/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /** * SECTION:clutter-texture * @short_description: An actor for displaying and manipulating images. * * #ClutterTexture is a base class for displaying and manipulating pixel * buffer type data. * * The #clutter_texture_set_from_rgb_data and #clutter_texture_set_pixbuf are * used to copy image data into texture memory and subsequently realize the * the texture. * * If texture reads are supported by underlying GL implementaion * Unrealizing/hiding frees image data from texture memory moving to main * system memory. Re-realizing then performs the opposite operation. * This process allows basic management of commonly limited available texture * memory. */ #include "config.h" #include "clutter-texture.h" #include "clutter-main.h" #include "clutter-marshal.h" #include "clutter-feature.h" #include "clutter-util.h" #include "clutter-private.h" #include "clutter-debug.h" #include "clutter-fixed.h" #include "cogl.h" G_DEFINE_TYPE (ClutterTexture, clutter_texture, CLUTTER_TYPE_ACTOR); #if G_BYTE_ORDER == G_LITTLE_ENDIAN #define PIXEL_TYPE CGL_UNSIGNED_BYTE #else #define PIXEL_TYPE CGL_UNSIGNED_INT_8_8_8_8_REV #endif typedef struct { gint pos; gint size; gint waste; } ClutterTextureTileDimension; struct _ClutterTexturePrivate { gint width; gint height; COGLenum pixel_format; COGLenum pixel_type; COGLenum target_type; GdkPixbuf *local_pixbuf; /* non video memory copy */ guint sync_actor_size : 1; gint max_tile_waste; guint filter_quality; guint repeat_x : 1; /* non working */ guint repeat_y : 1; /* non working */ guint is_tiled : 1; ClutterTextureTileDimension *x_tiles; ClutterTextureTileDimension *y_tiles; gint n_x_tiles; gint n_y_tiles; guint *tiles; }; enum { PROP_0, PROP_PIXBUF, PROP_USE_TILES, PROP_MAX_TILE_WASTE, PROP_PIXEL_TYPE, /* Texture type */ PROP_PIXEL_FORMAT, /* Texture format */ PROP_SYNC_SIZE, PROP_REPEAT_Y, PROP_REPEAT_X, PROP_FILTER_QUALITY }; enum { SIZE_CHANGE, PIXBUF_CHANGE, LAST_SIGNAL }; static int texture_signals[LAST_SIGNAL] = { 0 }; static gboolean can_create_rect_arb (int width, int height, GLenum pixel_format, GLenum pixel_type) { #if HAVE_COGL_GL gint max_size = 0; glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &max_size); return (max_size && width <= max_size && height <= max_size); #endif return FALSE; } static int tile_dimension (int to_fill, int start_size, int waste, ClutterTextureTileDimension *tiles) { int pos = 0; int n_tiles = 0; int size = start_size; while (TRUE) { if (tiles) { tiles[n_tiles].pos = pos; tiles[n_tiles].size = size; tiles[n_tiles].waste = 0; } n_tiles++; if (to_fill <= size) { if (tiles) tiles[n_tiles-1].waste = size - to_fill; break; } else { to_fill -= size; pos += size; while (size >= 2 * to_fill || size - to_fill > waste) size /= 2; } } return n_tiles; } static void texture_init_tiles (ClutterTexture *texture) { ClutterTexturePrivate *priv; gint x_pot, y_pot; priv = texture->priv; x_pot = clutter_util_next_p2 (priv->width); y_pot = clutter_util_next_p2 (priv->height); while (!(cogl_texture_can_size (priv->pixel_format, priv->pixel_type, x_pot, y_pot) && (x_pot - priv->width < priv->max_tile_waste) && (y_pot - priv->height < priv->max_tile_waste))) { CLUTTER_NOTE (TEXTURE, "x_pot:%i - width:%i < max_waste:%i", x_pot, priv->width, priv->max_tile_waste); CLUTTER_NOTE (TEXTURE, "y_pot:%i - height:%i < max_waste:%i", y_pot, priv->height, priv->max_tile_waste); if (x_pot > y_pot) x_pot /= 2; else y_pot /= 2; g_return_if_fail (x_pot != 0 || y_pot != 0); } if (priv->x_tiles) g_free(priv->x_tiles); priv->n_x_tiles = tile_dimension (priv->width, x_pot, priv->max_tile_waste, NULL); priv->x_tiles = g_new (ClutterTextureTileDimension, priv->n_x_tiles); tile_dimension (priv->width, x_pot, priv->max_tile_waste, priv->x_tiles); if (priv->y_tiles) g_free(priv->y_tiles); priv->n_y_tiles = tile_dimension (priv->height, y_pot, priv->max_tile_waste, NULL); priv->y_tiles = g_new (ClutterTextureTileDimension, priv->n_y_tiles); tile_dimension (priv->height, y_pot, priv->max_tile_waste, priv->y_tiles); CLUTTER_NOTE (TEXTURE, "x_pot:%i, width:%i, y_pot:%i, height: %i " "max_waste:%i, n_x_tiles: %i, n_y_tiles: %i", x_pot, priv->width, y_pot, priv->height, priv->max_tile_waste, priv->n_x_tiles, priv->n_y_tiles); } static void texture_render_to_gl_quad (ClutterTexture *texture, int x1, int y1, int x2, int y2) { int qx1 = 0, qx2 = 0, qy1 = 0, qy2 = 0; int qwidth = 0, qheight = 0; int x, y, i =0, lastx = 0, lasty = 0; float tx, ty; ClutterTexturePrivate *priv; priv = texture->priv; qwidth = x2-x1; qheight = y2-y1; if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR(texture))) clutter_actor_realize (CLUTTER_ACTOR(texture)); g_return_if_fail(priv->tiles != NULL); /* OPT: Put in display list */ /* OPT: Optionally avoid tiling and use texture rectangles ext if * supported. */ if (!priv->is_tiled) { cogl_texture_bind (priv->target_type, priv->tiles[0]); /* FIXME: FIXED */ if (priv->target_type == CGL_TEXTURE_2D) /* POT */ { tx = (float) priv->width / clutter_util_next_p2 (priv->width); ty = (float) priv->height / clutter_util_next_p2 (priv->height); } else { tx = (float) priv->width; ty = (float) priv->height; } qx1 = x1; qx2 = x2; qy1 = y1; qy2 = y2; cogl_texture_quad (x1, x2, y1, y2, 0, 0, CLUTTER_FLOAT_TO_FIXED (tx), CLUTTER_FLOAT_TO_FIXED (ty)); return; } for (x=0; x < priv->n_x_tiles; x++) { lasty = 0; for (y=0; y < priv->n_y_tiles; y++) { int actual_w, actual_h; cogl_texture_bind (priv->target_type, priv->tiles[i]); actual_w = priv->x_tiles[x].size - priv->x_tiles[x].waste; actual_h = priv->y_tiles[y].size - priv->y_tiles[y].waste; CLUTTER_NOTE (TEXTURE, "rendering text tile x: %i, y: %i - %ix%i", x, y, actual_w, actual_h); tx = (float) actual_w / priv->x_tiles[x].size; ty = (float) actual_h / priv->y_tiles[y].size; qx1 = x1 + lastx; qx2 = qx1 + ((qwidth * actual_w ) / priv->width ); qy1 = y1 + lasty; qy2 = qy1 + ((qheight * actual_h) / priv->height ); cogl_texture_quad (qx1, qx2, qy1, qy2, 0, 0, CLUTTER_FLOAT_TO_FIXED (tx), CLUTTER_FLOAT_TO_FIXED (ty)); lasty += (qy2 - qy1) ; i++; } lastx += (qx2 - qx1); } } static void texture_free_gl_resources (ClutterTexture *texture) { ClutterTexturePrivate *priv; priv = texture->priv; CLUTTER_MARK(); if (priv->tiles) { if (!priv->is_tiled) cogl_textures_destroy (1, priv->tiles); else cogl_textures_destroy (priv->n_x_tiles * priv->n_y_tiles, priv->tiles); g_free(priv->tiles); priv->tiles = NULL; } if (priv->x_tiles) { g_free(priv->x_tiles); priv->x_tiles = NULL; } if (priv->y_tiles) { g_free(priv->y_tiles); priv->y_tiles = NULL; } } static void texture_upload_data (ClutterTexture *texture, const guchar *data, gboolean has_alpha, gint width, gint height, gint rowstride, gint bpp) { ClutterTexturePrivate *priv; gint x, y; gint i = 0; gboolean create_textures = FALSE; GdkPixbuf *master_pixbuf = NULL; priv = texture->priv; g_return_if_fail (data != NULL); CLUTTER_MARK(); if (!priv->is_tiled) { /* Single Texture */ if (!priv->tiles) { priv->tiles = g_new (guint, 1); glGenTextures (1, priv->tiles); create_textures = TRUE; } CLUTTER_NOTE (TEXTURE, "syncing for single tile"); cogl_texture_bind (priv->target_type, priv->tiles[0]); cogl_texture_set_alignment (priv->target_type, 4, priv->width); cogl_texture_set_filters (priv->target_type, priv->filter_quality ? CGL_LINEAR : CGL_NEAREST, priv->filter_quality ? CGL_LINEAR : CGL_NEAREST); cogl_texture_set_wrap (priv->target_type, priv->repeat_x ? CGL_REPEAT : CGL_CLAMP_TO_EDGE, priv->repeat_y ? CGL_REPEAT : CGL_CLAMP_TO_EDGE); priv->filter_quality = 1; if (create_textures) { gint width, height; width = priv->width; height = priv->height; if (priv->target_type == CGL_TEXTURE_2D) /* POT */ { width = clutter_util_next_p2(priv->width); height = clutter_util_next_p2(priv->height); } cogl_texture_image_2d (priv->target_type, CGL_RGBA, width, height, priv->pixel_format, priv->pixel_type, NULL); } cogl_texture_sub_image_2d (priv->target_type, 0, 0, width, height, priv->pixel_format, priv->pixel_type, data); return; } /* Multiple tiled texture */ CLUTTER_NOTE (TEXTURE, "syncing for multiple tiles for %ix%i pixbuf", priv->width, priv->height); g_return_if_fail (priv->x_tiles != NULL && priv->y_tiles != NULL); master_pixbuf = gdk_pixbuf_new_from_data (data, GDK_COLORSPACE_RGB, has_alpha, 8, width, height, rowstride, NULL, NULL); if (priv->tiles == NULL) { priv->tiles = g_new (guint, priv->n_x_tiles * priv->n_y_tiles); glGenTextures (priv->n_x_tiles * priv->n_y_tiles, priv->tiles); create_textures = TRUE; } for (x = 0; x < priv->n_x_tiles; x++) for (y = 0; y < priv->n_y_tiles; y++) { GdkPixbuf *pixtmp; gint src_h, src_w; src_w = priv->x_tiles[x].size; src_h = priv->y_tiles[y].size; pixtmp = gdk_pixbuf_new (GDK_COLORSPACE_RGB, has_alpha, 8, src_w, src_h); /* clip */ if (priv->x_tiles[x].pos + src_w > priv->width) src_w = priv->width - priv->x_tiles[x].pos; if (priv->y_tiles[y].pos + src_h > priv->height) src_h = priv->height - priv->y_tiles[y].pos; gdk_pixbuf_copy_area (master_pixbuf, priv->x_tiles[x].pos, priv->y_tiles[y].pos, src_w, src_h, pixtmp, 0, 0); #ifdef CLUTTER_DUMP_TILES { gchar *filename; filename = g_strdup_printf("/tmp/%i-%i-%i.png", clutter_actor_get_id(CLUTTER_ACTOR(texture)), x, y); printf("saving %s\n", filename); gdk_pixbuf_save (pixtmp, filename , "png", NULL, NULL); } #endif cogl_texture_bind (priv->target_type, priv->tiles[i]); cogl_texture_set_alignment (priv->target_type, 4, src_w); cogl_texture_set_filters (priv->target_type, priv->filter_quality ? CGL_LINEAR : CGL_NEAREST, priv->filter_quality ? CGL_LINEAR : CGL_NEAREST); cogl_texture_set_wrap (priv->target_type, priv->repeat_x ? CGL_REPEAT : CGL_CLAMP_TO_EDGE, priv->repeat_y ? CGL_REPEAT : CGL_CLAMP_TO_EDGE); if (create_textures) { cogl_texture_image_2d (priv->target_type, CGL_RGBA, gdk_pixbuf_get_width (pixtmp), gdk_pixbuf_get_height (pixtmp), priv->pixel_format, priv->pixel_type, gdk_pixbuf_get_pixels (pixtmp)); } else { /* Textures already created, so just update whats inside */ cogl_texture_sub_image_2d (priv->target_type, 0, 0, gdk_pixbuf_get_width (pixtmp), gdk_pixbuf_get_height (pixtmp), priv->pixel_format, priv->pixel_type, gdk_pixbuf_get_pixels (pixtmp)); } g_object_unref (pixtmp); i++; } g_object_unref (master_pixbuf); } static void clutter_texture_unrealize (ClutterActor *actor) { ClutterTexture *texture; ClutterTexturePrivate *priv; texture = CLUTTER_TEXTURE(actor); priv = texture->priv; if (priv->tiles == NULL) return; CLUTTER_MARK(); if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_READ_PIXELS)) { /* Move image data from video to main memory. * GL/ES cant do this - it probably makes sense * to move this kind of thing into a ClutterProxyTexture * where this behaviour can be better controlled. */ if (priv->local_pixbuf == NULL) priv->local_pixbuf = clutter_texture_get_pixbuf (texture); texture_free_gl_resources (texture); } CLUTTER_NOTE (TEXTURE, "Texture unrealized"); } static void clutter_texture_realize (ClutterActor *actor) { ClutterTexture *texture; ClutterTexturePrivate *priv; texture = CLUTTER_TEXTURE(actor); priv = texture->priv; CLUTTER_MARK(); if (priv->local_pixbuf != NULL) { /* Move any local image data we have from unrealization * back into video memory. */ clutter_texture_set_pixbuf (texture, priv->local_pixbuf, NULL); g_object_unref (priv->local_pixbuf); priv->local_pixbuf = NULL; } else { /* Dont allow realization with no pixbuf - note set_pixbuf/data * will set realize flags. */ CLUTTER_NOTE (TEXTURE, "Texture has no image data cannot realize"); CLUTTER_NOTE (TEXTURE, "flags %i", actor->flags); CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED); CLUTTER_NOTE (TEXTURE, "flags %i", actor->flags); return; } CLUTTER_NOTE (TEXTURE, "Texture realized"); } static void clutter_texture_show (ClutterActor *self) { ClutterActorClass *parent_class; /* chain up parent show */ parent_class = CLUTTER_ACTOR_CLASS (clutter_texture_parent_class); if (parent_class->show) parent_class->show (self); clutter_actor_realize (self); } static void clutter_texture_hide (ClutterActor *self) { ClutterActorClass *parent_class; /* chain up parent hide */ parent_class = CLUTTER_ACTOR_CLASS (clutter_texture_parent_class); if (parent_class->hide) parent_class->hide (self); clutter_actor_unrealize (self); } static void clutter_texture_paint (ClutterActor *self) { ClutterTexture *texture = CLUTTER_TEXTURE (self); gint x1, y1, x2, y2; ClutterColor col = { 0xff, 0xff, 0xff, 0xff }; CLUTTER_NOTE (PAINT, "painting texture '%s'", clutter_actor_get_name (self) ? clutter_actor_get_name (self) : "unknown"); cogl_push_matrix (); switch (texture->priv->target_type) { case CGL_TEXTURE_2D: cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND); break; case CGL_TEXTURE_RECTANGLE_ARB: cogl_enable (CGL_ENABLE_TEXTURE_RECT|CGL_ENABLE_BLEND); break; default: break; } col.alpha = clutter_actor_get_opacity (self); cogl_color (&col); clutter_actor_get_coords (self, &x1, &y1, &x2, &y2); CLUTTER_NOTE (PAINT, "paint to x1: %i, y1: %i x2: %i, y2: %i " "opacity: %i", x1, y1, x2, y2, clutter_actor_get_opacity (self)); /* Paint will of translated us */ texture_render_to_gl_quad (texture, 0, 0, x2 - x1, y2 - y1); cogl_pop_matrix (); } static void clutter_texture_dispose (GObject *object) { ClutterTexture *texture = CLUTTER_TEXTURE(object); ClutterTexturePrivate *priv; priv = texture->priv; if (priv != NULL) { texture_free_gl_resources (texture); if (priv->local_pixbuf != NULL) { g_object_unref (priv->local_pixbuf); priv->local_pixbuf = NULL; } } G_OBJECT_CLASS (clutter_texture_parent_class)->dispose (object); } static void clutter_texture_finalize (GObject *object) { ClutterTexture *self = CLUTTER_TEXTURE(object); if (self->priv) { g_free(self->priv); self->priv = NULL; } G_OBJECT_CLASS (clutter_texture_parent_class)->finalize (object); } static void clutter_texture_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterTexture *texture; ClutterTexturePrivate *priv; texture = CLUTTER_TEXTURE(object); priv = texture->priv; switch (prop_id) { case PROP_PIXBUF: clutter_texture_set_pixbuf (texture, (GdkPixbuf*)g_value_get_pointer(value), NULL); break; case PROP_USE_TILES: priv->is_tiled = g_value_get_boolean (value); if (priv->target_type == CGL_TEXTURE_RECTANGLE_ARB && priv->is_tiled) priv->target_type = CGL_TEXTURE_2D; CLUTTER_NOTE (TEXTURE, "Texture is tiled ? %s", priv->is_tiled ? "yes" : "no"); break; case PROP_MAX_TILE_WASTE: priv->max_tile_waste = g_value_get_int (value); break; case PROP_SYNC_SIZE: priv->sync_actor_size = g_value_get_boolean (value); break; case PROP_REPEAT_X: priv->repeat_x = g_value_get_boolean (value); break; case PROP_REPEAT_Y: priv->repeat_y = g_value_get_boolean (value); break; case PROP_FILTER_QUALITY: priv->filter_quality = g_value_get_int (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void clutter_texture_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterTexture *texture; ClutterTexturePrivate *priv; texture = CLUTTER_TEXTURE(object); priv = texture->priv; switch (prop_id) { case PROP_PIXBUF: { GdkPixbuf *pixb; pixb = clutter_texture_get_pixbuf (texture); g_value_set_pointer (value, pixb); } break; case PROP_USE_TILES: g_value_set_boolean (value, priv->is_tiled); break; case PROP_MAX_TILE_WASTE: g_value_set_int (value, priv->max_tile_waste); break; case PROP_PIXEL_TYPE: g_value_set_int (value, priv->pixel_type); break; case PROP_PIXEL_FORMAT: g_value_set_int (value, priv->pixel_format); break; case PROP_SYNC_SIZE: g_value_set_boolean (value, priv->sync_actor_size); break; case PROP_REPEAT_X: g_value_set_boolean (value, priv->repeat_x); break; case PROP_REPEAT_Y: g_value_set_boolean (value, priv->repeat_y); break; case PROP_FILTER_QUALITY: g_value_set_int (value, priv->filter_quality); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void clutter_texture_class_init (ClutterTextureClass *klass) { GObjectClass *gobject_class; ClutterActorClass *actor_class; gobject_class = (GObjectClass*)klass; actor_class = (ClutterActorClass*)klass; actor_class->paint = clutter_texture_paint; actor_class->realize = clutter_texture_realize; actor_class->unrealize = clutter_texture_unrealize; actor_class->show = clutter_texture_show; actor_class->hide = clutter_texture_hide; gobject_class->dispose = clutter_texture_dispose; gobject_class->finalize = clutter_texture_finalize; gobject_class->set_property = clutter_texture_set_property; gobject_class->get_property = clutter_texture_get_property; g_object_class_install_property (gobject_class, PROP_PIXBUF, g_param_spec_pointer ("pixbuf", "Pixbuf source for Texture.", "Pixbuf source for Texture.", CLUTTER_PARAM_READWRITE)); g_object_class_install_property (gobject_class, PROP_USE_TILES, g_param_spec_boolean ("tiled", "Enable use of tiled textures", "Enables the use of tiled GL textures to more " "efficiently use available texture memory", /* FIXME: This default set at runtime :/ * As tiling depends on what GL features available. * Need to figure out better solution */ (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE) == FALSE), G_PARAM_CONSTRUCT_ONLY | CLUTTER_PARAM_READWRITE)); g_object_class_install_property (gobject_class, PROP_SYNC_SIZE, g_param_spec_boolean ("sync-size", "Sync size of actor", "Auto sync size of actor to underlying pixbuf" "dimentions", TRUE, G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE)); g_object_class_install_property (gobject_class, PROP_REPEAT_X, g_param_spec_boolean ("repeat-x", "Tile underlying pixbuf in x direction", "Reapeat underlying pixbuf rather than scale" "in x direction. Currently UNWORKING", FALSE, G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE)); g_object_class_install_property (gobject_class, PROP_REPEAT_Y, g_param_spec_boolean ("repeat-y", "Tile underlying pixbuf in y direction", "Reapeat underlying pixbuf rather than scale" "in y direction. Currently UNWORKING", FALSE, G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE)); /* FIXME: Ideally this option needs to have some kind of global * overide as to imporve performance. */ g_object_class_install_property (gobject_class, PROP_FILTER_QUALITY, g_param_spec_int ("filter-quality", "Quality of filter used when scaling a texture", "Values 0 and 1 current only supported, with 0" "being lower quality but fast, 1 being better " "quality but slower. ( Currently just maps to " " GL_NEAREST / GL_LINEAR )", 0, G_MAXINT, 1, G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE)); g_object_class_install_property (gobject_class, PROP_MAX_TILE_WASTE, g_param_spec_int ("tile-waste", "Tile dimention to waste", "Max wastage dimention of a texture when using " "tiled textures. Bigger values use less textures, " "smaller values less texture memory. ", 0, G_MAXINT, 64, G_PARAM_CONSTRUCT_ONLY | CLUTTER_PARAM_READWRITE)); g_object_class_install_property (gobject_class, PROP_PIXEL_TYPE, g_param_spec_int ("pixel-type", "Texture Pixel Type", "GL texture pixel type used", 0, G_MAXINT, PIXEL_TYPE, G_PARAM_READABLE)); g_object_class_install_property (gobject_class, PROP_PIXEL_FORMAT, g_param_spec_int ("pixel-format", "Texture pixel format", "GL texture pixel format used", 0, G_MAXINT, CGL_RGBA, G_PARAM_READABLE)); /** * ClutterTexture::size-change: * @texture: the texture which received the signal * @width: the width of the new texture * @height: the height of the new texture * * The ::size-change signal is emitted each time the size of the * pixbuf used by @texture changes. The new size is given as * argument to the callback. */ texture_signals[SIZE_CHANGE] = g_signal_new ("size-change", G_TYPE_FROM_CLASS (gobject_class), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (ClutterTextureClass, size_change), NULL, NULL, clutter_marshal_VOID__INT_INT, G_TYPE_NONE, 2, G_TYPE_INT, G_TYPE_INT); /** * ClutterTexture::pixbuf-change: * @texture: the texture which received the signal * * The ::pixbuf-change signal is emitted each time the pixbuf * used by @texture changes. */ texture_signals[PIXBUF_CHANGE] = g_signal_new ("pixbuf-change", G_TYPE_FROM_CLASS (gobject_class), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (ClutterTextureClass, pixbuf_change), NULL, NULL, g_cclosure_marshal_VOID__VOID, G_TYPE_NONE, 0); } static void clutter_texture_init (ClutterTexture *self) { ClutterTexturePrivate *priv; priv = g_new0 (ClutterTexturePrivate, 1); priv->max_tile_waste = 64; priv->filter_quality = 0; priv->is_tiled = TRUE; priv->pixel_type = PIXEL_TYPE; priv->pixel_format = CGL_RGBA; priv->repeat_x = FALSE; priv->repeat_y = FALSE; if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE)) { priv->target_type = CGL_TEXTURE_RECTANGLE_ARB; priv->is_tiled = FALSE; } else priv->target_type = CGL_TEXTURE_2D; self->priv = priv; } static void pixbuf_destroy_notify (guchar *pixels, gpointer data) { g_free (pixels); } /** * clutter_texture_get_pixbuf: * @texture: A #ClutterTexture * * Gets a #GdkPixbuf representation of the #ClutterTexture data. * The created #GdkPixbuf is not owned by the texture but the caller. * * Return value: A #GdkPixbuf **/ GdkPixbuf* clutter_texture_get_pixbuf (ClutterTexture* texture) { #if HAVE_COGL_GL ClutterTexturePrivate *priv; GdkPixbuf *pixbuf = NULL; guchar *pixels = NULL; int bpp = 4; priv = texture->priv; if (priv->tiles == NULL) return NULL; if (priv->pixel_format == CGL_RGB) bpp = 3; if (!priv->is_tiled) { pixels = g_malloc (((priv->width * bpp + 3) &~ 3) * priv->height); if (!pixels) return NULL; /* FIXME: cogl */ glBindTexture(priv->target_type, priv->tiles[0]); glPixelStorei (GL_UNPACK_ROW_LENGTH, priv->width); glPixelStorei (GL_UNPACK_ALIGNMENT, 4); /* read data from gl text and return as pixbuf */ /* No such func in gles... */ glGetTexImage (priv->target_type, 0, priv->pixel_format, priv->pixel_type, (GLvoid*)pixels); pixbuf = gdk_pixbuf_new_from_data ((const guchar*)pixels, GDK_COLORSPACE_RGB, (priv->pixel_format == GL_RGBA), 8, priv->width, priv->height, ((priv->width * bpp + 3) &~ 3), pixbuf_destroy_notify, NULL); } else { int x,y,i; i = 0; pixbuf = gdk_pixbuf_new (GDK_COLORSPACE_RGB, (priv->pixel_format == GL_RGBA), 8, priv->width, priv->height); for (x = 0; x < priv->n_x_tiles; x++) for (y = 0; y < priv->n_y_tiles; y++) { GdkPixbuf *tmp_pixb; gint src_h, src_w; src_w = priv->x_tiles[x].size; src_h = priv->y_tiles[y].size; pixels = g_malloc (((src_w * bpp) &~ 3) * src_h); glBindTexture(priv->target_type, priv->tiles[i]); glPixelStorei (GL_UNPACK_ROW_LENGTH, src_w); glPixelStorei (GL_UNPACK_ALIGNMENT, 4); glGetTexImage (priv->target_type, 0, priv->pixel_format, priv->pixel_type, (GLvoid *) pixels); /* Clip */ if (priv->x_tiles[x].pos + src_w > priv->width) src_w = priv->width - priv->x_tiles[x].pos; if (priv->y_tiles[y].pos + src_h > priv->height) src_h = priv->height = priv->y_tiles[y].pos; tmp_pixb = gdk_pixbuf_new_from_data ((const guchar*)pixels, GDK_COLORSPACE_RGB, (priv->pixel_format == GL_RGBA), 8, src_w, src_h, ((src_w * bpp + 3) &~ 3), pixbuf_destroy_notify, NULL); gdk_pixbuf_copy_area (tmp_pixb, 0, 0, src_w, src_h, pixbuf, priv->x_tiles[x].pos, priv->x_tiles[y].pos); g_object_unref (tmp_pixb); i++; } } return pixbuf; #else /* FIXME: func call wont work for GLES... * features need to reflect this. */ return NULL; #endif } /** * clutter_texture_set_from_rgb_data: * @texture: A #ClutterTexture * @data: Image data in RGB type colorspace. * @has_alpha: Set to TRUE if image data has a alpha channel. * @width: Width in pixels of image data. * @height: Height in pixels of image data * @rowstride: Distance in bytes between row starts. * @bpp: bytes per pixel ( Currently only 4 supported ) * @flags: #ClutterTextureFlags * @error: FIXME. * * Sets #ClutterTexture image data. * * Return value: TRUE on success, FALSE on failure. * * Since 0.4. This function is likely to change in future versions. **/ gboolean clutter_texture_set_from_rgb_data (ClutterTexture *texture, const guchar *data, gboolean has_alpha, gint width, gint height, gint rowstride, gint bpp, ClutterTextureFlags flags, GError **error) { ClutterTexturePrivate *priv; gboolean texture_dirty = TRUE; COGLenum prev_format; priv = texture->priv; g_return_val_if_fail (data != NULL, FALSE); /* Needed for GL_RGBA (internal format) and gdk pixbuf usage */ g_return_val_if_fail (bpp == 4, FALSE); texture_dirty = (width != priv->width || height != priv->height); prev_format = priv->pixel_format; if (has_alpha) priv->pixel_format = CGL_RGBA; else priv->pixel_format = CGL_RGB; if (flags & CLUTTER_TEXTURE_RGB_FLAG_BGR) { if (has_alpha) priv->pixel_format = CGL_BGRA; else priv->pixel_format = CGL_BGR; } if (prev_format != priv->pixel_format || priv->pixel_type != PIXEL_TYPE) texture_dirty = TRUE; priv->pixel_type = PIXEL_TYPE; priv->width = width; priv->height = height; if (texture_dirty) { texture_free_gl_resources (texture); if (priv->is_tiled == FALSE) { if (priv->target_type == CGL_TEXTURE_RECTANGLE_ARB && !can_create_rect_arb (priv->width, priv->height, priv->pixel_format, priv->pixel_type)) { /* If we cant create NPOT tex of this size fall back to tiles */ CLUTTER_NOTE (TEXTURE, "Cannot make npots of size %ix%i " "falling back to tiled", priv->width, priv->height); priv->target_type = CGL_TEXTURE_2D; } if (priv->target_type == CGL_TEXTURE_2D && !cogl_texture_can_size (priv->pixel_format, priv->pixel_type, clutter_util_next_p2(priv->width), clutter_util_next_p2(priv->height))) { priv->is_tiled = TRUE; } } /* Figure our tiling etc */ if (priv->is_tiled) texture_init_tiles (texture); } CLUTTER_NOTE (TEXTURE, "set size %ix%i\n", priv->width, priv->height); /* Set Error from this */ texture_upload_data (texture, data, has_alpha, width, height, rowstride, bpp); CLUTTER_ACTOR_SET_FLAGS (CLUTTER_ACTOR (texture), CLUTTER_ACTOR_REALIZED); if (texture_dirty) { g_signal_emit (texture, texture_signals[SIZE_CHANGE], 0, priv->width, priv->height); if (priv->sync_actor_size) clutter_actor_set_size (CLUTTER_ACTOR(texture), priv->width, priv->height); } /* rename signal */ g_signal_emit (texture, texture_signals[PIXBUF_CHANGE], 0); /* If resized actor may need resizing but paint() will do this */ if (CLUTTER_ACTOR_IS_MAPPED (CLUTTER_ACTOR(texture))) clutter_actor_queue_redraw (CLUTTER_ACTOR(texture)); return TRUE; } /** * clutter_texture_set_from_yuv_data: * @texture: A #ClutterTexture * @data: Image data in RGB type colorspace. * @width: Width in pixels of image data. * @height: Height in pixels of image data * @flags: #ClutterTextureFlags * @error: FIXME. * * Sets a #ClutterTexture from YUV image data. * * Return value: TRUE on success, FALSE on failure. * * Since 0.4. This function is likely to change in future versions. **/ gboolean clutter_texture_set_from_yuv_data (ClutterTexture *texture, const guchar *data, gint width, gint height, ClutterTextureFlags flags, GError **error) { #if 0 gboolean texture_dirty = TRUE; COGLenum prev_format; if (!clutter_feature_available(CLUTTER_FEATURE_TEXTURE_YUV)) return FALSE; priv = texture->priv; /* FIXME: check other image props */ texture_dirty = (width != priv->width || height != priv->height); priv->width = width; priv->height = height; /* #ifdef GL_YCBCR_MESA */ priv->pixel_format = CGL_YCBCR_MESA; if (!priv->tiles) { priv->tiles = g_new (guint, 1); glGenTextures (1, priv->tiles); } cogl_texture_bind (priv->target_type, priv->tiles[0]); cogl_texture_set_filters (priv->target_type, priv->filter_quality ? CGL_LINEAR : CGL_NEAREST, priv->filter_quality ? CGL_LINEAR : CGL_NEAREST); if (texture_dirty) { if (cogl_texture_can_size(priv->pixel_format, priv->pixel_type, clutter_util_next_p2(priv->width), clutter_util_next_p2(priv->height))) { glTexImage2D (CGL_TEXTURE_2D, 0, GL_YCBCR_MESA, clutter_util_next_p2(priv->width), clutter_util_next_p2(priv->height), 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL); } else /* No tiled support for YUV textures as yet */ return FALSE; /* Set Error */ } if (flags & CLUTTER_TEXTURE_YUV_FLAG_YUV2) { glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, priv->width, priv->height CGL_YCBCR_MESA, CGL_UNSIGNED_SHORT_8_8_REV_MESA, data); } else { glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, priv->width, priv->height CGL_YCBCR_MESA, CGL_UNSIGNED_SHORT_8_8_MESA, data); } #endif return FALSE; } /** * clutter_texture_set_pixbuf: * @texture: A #ClutterTexture * @pixbuf: A #GdkPixbuf * * Sets a #ClutterTexture image data from a #GdkPixbuf * **/ gboolean clutter_texture_set_pixbuf (ClutterTexture *texture, GdkPixbuf *pixbuf, GError **error) { ClutterTexturePrivate *priv; priv = texture->priv; g_return_val_if_fail (pixbuf != NULL, FALSE); return clutter_texture_set_from_rgb_data (texture, gdk_pixbuf_get_pixels (pixbuf), gdk_pixbuf_get_has_alpha (pixbuf), gdk_pixbuf_get_width (pixbuf), gdk_pixbuf_get_height (pixbuf), gdk_pixbuf_get_rowstride (pixbuf), 4, 0, error); } /** * clutter_texture_new_from_pixbuf: * @pixbuf: A #GdkPixbuf * * Creates a new #ClutterTexture object. * * Return value: A newly created #ClutterTexture object. **/ ClutterActor* clutter_texture_new_from_pixbuf (GdkPixbuf *pixbuf) { ClutterTexture *texture; texture = g_object_new (CLUTTER_TYPE_TEXTURE, "pixbuf", pixbuf, NULL); return CLUTTER_ACTOR(texture); } /** * clutter_texture_new: * * Creates a new empty #ClutterTexture object. * * Return value: A newly created #ClutterTexture object. **/ ClutterActor * clutter_texture_new (void) { return g_object_new (CLUTTER_TYPE_TEXTURE, NULL); } /** * clutter_texture_get_base_size: * @texture: A #ClutterTexture * @width: Pointer to gint to be populated with width value if non NULL. * @height: Pointer to gint to be populated with height value if non NULL. * * Gets the size in pixels of the untransformed underlying texture pixbuf data. * **/ void /* FIXME: rename to get_image_size */ clutter_texture_get_base_size (ClutterTexture *texture, gint *width, gint *height) { /* Attempt to realize, mainly for subclasses ( such as labels ) * which maynot create pixbuf data and thus base size until * realization happens. */ if (!CLUTTER_ACTOR_IS_REALIZED(CLUTTER_ACTOR(texture))) clutter_actor_realize (CLUTTER_ACTOR(texture)); if (width) *width = texture->priv->width; if (height) *height = texture->priv->height; } /** * clutter_texture_bind_tile: * @texture: A #ClutterTexture * @index: Tile index to bind * * Proxys a call to glBindTexture a to bind an internal 'tile'. * * This function is only useful for sub class implementations * and never should be called by an application. **/ void clutter_texture_bind_tile (ClutterTexture *texture, gint index) { ClutterTexturePrivate *priv; priv = texture->priv; cogl_texture_bind (priv->target_type, priv->tiles[index]); } /** * clutter_texture_get_n_tiles: * @texture: A #ClutterTexture * @n_x_tiles: Location to store number of tiles in horizonally axis * @n_y_tiles: Location to store number of tiles in vertical axis * * Retreives internal tile dimentioning. * * This function is only useful for sub class implementations * and never should be called by an application. **/ void clutter_texture_get_n_tiles (ClutterTexture *texture, gint *n_x_tiles, gint *n_y_tiles) { if (n_x_tiles) *n_x_tiles = texture->priv->n_x_tiles; if (n_y_tiles) *n_y_tiles = texture->priv->n_y_tiles; } /** * clutter_texture_get_x_tile_detail: * @texture: A #ClutterTexture * @x_index: X index of tile to query * @pos: Location to store tiles X position * @size: Location to store tiles horizontal size in pixels * @waste: Location to store tiles horizontal wastage in pixels * * Retreives details of a tile on x axis. * * This function is only useful for sub class implementations * and never should be called by an application. **/ void clutter_texture_get_x_tile_detail (ClutterTexture *texture, gint x_index, gint *pos, gint *size, gint *waste) { g_return_if_fail(x_index < texture->priv->n_x_tiles); if (pos) *pos = texture->priv->x_tiles[x_index].pos; if (size) *size = texture->priv->x_tiles[x_index].size; if (waste) *waste = texture->priv->x_tiles[x_index].waste; } /** * clutter_texture_get_y_tile_detail: * @texture: A #ClutterTexture * @y_index: Y index of tile to query * @pos: Location to store tiles Y position * @size: Location to store tiles vertical size in pixels * @waste: Location to store tiles vertical wastage in pixels * * Retreives details of a tile on y axis. * * This function is only useful for sub class implementations * and never should be called by an application. **/ void clutter_texture_get_y_tile_detail (ClutterTexture *texture, gint y_index, gint *pos, gint *size, gint *waste) { ClutterTexturePrivate *priv; g_return_if_fail (CLUTTER_IS_TEXTURE (texture)); priv = texture->priv; g_return_if_fail (y_index < priv->n_y_tiles); if (pos) *pos = priv->y_tiles[y_index].pos; if (size) *size = priv->y_tiles[y_index].size; if (waste) *waste = priv->y_tiles[y_index].waste; } /** * clutter_texture_has_generated_tiles: * @texture: A #ClutterTexture * * Checks if #ClutterTexture has generated underlying GL texture tiles. * * This function is only useful for sub class implementations * and never should be called by an application. * * Return value: TRUE if texture has pregenerated GL tiles. **/ gboolean clutter_texture_has_generated_tiles (ClutterTexture *texture) { g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE); return (texture->priv->tiles != NULL); } /** * clutter_texture_is_tiled: * @texture: A #ClutterTexture * * Checks if #ClutterTexture is tiled. * * This function is only useful for sub class implementations * and never should be called by an application. * * Return value: TRUE if texture is tiled **/ gboolean clutter_texture_is_tiled (ClutterTexture *texture) { g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE); return texture->priv->is_tiled; }