/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * Authors: * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl.h" #include "cogl-util.h" #include "cogl-winsys-egl-private.h" #include "cogl-winsys-private.h" #include "cogl-feature-private.h" #include "cogl-context-private.h" #include "cogl-framebuffer.h" #include "cogl-onscreen-private.h" #include "cogl-swap-chain-private.h" #include "cogl-renderer-private.h" #include "cogl-onscreen-template-private.h" #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT #include "cogl-xlib-renderer-private.h" #include "cogl-xlib-display-private.h" #include "cogl-xlib-renderer.h" #endif #ifdef COGL_HAS_XLIB_SUPPORT #include "cogl-texture-pixmap-x11-private.h" #include "cogl-texture-2d-private.h" #endif #include "cogl-private.h" #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT #include #include #endif #ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT #include #endif #include #include #include #include #include #include #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT #include #define COGL_ONSCREEN_X11_EVENT_MASK StructureNotifyMask #endif #define MAX_EGL_CONFIG_ATTRIBS 30 #ifdef EGL_KHR_image_pixmap typedef struct _CoglTexturePixmapEGL { EGLImageKHR image; CoglTexture *texture; } CoglTexturePixmapEGL; #endif /* Define a set of arrays containing the functions required from GL for each winsys feature */ #define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \ egl_private_flags) \ static const CoglFeatureFunction \ cogl_egl_feature_ ## name ## _funcs[] = { #define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \ { G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererEGL, pf_ ## name) }, #define COGL_WINSYS_FEATURE_END() \ { NULL, 0 }, \ }; #include "cogl-winsys-egl-feature-functions.h" /* Define an array of features */ #undef COGL_WINSYS_FEATURE_BEGIN #define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \ egl_private_flags) \ { 255, 255, 0, namespaces, extension_names, \ 0, egl_private_flags, \ 0, \ cogl_egl_feature_ ## name ## _funcs }, #undef COGL_WINSYS_FEATURE_FUNCTION #define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) #undef COGL_WINSYS_FEATURE_END #define COGL_WINSYS_FEATURE_END() static const CoglFeatureData winsys_feature_data[] = { #include "cogl-winsys-egl-feature-functions.h" }; static CoglFuncPtr _cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer, const char *name) { void *ptr; ptr = eglGetProcAddress (name); /* eglGetProcAddress doesn't support fetching core API so we need to get that separately with GModule */ if (ptr == NULL) g_module_symbol (renderer->libgl_module, name, &ptr); return ptr; } #ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT static ANativeWindow *android_native_window; void cogl_android_set_native_window (ANativeWindow *window) { _cogl_init (); android_native_window = window; } #endif #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT static CoglOnscreen * find_onscreen_for_xid (CoglContext *context, guint32 xid) { GList *l; for (l = context->framebuffers; l; l = l->next) { CoglFramebuffer *framebuffer = l->data; CoglOnscreenXlib *xlib_onscreen; if (!framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN) continue; xlib_onscreen = COGL_ONSCREEN (framebuffer)->winsys; if (xlib_onscreen->xwin == (Window)xid) return COGL_ONSCREEN (framebuffer); } return NULL; } static CoglFilterReturn event_filter_cb (XEvent *xevent, void *data) { CoglContext *context = data; if (xevent->type == ConfigureNotify) { CoglOnscreen *onscreen = find_onscreen_for_xid (context, xevent->xconfigure.window); if (onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); _cogl_framebuffer_winsys_update_size (framebuffer, xevent->xconfigure.width, xevent->xconfigure.height); } } return COGL_FILTER_CONTINUE; } #endif /* COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT */ static void _cogl_winsys_renderer_disconnect (CoglRenderer *renderer) { CoglRendererEGL *egl_renderer = renderer->winsys; #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_GDL && egl_renderer->gdl_initialized) gdl_close (); #endif #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_X11) _cogl_xlib_renderer_disconnect (renderer); #endif eglTerminate (egl_renderer->edpy); g_slice_free (CoglRendererEGL, egl_renderer); } #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT static void display_handle_global_cb (struct wl_display *display, uint32_t id, const char *interface, uint32_t version, void *data) { CoglRendererEGL *egl_renderer = (CoglRendererEGL *)data; if (strcmp (interface, "wl_compositor") == 0) egl_renderer->wayland_compositor = wl_display_bind (display, id, &wl_compositor_interface); else if (strcmp(interface, "wl_shell") == 0) egl_renderer->wayland_shell = wl_display_bind (display, id, &wl_shell_interface); } #endif /* Updates all the function pointers */ static void check_egl_extensions (CoglRenderer *renderer) { CoglRendererEGL *egl_renderer = renderer->winsys; const char *egl_extensions; int i; egl_extensions = eglQueryString (egl_renderer->edpy, EGL_EXTENSIONS); COGL_NOTE (WINSYS, " EGL Extensions: %s", egl_extensions); egl_renderer->private_features = 0; for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++) if (_cogl_feature_check (renderer, "EGL", winsys_feature_data + i, 0, 0, COGL_DRIVER_GL, /* the driver isn't used */ egl_extensions, egl_renderer)) { egl_renderer->private_features |= winsys_feature_data[i].feature_flags_private; } } gboolean _cogl_winsys_egl_renderer_connect_common (CoglRenderer *renderer, GError **error) { CoglRendererEGL *egl_renderer = renderer->winsys; if (!eglInitialize (egl_renderer->edpy, &egl_renderer->egl_version_major, &egl_renderer->egl_version_minor)) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "Couldn't initialize EGL"); return FALSE; } check_egl_extensions (renderer); return TRUE; } static gboolean _cogl_winsys_renderer_connect (CoglRenderer *renderer, GError **error) { CoglRendererEGL *egl_renderer; #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT CoglXlibRenderer *xlib_renderer; #endif #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT gdl_ret_t rc = GDL_SUCCESS; gdl_display_info_t gdl_display_info; #endif renderer->winsys = g_slice_new0 (CoglRendererEGL); egl_renderer = renderer->winsys; switch (renderer->winsys_vtable->id) { default: g_warn_if_reached (); goto error; #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT case COGL_WINSYS_ID_EGL_X11: xlib_renderer = renderer->winsys; if (!_cogl_xlib_renderer_connect (renderer, error)) goto error; egl_renderer->edpy = eglGetDisplay ((NativeDisplayType) xlib_renderer->xdpy); break; #endif #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT case COGL_WINSYS_ID_EGL_WAYLAND: /* The EGL API doesn't provide for a way to explicitly select a * platform when the driver can support multiple. Mesa allows * selection using an environment variable though so that's what * we're doing here... */ setenv("EGL_PLATFORM", "wayland", 1); if (renderer->foreign_wayland_display) { egl_renderer->wayland_display = renderer->foreign_wayland_display; /* XXX: For now we have to assume that if a foreign display is * given then a foreign compositor and shell must also have been * given because wayland doesn't provide a way to * retrospectively be notified of the these objects. */ g_assert (renderer->foreign_wayland_compositor); g_assert (renderer->foreign_wayland_shell); egl_renderer->wayland_compositor = renderer->foreign_wayland_compositor; egl_renderer->wayland_shell = renderer->foreign_wayland_shell; } else { egl_renderer->wayland_display = wl_display_connect (NULL); if (!egl_renderer->wayland_display) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "Failed to connect wayland display"); goto error; } wl_display_add_global_listener (egl_renderer->wayland_display, display_handle_global_cb, egl_renderer); } /* * Ensure that that we've received the messages setting up the * compostor and shell object. This is better than just * wl_display_iterate since it will always ensure that something * is available to be read */ while (!(egl_renderer->wayland_compositor && egl_renderer->wayland_shell)) wl_display_roundtrip (egl_renderer->wayland_display); egl_renderer->edpy = eglGetDisplay ((EGLNativeDisplayType)egl_renderer->wayland_display); break; #endif case COGL_WINSYS_ID_EGL_GDL: case COGL_WINSYS_ID_EGL_ANDROID: case COGL_WINSYS_ID_EGL_NULL: egl_renderer->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY); break; } if (!_cogl_winsys_egl_renderer_connect_common (renderer, error)) goto error; #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_GDL) { /* Check we can talk to the GDL library */ rc = gdl_init (NULL); if (rc != GDL_SUCCESS) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "GDL initialize failed. %s", gdl_get_error_string (rc)); goto error; } rc = gdl_get_display_info (GDL_DISPLAY_ID_0, &gdl_display_info); if (rc != GDL_SUCCESS) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "GDL failed to get display information: %s", gdl_get_error_string (rc)); gdl_close (); goto error; } gdl_close (); } #endif return TRUE; error: _cogl_winsys_renderer_disconnect (renderer); return FALSE; } static gboolean update_winsys_features (CoglContext *context, GError **error) { CoglRenderer *renderer = context->display->renderer; CoglDisplayEGL *egl_display = context->display->winsys; CoglRendererEGL *egl_renderer = renderer->winsys; _COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE); memset (context->winsys_features, 0, sizeof (context->winsys_features)); check_egl_extensions (renderer); if (!_cogl_context_update_features (context, error)) return FALSE; if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_X11 || renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_WAYLAND) { context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE; COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE); COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN, TRUE); } if (egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_SWAP_REGION) { COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_SWAP_REGION, TRUE); COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE); } return TRUE; } #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT static XVisualInfo * get_visual_info (CoglDisplay *display, EGLConfig egl_config) { CoglXlibRenderer *xlib_renderer = display->renderer->winsys; CoglRendererEGL *egl_renderer = display->renderer->winsys; XVisualInfo visinfo_template; int template_mask = 0; XVisualInfo *visinfo = NULL; int visinfos_count; EGLint visualid, red_size, green_size, blue_size, alpha_size; eglGetConfigAttrib (egl_renderer->edpy, egl_config, EGL_NATIVE_VISUAL_ID, &visualid); if (visualid != 0) { visinfo_template.visualid = visualid; template_mask |= VisualIDMask; } else { /* some EGL drivers don't implement the EGL_NATIVE_VISUAL_ID * attribute, so attempt to find the closest match. */ eglGetConfigAttrib (egl_renderer->edpy, egl_config, EGL_RED_SIZE, &red_size); eglGetConfigAttrib (egl_renderer->edpy, egl_config, EGL_GREEN_SIZE, &green_size); eglGetConfigAttrib (egl_renderer->edpy, egl_config, EGL_BLUE_SIZE, &blue_size); eglGetConfigAttrib (egl_renderer->edpy, egl_config, EGL_ALPHA_SIZE, &alpha_size); visinfo_template.depth = red_size + green_size + blue_size + alpha_size; template_mask |= VisualDepthMask; visinfo_template.screen = DefaultScreen (xlib_renderer->xdpy); template_mask |= VisualScreenMask; } visinfo = XGetVisualInfo (xlib_renderer->xdpy, template_mask, &visinfo_template, &visinfos_count); return visinfo; } #endif static void egl_attributes_from_framebuffer_config (CoglDisplay *display, CoglFramebufferConfig *config, gboolean needs_stencil_override, EGLint *attributes) { CoglRenderer *renderer = display->renderer; int i = 0; attributes[i++] = EGL_STENCIL_SIZE; attributes[i++] = needs_stencil_override ? 2 : 0; attributes[i++] = EGL_RED_SIZE; attributes[i++] = 1; attributes[i++] = EGL_GREEN_SIZE; attributes[i++] = 1; attributes[i++] = EGL_BLUE_SIZE; attributes[i++] = 1; attributes[i++] = EGL_ALPHA_SIZE; attributes[i++] = config->swap_chain->has_alpha ? 1 : EGL_DONT_CARE; attributes[i++] = EGL_DEPTH_SIZE; attributes[i++] = 1; /* XXX: Why does the GDL platform choose these by default? */ #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_GDL) { attributes[i++] = EGL_BIND_TO_TEXTURE_RGBA; attributes[i++] = EGL_TRUE; attributes[i++] = EGL_BIND_TO_TEXTURE_RGB; attributes[i++] = EGL_TRUE; } #endif attributes[i++] = EGL_BUFFER_SIZE; attributes[i++] = EGL_DONT_CARE; attributes[i++] = EGL_RENDERABLE_TYPE; attributes[i++] = (renderer->driver == COGL_DRIVER_GL ? EGL_OPENGL_BIT : renderer->driver == COGL_DRIVER_GLES1 ? EGL_OPENGL_ES_BIT : EGL_OPENGL_ES2_BIT); attributes[i++] = EGL_SURFACE_TYPE; attributes[i++] = EGL_WINDOW_BIT; if (config->samples_per_pixel) { attributes[i++] = EGL_SAMPLE_BUFFERS; attributes[i++] = 1; attributes[i++] = EGL_SAMPLES; attributes[i++] = config->samples_per_pixel; } attributes[i++] = EGL_NONE; g_assert (i < MAX_EGL_CONFIG_ATTRIBS); } static gboolean try_create_context (CoglDisplay *display, gboolean with_stencil_buffer, GError **error) { CoglRenderer *renderer = display->renderer; CoglDisplayEGL *egl_display = display->winsys; #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT CoglXlibDisplay *xlib_display = display->winsys; CoglXlibRenderer *xlib_renderer = renderer->winsys; #endif CoglRendererEGL *egl_renderer = renderer->winsys; EGLDisplay edpy; EGLConfig config; EGLint config_count = 0; EGLBoolean status; EGLint attribs[3]; EGLint cfg_attribs[MAX_EGL_CONFIG_ATTRIBS]; #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT XVisualInfo *xvisinfo; XSetWindowAttributes attrs; #endif const char *error_message; _COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context == NULL, TRUE); if (renderer->driver == COGL_DRIVER_GL) eglBindAPI (EGL_OPENGL_API); if (display->renderer->driver == COGL_DRIVER_GLES2) { attribs[0] = EGL_CONTEXT_CLIENT_VERSION; attribs[1] = 2; attribs[2] = EGL_NONE; } else attribs[0] = EGL_NONE; /* Divert to the platform implementation if one is defined */ if (egl_renderer->platform_vtable && egl_renderer->platform_vtable->try_create_context) return egl_renderer->platform_vtable-> try_create_context (display, attribs, error); egl_attributes_from_framebuffer_config (display, &display->onscreen_template->config, with_stencil_buffer, cfg_attribs); edpy = egl_renderer->edpy; status = eglChooseConfig (edpy, cfg_attribs, &config, 1, &config_count); if (status != EGL_TRUE || config_count == 0) { error_message = "Unable to find a usable EGL configuration"; goto fail; } egl_display->egl_config = config; egl_display->egl_context = eglCreateContext (edpy, config, EGL_NO_CONTEXT, attribs); if (egl_display->egl_context == EGL_NO_CONTEXT) { error_message = "Unable to create a suitable EGL context"; goto fail; } switch (renderer->winsys_vtable->id) { default: g_warn_if_reached (); goto fail; #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT case COGL_WINSYS_ID_EGL_X11: xvisinfo = get_visual_info (display, config); if (xvisinfo == NULL) { error_message = "Unable to find suitable X visual"; goto fail; } attrs.override_redirect = True; attrs.colormap = XCreateColormap (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), xvisinfo->visual, AllocNone); attrs.border_pixel = 0; xlib_display->dummy_xwin = XCreateWindow (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), -100, -100, 1, 1, 0, xvisinfo->depth, CopyFromParent, xvisinfo->visual, CWOverrideRedirect | CWColormap | CWBorderPixel, &attrs); XFree (xvisinfo); egl_display->dummy_surface = eglCreateWindowSurface (edpy, egl_display->egl_config, (NativeWindowType) xlib_display->dummy_xwin, NULL); if (egl_display->dummy_surface == EGL_NO_SURFACE) { error_message = "Unable to create an EGL surface"; goto fail; } if (!eglMakeCurrent (edpy, egl_display->dummy_surface, egl_display->dummy_surface, egl_display->egl_context)) { error_message = "Unable to eglMakeCurrent with dummy surface"; goto fail; } break; #endif #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT case COGL_WINSYS_ID_EGL_WAYLAND: egl_display->wayland_surface = wl_compositor_create_surface (egl_renderer->wayland_compositor); if (!egl_display->wayland_surface) { error_message= "Failed to create a dummy wayland surface"; goto fail; } egl_display->wayland_egl_native_window = wl_egl_window_create (egl_display->wayland_surface, 1, 1); if (!egl_display->wayland_egl_native_window) { error_message= "Failed to create a dummy wayland native egl surface"; goto fail; } egl_display->dummy_surface = eglCreateWindowSurface (edpy, egl_display->egl_config, (EGLNativeWindowType) egl_display->wayland_egl_native_window, NULL); if (egl_display->dummy_surface == EGL_NO_SURFACE) { error_message= "Unable to eglMakeCurrent with dummy surface"; goto fail; } if (!eglMakeCurrent (edpy, egl_display->dummy_surface, egl_display->dummy_surface, egl_display->egl_context)) { error_message = "Unable to eglMakeCurrent with dummy surface"; goto fail; } break; #endif #ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT case COGL_WINSYS_ID_EGL_ANDROID: { EGLint format; if (android_native_window == NULL) { error_message = "No ANativeWindow window specified with " "cogl_android_set_native_window()"; goto fail; } /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is * guaranteed to be accepted by ANativeWindow_setBuffersGeometry (). * As soon as we picked a EGLConfig, we can safely reconfigure the * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */ eglGetConfigAttrib (edpy, config, EGL_NATIVE_VISUAL_ID, &format); ANativeWindow_setBuffersGeometry (android_native_window, 0, 0, format); egl_display->egl_surface = eglCreateWindowSurface (edpy, config, (NativeWindowType) android_native_window, NULL); if (egl_display->egl_surface == EGL_NO_SURFACE) { error_message = "Unable to create EGL window surface"; goto fail; } if (!eglMakeCurrent (egl_renderer->edpy, egl_display->egl_surface, egl_display->egl_surface, egl_display->egl_context)) { error_message = "Unable to eglMakeCurrent with egl surface"; goto fail; } eglQuerySurface (egl_renderer->edpy, egl_display->egl_surface, EGL_WIDTH, &egl_display->egl_surface_width); eglQuerySurface (egl_renderer->edpy, egl_display->egl_surface, EGL_HEIGHT, &egl_display->egl_surface_height); } break; #endif #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT case COGL_WINSYS_ID_EGL_GDL: egl_display->egl_surface = eglCreateWindowSurface (edpy, config, (NativeWindowType) display->gdl_plane, NULL); if (egl_display->egl_surface == EGL_NO_SURFACE) { error_message = "Unable to create EGL window surface"; goto fail; } if (!eglMakeCurrent (egl_renderer->edpy, egl_display->egl_surface, egl_display->egl_surface, egl_display->egl_context)) { error_message = "Unable to eglMakeCurrent with egl surface"; goto fail; } eglQuerySurface (egl_renderer->edpy, egl_display->egl_surface, EGL_WIDTH, &egl_display->egl_surface_width); eglQuerySurface (egl_renderer->edpy, egl_display->egl_surface, EGL_HEIGHT, &egl_display->egl_surface_height); break; #endif #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT case COGL_WINSYS_ID_EGL_NULL: egl_display->egl_surface = eglCreateWindowSurface (edpy, config, (NativeWindowType) NULL, NULL); if (egl_display->egl_surface == EGL_NO_SURFACE) { error_message = "Unable to create EGL window surface"; goto fail; } if (!eglMakeCurrent (egl_renderer->edpy, egl_display->egl_surface, egl_display->egl_surface, egl_display->egl_context)) { error_message = "Unable to eglMakeCurrent with egl surface"; goto fail; } eglQuerySurface (egl_renderer->edpy, egl_display->egl_surface, EGL_WIDTH, &egl_display->egl_surface_width); eglQuerySurface (egl_renderer->edpy, egl_display->egl_surface, EGL_HEIGHT, &egl_display->egl_surface_height); break; #endif } return TRUE; fail: g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "%s", error_message); return FALSE; } static void cleanup_context (CoglDisplay *display) { CoglRenderer *renderer = display->renderer; CoglDisplayEGL *egl_display = display->winsys; CoglRendererEGL *egl_renderer = renderer->winsys; #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT CoglXlibDisplay *xlib_display = display->winsys; CoglXlibRenderer *xlib_renderer = renderer->winsys; #endif if (egl_renderer->platform_vtable && egl_renderer->platform_vtable->cleanup_context) egl_renderer->platform_vtable->cleanup_context (display); if (egl_display->egl_context != EGL_NO_CONTEXT) { eglMakeCurrent (egl_renderer->edpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext (egl_renderer->edpy, egl_display->egl_context); egl_display->egl_context = EGL_NO_CONTEXT; } switch (renderer->winsys_vtable->id) { default: break; #if defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT) case COGL_WINSYS_ID_EGL_NULL: case COGL_WINSYS_ID_EGL_GDL: if (egl_display->egl_surface != EGL_NO_SURFACE) { eglDestroySurface (egl_renderer->edpy, egl_display->egl_surface); egl_display->egl_surface = EGL_NO_SURFACE; } break; #endif #if COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT case COGL_WINSYS_ID_EGL_X11: if (egl_display->dummy_surface != EGL_NO_SURFACE) { eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface); egl_display->dummy_surface = EGL_NO_SURFACE; } if (xlib_display->dummy_xwin) { XDestroyWindow (xlib_renderer->xdpy, xlib_display->dummy_xwin); xlib_display->dummy_xwin = None; } break; #endif #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT case COGL_WINSYS_ID_EGL_WAYLAND: if (egl_display->dummy_surface != EGL_NO_SURFACE) { eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface); egl_display->dummy_surface = EGL_NO_SURFACE; } if (egl_display->wayland_egl_native_window) { wl_egl_window_destroy (egl_display->wayland_egl_native_window); egl_display->wayland_egl_native_window = NULL; } if (egl_display->wayland_surface) { wl_surface_destroy (egl_display->wayland_surface); egl_display->wayland_surface = NULL; } break; #endif } } static gboolean create_context (CoglDisplay *display, GError **error) { CoglDisplayEGL *egl_display = display->winsys; /* Note: we don't just rely on eglChooseConfig to correctly * report that the driver doesn't support a stencil buffer * because we've seen PVR drivers that claim stencil buffer * support according to the EGLConfig but then later fail * when trying to create a context with such a config. */ if (try_create_context (display, TRUE, error)) { egl_display->stencil_disabled = FALSE; return TRUE; } else { g_clear_error (error); cleanup_context (display); egl_display->stencil_disabled = TRUE; return try_create_context (display, FALSE, error); } } static void _cogl_winsys_display_destroy (CoglDisplay *display) { CoglRendererEGL *egl_renderer = display->renderer->winsys; CoglDisplayEGL *egl_display = display->winsys; _COGL_RETURN_IF_FAIL (egl_display != NULL); cleanup_context (display); if (egl_renderer->platform_vtable && egl_renderer->platform_vtable->display_destroy) egl_renderer->platform_vtable->display_destroy (display); g_slice_free (CoglDisplayEGL, display->winsys); display->winsys = NULL; } #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT static gboolean gdl_plane_init (CoglDisplay *display, GError **error) { gboolean ret = TRUE; gdl_color_space_t colorSpace = GDL_COLOR_SPACE_RGB; gdl_pixel_format_t pixfmt = GDL_PF_ARGB_32; gdl_rectangle_t dstRect; gdl_display_info_t display_info; gdl_ret_t rc = GDL_SUCCESS; if (!display->gdl_plane) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "No GDL plane specified with " "cogl_gdl_display_set_plane"); return FALSE; } rc = gdl_init (NULL); if (rc != GDL_SUCCESS) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "GDL initialize failed. %s", gdl_get_error_string (rc)); return FALSE; } rc = gdl_get_display_info (GDL_DISPLAY_ID_0, &display_info); if (rc != GDL_SUCCESS) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "GDL failed to get display infomation: %s", gdl_get_error_string (rc)); gdl_close (); return FALSE; } dstRect.origin.x = 0; dstRect.origin.y = 0; dstRect.width = display_info.tvmode.width; dstRect.height = display_info.tvmode.height; /* Configure the plane attribute. */ rc = gdl_plane_reset (display->gdl_plane); if (rc == GDL_SUCCESS) rc = gdl_plane_config_begin (display->gdl_plane); if (rc == GDL_SUCCESS) rc = gdl_plane_set_attr (GDL_PLANE_SRC_COLOR_SPACE, &colorSpace); if (rc == GDL_SUCCESS) rc = gdl_plane_set_attr (GDL_PLANE_PIXEL_FORMAT, &pixfmt); if (rc == GDL_SUCCESS) rc = gdl_plane_set_attr (GDL_PLANE_DST_RECT, &dstRect); /* Default to triple buffering if the swap_chain doesn't have an explicit * length */ if (rc == GDL_SUCCESS) { if (display->onscreen_template->swap_chain && display->onscreen_template->swap_chain->length != -1) rc = gdl_plane_set_uint (GDL_PLANE_NUM_GFX_SURFACES, display->onscreen_template->swap_chain->length); else rc = gdl_plane_set_uint (GDL_PLANE_NUM_GFX_SURFACES, 3); } if (rc == GDL_SUCCESS) rc = gdl_plane_config_end (GDL_FALSE); else gdl_plane_config_end (GDL_TRUE); if (rc != GDL_SUCCESS) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "GDL configuration failed: %s.", gdl_get_error_string (rc)); ret = FALSE; } gdl_close (); return TRUE; } #endif static gboolean _cogl_winsys_display_setup (CoglDisplay *display, GError **error) { CoglDisplayEGL *egl_display; CoglRenderer *renderer = display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; _COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE); egl_display = g_slice_new0 (CoglDisplayEGL); display->winsys = egl_display; #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_GDL && !gdl_plane_init (display, error)) goto error; #endif #ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_WAYLAND && display->wayland_compositor_display) { struct wl_display *wayland_display = display->wayland_compositor_display; egl_renderer->pf_eglBindWaylandDisplay (egl_renderer->edpy, wayland_display); } #endif if (egl_renderer->platform_vtable && egl_renderer->platform_vtable->display_setup && !egl_renderer->platform_vtable->display_setup (display, error)) goto error; if (!create_context (display, error)) goto error; egl_display->found_egl_config = TRUE; return TRUE; error: _cogl_winsys_display_destroy (display); return FALSE; } static gboolean _cogl_winsys_context_init (CoglContext *context, GError **error) { context->winsys = g_new0 (CoglContextEGL, 1); #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT if (context->display->renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_X11) cogl_xlib_renderer_add_filter (context->display->renderer, event_filter_cb, context); #endif return update_winsys_features (context, error); } static void _cogl_winsys_context_deinit (CoglContext *context) { #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT if (context->display->renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_X11) cogl_xlib_renderer_remove_filter (context->display->renderer, event_filter_cb, context); #endif g_free (context->winsys); } static gboolean _cogl_winsys_onscreen_init (CoglOnscreen *onscreen, GError **error) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglDisplay *display = context->display; CoglDisplayEGL *egl_display = display->winsys; CoglRenderer *renderer = display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT CoglXlibRenderer *xlib_renderer = renderer->winsys; CoglOnscreenXlib *xlib_onscreen; Window xwin; #endif CoglOnscreenEGL *egl_onscreen; EGLint attributes[MAX_EGL_CONFIG_ATTRIBS]; EGLConfig egl_config; EGLint config_count = 0; EGLBoolean status; gboolean need_stencil = egl_display->stencil_disabled ? FALSE : framebuffer->config.need_stencil; _COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE); egl_attributes_from_framebuffer_config (display, &framebuffer->config, need_stencil, attributes); status = eglChooseConfig (egl_renderer->edpy, attributes, &egl_config, 1, &config_count); if (status != EGL_TRUE || config_count == 0) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Failed to find a suitable EGL configuration"); return FALSE; } /* Update the real number of samples_per_pixel now that we have * found an egl_config... */ if (framebuffer->config.samples_per_pixel) { EGLint samples; status = eglGetConfigAttrib (egl_renderer->edpy, egl_config, EGL_SAMPLES, &samples); g_return_val_if_fail (status == EGL_TRUE, TRUE); framebuffer->samples_per_pixel = samples; } #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_X11) { /* FIXME: We need to explicitly Select for ConfigureNotify events. * For foreign windows we need to be careful not to mess up any * existing event mask. * We need to document that for windows we create then toolkits * must be careful not to clear event mask bits that we select. */ /* XXX: Note we ignore the user's original width/height when * given a foreign X window. */ if (onscreen->foreign_xid) { Status status; CoglXlibTrapState state; XWindowAttributes attr; int xerror; xwin = onscreen->foreign_xid; _cogl_xlib_renderer_trap_errors (display->renderer, &state); status = XGetWindowAttributes (xlib_renderer->xdpy, xwin, &attr); xerror = _cogl_xlib_renderer_untrap_errors (display->renderer, &state); if (status == 0 || xerror) { char message[1000]; XGetErrorText (xlib_renderer->xdpy, xerror, message, sizeof (message)); g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Unable to query geometry of foreign " "xid 0x%08lX: %s", xwin, message); return FALSE; } _cogl_framebuffer_winsys_update_size (framebuffer, attr.width, attr.height); /* Make sure the app selects for the events we require... */ onscreen->foreign_update_mask_callback (onscreen, COGL_ONSCREEN_X11_EVENT_MASK, onscreen-> foreign_update_mask_data); } else { int width; int height; CoglXlibTrapState state; XVisualInfo *xvisinfo; XSetWindowAttributes xattr; unsigned long mask; int xerror; width = cogl_framebuffer_get_width (framebuffer); height = cogl_framebuffer_get_height (framebuffer); _cogl_xlib_renderer_trap_errors (display->renderer, &state); xvisinfo = get_visual_info (display, egl_config); if (xvisinfo == NULL) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Unable to retrieve the X11 visual of context's " "fbconfig"); return FALSE; } /* window attributes */ xattr.background_pixel = WhitePixel (xlib_renderer->xdpy, DefaultScreen (xlib_renderer->xdpy)); xattr.border_pixel = 0; /* XXX: is this an X resource that we are leaking‽... */ xattr.colormap = XCreateColormap (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), xvisinfo->visual, AllocNone); xattr.event_mask = COGL_ONSCREEN_X11_EVENT_MASK; mask = CWBorderPixel | CWColormap | CWEventMask; xwin = XCreateWindow (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), 0, 0, width, height, 0, xvisinfo->depth, InputOutput, xvisinfo->visual, mask, &xattr); XFree (xvisinfo); XSync (xlib_renderer->xdpy, False); xerror = _cogl_xlib_renderer_untrap_errors (display->renderer, &state); if (xerror) { char message[1000]; XGetErrorText (xlib_renderer->xdpy, xerror, message, sizeof (message)); g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "X error while creating Window for CoglOnscreen: %s", message); return FALSE; } } } #endif onscreen->winsys = g_slice_new0 (CoglOnscreenEGL); egl_onscreen = onscreen->winsys; switch (renderer->winsys_vtable->id) { #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT case COGL_WINSYS_ID_EGL_X11: xlib_onscreen = onscreen->winsys; xlib_onscreen->xwin = xwin; xlib_onscreen->is_foreign_xwin = onscreen->foreign_xid ? TRUE : FALSE; egl_onscreen->egl_surface = eglCreateWindowSurface (egl_renderer->edpy, egl_config, (NativeWindowType) xlib_onscreen->xwin, NULL); break; #endif #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT case COGL_WINSYS_ID_EGL_WAYLAND: egl_onscreen->wayland_surface = wl_compositor_create_surface (egl_renderer->wayland_compositor); if (!egl_onscreen->wayland_surface) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Error while creating wayland surface for CoglOnscreen"); return FALSE; } egl_onscreen->wayland_shell_surface = wl_shell_get_shell_surface (egl_renderer->wayland_shell, egl_onscreen->wayland_surface); egl_onscreen->wayland_egl_native_window = wl_egl_window_create (egl_onscreen->wayland_surface, cogl_framebuffer_get_width (framebuffer), cogl_framebuffer_get_height (framebuffer)); if (!egl_onscreen->wayland_egl_native_window) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Error while creating wayland egl native window " "for CoglOnscreen"); return FALSE; } egl_onscreen->egl_surface = eglCreateWindowSurface (egl_renderer->edpy, egl_config, (EGLNativeWindowType) egl_onscreen->wayland_egl_native_window, NULL); wl_shell_surface_set_toplevel (egl_onscreen->wayland_shell_surface); break; #endif #if defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT) case COGL_WINSYS_ID_EGL_NULL: case COGL_WINSYS_ID_EGL_ANDROID: case COGL_WINSYS_ID_EGL_GDL: if (egl_display->have_onscreen) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "EGL platform only supports a single onscreen window"); return FALSE; } egl_onscreen->egl_surface = egl_display->egl_surface; _cogl_framebuffer_winsys_update_size (framebuffer, egl_display->egl_surface_width, egl_display->egl_surface_height); egl_display->have_onscreen = TRUE; break; #endif default: g_warn_if_reached (); return FALSE; } return TRUE; } static void _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglRenderer *renderer = context->display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT CoglXlibRenderer *xlib_renderer = renderer->winsys; CoglXlibTrapState old_state; CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; #endif #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT CoglDisplayEGL *egl_display = context->display->winsys; #endif CoglOnscreenEGL *egl_onscreen = onscreen->winsys; /* If we never successfully allocated then there's nothing to do */ if (egl_onscreen == NULL) return; if (egl_onscreen->egl_surface != EGL_NO_SURFACE) { if (eglDestroySurface (egl_renderer->edpy, egl_onscreen->egl_surface) == EGL_FALSE) g_warning ("Failed to destroy EGL surface"); egl_onscreen->egl_surface = EGL_NO_SURFACE; } #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT egl_display->have_onscreen = FALSE; #endif #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT _cogl_xlib_renderer_trap_errors (renderer, &old_state); if (!xlib_onscreen->is_foreign_xwin && xlib_onscreen->xwin != None) { XDestroyWindow (xlib_renderer->xdpy, xlib_onscreen->xwin); xlib_onscreen->xwin = None; } else xlib_onscreen->xwin = None; XSync (xlib_renderer->xdpy, False); if (_cogl_xlib_renderer_untrap_errors (renderer, &old_state) != Success) g_warning ("X Error while destroying X window"); #endif #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT if (egl_onscreen->wayland_egl_native_window) { wl_egl_window_destroy (egl_onscreen->wayland_egl_native_window); egl_onscreen->wayland_egl_native_window = NULL; } if (egl_onscreen->wayland_surface) { wl_surface_destroy (egl_onscreen->wayland_surface); egl_onscreen->wayland_surface = NULL; } #endif g_slice_free (CoglOnscreenEGL, onscreen->winsys); onscreen->winsys = NULL; } static void _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglDisplayEGL *egl_display = context->display->winsys; CoglRenderer *renderer = context->display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; #if defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT) { CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglContextEGL *egl_context = context->winsys; if (egl_context->current_surface == egl_onscreen->egl_surface) return; if (G_UNLIKELY (!onscreen)) { if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_X11 || renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_WAYLAND) { eglMakeCurrent (egl_renderer->edpy, egl_display->dummy_surface, egl_display->dummy_surface, egl_display->egl_context); egl_context->current_surface = egl_display->dummy_surface; } else return; } else { eglMakeCurrent (egl_renderer->edpy, egl_onscreen->egl_surface, egl_onscreen->egl_surface, egl_display->egl_context); egl_context->current_surface = egl_onscreen->egl_surface; } if (onscreen->swap_throttled) eglSwapInterval (egl_renderer->edpy, 1); else eglSwapInterval (egl_renderer->edpy, 0); } #endif } static void _cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen, const int *user_rectangles, int n_rectangles) { #if defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT) CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglRenderer *renderer = context->display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); int framebuffer_height = cogl_framebuffer_get_height (framebuffer); int *rectangles = g_alloca (sizeof (int) * n_rectangles * 4); int i; /* eglSwapBuffersRegion expects rectangles relative to the * bottom left corner but we are given rectangles relative to * the top left so we need to flip them... */ memcpy (rectangles, user_rectangles, sizeof (int) * n_rectangles * 4); for (i = 0; i < n_rectangles; i++) { int *rect = &rectangles[4 * i]; rect[1] = framebuffer_height - rect[1] - rect[3]; } /* At least for eglSwapBuffers the EGL spec says that the surface to swap must be bound to the current context. It looks like Mesa also validates that this is the case for eglSwapBuffersRegion so we must bind here too */ _cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen), COGL_FRAMEBUFFER (onscreen), COGL_FRAMEBUFFER_STATE_BIND); if (egl_renderer->pf_eglSwapBuffersRegion (egl_renderer->edpy, egl_onscreen->egl_surface, n_rectangles, rectangles) == EGL_FALSE) g_warning ("Error reported by eglSwapBuffersRegion"); #endif } #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT static void _cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen, gboolean visibility) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglRenderer *renderer = context->display->renderer; CoglXlibRenderer *xlib_renderer = renderer->winsys; CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; if (renderer->winsys_vtable->id != COGL_WINSYS_ID_EGL_X11) return; if (visibility) XMapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin); else XUnmapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin); } #endif static void _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglRenderer *renderer = context->display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglOnscreenEGL *egl_onscreen = onscreen->winsys; /* The specification for EGL (at least in 1.4) says that the surface needs to be bound to the current context for the swap to work although it may change in future. Mesa explicitly checks for this and just returns an error if this is not the case so we can't just pretend this isn't in the spec. */ _cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen), COGL_FRAMEBUFFER (onscreen), COGL_FRAMEBUFFER_STATE_BIND); eglSwapBuffers (egl_renderer->edpy, egl_onscreen->egl_surface); #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT /* * The implementation of eglSwapBuffers may do a flush however the semantics * of eglSwapBuffers on Wayland has changed in the past. So to be safe to * the implementation changing we should explicitly ensure all messages are * sent. */ if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_WAYLAND) wl_display_flush (egl_renderer->wayland_display); #endif } #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT static guint32 _cogl_winsys_onscreen_x11_get_window_xid (CoglOnscreen *onscreen) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglRenderer *renderer = context->display->renderer; if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_X11) { CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; return xlib_onscreen->xwin; } else return None; } #endif static void _cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglContextEGL *egl_context = context->winsys; CoglOnscreenEGL *egl_onscreen = onscreen->winsys; if (egl_context->current_surface != egl_onscreen->egl_surface) return; egl_context->current_surface = EGL_NO_SURFACE; _cogl_winsys_onscreen_bind (onscreen); } #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT /* XXX: This is a particularly hacky _cogl_winsys interface... */ static XVisualInfo * _cogl_winsys_xlib_get_visual_info (void) { CoglDisplayEGL *egl_display; _COGL_GET_CONTEXT (ctx, NULL); _COGL_RETURN_VAL_IF_FAIL (ctx->display->winsys, FALSE); if (ctx->display->renderer->winsys_vtable->id != COGL_WINSYS_ID_EGL_X11) return NULL; egl_display = ctx->display->winsys; if (!egl_display->found_egl_config) return NULL; return get_visual_info (ctx->display, egl_display->egl_config); } #endif static EGLDisplay _cogl_winsys_context_egl_get_egl_display (CoglContext *context) { CoglRendererEGL *egl_renderer = context->display->renderer->winsys; return egl_renderer->edpy; } #if defined (COGL_HAS_XLIB_SUPPORT) && defined (EGL_KHR_image_pixmap) static gboolean _cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapEGL *egl_tex_pixmap; EGLint attribs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; CoglPixelFormat texture_format; CoglRendererEGL *egl_renderer; /* FIXME: It should be possible to get to a CoglContext from any * CoglTexture pointer. */ _COGL_GET_CONTEXT (ctx, FALSE); egl_renderer = ctx->display->renderer->winsys; if (!(egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_EGL_IMAGE_FROM_X11_PIXMAP) || !(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE)) { tex_pixmap->winsys = NULL; return FALSE; } egl_tex_pixmap = g_new0 (CoglTexturePixmapEGL, 1); egl_tex_pixmap->image = _cogl_egl_create_image (ctx, EGL_NATIVE_PIXMAP_KHR, (EGLClientBuffer)tex_pixmap->pixmap, attribs); if (egl_tex_pixmap->image == EGL_NO_IMAGE_KHR) { g_free (egl_tex_pixmap); return FALSE; } texture_format = (tex_pixmap->depth >= 32 ? COGL_PIXEL_FORMAT_RGBA_8888_PRE : COGL_PIXEL_FORMAT_RGB_888); egl_tex_pixmap->texture = COGL_TEXTURE ( _cogl_egl_texture_2d_new_from_image (ctx, tex_pixmap->width, tex_pixmap->height, texture_format, egl_tex_pixmap->image, NULL)); tex_pixmap->winsys = egl_tex_pixmap; return TRUE; } static void _cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapEGL *egl_tex_pixmap; /* FIXME: It should be possible to get to a CoglContext from any * CoglTexture pointer. */ _COGL_GET_CONTEXT (ctx, NO_RETVAL); if (!tex_pixmap->winsys) return; egl_tex_pixmap = tex_pixmap->winsys; if (egl_tex_pixmap->texture) cogl_object_unref (egl_tex_pixmap->texture); if (egl_tex_pixmap->image != EGL_NO_IMAGE_KHR) _cogl_egl_destroy_image (ctx, egl_tex_pixmap->image); tex_pixmap->winsys = NULL; g_free (egl_tex_pixmap); } static gboolean _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, gboolean needs_mipmap) { if (needs_mipmap) return FALSE; return TRUE; } static void _cogl_winsys_texture_pixmap_x11_damage_notify (CoglTexturePixmapX11 *tex_pixmap) { } static CoglHandle _cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapEGL *egl_tex_pixmap = tex_pixmap->winsys; return egl_tex_pixmap->texture; } #endif /* defined (COGL_HAS_XLIB_SUPPORT) && defined (EGL_KHR_image_pixmap) */ static CoglWinsysVtable _cogl_winsys_vtable = { /* This winsys is only used as a base for the EGL-platform winsys's so it does not have an ID or a name */ .renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address, .renderer_connect = _cogl_winsys_renderer_connect, .renderer_disconnect = _cogl_winsys_renderer_disconnect, .display_setup = _cogl_winsys_display_setup, .display_destroy = _cogl_winsys_display_destroy, .context_init = _cogl_winsys_context_init, .context_deinit = _cogl_winsys_context_deinit, .context_egl_get_egl_display = _cogl_winsys_context_egl_get_egl_display, #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT .xlib_get_visual_info = _cogl_winsys_xlib_get_visual_info, #endif .onscreen_init = _cogl_winsys_onscreen_init, .onscreen_deinit = _cogl_winsys_onscreen_deinit, .onscreen_bind = _cogl_winsys_onscreen_bind, .onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers, .onscreen_swap_region = _cogl_winsys_onscreen_swap_region, #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT .onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility, #endif .onscreen_update_swap_throttled = _cogl_winsys_onscreen_update_swap_throttled, #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT .onscreen_x11_get_window_xid = _cogl_winsys_onscreen_x11_get_window_xid, #endif #if defined (COGL_HAS_XLIB_SUPPORT) && defined (EGL_KHR_image_pixmap) /* X11 tfp support... */ /* XXX: instead of having a rather monolithic winsys vtable we could * perhaps look for a way to separate these... */ .texture_pixmap_x11_create = _cogl_winsys_texture_pixmap_x11_create, .texture_pixmap_x11_free = _cogl_winsys_texture_pixmap_x11_free, .texture_pixmap_x11_update = _cogl_winsys_texture_pixmap_x11_update, .texture_pixmap_x11_damage_notify = _cogl_winsys_texture_pixmap_x11_damage_notify, .texture_pixmap_x11_get_texture = _cogl_winsys_texture_pixmap_x11_get_texture, #endif /* defined (COGL_HAS_XLIB_SUPPORT) && defined (EGL_KHR_image_pixmap) */ }; /* XXX: we use a function because no doubt someone will complain * about using c99 member initializers because they aren't portable * to windows. We want to avoid having to rigidly follow the real * order of members since some members are #ifdefd and we'd have * to mirror the #ifdefing to add padding etc. For any winsys that * can assume the platform has a sane compiler then we can just use * c99 initializers for insane platforms they can initialize * the members by name in a function. */ const CoglWinsysVtable * _cogl_winsys_egl_get_vtable (void) { return &_cogl_winsys_vtable; } /* FIXME: we should have a separate wayland file for these entry * points... */ #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT void cogl_wayland_renderer_set_foreign_display (CoglRenderer *renderer, struct wl_display *display) { _COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer)); /* NB: Renderers are considered immutable once connected */ _COGL_RETURN_IF_FAIL (!renderer->connected); renderer->foreign_wayland_display = display; } struct wl_display * cogl_wayland_renderer_get_display (CoglRenderer *renderer) { _COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL); if (renderer->foreign_wayland_display) return renderer->foreign_wayland_display; else if (renderer->connected) { CoglRendererEGL *egl_renderer = renderer->winsys; return egl_renderer->wayland_display; } else return NULL; } void cogl_wayland_renderer_set_foreign_compositor (CoglRenderer *renderer, struct wl_compositor *compositor) { _COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer)); /* NB: Renderers are considered immutable once connected */ _COGL_RETURN_IF_FAIL (!renderer->connected); renderer->foreign_wayland_compositor = compositor; } struct wl_compositor * cogl_wayland_renderer_get_compositor (CoglRenderer *renderer) { _COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL); if (renderer->foreign_wayland_compositor) return renderer->foreign_wayland_compositor; else if (renderer->connected) { CoglRendererEGL *egl_renderer = renderer->winsys; return egl_renderer->wayland_compositor; } else return NULL; } void cogl_wayland_renderer_set_foreign_shell (CoglRenderer *renderer, struct wl_shell *shell) { _COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer)); /* NB: Renderers are considered immutable once connected */ _COGL_RETURN_IF_FAIL (!renderer->connected); renderer->foreign_wayland_shell = shell; } struct wl_shell * cogl_wayland_renderer_get_shell (CoglRenderer *renderer) { _COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL); if (renderer->foreign_wayland_shell) return renderer->foreign_wayland_shell; else if (renderer->connected) { CoglRendererEGL *egl_renderer = renderer->winsys; return egl_renderer->wayland_shell; } else return NULL; } struct wl_surface * cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen) { CoglFramebuffer *fb; fb = COGL_FRAMEBUFFER (onscreen); if (fb->allocated) { CoglOnscreenEGL *egl_onscreen = onscreen->winsys; return egl_onscreen->wayland_surface; } else return NULL; } struct wl_shell_surface * cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen) { CoglFramebuffer *fb; fb = COGL_FRAMEBUFFER (onscreen); if (fb->allocated) { CoglOnscreenEGL *egl_onscreen = onscreen->winsys; return egl_onscreen->wayland_shell_surface; } else return NULL; } #endif /* COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT */ #ifdef EGL_KHR_image_base EGLImageKHR _cogl_egl_create_image (CoglContext *ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attribs) { CoglDisplayEGL *egl_display = ctx->display->winsys; CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys; EGLContext egl_ctx; _COGL_RETURN_VAL_IF_FAIL (egl_renderer->pf_eglCreateImage, EGL_NO_IMAGE_KHR); /* The EGL_KHR_image_pixmap spec explicitly states that EGL_NO_CONTEXT must * always be used in conjunction with the EGL_NATIVE_PIXMAP_KHR target */ #ifdef EGL_KHR_image_pixmap if (target == EGL_NATIVE_PIXMAP_KHR) egl_ctx = EGL_NO_CONTEXT; else #endif egl_ctx = egl_display->egl_context; return egl_renderer->pf_eglCreateImage (egl_renderer->edpy, egl_ctx, target, buffer, attribs); } void _cogl_egl_destroy_image (CoglContext *ctx, EGLImageKHR image) { CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys; _COGL_RETURN_IF_FAIL (egl_renderer->pf_eglDestroyImage); egl_renderer->pf_eglDestroyImage (egl_renderer->edpy, image); } #endif