/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifndef __COGL_CONTEXT_H #define __COGL_CONTEXT_H #include "cogl-internal.h" #include "cogl-context-driver.h" #include "cogl-primitives.h" #include "cogl-clip-stack.h" #include "cogl-matrix-stack.h" #include "cogl-material-private.h" #include "cogl-atlas.h" #include "cogl-buffer-private.h" #include "cogl-bitmask.h" typedef struct { GLfloat v[3]; GLfloat t[2]; GLubyte c[4]; } CoglTextureGLVertex; typedef struct { /* Features cache */ CoglFeatureFlags feature_flags; gboolean features_cached; CoglHandle default_material; /* Enable cache */ unsigned long enable_flags; guint8 color_alpha; gboolean enable_backface_culling; CoglFrontWinding flushed_front_winding; gboolean indirect; /* A few handy matrix constants */ CoglMatrix identity_matrix; CoglMatrix y_flip_matrix; /* Client-side matrix stack or NULL if none */ CoglMatrixMode flushed_matrix_mode; GList *texture_units; /* Materials */ CoglHandle simple_material; CoglHandle source_material; /* Textures */ CoglHandle default_gl_texture_2d_tex; CoglHandle default_gl_texture_rect_tex; /* Batching geometry... */ /* We journal the texture rectangles we want to submit to OpenGL so * we have an oppertunity to optimise the final order so that we * can batch things together. */ GArray *journal; GArray *logged_vertices; GArray *polygon_vertices; /* Some simple caching, to minimize state changes... */ CoglHandle current_material; unsigned long current_material_flags; CoglMaterialFlushOptions current_material_flush_options; GArray *current_layers; /* Bitmask of texture coordinates arrays that are enabled */ CoglBitmask texcoord_arrays_enabled; /* These are temporary bitmasks that are used when disabling texcoord arrays. They are here just to avoid allocating new ones each time */ CoglBitmask texcoord_arrays_to_disable; CoglBitmask temp_bitmask; /* PBOs */ /* This can be used to check if a pbo is bound */ CoglBuffer *current_pbo; /* Framebuffers */ GSList *framebuffer_stack; CoglHandle window_buffer; gboolean dirty_bound_framebuffer; gboolean dirty_gl_viewport; /* Primitives */ CoglHandle current_path; CoglHandle stencil_material; /* Pre-generated VBOs containing indices to generate GL_TRIANGLES out of a vertex array of quads */ CoglHandle quad_indices_byte; unsigned int quad_indices_short_len; CoglHandle quad_indices_short; gboolean in_begin_gl_block; CoglHandle texture_download_material; CoglAtlas *atlas; CoglHandle atlas_texture; /* This debugging variable is used to pick a colour for visually displaying the quad batches. It needs to be global so that it can be reset by cogl_clear. It needs to be reset to increase the chances of getting the same colour during an animation */ guint8 journal_rectangles_color; /* Cached value for GL_MAX_TEXTURE_UNITS to avoid calling glGetInteger too often */ GLint max_texture_units; CoglContextDriver drv; } CoglContext; CoglContext * _cogl_context_get_default (); /* Obtains the context and returns retval if NULL */ #define _COGL_GET_CONTEXT(ctxvar, retval) \ CoglContext *ctxvar = _cogl_context_get_default (); \ if (ctxvar == NULL) return retval; #define NO_RETVAL #endif /* __COGL_CONTEXT_H */