/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009,2010,2011,2013 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* .
*
*
* Authors:
* Robert Bragg
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-i18n-private.h"
#include "cogl-util.h"
#include "cogl-winsys-egl-private.h"
#include "cogl-winsys-private.h"
#include "cogl-feature-private.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer.h"
#include "cogl-onscreen-private.h"
#include "cogl-swap-chain-private.h"
#include "cogl-renderer-private.h"
#include "cogl-onscreen-template-private.h"
#include "cogl-gles2-context-private.h"
#include "cogl-error-private.h"
#include "cogl-private.h"
#include
#include
#include
#include
#include
#ifndef EGL_KHR_create_context
#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
#define EGL_CONTEXT_FLAGS_KHR 0x30FC
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
#define EGL_OPENGL_ES3_BIT_KHR 0x0040
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
#endif
#define MAX_EGL_CONFIG_ATTRIBS 30
/* Define a set of arrays containing the functions required from GL
for each winsys feature */
#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
egl_private_flags) \
static const CoglFeatureFunction \
cogl_egl_feature_ ## name ## _funcs[] = {
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererEGL, pf_ ## name) },
#define COGL_WINSYS_FEATURE_END() \
{ NULL, 0 }, \
};
#include "cogl-winsys-egl-feature-functions.h"
/* Define an array of features */
#undef COGL_WINSYS_FEATURE_BEGIN
#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
egl_private_flags) \
{ 255, 255, 0, namespaces, extension_names, \
0, egl_private_flags, \
0, \
cogl_egl_feature_ ## name ## _funcs },
#undef COGL_WINSYS_FEATURE_FUNCTION
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
#undef COGL_WINSYS_FEATURE_END
#define COGL_WINSYS_FEATURE_END()
static const CoglFeatureData winsys_feature_data[] =
{
#include "cogl-winsys-egl-feature-functions.h"
};
static const char *
get_error_string (void)
{
switch (eglGetError()){
case EGL_BAD_DISPLAY:
return "Invalid display";
case EGL_NOT_INITIALIZED:
return "Display not initialized";
case EGL_BAD_ALLOC:
return "Not enough resources to allocate context";
case EGL_BAD_ATTRIBUTE:
return "Invalid attribute";
case EGL_BAD_CONFIG:
return "Invalid config";
case EGL_BAD_CONTEXT:
return "Invalid context";
case EGL_BAD_CURRENT_SURFACE:
return "Invalid current surface";
case EGL_BAD_MATCH:
return "Bad match";
case EGL_BAD_NATIVE_PIXMAP:
return "Invalid native pixmap";
case EGL_BAD_NATIVE_WINDOW:
return "Invalid native window";
case EGL_BAD_PARAMETER:
return "Invalid parameter";
case EGL_BAD_SURFACE:
return "Invalid surface";
default:
g_assert_not_reached ();
}
}
static CoglFuncPtr
_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
const char *name,
CoglBool in_core)
{
void *ptr = NULL;
if (!in_core)
ptr = eglGetProcAddress (name);
/* eglGetProcAddress doesn't support fetching core API so we need to
get that separately with GModule */
if (ptr == NULL)
g_module_symbol (renderer->libgl_module, name, &ptr);
return ptr;
}
static void
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{
/* This function must be overridden by a platform winsys */
g_assert_not_reached ();
}
/* Updates all the function pointers */
static void
check_egl_extensions (CoglRenderer *renderer)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
const char *egl_extensions;
char **split_extensions;
int i;
egl_extensions = eglQueryString (egl_renderer->edpy, EGL_EXTENSIONS);
split_extensions = g_strsplit (egl_extensions, " ", 0 /* max_tokens */);
COGL_NOTE (WINSYS, " EGL Extensions: %s", egl_extensions);
egl_renderer->private_features = 0;
for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
if (_cogl_feature_check (renderer,
"EGL", winsys_feature_data + i, 0, 0,
COGL_DRIVER_GL, /* the driver isn't used */
split_extensions,
egl_renderer))
{
egl_renderer->private_features |=
winsys_feature_data[i].feature_flags_private;
}
g_strfreev (split_extensions);
}
CoglBool
_cogl_winsys_egl_renderer_connect_common (CoglRenderer *renderer,
CoglError **error)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
if (!eglInitialize (egl_renderer->edpy,
&egl_renderer->egl_version_major,
&egl_renderer->egl_version_minor))
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"Couldn't initialize EGL");
return FALSE;
}
check_egl_extensions (renderer);
return TRUE;
}
static CoglBool
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
CoglError **error)
{
/* This function must be overridden by a platform winsys */
g_assert_not_reached ();
}
static void
egl_attributes_from_framebuffer_config (CoglDisplay *display,
CoglFramebufferConfig *config,
EGLint *attributes)
{
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
int i = 0;
/* Let the platform add attributes first */
if (egl_renderer->platform_vtable->add_config_attributes)
i = egl_renderer->platform_vtable->add_config_attributes (display,
config,
attributes);
if (config->need_stencil)
{
attributes[i++] = EGL_STENCIL_SIZE;
attributes[i++] = 2;
}
attributes[i++] = EGL_RED_SIZE;
attributes[i++] = 1;
attributes[i++] = EGL_GREEN_SIZE;
attributes[i++] = 1;
attributes[i++] = EGL_BLUE_SIZE;
attributes[i++] = 1;
attributes[i++] = EGL_ALPHA_SIZE;
attributes[i++] = config->swap_chain->has_alpha ? 1 : EGL_DONT_CARE;
attributes[i++] = EGL_DEPTH_SIZE;
attributes[i++] = 1;
attributes[i++] = EGL_BUFFER_SIZE;
attributes[i++] = EGL_DONT_CARE;
attributes[i++] = EGL_RENDERABLE_TYPE;
attributes[i++] = ((renderer->driver == COGL_DRIVER_GL ||
renderer->driver == COGL_DRIVER_GL3) ?
EGL_OPENGL_BIT :
renderer->driver == COGL_DRIVER_GLES1 ?
EGL_OPENGL_ES_BIT :
EGL_OPENGL_ES2_BIT);
attributes[i++] = EGL_SURFACE_TYPE;
attributes[i++] = EGL_WINDOW_BIT;
if (config->samples_per_pixel)
{
attributes[i++] = EGL_SAMPLE_BUFFERS;
attributes[i++] = 1;
attributes[i++] = EGL_SAMPLES;
attributes[i++] = config->samples_per_pixel;
}
attributes[i++] = EGL_NONE;
g_assert (i < MAX_EGL_CONFIG_ATTRIBS);
}
EGLBoolean
_cogl_winsys_egl_make_current (CoglDisplay *display,
EGLSurface draw,
EGLSurface read,
EGLContext context)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglRendererEGL *egl_renderer = display->renderer->winsys;
EGLBoolean ret;
if (egl_display->current_draw_surface == draw &&
egl_display->current_read_surface == read &&
egl_display->current_context == context)
return EGL_TRUE;
ret = eglMakeCurrent (egl_renderer->edpy,
draw,
read,
context);
egl_display->current_draw_surface = draw;
egl_display->current_read_surface = read;
egl_display->current_context = context;
return ret;
}
static void
cleanup_context (CoglDisplay *display)
{
CoglRenderer *renderer = display->renderer;
CoglDisplayEGL *egl_display = display->winsys;
CoglRendererEGL *egl_renderer = renderer->winsys;
if (egl_display->egl_context != EGL_NO_CONTEXT)
{
_cogl_winsys_egl_make_current (display,
EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
eglDestroyContext (egl_renderer->edpy, egl_display->egl_context);
egl_display->egl_context = EGL_NO_CONTEXT;
}
if (egl_renderer->platform_vtable->cleanup_context)
egl_renderer->platform_vtable->cleanup_context (display);
}
static CoglBool
try_create_context (CoglDisplay *display,
CoglError **error)
{
CoglRenderer *renderer = display->renderer;
CoglDisplayEGL *egl_display = display->winsys;
CoglRendererEGL *egl_renderer = renderer->winsys;
EGLDisplay edpy;
EGLConfig config;
EGLint config_count = 0;
EGLBoolean status;
EGLint attribs[9];
EGLint cfg_attribs[MAX_EGL_CONFIG_ATTRIBS];
const char *error_message;
_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context == NULL, TRUE);
if (renderer->driver == COGL_DRIVER_GL ||
renderer->driver == COGL_DRIVER_GL3)
eglBindAPI (EGL_OPENGL_API);
egl_attributes_from_framebuffer_config (display,
&display->onscreen_template->config,
cfg_attribs);
edpy = egl_renderer->edpy;
status = eglChooseConfig (edpy,
cfg_attribs,
&config, 1,
&config_count);
if (status != EGL_TRUE || config_count == 0)
{
error_message = "Unable to find a usable EGL configuration";
goto fail;
}
egl_display->egl_config = config;
if (display->renderer->driver == COGL_DRIVER_GL3)
{
if (!(egl_renderer->private_features &
COGL_EGL_WINSYS_FEATURE_CREATE_CONTEXT))
{
error_message = "Driver does not support GL 3 contexts";
goto fail;
}
/* Try to get a core profile 3.1 context with no deprecated features */
attribs[0] = EGL_CONTEXT_MAJOR_VERSION_KHR;
attribs[1] = 3;
attribs[2] = EGL_CONTEXT_MINOR_VERSION_KHR;
attribs[3] = 1;
attribs[4] = EGL_CONTEXT_FLAGS_KHR;
attribs[5] = EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
attribs[6] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR;
attribs[7] = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
attribs[8] = EGL_NONE;
}
else if (display->renderer->driver == COGL_DRIVER_GLES2)
{
attribs[0] = EGL_CONTEXT_CLIENT_VERSION;
attribs[1] = 2;
attribs[2] = EGL_NONE;
}
else
attribs[0] = EGL_NONE;
egl_display->egl_context = eglCreateContext (edpy,
config,
EGL_NO_CONTEXT,
attribs);
if (egl_display->egl_context == EGL_NO_CONTEXT)
{
error_message = "Unable to create a suitable EGL context";
goto fail;
}
if (egl_renderer->platform_vtable->context_created &&
!egl_renderer->platform_vtable->context_created (display, error))
return FALSE;
return TRUE;
fail:
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"%s", error_message);
cleanup_context (display);
return FALSE;
}
static void
_cogl_winsys_display_destroy (CoglDisplay *display)
{
CoglRendererEGL *egl_renderer = display->renderer->winsys;
CoglDisplayEGL *egl_display = display->winsys;
_COGL_RETURN_IF_FAIL (egl_display != NULL);
cleanup_context (display);
if (egl_renderer->platform_vtable->display_destroy)
egl_renderer->platform_vtable->display_destroy (display);
g_slice_free (CoglDisplayEGL, display->winsys);
display->winsys = NULL;
}
static CoglBool
_cogl_winsys_display_setup (CoglDisplay *display,
CoglError **error)
{
CoglDisplayEGL *egl_display;
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
egl_display = g_slice_new0 (CoglDisplayEGL);
display->winsys = egl_display;
#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
if (display->wayland_compositor_display)
{
struct wl_display *wayland_display = display->wayland_compositor_display;
CoglRendererEGL *egl_renderer = display->renderer->winsys;
if (egl_renderer->pf_eglBindWaylandDisplay)
egl_renderer->pf_eglBindWaylandDisplay (egl_renderer->edpy,
wayland_display);
}
#endif
if (egl_renderer->platform_vtable->display_setup &&
!egl_renderer->platform_vtable->display_setup (display, error))
goto error;
if (!try_create_context (display, error))
goto error;
egl_display->found_egl_config = TRUE;
return TRUE;
error:
_cogl_winsys_display_destroy (display);
return FALSE;
}
static CoglBool
_cogl_winsys_context_init (CoglContext *context, CoglError **error)
{
CoglRenderer *renderer = context->display->renderer;
CoglDisplayEGL *egl_display = context->display->winsys;
CoglRendererEGL *egl_renderer = renderer->winsys;
context->winsys = g_new0 (CoglContextEGL, 1);
_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE);
memset (context->winsys_features, 0, sizeof (context->winsys_features));
check_egl_extensions (renderer);
if (!_cogl_context_update_features (context, error))
return FALSE;
if (egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_SWAP_REGION)
{
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_SWAP_REGION, TRUE);
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE);
}
if ((egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_FENCE_SYNC) &&
_cogl_has_private_feature (context, COGL_PRIVATE_FEATURE_OES_EGL_SYNC))
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_FENCE, TRUE);
/* NB: We currently only support creating standalone GLES2 contexts
* for offscreen rendering and so we need a dummy (non-visible)
* surface to be able to bind those contexts */
if (egl_display->dummy_surface != EGL_NO_SURFACE &&
context->driver == COGL_DRIVER_GLES2)
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_GLES2_CONTEXT, TRUE);
if (egl_renderer->platform_vtable->context_init &&
!egl_renderer->platform_vtable->context_init (context, error))
return FALSE;
return TRUE;
}
static void
_cogl_winsys_context_deinit (CoglContext *context)
{
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
if (egl_renderer->platform_vtable->context_deinit)
egl_renderer->platform_vtable->context_deinit (context);
g_free (context->winsys);
}
typedef struct _CoglGLES2ContextEGL
{
EGLContext egl_context;
EGLSurface dummy_surface;
} CoglGLES2ContextEGL;
static void *
_cogl_winsys_context_create_gles2_context (CoglContext *ctx, CoglError **error)
{
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
CoglDisplayEGL *egl_display = ctx->display->winsys;
EGLint attribs[3];
EGLContext egl_context;
attribs[0] = EGL_CONTEXT_CLIENT_VERSION;
attribs[1] = 2;
attribs[2] = EGL_NONE;
egl_context = eglCreateContext (egl_renderer->edpy,
egl_display->egl_config,
egl_display->egl_context,
attribs);
if (egl_context == EGL_NO_CONTEXT)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_GLES2_CONTEXT,
"%s", get_error_string ());
return NULL;
}
return (void *)egl_context;
}
static void
_cogl_winsys_destroy_gles2_context (CoglGLES2Context *gles2_ctx)
{
CoglContext *context = gles2_ctx->context;
CoglDisplay *display = context->display;
CoglDisplayEGL *egl_display = display->winsys;
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
EGLContext egl_context = gles2_ctx->winsys;
_COGL_RETURN_IF_FAIL (egl_display->current_context != egl_context);
eglDestroyContext (egl_renderer->edpy, egl_context);
}
static CoglBool
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
CoglError **error)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglDisplay *display = context->display;
CoglDisplayEGL *egl_display = display->winsys;
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
EGLint attributes[MAX_EGL_CONFIG_ATTRIBS];
EGLConfig egl_config;
EGLint config_count = 0;
EGLBoolean status;
_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE);
egl_attributes_from_framebuffer_config (display,
&framebuffer->config,
attributes);
status = eglChooseConfig (egl_renderer->edpy,
attributes,
&egl_config, 1,
&config_count);
if (status != EGL_TRUE || config_count == 0)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Failed to find a suitable EGL configuration");
return FALSE;
}
/* Update the real number of samples_per_pixel now that we have
* found an egl_config... */
if (framebuffer->config.samples_per_pixel)
{
EGLint samples;
status = eglGetConfigAttrib (egl_renderer->edpy,
egl_config,
EGL_SAMPLES, &samples);
g_return_val_if_fail (status == EGL_TRUE, TRUE);
framebuffer->samples_per_pixel = samples;
}
onscreen->winsys = g_slice_new0 (CoglOnscreenEGL);
if (egl_renderer->platform_vtable->onscreen_init &&
!egl_renderer->platform_vtable->onscreen_init (onscreen,
egl_config,
error))
{
g_slice_free (CoglOnscreenEGL, onscreen->winsys);
return FALSE;
}
return TRUE;
}
static void
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglDisplayEGL *egl_display = context->display->winsys;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
/* If we never successfully allocated then there's nothing to do */
if (egl_onscreen == NULL)
return;
if (egl_onscreen->egl_surface != EGL_NO_SURFACE)
{
/* Cogl always needs a valid context bound to something so if we
* are destroying the onscreen that is currently bound we'll
* switch back to the dummy drawable. */
if (egl_display->dummy_surface != EGL_NO_SURFACE &&
(egl_display->current_draw_surface == egl_onscreen->egl_surface ||
egl_display->current_read_surface == egl_onscreen->egl_surface))
{
_cogl_winsys_egl_make_current (context->display,
egl_display->dummy_surface,
egl_display->dummy_surface,
egl_display->current_context);
}
if (eglDestroySurface (egl_renderer->edpy, egl_onscreen->egl_surface)
== EGL_FALSE)
g_warning ("Failed to destroy EGL surface");
egl_onscreen->egl_surface = EGL_NO_SURFACE;
}
if (egl_renderer->platform_vtable->onscreen_deinit)
egl_renderer->platform_vtable->onscreen_deinit (onscreen);
g_slice_free (CoglOnscreenEGL, onscreen->winsys);
onscreen->winsys = NULL;
}
static CoglBool
bind_onscreen_with_context (CoglOnscreen *onscreen,
EGLContext egl_context)
{
CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = fb->context;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglBool status = _cogl_winsys_egl_make_current (context->display,
egl_onscreen->egl_surface,
egl_onscreen->egl_surface,
egl_context);
if (status)
{
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
if (fb->config.swap_throttled)
eglSwapInterval (egl_renderer->edpy, 1);
else
eglSwapInterval (egl_renderer->edpy, 0);
}
return status;
}
static CoglBool
bind_onscreen (CoglOnscreen *onscreen)
{
CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = fb->context;
CoglDisplayEGL *egl_display = context->display->winsys;
return bind_onscreen_with_context (onscreen, egl_display->egl_context);
}
static void
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
{
bind_onscreen (onscreen);
}
#ifndef EGL_BUFFER_AGE_EXT
#define EGL_BUFFER_AGE_EXT 0x313D
#endif
static int
_cogl_winsys_onscreen_get_buffer_age (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
EGLSurface surface = egl_onscreen->egl_surface;
int age;
if (!(egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_BUFFER_AGE))
return 0;
eglQuerySurface (egl_renderer->edpy, surface, EGL_BUFFER_AGE_EXT, &age);
return age;
}
static void
_cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
const int *user_rectangles,
int n_rectangles)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
int framebuffer_height = cogl_framebuffer_get_height (framebuffer);
int *rectangles = g_alloca (sizeof (int) * n_rectangles * 4);
int i;
/* eglSwapBuffersRegion expects rectangles relative to the
* bottom left corner but we are given rectangles relative to
* the top left so we need to flip them... */
memcpy (rectangles, user_rectangles, sizeof (int) * n_rectangles * 4);
for (i = 0; i < n_rectangles; i++)
{
int *rect = &rectangles[4 * i];
rect[1] = framebuffer_height - rect[1] - rect[3];
}
/* At least for eglSwapBuffers the EGL spec says that the surface to
swap must be bound to the current context. It looks like Mesa
also validates that this is the case for eglSwapBuffersRegion so
we must bind here too */
_cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen),
COGL_FRAMEBUFFER (onscreen),
COGL_FRAMEBUFFER_STATE_BIND);
if (egl_renderer->pf_eglSwapBuffersRegion (egl_renderer->edpy,
egl_onscreen->egl_surface,
n_rectangles,
rectangles) == EGL_FALSE)
g_warning ("Error reported by eglSwapBuffersRegion");
}
static void
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
/* The specification for EGL (at least in 1.4) says that the surface
needs to be bound to the current context for the swap to work
although it may change in future. Mesa explicitly checks for this
and just returns an error if this is not the case so we can't
just pretend this isn't in the spec. */
_cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen),
COGL_FRAMEBUFFER (onscreen),
COGL_FRAMEBUFFER_STATE_BIND);
if (n_rectangles && egl_renderer->pf_eglSwapBuffersWithDamage)
{
CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
size_t size = n_rectangles * sizeof (int) * 4;
int *flipped = alloca (size);
int i;
memcpy (flipped, rectangles, size);
for (i = 0; i < n_rectangles; i++)
{
const int *rect = rectangles + 4 * i;
int *flip_rect = flipped + 4 * i;
flip_rect[1] = fb->height - rect[1] - rect[3];
}
if (egl_renderer->pf_eglSwapBuffersWithDamage (egl_renderer->edpy,
egl_onscreen->egl_surface,
flipped,
n_rectangles) == EGL_FALSE)
g_warning ("Error reported by eglSwapBuffersWithDamage");
}
else
eglSwapBuffers (egl_renderer->edpy, egl_onscreen->egl_surface);
}
static void
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglDisplayEGL *egl_display = context->display->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
if (egl_display->current_draw_surface != egl_onscreen->egl_surface)
return;
egl_display->current_draw_surface = EGL_NO_SURFACE;
_cogl_winsys_onscreen_bind (onscreen);
}
static EGLDisplay
_cogl_winsys_context_egl_get_egl_display (CoglContext *context)
{
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
return egl_renderer->edpy;
}
static void
_cogl_winsys_save_context (CoglContext *ctx)
{
CoglContextEGL *egl_context = ctx->winsys;
CoglDisplayEGL *egl_display = ctx->display->winsys;
egl_context->saved_draw_surface = egl_display->current_draw_surface;
egl_context->saved_read_surface = egl_display->current_read_surface;
}
static CoglBool
_cogl_winsys_set_gles2_context (CoglGLES2Context *gles2_ctx, CoglError **error)
{
CoglContext *ctx = gles2_ctx->context;
CoglDisplayEGL *egl_display = ctx->display->winsys;
CoglBool status;
if (gles2_ctx->write_buffer &&
cogl_is_onscreen (gles2_ctx->write_buffer))
status =
bind_onscreen_with_context (COGL_ONSCREEN (gles2_ctx->write_buffer),
gles2_ctx->winsys);
else
status = _cogl_winsys_egl_make_current (ctx->display,
egl_display->dummy_surface,
egl_display->dummy_surface,
gles2_ctx->winsys);
if (!status)
{
_cogl_set_error (error,
COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_MAKE_CURRENT,
"Failed to make gles2 context current");
return FALSE;
}
return TRUE;
}
static void
_cogl_winsys_restore_context (CoglContext *ctx)
{
CoglContextEGL *egl_context = ctx->winsys;
CoglDisplayEGL *egl_display = ctx->display->winsys;
_cogl_winsys_egl_make_current (ctx->display,
egl_context->saved_draw_surface,
egl_context->saved_read_surface,
egl_display->egl_context);
}
#if defined(EGL_KHR_fence_sync) || defined(EGL_KHR_reusable_sync)
static void *
_cogl_winsys_fence_add (CoglContext *context)
{
CoglRendererEGL *renderer = context->display->renderer->winsys;
void *ret;
if (renderer->pf_eglCreateSync)
ret = renderer->pf_eglCreateSync (renderer->edpy,
EGL_SYNC_FENCE_KHR,
NULL);
else
ret = NULL;
return ret;
}
static CoglBool
_cogl_winsys_fence_is_complete (CoglContext *context, void *fence)
{
CoglRendererEGL *renderer = context->display->renderer->winsys;
EGLint ret;
ret = renderer->pf_eglClientWaitSync (renderer->edpy,
fence,
EGL_SYNC_FLUSH_COMMANDS_BIT_KHR,
0);
return (ret == EGL_CONDITION_SATISFIED_KHR);
}
static void
_cogl_winsys_fence_destroy (CoglContext *context, void *fence)
{
CoglRendererEGL *renderer = context->display->renderer->winsys;
renderer->pf_eglDestroySync (renderer->edpy, fence);
}
#endif
static CoglWinsysVtable _cogl_winsys_vtable =
{
.constraints = COGL_RENDERER_CONSTRAINT_USES_EGL |
COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2,
/* This winsys is only used as a base for the EGL-platform
winsys's so it does not have an ID or a name */
.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address,
.renderer_connect = _cogl_winsys_renderer_connect,
.renderer_disconnect = _cogl_winsys_renderer_disconnect,
.display_setup = _cogl_winsys_display_setup,
.display_destroy = _cogl_winsys_display_destroy,
.context_init = _cogl_winsys_context_init,
.context_deinit = _cogl_winsys_context_deinit,
.context_egl_get_egl_display =
_cogl_winsys_context_egl_get_egl_display,
.context_create_gles2_context =
_cogl_winsys_context_create_gles2_context,
.destroy_gles2_context = _cogl_winsys_destroy_gles2_context,
.onscreen_init = _cogl_winsys_onscreen_init,
.onscreen_deinit = _cogl_winsys_onscreen_deinit,
.onscreen_bind = _cogl_winsys_onscreen_bind,
.onscreen_swap_buffers_with_damage =
_cogl_winsys_onscreen_swap_buffers_with_damage,
.onscreen_swap_region = _cogl_winsys_onscreen_swap_region,
.onscreen_get_buffer_age = _cogl_winsys_onscreen_get_buffer_age,
.onscreen_update_swap_throttled =
_cogl_winsys_onscreen_update_swap_throttled,
/* CoglGLES2Context related methods */
.save_context = _cogl_winsys_save_context,
.set_gles2_context = _cogl_winsys_set_gles2_context,
.restore_context = _cogl_winsys_restore_context,
#if defined(EGL_KHR_fence_sync) || defined(EGL_KHR_reusable_sync)
.fence_add = _cogl_winsys_fence_add,
.fence_is_complete = _cogl_winsys_fence_is_complete,
.fence_destroy = _cogl_winsys_fence_destroy,
#endif
};
/* XXX: we use a function because no doubt someone will complain
* about using c99 member initializers because they aren't portable
* to windows. We want to avoid having to rigidly follow the real
* order of members since some members are #ifdefd and we'd have
* to mirror the #ifdefing to add padding etc. For any winsys that
* can assume the platform has a sane compiler then we can just use
* c99 initializers for insane platforms they can initialize
* the members by name in a function.
*/
const CoglWinsysVtable *
_cogl_winsys_egl_get_vtable (void)
{
return &_cogl_winsys_vtable;
}
#ifdef EGL_KHR_image_base
EGLImageKHR
_cogl_egl_create_image (CoglContext *ctx,
EGLenum target,
EGLClientBuffer buffer,
const EGLint *attribs)
{
CoglDisplayEGL *egl_display = ctx->display->winsys;
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
EGLContext egl_ctx;
_COGL_RETURN_VAL_IF_FAIL (egl_renderer->pf_eglCreateImage, EGL_NO_IMAGE_KHR);
/* The EGL_KHR_image_pixmap spec explicitly states that EGL_NO_CONTEXT must
* always be used in conjunction with the EGL_NATIVE_PIXMAP_KHR target */
#ifdef EGL_KHR_image_pixmap
if (target == EGL_NATIVE_PIXMAP_KHR)
egl_ctx = EGL_NO_CONTEXT;
else
#endif
egl_ctx = egl_display->egl_context;
return egl_renderer->pf_eglCreateImage (egl_renderer->edpy,
egl_ctx,
target,
buffer,
attribs);
}
void
_cogl_egl_destroy_image (CoglContext *ctx,
EGLImageKHR image)
{
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
_COGL_RETURN_IF_FAIL (egl_renderer->pf_eglDestroyImage);
egl_renderer->pf_eglDestroyImage (egl_renderer->edpy, image);
}
#endif
#ifdef EGL_WL_bind_wayland_display
CoglBool
_cogl_egl_query_wayland_buffer (CoglContext *ctx,
struct wl_resource *buffer,
int attribute,
int *value)
{
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
_COGL_RETURN_VAL_IF_FAIL (egl_renderer->pf_eglQueryWaylandBuffer, FALSE);
return egl_renderer->pf_eglQueryWaylandBuffer (egl_renderer->edpy,
buffer,
attribute,
value);
}
#endif