/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Neil Roberts * * Copyright (C) 2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #ifndef __CLUTTER_TIMEOUT_INTERVAL_H__ #define __CLUTTER_TIMEOUT_INTERVAL_H__ #include G_BEGIN_DECLS typedef struct _ClutterTimeoutInterval ClutterTimeoutInterval; struct _ClutterTimeoutInterval { /* milliseconds */ gint64 start_time; guint frame_count; guint fps; }; void _clutter_timeout_interval_init (ClutterTimeoutInterval *interval, guint fps); gboolean _clutter_timeout_interval_prepare (gint64 current_time, ClutterTimeoutInterval *interval, gint *delay); gboolean _clutter_timeout_interval_dispatch (ClutterTimeoutInterval *interval, GSourceFunc callback, gpointer user_data); gint _clutter_timeout_interval_compare_expiration (const ClutterTimeoutInterval *a, const ClutterTimeoutInterval *b); G_END_DECLS #endif /* __CLUTTER_TIMEOUT_INTERVAL_H__ */