/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2008,2009,2010,2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * * Authors: * Robert Bragg */ #ifndef __COGL_PIPELINE_LAYER_PRIVATE_H #define __COGL_PIPELINE_LAYER_PRIVATE_H #include "cogl-pipeline.h" #include "cogl-node-private.h" #include "cogl-texture.h" #include "cogl-matrix.h" #include "cogl-pipeline-layer-state.h" #include "cogl-internal.h" #include "cogl-pipeline-snippet-private.h" #include /* This isn't defined in the GLES headers */ #ifndef GL_CLAMP_TO_BORDER #define GL_CLAMP_TO_BORDER 0x812d #endif #ifndef GL_MIRRORED_REPEAT #define GL_MIRRORED_REPEAT 0x8370 #endif typedef struct _CoglPipelineLayer CoglPipelineLayer; #define COGL_PIPELINE_LAYER(OBJECT) ((CoglPipelineLayer *)OBJECT) /* GL_ALWAYS is just used here as a value that is known not to clash * with any valid GL wrap modes. * * XXX: keep the values in sync with the CoglPipelineWrapMode enum * so no conversion is actually needed. */ typedef enum _CoglPipelineWrapModeInternal { COGL_PIPELINE_WRAP_MODE_INTERNAL_REPEAT = GL_REPEAT, COGL_PIPELINE_WRAP_MODE_INTERNAL_MIRRORED_REPEAT = GL_MIRRORED_REPEAT, COGL_PIPELINE_WRAP_MODE_INTERNAL_CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE, COGL_PIPELINE_WRAP_MODE_INTERNAL_CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER, COGL_PIPELINE_WRAP_MODE_INTERNAL_AUTOMATIC = GL_ALWAYS } CoglPipelineWrapModeInternal; /* XXX: should I rename these as * COGL_PIPELINE_LAYER_STATE_INDEX_XYZ... ? */ typedef enum { /* sparse state */ COGL_PIPELINE_LAYER_STATE_UNIT_INDEX, COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET_INDEX, COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX, COGL_PIPELINE_LAYER_STATE_FILTERS_INDEX, COGL_PIPELINE_LAYER_STATE_WRAP_MODES_INDEX, COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX, COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT_INDEX, COGL_PIPELINE_LAYER_STATE_USER_MATRIX_INDEX, COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS_INDEX, COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS_INDEX, /* note: layers don't currently have any non-sparse state */ COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT, COGL_PIPELINE_LAYER_STATE_COUNT = COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT } CoglPipelineLayerStateIndex; /* XXX: If you add or remove state groups here you may need to update * some of the state masks following this enum too! * * FIXME: perhaps it would be better to rename this enum to * CoglPipelineLayerStateGroup to better convey the fact that a single * enum here can map to multiple properties. */ typedef enum { COGL_PIPELINE_LAYER_STATE_UNIT = 1L<big_state. */ /* Layers represent their state in a tree structure where some of * the state relating to a given pipeline or layer may actually be * owned by one if is ancestors in the tree. We have a common data * type to track the tree heirachy so we can share code... */ CoglNode _parent; /* Some layers have a pipeline owner, which is to say that the layer * is referenced in that pipelines->layer_differences list. A layer * doesn't always have an owner and may simply be an ancestor for * other layers that keeps track of some shared state. */ CoglPipeline *owner; /* The lowest index is blended first then others on top */ int index; /* A mask of which state groups are different in this layer * in comparison to its parent. */ unsigned long differences; /* Common differences * * As a basic way to reduce memory usage we divide the layer * state into two groups; the minimal state modified in 90% of * all layers and the rest, so that the second group can * be allocated dynamically when required. */ /* Each layer is directly associated with a single texture unit */ int unit_index; /* The texture for this layer, or NULL for an empty * layer */ CoglTexture *texture; GLenum target; CoglPipelineFilter mag_filter; CoglPipelineFilter min_filter; CoglPipelineWrapModeInternal wrap_mode_s; CoglPipelineWrapModeInternal wrap_mode_t; CoglPipelineWrapModeInternal wrap_mode_p; /* Infrequent differences aren't currently tracked in * a separate, dynamically allocated structure as they are * for pipelines... */ CoglPipelineLayerBigState *big_state; /* bitfields */ /* Determines if layer->big_state is valid */ unsigned int has_big_state:1; }; typedef gboolean (*CoglPipelineLayerStateComparitor) (CoglPipelineLayer *authority0, CoglPipelineLayer *authority1); void _cogl_pipeline_init_default_layers (void); static inline CoglPipelineLayer * _cogl_pipeline_layer_get_parent (CoglPipelineLayer *layer) { CoglNode *parent_node = COGL_NODE (layer)->parent; return COGL_PIPELINE_LAYER (parent_node); } CoglPipelineLayer * _cogl_pipeline_layer_copy (CoglPipelineLayer *layer); void _cogl_pipeline_layer_resolve_authorities (CoglPipelineLayer *layer, unsigned long differences, CoglPipelineLayer **authorities); gboolean _cogl_pipeline_layer_equal (CoglPipelineLayer *layer0, CoglPipelineLayer *layer1, unsigned long differences_mask, CoglPipelineEvalFlags flags); CoglPipelineLayer * _cogl_pipeline_layer_pre_change_notify (CoglPipeline *required_owner, CoglPipelineLayer *layer, CoglPipelineLayerState change); void _cogl_pipeline_layer_prune_redundant_ancestry (CoglPipelineLayer *layer); gboolean _cogl_pipeline_layer_has_alpha (CoglPipelineLayer *layer); gboolean _cogl_pipeline_layer_has_user_matrix (CoglPipeline *pipeline, int layer_index); /* * Calls the pre_paint method on the layer texture if there is * one. This will determine whether mipmaps are needed based on the * filter settings. */ void _cogl_pipeline_layer_pre_paint (CoglPipelineLayer *layerr); void _cogl_pipeline_layer_get_wrap_modes (CoglPipelineLayer *layer, CoglPipelineWrapModeInternal *wrap_mode_s, CoglPipelineWrapModeInternal *wrap_mode_t, CoglPipelineWrapModeInternal *wrap_mode_r); void _cogl_pipeline_layer_get_filters (CoglPipelineLayer *layer, CoglPipelineFilter *min_filter, CoglPipelineFilter *mag_filter); void _cogl_pipeline_get_layer_filters (CoglPipeline *pipeline, int layer_index, CoglPipelineFilter *min_filter, CoglPipelineFilter *mag_filter); typedef enum { COGL_PIPELINE_LAYER_TYPE_TEXTURE } CoglPipelineLayerType; CoglPipelineLayerType _cogl_pipeline_layer_get_type (CoglPipelineLayer *layer); CoglTexture * _cogl_pipeline_layer_get_texture (CoglPipelineLayer *layer); CoglTexture * _cogl_pipeline_layer_get_texture_real (CoglPipelineLayer *layer); CoglPipelineFilter _cogl_pipeline_layer_get_min_filter (CoglPipelineLayer *layer); CoglPipelineFilter _cogl_pipeline_layer_get_mag_filter (CoglPipelineLayer *layer); CoglPipelineWrapMode _cogl_pipeline_layer_get_wrap_mode_s (CoglPipelineLayer *layer); CoglPipelineWrapMode _cogl_pipeline_layer_get_wrap_mode_t (CoglPipelineLayer *layer); CoglPipelineWrapMode _cogl_pipeline_layer_get_wrap_mode_p (CoglPipelineLayer *layer); unsigned long _cogl_pipeline_layer_compare_differences (CoglPipelineLayer *layer0, CoglPipelineLayer *layer1); CoglPipelineLayer * _cogl_pipeline_layer_get_authority (CoglPipelineLayer *layer, unsigned long difference); CoglTexture * _cogl_pipeline_layer_get_texture (CoglPipelineLayer *layer); int _cogl_pipeline_layer_get_unit_index (CoglPipelineLayer *layer); gboolean _cogl_pipeline_layer_needs_combine_separate (CoglPipelineLayer *combine_authority); #endif /* __COGL_PIPELINE_LAYER_PRIVATE_H */