/* * Wayland Support * * Copyright (C) 2015 Red Hat, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #include "config.h" #include #include #include "meta-wayland-surface-role-cursor.h" #include "meta-wayland-buffer.h" #include "meta-xwayland.h" #include "screen-private.h" #include "meta-wayland-private.h" typedef struct _MetaWaylandSurfaceRoleCursorPrivate MetaWaylandSurfaceRoleCursorPrivate; struct _MetaWaylandSurfaceRoleCursorPrivate { int hot_x; int hot_y; MetaCursorSprite *cursor_sprite; MetaCursorRenderer *cursor_renderer; MetaWaylandBuffer *buffer; struct wl_list frame_callbacks; gulong cursor_painted_handler_id; }; G_DEFINE_TYPE_WITH_PRIVATE (MetaWaylandSurfaceRoleCursor, meta_wayland_surface_role_cursor, META_TYPE_WAYLAND_SURFACE_ROLE) static void update_cursor_sprite_texture (MetaWaylandSurfaceRoleCursor *cursor_role) { MetaWaylandSurfaceRoleCursorPrivate *priv = meta_wayland_surface_role_cursor_get_instance_private (cursor_role); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (cursor_role)); MetaWaylandBuffer *buffer = meta_wayland_surface_get_buffer (surface); MetaCursorSprite *cursor_sprite = priv->cursor_sprite; g_return_if_fail (!buffer || buffer->texture); if (!priv->cursor_renderer || !cursor_sprite) return; if (buffer) { meta_cursor_sprite_set_texture (cursor_sprite, buffer->texture, priv->hot_x * surface->scale, priv->hot_y * surface->scale); if (priv->buffer) { struct wl_resource *buffer_resource; g_assert (priv->buffer == buffer); buffer_resource = buffer->resource; meta_cursor_renderer_realize_cursor_from_wl_buffer (priv->cursor_renderer, cursor_sprite, buffer_resource); meta_wayland_surface_unref_buffer_use_count (surface); g_clear_object (&priv->buffer); } } else { meta_cursor_sprite_set_texture (cursor_sprite, NULL, 0, 0); } meta_cursor_renderer_force_update (priv->cursor_renderer); } static void cursor_sprite_prepare_at (MetaCursorSprite *cursor_sprite, int x, int y, MetaWaylandSurfaceRoleCursor *cursor_role) { MetaWaylandSurfaceRole *role = META_WAYLAND_SURFACE_ROLE (cursor_role); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (role); MetaDisplay *display = meta_get_display (); MetaScreen *screen = display->screen; const MetaMonitorInfo *monitor; if (!meta_xwayland_is_xwayland_surface (surface)) { monitor = meta_screen_get_monitor_for_point (screen, x, y); if (monitor) meta_cursor_sprite_set_texture_scale (cursor_sprite, (float) monitor->scale / surface->scale); } meta_wayland_surface_update_outputs (surface); } static void cursor_surface_role_assigned (MetaWaylandSurfaceRole *surface_role) { MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); wl_list_insert_list (&priv->frame_callbacks, &surface->pending_frame_callback_list); wl_list_init (&surface->pending_frame_callback_list); } static void cursor_surface_role_pre_commit (MetaWaylandSurfaceRole *surface_role, MetaWaylandPendingState *pending) { MetaWaylandSurfaceRoleCursor *cursor_role = META_WAYLAND_SURFACE_ROLE_CURSOR (surface_role); MetaWaylandSurfaceRoleCursorPrivate *priv = meta_wayland_surface_role_cursor_get_instance_private (cursor_role); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); if (pending->newly_attached && priv->buffer) { meta_wayland_surface_unref_buffer_use_count (surface); g_clear_object (&priv->buffer); } } static void cursor_surface_role_commit (MetaWaylandSurfaceRole *surface_role, MetaWaylandPendingState *pending) { MetaWaylandSurfaceRoleCursor *cursor_role = META_WAYLAND_SURFACE_ROLE_CURSOR (surface_role); MetaWaylandSurfaceRoleCursorPrivate *priv = meta_wayland_surface_role_cursor_get_instance_private (cursor_role); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); MetaWaylandBuffer *buffer = meta_wayland_surface_get_buffer (surface); if (pending->newly_attached) { g_set_object (&priv->buffer, buffer); if (priv->buffer) meta_wayland_surface_ref_buffer_use_count (surface); } wl_list_insert_list (&priv->frame_callbacks, &pending->frame_callback_list); wl_list_init (&pending->frame_callback_list); if (pending->newly_attached) update_cursor_sprite_texture (META_WAYLAND_SURFACE_ROLE_CURSOR (surface_role)); } static gboolean cursor_surface_role_is_on_output (MetaWaylandSurfaceRole *role, MetaMonitorInfo *monitor) { MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (role); MetaWaylandSurfaceRoleCursor *cursor_role = META_WAYLAND_SURFACE_ROLE_CURSOR (surface->role); MetaWaylandSurfaceRoleCursorPrivate *priv = meta_wayland_surface_role_cursor_get_instance_private (cursor_role); MetaRectangle rect; rect = meta_cursor_renderer_calculate_rect (priv->cursor_renderer, priv->cursor_sprite); return meta_rectangle_overlap (&rect, &monitor->rect); } static void cursor_surface_role_dispose (GObject *object) { MetaWaylandSurfaceRoleCursor *cursor_role = META_WAYLAND_SURFACE_ROLE_CURSOR (object); MetaWaylandSurfaceRoleCursorPrivate *priv = meta_wayland_surface_role_cursor_get_instance_private (cursor_role); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (object)); MetaWaylandFrameCallback *cb, *next; wl_list_for_each_safe (cb, next, &priv->frame_callbacks, link) wl_resource_destroy (cb->resource); g_signal_handlers_disconnect_by_func (priv->cursor_sprite, cursor_sprite_prepare_at, cursor_role); g_clear_object (&priv->cursor_renderer); g_clear_object (&priv->cursor_sprite); if (priv->buffer) { meta_wayland_surface_unref_buffer_use_count (surface); g_clear_object (&priv->buffer); } G_OBJECT_CLASS (meta_wayland_surface_role_cursor_parent_class)->dispose (object); } static void cursor_surface_role_constructed (GObject *object) { MetaWaylandSurfaceRoleCursor *cursor_role = META_WAYLAND_SURFACE_ROLE_CURSOR (object); MetaWaylandSurfaceRoleCursorPrivate *priv = meta_wayland_surface_role_cursor_get_instance_private (cursor_role); MetaWaylandSurfaceRole *surface_role = META_WAYLAND_SURFACE_ROLE (cursor_role); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); MetaWaylandBuffer *buffer; buffer = meta_wayland_surface_get_buffer (surface); if (buffer) { g_assert (buffer->resource); g_set_object (&priv->buffer, buffer); meta_wayland_surface_ref_buffer_use_count (surface); } } static void meta_wayland_surface_role_cursor_init (MetaWaylandSurfaceRoleCursor *role) { MetaWaylandSurfaceRoleCursorPrivate *priv = meta_wayland_surface_role_cursor_get_instance_private (role); priv->cursor_sprite = meta_cursor_sprite_new (); g_signal_connect_object (priv->cursor_sprite, "prepare-at", G_CALLBACK (cursor_sprite_prepare_at), role, 0); wl_list_init (&priv->frame_callbacks); } static void meta_wayland_surface_role_cursor_class_init (MetaWaylandSurfaceRoleCursorClass *klass) { MetaWaylandSurfaceRoleClass *surface_role_class = META_WAYLAND_SURFACE_ROLE_CLASS (klass); GObjectClass *object_class = G_OBJECT_CLASS (klass); surface_role_class->assigned = cursor_surface_role_assigned; surface_role_class->pre_commit = cursor_surface_role_pre_commit; surface_role_class->commit = cursor_surface_role_commit; surface_role_class->is_on_output = cursor_surface_role_is_on_output; object_class->constructed = cursor_surface_role_constructed; object_class->dispose = cursor_surface_role_dispose; } MetaCursorSprite * meta_wayland_surface_role_cursor_get_sprite (MetaWaylandSurfaceRoleCursor *cursor_role) { MetaWaylandSurfaceRoleCursorPrivate *priv = meta_wayland_surface_role_cursor_get_instance_private (cursor_role); return priv->cursor_sprite; } void meta_wayland_surface_role_cursor_set_hotspot (MetaWaylandSurfaceRoleCursor *cursor_role, gint hotspot_x, gint hotspot_y) { MetaWaylandSurfaceRoleCursorPrivate *priv = meta_wayland_surface_role_cursor_get_instance_private (cursor_role); if (priv->hot_x == hotspot_x && priv->hot_y == hotspot_y) return; priv->hot_x = hotspot_x; priv->hot_y = hotspot_y; update_cursor_sprite_texture (cursor_role); } void meta_wayland_surface_role_cursor_get_hotspot (MetaWaylandSurfaceRoleCursor *cursor_role, gint *hotspot_x, gint *hotspot_y) { MetaWaylandSurfaceRoleCursorPrivate *priv = meta_wayland_surface_role_cursor_get_instance_private (cursor_role); if (hotspot_x) *hotspot_x = priv->hot_x; if (hotspot_y) *hotspot_y = priv->hot_y; } static void on_cursor_painted (MetaCursorRenderer *renderer, MetaCursorSprite *displayed_sprite, MetaWaylandSurfaceRoleCursor *cursor_role) { MetaWaylandSurfaceRoleCursorPrivate *priv = meta_wayland_surface_role_cursor_get_instance_private (cursor_role); guint32 time = (guint32) (g_get_monotonic_time () / 1000); if (displayed_sprite != priv->cursor_sprite) return; while (!wl_list_empty (&priv->frame_callbacks)) { MetaWaylandFrameCallback *callback = wl_container_of (priv->frame_callbacks.next, callback, link); wl_callback_send_done (callback->resource, time); wl_resource_destroy (callback->resource); } } void meta_wayland_surface_role_cursor_set_renderer (MetaWaylandSurfaceRoleCursor *cursor_role, MetaCursorRenderer *renderer) { MetaWaylandSurfaceRoleCursorPrivate *priv = meta_wayland_surface_role_cursor_get_instance_private (cursor_role); if (priv->cursor_renderer == renderer) return; if (priv->cursor_renderer) { g_signal_handler_disconnect (priv->cursor_renderer, priv->cursor_painted_handler_id); priv->cursor_painted_handler_id = 0; g_object_unref (priv->cursor_renderer); } if (renderer) { priv->cursor_painted_handler_id = g_signal_connect_object (renderer, "cursor-painted", G_CALLBACK (on_cursor_painted), cursor_role, 0); g_object_ref (renderer); } priv->cursor_renderer = renderer; update_cursor_sprite_texture (cursor_role); } MetaCursorRenderer * meta_wayland_surface_role_cursor_get_renderer (MetaWaylandSurfaceRoleCursor *cursor_role) { MetaWaylandSurfaceRoleCursorPrivate *priv = meta_wayland_surface_role_cursor_get_instance_private (cursor_role); return priv->cursor_renderer; }