/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2008,2009,2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * * Authors: * Robert Bragg */ #ifndef __COGL_PIPELINE_STATE_PRIVATE_H #define __COGL_PIPELINE_STATE_PRIVATE_H CoglPipeline * _cogl_pipeline_get_user_program (CoglPipeline *pipeline); void _cogl_pipeline_set_fog_state (CoglPipeline *pipeline, const CoglPipelineFogState *fog_state); gboolean _cogl_pipeline_color_equal (CoglPipeline *authority0, CoglPipeline *authority1); gboolean _cogl_pipeline_lighting_state_equal (CoglPipeline *authority0, CoglPipeline *authority1); gboolean _cogl_pipeline_alpha_func_state_equal (CoglPipeline *authority0, CoglPipeline *authority1); gboolean _cogl_pipeline_alpha_func_reference_state_equal (CoglPipeline *authority0, CoglPipeline *authority1); gboolean _cogl_pipeline_blend_state_equal (CoglPipeline *authority0, CoglPipeline *authority1); gboolean _cogl_pipeline_depth_state_equal (CoglPipeline *authority0, CoglPipeline *authority1); gboolean _cogl_pipeline_fog_state_equal (CoglPipeline *authority0, CoglPipeline *authority1); gboolean _cogl_pipeline_point_size_equal (CoglPipeline *authority0, CoglPipeline *authority1); gboolean _cogl_pipeline_logic_ops_state_equal (CoglPipeline *authority0, CoglPipeline *authority1); gboolean _cogl_pipeline_user_shader_equal (CoglPipeline *authority0, CoglPipeline *authority1); gboolean _cogl_pipeline_cull_face_state_equal (CoglPipeline *authority0, CoglPipeline *authority1); void _cogl_pipeline_hash_color_state (CoglPipeline *authority, CoglPipelineHashState *state); void _cogl_pipeline_hash_blend_enable_state (CoglPipeline *authority, CoglPipelineHashState *state); void _cogl_pipeline_hash_layers_state (CoglPipeline *authority, CoglPipelineHashState *state); void _cogl_pipeline_hash_lighting_state (CoglPipeline *authority, CoglPipelineHashState *state); void _cogl_pipeline_hash_alpha_func_state (CoglPipeline *authority, CoglPipelineHashState *state); void _cogl_pipeline_hash_alpha_func_reference_state (CoglPipeline *authority, CoglPipelineHashState *state); void _cogl_pipeline_hash_blend_state (CoglPipeline *authority, CoglPipelineHashState *state); void _cogl_pipeline_hash_user_shader_state (CoglPipeline *authority, CoglPipelineHashState *state); void _cogl_pipeline_hash_depth_state (CoglPipeline *authority, CoglPipelineHashState *state); void _cogl_pipeline_hash_fog_state (CoglPipeline *authority, CoglPipelineHashState *state); void _cogl_pipeline_hash_point_size_state (CoglPipeline *authority, CoglPipelineHashState *state); void _cogl_pipeline_hash_logic_ops_state (CoglPipeline *authority, CoglPipelineHashState *state); void _cogl_pipeline_hash_cull_face_state (CoglPipeline *authority, CoglPipelineHashState *state); #endif /* __COGL_PIPELINE_STATE_PRIVATE_H */