/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifndef __COGL_CONTEXT_H #define __COGL_CONTEXT_H #include "cogl-internal.h" #include "cogl-context-driver.h" #include "cogl-context-winsys.h" #include "cogl-primitives.h" #include "cogl-clip-stack.h" #include "cogl-matrix-stack.h" #include "cogl-material-private.h" #include "cogl-atlas.h" #include "cogl-buffer-private.h" #include "cogl-bitmask.h" typedef struct { GLfloat v[3]; GLfloat t[2]; GLubyte c[4]; } CoglTextureGLVertex; typedef struct { /* Features cache */ CoglFeatureFlags feature_flags; CoglFeatureFlagsPrivate feature_flags_private; gboolean features_cached; CoglHandle default_material; CoglHandle default_layer_0; CoglHandle default_layer_n; CoglHandle dummy_layer_dependant; /* Enable cache */ unsigned long enable_flags; gboolean fog_enabled; gboolean enable_backface_culling; CoglFrontWinding flushed_front_winding; gboolean indirect; /* A few handy matrix constants */ CoglMatrix identity_matrix; CoglMatrix y_flip_matrix; /* Client-side matrix stack or NULL if none */ CoglMatrixMode flushed_matrix_mode; GArray *texture_units; int active_texture_unit; /* Materials */ CoglHandle simple_material; CoglHandle source_material; GString *arbfp_source_buffer; int legacy_state_set; /* Textures */ CoglHandle default_gl_texture_2d_tex; CoglHandle default_gl_texture_rect_tex; /* Batching geometry... */ /* We journal the texture rectangles we want to submit to OpenGL so * we have an oppertunity to optimise the final order so that we * can batch things together. */ GArray *journal; GArray *logged_vertices; GArray *polygon_vertices; /* Some simple caching, to minimize state changes... */ CoglHandle current_material; unsigned long current_material_changes_since_flush; gboolean current_material_skip_gl_color; GArray *material0_nodes; GArray *material1_nodes; /* Bitmask of texture coordinates arrays that are enabled */ CoglBitmask texcoord_arrays_enabled; /* These are temporary bitmasks that are used when disabling texcoord arrays. They are here just to avoid allocating new ones each time */ CoglBitmask texcoord_arrays_to_disable; CoglBitmask temp_bitmask; gboolean gl_blend_enable_cache; gboolean depth_test_enabled_cache; CoglDepthTestFunction depth_test_function_cache; gboolean depth_writing_enabled_cache; float depth_range_near_cache; float depth_range_far_cache; gboolean legacy_depth_test_enabled; /* PBOs */ /* This can be used to check if a pbo is bound */ CoglBuffer *current_pbo; /* Framebuffers */ GSList *framebuffer_stack; CoglHandle window_buffer; gboolean dirty_bound_framebuffer; gboolean dirty_gl_viewport; /* Primitives */ CoglHandle current_path; CoglHandle stencil_material; /* Pre-generated VBOs containing indices to generate GL_TRIANGLES out of a vertex array of quads */ CoglHandle quad_indices_byte; unsigned int quad_indices_short_len; CoglHandle quad_indices_short; gboolean in_begin_gl_block; CoglHandle texture_download_material; CoglAtlas *atlas; CoglHandle atlas_texture; /* This debugging variable is used to pick a colour for visually displaying the quad batches. It needs to be global so that it can be reset by cogl_clear. It needs to be reset to increase the chances of getting the same colour during an animation */ guint8 journal_rectangles_color; /* Cached values for GL_MAX_TEXTURE_[IMAGE_]UNITS to avoid calling glGetInteger too often */ GLint max_texture_units; GLint max_texture_image_units; GLint max_activateable_texture_units; /* Fragment processing programs */ CoglHandle current_program; CoglMaterialProgramType current_use_program_type; GLuint current_gl_program; /* List of types that will be considered a subclass of CoglTexture in cogl_is_texture */ GSList *texture_types; CoglContextDriver drv; CoglContextWinsys winsys; } CoglContext; CoglContext * _cogl_context_get_default (); /* Obtains the context and returns retval if NULL */ #define _COGL_GET_CONTEXT(ctxvar, retval) \ CoglContext *ctxvar = _cogl_context_get_default (); \ if (ctxvar == NULL) return retval; #define NO_RETVAL #endif /* __COGL_CONTEXT_H */