/* Clutter -  An OpenGL based 'interactive canvas' library.
 * OSX backend - integration with NSWindow and NSView
 *
 * Copyright (C) 2007-2008  Tommi Komulainen <tommi.komulainen@iki.fi>
 * Copyright (C) 2007  OpenedHand Ltd.
 * Copyright (C) 2011  Crystalnix  <vgachkaylo@gmail.com>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 *
 *
 */
#include "config.h"

#import "clutter-osx.h"
#import "clutter-stage-osx.h"
#import "clutter-backend-osx.h"

#include "clutter-debug.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"

enum
{
  PROP_0,

  PROP_BACKEND,
  PROP_WRAPPER
};

static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);

#define clutter_stage_osx_get_type      _clutter_stage_osx_get_type

G_DEFINE_TYPE_WITH_CODE (ClutterStageOSX,
                         clutter_stage_osx,
                         G_TYPE_OBJECT,
                         G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
                                                clutter_stage_window_iface_init))

static ClutterActor *
clutter_stage_osx_get_wrapper (ClutterStageWindow *stage_window);

#define CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL (NSMainMenuWindowLevel + 1)

/*************************************************************************/
@implementation ClutterGLWindow
- (id)initWithView:(NSView *)aView UTF8Title:(const char *)aTitle stage:(ClutterStageOSX *)aStage
{
  if ((self = [super initWithContentRect: [aView frame]
                               styleMask: NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask
                                 backing: NSBackingStoreBuffered
                                   defer: NO]) != nil)
    {
      [self setDelegate: self];
      [self useOptimizedDrawing: YES];
      [self setAcceptsMouseMovedEvents:YES];
      [self setContentView: aView];
      [self setTitle:[NSString stringWithUTF8String: aTitle ? aTitle : ""]];
      self->stage_osx = aStage;
    }
  return self;
}

- (BOOL) windowShouldClose: (id) sender
{
  ClutterEvent event;

  CLUTTER_NOTE (BACKEND, "[%p] windowShouldClose", self->stage_osx);

  event.type = CLUTTER_DELETE;
  event.any.stage = self->stage_osx->wrapper;
  clutter_event_put (&event);

  return NO;
}

- (NSRect) constrainFrameRect:(NSRect)frameRect toScreen:(NSScreen*)aScreen
{
  /* in fullscreen mode we don't want to be constrained by menubar or dock
   * FIXME: calculate proper constraints depending on fullscreen mode
   */

  return frameRect;
}

- (void) windowDidBecomeKey:(NSNotification*)aNotification
{
  ClutterStage *stage;

  CLUTTER_NOTE (BACKEND, "[%p] windowDidBecomeKey", self->stage_osx);

  stage = self->stage_osx->wrapper;

  if (_clutter_stage_is_fullscreen (stage))
    [self setLevel: CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL];

  _clutter_stage_update_state (stage, 0, CLUTTER_STAGE_STATE_ACTIVATED);
}

- (void) windowDidResignKey:(NSNotification*)aNotification
{
  ClutterStage *stage;

  CLUTTER_NOTE (BACKEND, "[%p] windowDidResignKey", self->stage_osx);

  stage = self->stage_osx->wrapper;

  if (_clutter_stage_is_fullscreen (stage))
    {
      [self setLevel: NSNormalWindowLevel];
      if (!self->stage_osx->isHiding)
        [self orderBack: nil];
    }

  _clutter_stage_update_state (stage, CLUTTER_STAGE_STATE_ACTIVATED, 0);
}

- (NSSize) windowWillResize:(NSWindow *) sender toSize:(NSSize) frameSize
{
  if (clutter_stage_get_user_resizable (self->stage_osx->wrapper))
    {
      guint min_width, min_height;
      clutter_stage_get_minimum_size (self->stage_osx->wrapper,
                                      &min_width,
                                      &min_height);
      [self setContentMinSize:NSMakeSize(min_width, min_height)];
      return frameSize;
    }
  else 
    return [self frame].size;
}

- (void)windowDidChangeScreen:(NSNotification *)notification
{
  clutter_stage_ensure_redraw (self->stage_osx->wrapper);
}
@end

/*************************************************************************/
@interface ClutterGLView : NSOpenGLView
{
  ClutterStageOSX *stage_osx;

  NSTrackingRectTag trackingRect;
}
- (void) drawRect: (NSRect) bounds;
@end

@implementation ClutterGLView
- (id) initWithFrame: (NSRect)aFrame pixelFormat:(NSOpenGLPixelFormat*)aFormat stage:(ClutterStageOSX*)aStage
{
  if ((self = [super initWithFrame:aFrame pixelFormat:aFormat]) != nil)
    {
      self->stage_osx = aStage;
      trackingRect = [self addTrackingRect:[self bounds]
                                     owner:self
                                  userData:NULL
                              assumeInside:NO];
    }

  return self;
}

- (void) dealloc
{
  if (trackingRect)
    {
      [self removeTrackingRect:trackingRect];
      trackingRect = 0;
    }

  [super dealloc];
}

- (NSTrackingRectTag) trackingRect
{
  return trackingRect;
}

- (ClutterActor *) clutterStage
{
  return (ClutterActor *) stage_osx->wrapper;
}

- (void) drawRect: (NSRect) bounds
{
  ClutterActor *stage = [self clutterStage];

  _clutter_stage_do_paint (CLUTTER_STAGE (stage), NULL);

  cogl_flush ();

  [[self openGLContext] flushBuffer];
}

/* In order to receive key events */
- (BOOL) acceptsFirstResponder
{
  return YES;
}

/* We want 0,0 top left */
- (BOOL) isFlipped
{
  return YES;
}

- (BOOL) isOpaque
{
  ClutterActor *stage = [self clutterStage];

  if (CLUTTER_ACTOR_IN_DESTRUCTION (stage))
   return YES;

  if (clutter_stage_get_use_alpha (CLUTTER_STAGE (stage)))
    return NO;

  return YES;
}

- (void) reshape
{
  ClutterActor *stage;

  stage_osx->requisition_width = [self bounds].size.width;
  stage_osx->requisition_height = [self bounds].size.height;

  stage = [self clutterStage];
  clutter_actor_set_size (stage,
                          stage_osx->requisition_width,
                          stage_osx->requisition_height);

  [self removeTrackingRect:trackingRect];
  trackingRect = [self addTrackingRect:[self bounds]
                                 owner:self
                              userData:NULL
                          assumeInside:NO];
}

/* Simply forward all events that reach our view to clutter. */

#define EVENT_HANDLER(event) \
-(void)event:(NSEvent *) theEvent { \
  _clutter_event_osx_put (theEvent, stage_osx->wrapper);  \
}

EVENT_HANDLER(mouseDown)
EVENT_HANDLER(mouseDragged)
EVENT_HANDLER(mouseUp)
EVENT_HANDLER(mouseMoved)
EVENT_HANDLER(mouseEntered)
EVENT_HANDLER(mouseExited)
EVENT_HANDLER(rightMouseDown)
EVENT_HANDLER(rightMouseDragged)
EVENT_HANDLER(rightMouseUp)
EVENT_HANDLER(otherMouseDown)
EVENT_HANDLER(otherMouseDragged)
EVENT_HANDLER(otherMouseUp)
EVENT_HANDLER(scrollWheel)
EVENT_HANDLER(keyDown)
EVENT_HANDLER(keyUp)
EVENT_HANDLER(flagsChanged)
EVENT_HANDLER(helpRequested)
EVENT_HANDLER(tabletPoint)
EVENT_HANDLER(tabletProximity)

#undef EVENT_HANDLER
@end

/*************************************************************************/

static void
clutter_stage_osx_save_frame (ClutterStageOSX *self)
{
  g_assert (self->window != NULL);

  self->normalFrame = [self->window frame];
  self->haveNormalFrame = TRUE;
}

static void
clutter_stage_osx_set_frame (ClutterStageOSX *self)
{
  g_assert (self->window != NULL);

  if (_clutter_stage_is_fullscreen (self->wrapper))
    {
      /* Raise above the menubar (and dock) covering the whole screen.
       *
       * NOTE: This effectively breaks Option-Tabbing as our window covers
       * all other applications completely. However we deal with the situation
       * by lowering the window to the bottom of the normal level stack on
       * windowDidResignKey notification.
       */
      [self->window setLevel: CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL];

      [self->window setFrame: [self->window frameRectForContentRect: [[self->window screen] frame]]
                                                            display: NO];
    }
  else
    {
      [self->window setLevel: NSNormalWindowLevel];

      if (self->haveNormalFrame)
        [self->window setFrame: self->normalFrame display: NO];
      else
        {
          /* looks better than positioning to 0,0 (bottom right) */
          [self->window center];
        }
    }
}

/*************************************************************************/
static gboolean
clutter_stage_osx_realize (ClutterStageWindow *stage_window)
{
  ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
  gfloat width, height;
  NSRect rect;

  CLUTTER_OSX_POOL_ALLOC();

  CLUTTER_NOTE (BACKEND, "[%p] realize", self);

  if (!self->haveRealized)
    {
      ClutterBackendOSX *backend_osx;

      backend_osx = CLUTTER_BACKEND_OSX (self->backend);

      /* Call get_size - this will either get the geometry size (which
       * before we create the window is set to 640x480), or if a size
       * is set, it will get that. This lets you set a size on the
       * stage before it's realized.
       */
      clutter_actor_get_size (CLUTTER_ACTOR (self->wrapper), &width, &height);
      self->requisition_width = width;
      self->requisition_height= height;

      rect = NSMakeRect (0, 0, self->requisition_width, self->requisition_height);

      self->view = [[ClutterGLView alloc]
                    initWithFrame: rect
                      pixelFormat: backend_osx->pixel_format
                            stage: self];
      [self->view setOpenGLContext:backend_osx->context];

      self->window = [[ClutterGLWindow alloc]
                      initWithView: self->view
                         UTF8Title: clutter_stage_get_title (CLUTTER_STAGE (self->wrapper))
                             stage: self];
      /* looks better than positioning to 0,0 (bottom right) */
      [self->window center];
      self->haveRealized = true;

      CLUTTER_NOTE (BACKEND, "Stage successfully realized");
    }

  CLUTTER_OSX_POOL_RELEASE();

  return TRUE;
}

static void
clutter_stage_osx_unrealize (ClutterStageWindow *stage_window)
{
  ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);

  CLUTTER_OSX_POOL_ALLOC();

  CLUTTER_NOTE (BACKEND, "[%p] unrealize", self);

  /* ensure we get realize+unrealize properly paired */
  g_return_if_fail (self->view != NULL && self->window != NULL);

  [self->view release];
  [self->window close];

  self->view = NULL;
  self->window = NULL;
  self->haveRealized = false;

  CLUTTER_OSX_POOL_RELEASE();
}

static void
clutter_stage_osx_show (ClutterStageWindow *stage_window,
                        gboolean            do_raise)
{
  ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
  BOOL isViewHidden;
  NSPoint nspoint;

  CLUTTER_OSX_POOL_ALLOC();

  CLUTTER_NOTE (BACKEND, "[%p] show", self);

  clutter_stage_osx_realize (stage_window);
  clutter_actor_map (CLUTTER_ACTOR (self->wrapper));

  clutter_stage_osx_set_frame (self);

  /* Draw view should be avoided and it is the reason why
   * we should hide OpenGL view while we showing the stage.
   */
  isViewHidden = [self->view isHidden];
  if (isViewHidden == NO)
    [self->view setHidden:YES];

  if (self->acceptFocus)
    [self->window makeKeyAndOrderFront: nil];
  else
    [self->window orderFront: nil];

  /* If the window is placed directly under the mouse pointer, Quartz will
   * not send a NSMouseEntered event; we can easily synthesize one ourselves
   * though.
   */
  nspoint = [self->window mouseLocationOutsideOfEventStream];
  if ([self->view mouse:nspoint inRect:[self->view frame]])
    {
      NSEvent *event;

      event = [NSEvent enterExitEventWithType: NSMouseEntered
                                     location: NSMakePoint(0, 0)
                                modifierFlags: 0
                                    timestamp: 0
                                 windowNumber: [self->window windowNumber]
                                      context: NULL
                                  eventNumber: 0
                               trackingNumber: [self->view trackingRect]
                                     userData: nil];

      [NSApp postEvent:event atStart:NO];
    }

  [self->view setHidden:isViewHidden];
  [self->window setExcludedFromWindowsMenu:NO];

  /*
   * After hiding we cease to be first responder.
   */
  [self->window makeFirstResponder: self->view];

  CLUTTER_OSX_POOL_RELEASE();
}

static void
clutter_stage_osx_hide (ClutterStageWindow *stage_window)
{
  ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);

  CLUTTER_OSX_POOL_ALLOC();

  CLUTTER_NOTE (BACKEND, "[%p] hide", self);

  self->isHiding = true;
  [self->window orderOut: nil];
  [self->window setExcludedFromWindowsMenu:YES];

  clutter_actor_unmap (CLUTTER_ACTOR (self->wrapper));

  self->isHiding = false;

  CLUTTER_OSX_POOL_RELEASE();
}

static void
clutter_stage_osx_get_geometry (ClutterStageWindow    *stage_window,
                                cairo_rectangle_int_t *geometry)
{
  ClutterBackend *backend = clutter_get_default_backend ();
  ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);

  g_return_if_fail (CLUTTER_IS_BACKEND_OSX (backend));

  geometry->width = self->requisition_width;
  geometry->height = self->requisition_height;
}

static void
clutter_stage_osx_resize (ClutterStageWindow *stage_window,
                          gint                width,
                          gint                height)
{
  ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
  ClutterActor *actor = clutter_stage_osx_get_wrapper (stage_window);
  guint min_width, min_height;
  NSSize size;

  CLUTTER_OSX_POOL_ALLOC ();

  clutter_stage_get_minimum_size (CLUTTER_STAGE (actor),
                                  &min_width,
                                  &min_height);

  [self->window setContentMinSize: NSMakeSize (min_width, min_height)];
  
  width = width < min_width ? min_width : width;
  height = height < min_height ? min_height : height;

  self->requisition_width = width;
  self->requisition_height = height;

  size = NSMakeSize (self->requisition_width, self->requisition_height);
  [self->window setContentSize: size];

  CLUTTER_OSX_POOL_RELEASE ();
}

/*************************************************************************/
static ClutterActor *
clutter_stage_osx_get_wrapper (ClutterStageWindow *stage_window)
{
  ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);

  return CLUTTER_ACTOR (self->wrapper);
}

static void
clutter_stage_osx_set_title (ClutterStageWindow *stage_window,
                             const char         *title)
{
  ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);

  CLUTTER_OSX_POOL_ALLOC();

  CLUTTER_NOTE (BACKEND, "[%p] set_title: %s", self, title);

  [self->window setTitle:[NSString stringWithUTF8String: title ? title : ""]];

  CLUTTER_OSX_POOL_RELEASE();
}

static void
clutter_stage_osx_set_fullscreen (ClutterStageWindow *stage_window,
                                  gboolean            fullscreen)
{
  ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);

  CLUTTER_OSX_POOL_ALLOC();

  CLUTTER_NOTE (BACKEND, "[%p] set_fullscreen: %u", self, fullscreen);

  /* Make sure to update the state before clutter_stage_osx_set_frame.
   *
   * Toggling fullscreen isn't atomic, there's two "events" involved:
   *  - stage state change (via state_update)
   *  - stage size change (via set_frame -> setFrameSize / set_size)
   *
   * We do state change first. Not sure there's any difference.
   */
  if (fullscreen)
    {
      _clutter_stage_update_state (CLUTTER_STAGE (self->wrapper),
                                   0,
                                   CLUTTER_STAGE_STATE_FULLSCREEN);
      clutter_stage_osx_save_frame (self);
    }
  else
    {
      _clutter_stage_update_state (CLUTTER_STAGE (self->wrapper),
                                   CLUTTER_STAGE_STATE_FULLSCREEN,
                                   0);
    }

  clutter_stage_osx_set_frame (self);

  CLUTTER_OSX_POOL_RELEASE();
}
static void
clutter_stage_osx_set_cursor_visible (ClutterStageWindow *stage_window,
                                      gboolean            cursor_visible)
{
  CLUTTER_OSX_POOL_ALLOC();

  if (cursor_visible)
    [NSCursor unhide];
  else
    [NSCursor hide];

  CLUTTER_OSX_POOL_RELEASE();
}

static void
clutter_stage_osx_set_user_resizable (ClutterStageWindow *stage_window,
                                      gboolean            is_resizable)
{
  ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);

  CLUTTER_OSX_POOL_ALLOC();

  [self->window setShowsResizeIndicator:is_resizable];

  CLUTTER_OSX_POOL_RELEASE();
}

static void
clutter_stage_osx_set_accept_focus (ClutterStageWindow *stage_window,
                                    gboolean            accept_focus)
{
  ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);

  CLUTTER_OSX_POOL_ALLOC();

  self->acceptFocus = !!accept_focus;

  CLUTTER_OSX_POOL_RELEASE();
}

static void
clutter_stage_osx_redraw (ClutterStageWindow *stage_window)
{
  ClutterStageOSX *stage_osx = CLUTTER_STAGE_OSX (stage_window);

  CLUTTER_OSX_POOL_ALLOC();

  if (stage_osx->view != NULL)
    [stage_osx->view setNeedsDisplay: YES];

  CLUTTER_OSX_POOL_RELEASE();
}

static void
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
{
  iface->get_wrapper    = clutter_stage_osx_get_wrapper;
  iface->set_title      = clutter_stage_osx_set_title;
  iface->set_fullscreen = clutter_stage_osx_set_fullscreen;
  iface->show           = clutter_stage_osx_show;
  iface->hide           = clutter_stage_osx_hide;
  iface->realize        = clutter_stage_osx_realize;
  iface->unrealize      = clutter_stage_osx_unrealize;
  iface->get_geometry   = clutter_stage_osx_get_geometry;
  iface->resize         = clutter_stage_osx_resize;
  iface->set_cursor_visible = clutter_stage_osx_set_cursor_visible;
  iface->set_user_resizable = clutter_stage_osx_set_user_resizable;
  iface->set_accept_focus   = clutter_stage_osx_set_accept_focus;
  iface->redraw             = clutter_stage_osx_redraw;
}

/*************************************************************************/
static void
clutter_stage_osx_init (ClutterStageOSX *self)
{
  self->requisition_width  = 640;
  self->requisition_height = 480;
  self->acceptFocus = TRUE;

  self->isHiding = false;
  self->haveRealized = false;
  self->view = NULL;
  self->window = NULL;
}

static void
clutter_stage_osx_set_property (GObject      *gobject,
                                guint         prop_id,
                                const GValue *value,
                                GParamSpec   *pspec)
{
  ClutterStageOSX *self = CLUTTER_STAGE_OSX (gobject);

  switch (prop_id)
    {
    case PROP_BACKEND:
      self->backend = g_value_get_object (value);
      break;

    case PROP_WRAPPER:
      self->wrapper = g_value_get_object (value);
      break;

    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
      break;
    }
}

static void
clutter_stage_osx_finalize (GObject *gobject)
{
  G_OBJECT_CLASS (clutter_stage_osx_parent_class)->finalize (gobject);
}

static void
clutter_stage_osx_dispose (GObject *gobject)
{
  G_OBJECT_CLASS (clutter_stage_osx_parent_class)->dispose (gobject);
}

static void
clutter_stage_osx_class_init (ClutterStageOSXClass *klass)
{
  GObjectClass *gobject_class = G_OBJECT_CLASS (klass);

  gobject_class->set_property = clutter_stage_osx_set_property;
  gobject_class->finalize = clutter_stage_osx_finalize;
  gobject_class->dispose = clutter_stage_osx_dispose;

  g_object_class_override_property (gobject_class, PROP_BACKEND, "backend");
  g_object_class_override_property (gobject_class, PROP_WRAPPER, "wrapper");
}