/* * Copyright (C) 2015-2019 Red Hat, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #include "config.h" #include "wayland/meta-wayland-dnd-surface.h" #include "backends/meta-logical-monitor.h" #include "compositor/meta-feedback-actor-private.h" #include "wayland/meta-wayland.h" struct _MetaWaylandSurfaceRoleDND { MetaWaylandActorSurface parent; int32_t pending_offset_x; int32_t pending_offset_y; int geometry_scale; }; G_DEFINE_TYPE (MetaWaylandSurfaceRoleDND, meta_wayland_surface_role_dnd, META_TYPE_WAYLAND_ACTOR_SURFACE) static void dnd_surface_assigned (MetaWaylandSurfaceRole *surface_role) { MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); if (wl_list_empty (&surface->unassigned.pending_frame_callback_list)) return; meta_wayland_compositor_add_frame_callback_surface (surface->compositor, surface); } static void dnd_surface_apply_state (MetaWaylandSurfaceRole *surface_role, MetaWaylandSurfaceState *pending) { MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); MetaWaylandSurfaceRoleDND *surface_role_dnd = META_WAYLAND_SURFACE_ROLE_DND (surface_role); MetaWaylandSurfaceRoleClass *surface_role_class = META_WAYLAND_SURFACE_ROLE_CLASS (meta_wayland_surface_role_dnd_parent_class); meta_wayland_compositor_add_frame_callback_surface (surface->compositor, surface); surface_role_dnd->pending_offset_x = pending->dx; surface_role_dnd->pending_offset_y = pending->dy; surface_role_class->apply_state (surface_role, pending); } static MetaLogicalMonitor * dnd_surface_find_logical_monitor (MetaWaylandActorSurface *actor_surface) { MetaBackend *backend = meta_get_backend (); MetaCursorTracker *cursor_tracker = meta_backend_get_cursor_tracker (backend); MetaMonitorManager *monitor_manager = meta_backend_get_monitor_manager (backend); int x, y; meta_cursor_tracker_get_pointer (cursor_tracker, &x, &y, NULL); return meta_monitor_manager_get_logical_monitor_at (monitor_manager, x, y); } static double dnd_subsurface_get_geometry_scale (MetaWaylandActorSurface *actor_surface) { if (meta_is_stage_views_scaled ()) { return 1; } else { MetaLogicalMonitor *logical_monitor; logical_monitor = dnd_surface_find_logical_monitor (actor_surface); return meta_logical_monitor_get_scale (logical_monitor); } } static void dnd_subsurface_sync_actor_state (MetaWaylandActorSurface *actor_surface) { MetaSurfaceActor *surface_actor = meta_wayland_actor_surface_get_actor (actor_surface); MetaFeedbackActor *feedback_actor = META_FEEDBACK_ACTOR (clutter_actor_get_parent (CLUTTER_ACTOR (surface_actor))); MetaWaylandSurfaceRole *surface_role = META_WAYLAND_SURFACE_ROLE (actor_surface); MetaWaylandSurfaceRoleDND *surface_role_dnd = META_WAYLAND_SURFACE_ROLE_DND (surface_role); MetaWaylandActorSurfaceClass *actor_surface_class = META_WAYLAND_ACTOR_SURFACE_CLASS (meta_wayland_surface_role_dnd_parent_class); int geometry_scale; float anchor_x; float anchor_y; g_return_if_fail (META_IS_FEEDBACK_ACTOR (feedback_actor)); geometry_scale = meta_wayland_actor_surface_get_geometry_scale (actor_surface); meta_feedback_actor_get_anchor (feedback_actor, &anchor_x, &anchor_y); anchor_x -= surface_role_dnd->pending_offset_x * geometry_scale; anchor_y -= surface_role_dnd->pending_offset_y * geometry_scale; meta_feedback_actor_set_anchor (feedback_actor, anchor_x, anchor_y); if (surface_role_dnd->geometry_scale != geometry_scale) { surface_role_dnd->geometry_scale = geometry_scale; clutter_actor_set_scale (CLUTTER_ACTOR (surface_actor), geometry_scale, geometry_scale); } actor_surface_class->sync_actor_state (actor_surface); } static void meta_wayland_surface_role_dnd_init (MetaWaylandSurfaceRoleDND *role) { role->geometry_scale = 1; } static void meta_wayland_surface_role_dnd_class_init (MetaWaylandSurfaceRoleDNDClass *klass) { MetaWaylandSurfaceRoleClass *surface_role_class = META_WAYLAND_SURFACE_ROLE_CLASS (klass); MetaWaylandActorSurfaceClass *actor_surface_class = META_WAYLAND_ACTOR_SURFACE_CLASS (klass); surface_role_class->assigned = dnd_surface_assigned; surface_role_class->apply_state = dnd_surface_apply_state; actor_surface_class->get_geometry_scale = dnd_subsurface_get_geometry_scale; actor_surface_class->sync_actor_state = dnd_subsurface_sync_actor_state; }