#include #include #include #define STAGE_WIDTH 640 #define STAGE_HEIGHT 480 #define COLS 18 #define ROWS 20 static void on_paint (ClutterActor *actor, gconstpointer *data) { static GTimer *timer = NULL; static int fps = 0; if (!timer) { timer = g_timer_new (); g_timer_start (timer); } if (g_timer_elapsed (timer, NULL) >= 1) { printf ("fps: %d\n", fps); g_timer_start (timer); fps = 0; } ++fps; } static gboolean queue_redraw (gpointer stage) { clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); return TRUE; } int main (int argc, char *argv[]) { ClutterActor *stage; ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff }; ClutterColor label_color = { 0xff, 0xff, 0xff, 0xff }; ClutterActor *group; g_setenv ("CLUTTER_VBLANK", "none", FALSE); g_setenv ("CLUTTER_DEFAULT_FPS", "1000", FALSE); if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; stage = clutter_stage_get_default (); clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); group = clutter_group_new (); clutter_actor_set_size (group, STAGE_WIDTH, STAGE_WIDTH); clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); g_idle_add (queue_redraw, stage); g_signal_connect (group, "paint", G_CALLBACK (on_paint), NULL); { gint row, col; for (row=0; row