gobject); } static void clutter_box_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterBox *self = CLUTTER_BOX (gobject); switch (prop_id) { case PROP_LAYOUT_MANAGER: set_layout_manager (self, g_value_get_object (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_box_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterBoxPrivate *priv = CLUTTER_BOX (gobject)->priv; switch (prop_id) { case PROP_LAYOUT_MANAGER: g_value_set_object (value, priv->manager); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_box_class_init (ClutterBoxClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); GParamSpec *pspec; g_type_class_add_private (klass, sizeof (ClutterBoxPrivate)); actor_class->get_preferred_width = clutter_box_real_get_preferred_width; actor_class->get_preferred_height = clutter_box_real_get_preferred_height; actor_class->allocate = clutter_box_real_allocate; actor_class->paint = clutter_box_real_paint; actor_class->pick = clutter_box_real_pick; actor_class->destroy = clutter_box_destroy; gobject_class->set_property = clutter_box_set_property; gobject_class->get_property = clutter_box_get_property; gobject_class->dispose = clutter_box_dispose; pspec = g_param_spec_object ("layout-manager", "Layout Manager", "The layout manager used by the box", CLUTTER_TYPE_LAYOUT_MANAGER, CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT); g_object_class_install_property (gobject_class, PROP_LAYOUT_MANAGER, pspec); } static void clutter_box_init (ClutterBox *self) { self->priv = CLUTTER_BOX_GET_PRIVATE (self); } /** * clutter_box_new: * @manager: a #ClutterLayoutManager * * Creates a new #ClutterBox. The children of the box will be layed * out by the passed @manager * * Return value: the newly created #ClutterBox actor * * Since: 1.0 */ ClutterActor * clutter_box_new (ClutterLayoutManager *manager) { g_return_val_if_fail (CLUTTER_IS_LAYOUT_MANAGER (manager), NULL); return g_object_new (CLUTTER_TYPE_BOX, "layout-manager", manager, NULL); } /** * clutter_box_set_layout_manager: * @box: a #ClutterBox * @manager: a #ClutterLayoutManager * * Sets the #ClutterLayoutManager for @box * * A #ClutterLayoutManager is a delegate object that controls the * layout of the children of @box * * Since: 1.2 */ void clutter_box_set_layout_manager (ClutterBox *box, ClutterLayoutManager *manager) { g_return_if_fail (CLUTTER_IS_BOX (box)); g_return_if_fail (manager == NULL || CLUTTER_IS_LAYOUT_MANAGER (manager)); set_layout_manager (box, manager); } /** * clutter_box_get_layout_manager: * @box: a #ClutterBox * * Retrieves the #ClutterLayoutManager instance used by @box * * Return value: a #ClutterLayoutManager * * Since: 1.2 */ ClutterLayoutManager * clutter_box_get_layout_manager (ClutterBox *box) { g_return_val_if_fail (CLUTTER_IS_BOX (box), NULL); return box->priv->manager; } /** * clutter_box_packv: * @box: a #ClutterBox * @actor: a #ClutterActor * @n_properties: the number of properties to set * @properties: (array length=n_properties) (element-type utf8): a vector * containing the property names to set * @values: (array length=n_properties): a vector containing the property * values to set * * Vector-based variant of clutter_box_pack(), intended for language * bindings to use * * Since: 1.2 */ void clutter_box_packv (ClutterBox *box, ClutterActor *actor, guint n_properties, const gchar * const properties[], const GValue *values) { ClutterContainer *container; ClutterBoxPrivate *priv; ClutterLayoutMeta *meta; GObjectClass *klass; gint i; g_return_if_fail (CLUTTER_IS_BOX (box)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); container = CLUTTER_CONTAINER (box); clutter_container_add_actor (container, actor); priv = box->priv; meta = clutter_layout_manager_get_child_meta (priv->manager, container, actor); if (meta == NULL) return; klass = G_OBJECT_GET_CLASS (meta); for (i = 0; i < n_properties; i++) { const gchar *pname = properties[i]; GParamSpec *pspec; pspec = g_object_class_find_property (klass, pname); if (pspec == NULL) { g_warning ("%s: the layout property '%s' for managers " "of type '%s' (meta type '%s') does not exist", G_STRLOC, pname, G_OBJECT_TYPE_NAME (priv->manager), G_OBJECT_TYPE_NAME (meta)); break; } if (!(pspec->flags & G_PARAM_WRITABLE)) { g_warning ("%s: the layout property '%s' for managers " "of type '%s' (meta type '%s') is not writable", G_STRLOC, pspec->name, G_OBJECT_TYPE_NAME (priv->manager), G_OBJECT_TYPE_NAME (meta)); break; } clutter_layout_manager_child_set_property (priv->manager, container, actor, pname, &values[i]); } } /** * clutter_box_pack: * @box: a #ClutterBox * @actor: a #ClutterActor * @first_property: the name of the first property to set, or %NULL * @Varargs: a list of property name and value pairs, terminated by %NULL * * Adds @actor to @box and sets layout properties at the same time, * if the #ClutterLayoutManager used by @box has them * * This function is a wrapper around clutter_container_add_actor() * and clutter_layout_manager_child_set() * * Language bindings should use the vector-based clutter_box_addv() * variant instead * * Since: 1.2 */ void clutter_box_pack (ClutterBox *box, ClutterActor *actor, const gchar *first_property, ...) { ClutterBoxPrivate *priv; ClutterContainer *container; ClutterLayoutMeta *meta; GObjectClass *klass; const gchar *pname; va_list var_args; g_return_if_fail (CLUTTER_IS_BOX (box)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); container = CLUTTER_CONTAINER (box); clutter_container_add_actor (container, actor); if (first_property == NULL || *first_property == '\0') return; priv = box->priv; meta = clutter_layout_manager_get_child_meta (priv->manager, container, actor); if (meta == NULL) return; klass = G_OBJECT_GET_CLASS (meta); va_start (var_args, first_property); pname = first_property; while (pname) { GValue value = { 0, }; GParamSpec *pspec; gchar *error; pspec = g_object_class_find_property (klass, pname); if (pspec == NULL) { g_warning ("%s: the layout property '%s' for managers " "of type '%s' (meta type '%s') does not exist", G_STRLOC, pname, G_OBJECT_TYPE_NAME (priv->manager), G_OBJECT_TYPE_NAME (meta)); break; } if (!(pspec->flags & G_PARAM_WRITABLE)) { g_warning ("%s: the layout property '%s' for managers " "of type '%s' (meta type '%s') is not writable", G_STRLOC, pspec->name, G_OBJECT_TYPE_NAME (priv->manager), G_OBJECT_TYPE_NAME (meta)); break; } g_value_init (&value, G_PARAM_SPEC_VALUE_TYPE (pspec)); G_VALUE_COLLECT (&value, var_args, 0, &error); if (error) { g_warning ("%s: %s", G_STRLOC, error); g_free (error); break; } clutter_layout_manager_child_set_property (priv->manager, container, actor, pspec->name, &value); g_value_unset (&value); pname = va_arg (var_args, gchar*); } va_end (var_args); }