/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * * * Authors: * Neil Roberts */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl.h" #include "cogl-private.h" #include "cogl-util.h" #include "cogl-texture-private.h" #include "cogl-texture-rectangle-private.h" #include "cogl-texture-driver.h" #include "cogl-context-private.h" #include "cogl-handle.h" #include "cogl-journal-private.h" #include "cogl-pipeline-opengl-private.h" #include #include /* These aren't defined under GLES */ #ifndef GL_TEXTURE_RECTANGLE_ARB #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #endif #ifndef GL_CLAMP #define GL_CLAMP 0x2900 #endif #ifndef GL_CLAMP_TO_BORDER #define GL_CLAMP_TO_BORDER 0x812D #endif static void _cogl_texture_rectangle_free (CoglTextureRectangle *tex_rect); COGL_TEXTURE_DEFINE (TextureRectangle, texture_rectangle); static const CoglTextureVtable cogl_texture_rectangle_vtable; static gboolean can_use_wrap_mode (GLenum wrap_mode) { return (wrap_mode == GL_CLAMP || wrap_mode == GL_CLAMP_TO_EDGE || wrap_mode == GL_CLAMP_TO_BORDER); } static void _cogl_texture_rectangle_set_wrap_mode_parameters (CoglTexture *tex, GLenum wrap_mode_s, GLenum wrap_mode_t, GLenum wrap_mode_p) { CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex); _COGL_GET_CONTEXT (ctx, NO_RETVAL); /* Only set the wrap mode if it's different from the current value to avoid too many GL calls. Texture rectangle doesn't make use of the r coordinate so we can ignore its wrap mode */ if (tex_rect->wrap_mode_s != wrap_mode_s || tex_rect->wrap_mode_t != wrap_mode_t) { g_assert (can_use_wrap_mode (wrap_mode_s)); g_assert (can_use_wrap_mode (wrap_mode_t)); _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, tex_rect->gl_texture, tex_rect->is_foreign); GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, wrap_mode_s) ); GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, wrap_mode_t) ); tex_rect->wrap_mode_s = wrap_mode_s; tex_rect->wrap_mode_t = wrap_mode_t; } } static void _cogl_texture_rectangle_free (CoglTextureRectangle *tex_rect) { if (!tex_rect->is_foreign) _cogl_delete_gl_texture (tex_rect->gl_texture); /* Chain up */ _cogl_texture_free (COGL_TEXTURE (tex_rect)); } static gboolean _cogl_texture_rectangle_can_create (unsigned int width, unsigned int height, CoglPixelFormat internal_format, GError **error) { GLenum gl_intformat; GLenum gl_type; _COGL_GET_CONTEXT (ctx, FALSE); if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_RECTANGLE)) { g_set_error (error, COGL_TEXTURE_ERROR, COGL_TEXTURE_ERROR_TYPE, "The CoglTextureRectangle feature isn't available"); return FALSE; } ctx->texture_driver->pixel_format_to_gl (internal_format, &gl_intformat, NULL, &gl_type); /* Check that the driver can create a texture with that size */ if (!ctx->texture_driver->size_supported (GL_TEXTURE_RECTANGLE_ARB, gl_intformat, gl_type, width, height)) { g_set_error (error, COGL_TEXTURE_ERROR, COGL_TEXTURE_ERROR_SIZE, "The requested texture size + format is unsupported"); return FALSE; } return TRUE; } static CoglTextureRectangle * _cogl_texture_rectangle_create_base (unsigned int width, unsigned int height, CoglPixelFormat internal_format) { CoglTextureRectangle *tex_rect = g_new (CoglTextureRectangle, 1); CoglTexture *tex = COGL_TEXTURE (tex_rect); _cogl_texture_init (tex, &cogl_texture_rectangle_vtable); tex_rect->width = width; tex_rect->height = height; /* We default to GL_LINEAR for both filters */ tex_rect->min_filter = GL_LINEAR; tex_rect->mag_filter = GL_LINEAR; /* Wrap mode not yet set */ tex_rect->wrap_mode_s = GL_FALSE; tex_rect->wrap_mode_t = GL_FALSE; tex_rect->format = internal_format; return tex_rect; } CoglTextureRectangle * cogl_texture_rectangle_new_with_size (CoglContext *ctx, int width, int height, CoglPixelFormat internal_format, GError **error) { CoglTextureRectangle *tex_rect; GLenum gl_intformat; GLenum gl_format; GLenum gl_type; /* Since no data, we need some internal format */ if (internal_format == COGL_PIXEL_FORMAT_ANY) internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE; if (!_cogl_texture_rectangle_can_create (width, height, internal_format, error)) return NULL; internal_format = ctx->texture_driver->pixel_format_to_gl (internal_format, &gl_intformat, &gl_format, &gl_type); tex_rect = _cogl_texture_rectangle_create_base (width, height, internal_format); ctx->texture_driver->gen (GL_TEXTURE_RECTANGLE_ARB, 1, &tex_rect->gl_texture); _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, tex_rect->gl_texture, tex_rect->is_foreign); GE( ctx, glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, gl_intformat, width, height, 0, gl_format, gl_type, NULL) ); return _cogl_texture_rectangle_object_new (tex_rect); } CoglTextureRectangle * _cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp, CoglTextureFlags flags, CoglPixelFormat internal_format) { CoglTextureRectangle *tex_rect; CoglBitmap *dst_bmp; GLenum gl_intformat; GLenum gl_format; GLenum gl_type; _COGL_GET_CONTEXT (ctx, NULL); _COGL_RETURN_VAL_IF_FAIL (cogl_is_bitmap (bmp), NULL); internal_format = _cogl_texture_determine_internal_format (_cogl_bitmap_get_format (bmp), internal_format); if (!_cogl_texture_rectangle_can_create (_cogl_bitmap_get_width (bmp), _cogl_bitmap_get_height (bmp), internal_format, NULL)) return NULL; dst_bmp = _cogl_texture_prepare_for_upload (bmp, internal_format, &internal_format, &gl_intformat, &gl_format, &gl_type); if (dst_bmp == NULL) return NULL; tex_rect = _cogl_texture_rectangle_create_base (_cogl_bitmap_get_width (bmp), _cogl_bitmap_get_height (bmp), internal_format); ctx->texture_driver->gen (GL_TEXTURE_RECTANGLE_ARB, 1, &tex_rect->gl_texture); ctx->texture_driver->upload_to_gl (GL_TEXTURE_RECTANGLE_ARB, tex_rect->gl_texture, FALSE, dst_bmp, gl_intformat, gl_format, gl_type); tex_rect->gl_format = gl_intformat; cogl_object_unref (dst_bmp); return _cogl_texture_rectangle_object_new (tex_rect); } CoglTextureRectangle * _cogl_texture_rectangle_new_from_foreign (GLuint gl_handle, GLuint width, GLuint height, CoglPixelFormat format) { /* NOTE: width, height and internal format are not queriable * in GLES, hence such a function prototype. */ GLenum gl_error = 0; GLint gl_compressed = GL_FALSE; GLenum gl_int_format = 0; CoglTextureRectangle *tex_rect; _COGL_GET_CONTEXT (ctx, NULL); if (!ctx->texture_driver->allows_foreign_gl_target (GL_TEXTURE_RECTANGLE_ARB)) return NULL; /* Make sure it is a valid GL texture object */ if (!ctx->glIsTexture (gl_handle)) return NULL; /* Make sure binding succeeds */ while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR) ; _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, gl_handle, TRUE); if (ctx->glGetError () != GL_NO_ERROR) return NULL; /* Obtain texture parameters */ #if HAVE_COGL_GL if (ctx->driver == COGL_DRIVER_GL) { GLint val; GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_RECTANGLE_ARB, 0, GL_TEXTURE_COMPRESSED, &gl_compressed) ); GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_RECTANGLE_ARB, 0, GL_TEXTURE_INTERNAL_FORMAT, &val) ); gl_int_format = val; /* If we can query GL for the actual pixel format then we'll ignore the passed in format and use that. */ if (!ctx->texture_driver->pixel_format_from_gl_internal (gl_int_format, &format)) return NULL; } else #endif { /* Otherwise we'll assume we can derive the GL format from the passed in format */ ctx->texture_driver->pixel_format_to_gl (format, &gl_int_format, NULL, NULL); } /* Note: We always trust the given width and height without querying * the texture object because the user may be creating a Cogl * texture for a texture_from_pixmap object where glTexImage2D may * not have been called and the texture_from_pixmap spec doesn't * clarify that it is reliable to query back the size from OpenGL. */ /* Validate width and height */ if (width <= 0 || height <= 0) return NULL; /* Compressed texture images not supported */ if (gl_compressed == GL_TRUE) return NULL; /* Create new texture */ tex_rect = _cogl_texture_rectangle_create_base (width, height, format); /* Setup bitmap info */ tex_rect->is_foreign = TRUE; tex_rect->format = format; tex_rect->gl_texture = gl_handle; tex_rect->gl_format = gl_int_format; /* Unknown filter */ tex_rect->min_filter = GL_FALSE; tex_rect->mag_filter = GL_FALSE; return _cogl_texture_rectangle_handle_new (tex_rect); } static int _cogl_texture_rectangle_get_max_waste (CoglTexture *tex) { return -1; } static gboolean _cogl_texture_rectangle_is_sliced (CoglTexture *tex) { return FALSE; } static gboolean _cogl_texture_rectangle_can_hardware_repeat (CoglTexture *tex) { return FALSE; } static void _cogl_texture_rectangle_transform_coords_to_gl (CoglTexture *tex, float *s, float *t) { CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex); *s *= tex_rect->width; *t *= tex_rect->height; } static CoglTransformResult _cogl_texture_rectangle_transform_quad_coords_to_gl (CoglTexture *tex, float *coords) { CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex); gboolean need_repeat = FALSE; int i; for (i = 0; i < 4; i++) { if (coords[i] < 0.0f || coords[i] > 1.0f) need_repeat = TRUE; coords[i] *= (i & 1) ? tex_rect->height : tex_rect->width; } return (need_repeat ? COGL_TRANSFORM_SOFTWARE_REPEAT : COGL_TRANSFORM_NO_REPEAT); } static gboolean _cogl_texture_rectangle_get_gl_texture (CoglTexture *tex, GLuint *out_gl_handle, GLenum *out_gl_target) { CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex); if (out_gl_handle) *out_gl_handle = tex_rect->gl_texture; if (out_gl_target) *out_gl_target = GL_TEXTURE_RECTANGLE_ARB; return TRUE; } static void _cogl_texture_rectangle_set_filters (CoglTexture *tex, GLenum min_filter, GLenum mag_filter) { CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex); _COGL_GET_CONTEXT (ctx, NO_RETVAL); if (min_filter == tex_rect->min_filter && mag_filter == tex_rect->mag_filter) return; /* Rectangle textures don't support mipmapping */ g_assert (min_filter == GL_LINEAR || min_filter == GL_NEAREST); /* Store new values */ tex_rect->min_filter = min_filter; tex_rect->mag_filter = mag_filter; /* Apply new filters to the texture */ _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, tex_rect->gl_texture, tex_rect->is_foreign); GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, mag_filter) ); GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, min_filter) ); } static void _cogl_texture_rectangle_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); /* Rectangle textures don't support mipmaps */ g_assert ((flags & COGL_TEXTURE_NEEDS_MIPMAP) == 0); } static void _cogl_texture_rectangle_ensure_non_quad_rendering (CoglTexture *tex) { /* Nothing needs to be done */ } static gboolean _cogl_texture_rectangle_set_region (CoglTexture *tex, int src_x, int src_y, int dst_x, int dst_y, unsigned int dst_width, unsigned int dst_height, CoglBitmap *bmp) { CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex); GLenum gl_format; GLenum gl_type; _COGL_GET_CONTEXT (ctx, FALSE); bmp = _cogl_texture_prepare_for_upload (bmp, cogl_texture_get_format (tex), NULL, NULL, &gl_format, &gl_type); /* Send data to GL */ ctx->texture_driver->upload_subregion_to_gl (GL_TEXTURE_RECTANGLE_ARB, tex_rect->gl_texture, FALSE, src_x, src_y, dst_x, dst_y, dst_width, dst_height, bmp, gl_format, gl_type); cogl_object_unref (bmp); return TRUE; } static gboolean _cogl_texture_rectangle_get_data (CoglTexture *tex, CoglPixelFormat format, unsigned int rowstride, guint8 *data) { CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex); int bpp; GLenum gl_format; GLenum gl_type; _COGL_GET_CONTEXT (ctx, FALSE); bpp = _cogl_pixel_format_get_bytes_per_pixel (format); ctx->texture_driver->pixel_format_to_gl (format, NULL, /* internal format */ &gl_format, &gl_type); ctx->texture_driver->prep_gl_for_pixels_download (rowstride, bpp); _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, tex_rect->gl_texture, tex_rect->is_foreign); return ctx->texture_driver->gl_get_tex_image (GL_TEXTURE_RECTANGLE_ARB, gl_format, gl_type, data); } static CoglPixelFormat _cogl_texture_rectangle_get_format (CoglTexture *tex) { return COGL_TEXTURE_RECTANGLE (tex)->format; } static GLenum _cogl_texture_rectangle_get_gl_format (CoglTexture *tex) { return COGL_TEXTURE_RECTANGLE (tex)->gl_format; } static int _cogl_texture_rectangle_get_width (CoglTexture *tex) { return COGL_TEXTURE_RECTANGLE (tex)->width; } static int _cogl_texture_rectangle_get_height (CoglTexture *tex) { return COGL_TEXTURE_RECTANGLE (tex)->height; } static gboolean _cogl_texture_rectangle_is_foreign (CoglTexture *tex) { return COGL_TEXTURE_RECTANGLE (tex)->is_foreign; } static CoglTextureType _cogl_texture_rectangle_get_type (CoglTexture *tex) { return COGL_TEXTURE_TYPE_RECTANGLE; } static const CoglTextureVtable cogl_texture_rectangle_vtable = { _cogl_texture_rectangle_set_region, _cogl_texture_rectangle_get_data, NULL, /* foreach_sub_texture_in_region */ _cogl_texture_rectangle_get_max_waste, _cogl_texture_rectangle_is_sliced, _cogl_texture_rectangle_can_hardware_repeat, _cogl_texture_rectangle_transform_coords_to_gl, _cogl_texture_rectangle_transform_quad_coords_to_gl, _cogl_texture_rectangle_get_gl_texture, _cogl_texture_rectangle_set_filters, _cogl_texture_rectangle_pre_paint, _cogl_texture_rectangle_ensure_non_quad_rendering, _cogl_texture_rectangle_set_wrap_mode_parameters, _cogl_texture_rectangle_get_format, _cogl_texture_rectangle_get_gl_format, _cogl_texture_rectangle_get_width, _cogl_texture_rectangle_get_height, _cogl_texture_rectangle_get_type, _cogl_texture_rectangle_is_foreign };