/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * * Authors: * Robert Bragg */ #ifndef __COGL_FRAMEBUFFER_H #define __COGL_FRAMEBUFFER_H #include #ifdef COGL_HAS_WIN32_SUPPORT #include #endif /* COGL_HAS_WIN32_SUPPORT */ #if COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT #include #endif /* COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT */ G_BEGIN_DECLS #ifdef COGL_ENABLE_EXPERIMENTAL_API #define cogl_onscreen_new cogl_onscreen_new_EXP #define COGL_FRAMEBUFFER(X) ((CoglFramebuffer *)(X)) #define cogl_framebuffer_allocate cogl_framebuffer_allocate_EXP gboolean cogl_framebuffer_allocate (CoglFramebuffer *framebuffer, GError **error); #define cogl_framebuffer_get_width cogl_framebuffer_get_width_EXP int cogl_framebuffer_get_width (CoglFramebuffer *framebuffer); #define cogl_framebuffer_get_height cogl_framebuffer_get_height_EXP int cogl_framebuffer_get_height (CoglFramebuffer *framebuffer); #define cogl_framebuffer_swap_buffers cogl_framebuffer_swap_buffers_EXP void cogl_framebuffer_swap_buffers (CoglFramebuffer *framebuffer); #define cogl_framebuffer_swap_region cogl_framebuffer_swap_region_EXP void cogl_framebuffer_swap_region (CoglFramebuffer *framebuffer, int *rectangles, int n_rectangles); typedef void (*CoglSwapBuffersNotify) (CoglFramebuffer *framebuffer, void *user_data); #define cogl_framebuffer_add_swap_buffers_callback \ cogl_framebuffer_add_swap_buffers_callback_EXP unsigned int cogl_framebuffer_add_swap_buffers_callback (CoglFramebuffer *framebuffer, CoglSwapBuffersNotify callback, void *user_data); #define cogl_framebuffer_remove_swap_buffers_callback \ cogl_framebuffer_remove_swap_buffers_callback_EXP void cogl_framebuffer_remove_swap_buffers_callback (CoglFramebuffer *framebuffer, unsigned int id); typedef struct _CoglOnscreen CoglOnscreen; #define COGL_ONSCREEN(X) ((CoglOnscreen *)(X)) CoglOnscreen * cogl_onscreen_new (CoglContext *context, int width, int height); #ifdef COGL_HAS_X11 typedef void (*CoglOnscreenX11MaskCallback) (CoglOnscreen *onscreen, guint32 event_mask, void *user_data); /** * cogl_onscreen_x11_set_foreign_window_xid: * @onscreen: The unallocated framebuffer to associated with an X * window. * @xid: The XID of an existing X window * @update: A callback that notifies of updates to what Cogl requires * to be in the core X protocol event mask. * * Ideally we would recommend that you let Cogl be responsible for * creating any X window required to back an onscreen framebuffer but * if you really need to target a window created manually this * function can be called before @onscreen has been allocated to set a * foreign XID for your existing X window. * * Since Cogl needs, for example, to track changes to the size of an X * window it requires that certain events be selected for via the core * X protocol. This requirement may also be changed asynchronously so * you must pass in an @update callback to inform you of Cogl's * required event mask. * * For example if you are using Xlib you could use this API roughly * as follows: * [{ * static void * my_update_cogl_x11_event_mask (CoglOnscreen *onscreen, * guint32 event_mask, * void *user_data) * { * XSetWindowAttributes attrs; * MyData *data = user_data; * attrs.event_mask = event_mask | data->my_event_mask; * XChangeWindowAttributes (data->xdpy, * data->xwin, * CWEventMask, * &attrs); * } * * { * *snip* * cogl_onscreen_x11_set_foreign_window_xid (onscreen, * data->xwin, * my_update_cogl_x11_event_mask, * data); * *snip* * } * }] * * Since: 2.0 * Stability: Unstable */ #define cogl_onscreen_x11_set_foreign_window_xid \ cogl_onscreen_x11_set_foreign_window_xid_EXP void cogl_onscreen_x11_set_foreign_window_xid (CoglOnscreen *onscreen, guint32 xid, CoglOnscreenX11MaskCallback update, void *user_data); #define cogl_onscreen_x11_get_window_xid cogl_onscreen_x11_get_window_xid_EXP guint32 cogl_onscreen_x11_get_window_xid (CoglOnscreen *onscreen); #define cogl_onscreen_x11_get_visual_xid cogl_onscreen_x11_get_visual_xid_EXP guint32 cogl_onscreen_x11_get_visual_xid (CoglOnscreen *onscreen); #endif /* COGL_HAS_X11 */ #ifdef COGL_HAS_WIN32_SUPPORT #define cogl_onscreen_win32_set_foreign_window \ cogl_onscreen_win32_set_foreign_window_EXP void cogl_onscreen_win32_set_foreign_window (CoglOnscreen *onscreen, HWND hwnd); #define cogl_onscreen_win32_get_window cogl_onscreen_win32_get_window_EXP HWND cogl_onscreen_win32_get_window (CoglOnscreen *onscreen); #endif /* COGL_HAS_WIN32_SUPPORT */ #if COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT struct wl_surface * cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen); #endif /* COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT */ #define cogl_onscreen_set_swap_throttled cogl_onscreen_set_swap_throttled_EXP void cogl_onscreen_set_swap_throttled (CoglOnscreen *onscreen, gboolean throttled); /** * cogl_onscreen_show: * @onscreen: The onscreen framebuffer to make visible * * This requests to make @onscreen visible to the user. * * Actually the precise semantics of this function depend on the * window system currently in use, and if you don't have a * multi-windowining system this function may in-fact do nothing. * * This function will implicitly allocate the given @onscreen * framebuffer before showing it if it hasn't already been allocated. * * Since Cogl doesn't explicitly track the visibility status of * onscreen framebuffers it wont try to avoid redundant window system * requests e.g. to show an already visible window. This also means * that it's acceptable to alternatively use native APIs to show and * hide windows without confusing Cogl. * * Since: 2.0 * Stability: Unstable */ #define cogl_onscreen_show cogl_onscreen_show_EXP void cogl_onscreen_show (CoglOnscreen *onscreen); /** * cogl_onscreen_hide: * @onscreen: The onscreen framebuffer to make invisible * * This requests to make @onscreen invisible to the user. * * Actually the precise semantics of this function depend on the * window system currently in use, and if you don't have a * multi-windowining system this function may in-fact do nothing. * * This function does not implicitly allocate the given @onscreen * framebuffer before hiding it. * * Since Cogl doesn't explicitly track the visibility status of * onscreen framebuffers it wont try to avoid redundant window system * requests e.g. to show an already visible window. This also means * that it's acceptable to alternatively use native APIs to show and * hide windows without confusing Cogl. * * Since: 2.0 * Stability: Unstable */ #define cogl_onscreen_hide cogl_onscreen_hide_EXP void cogl_onscreen_hide (CoglOnscreen *onscreen); #define cogl_get_draw_framebuffer cogl_get_draw_framebuffer_EXP CoglFramebuffer * cogl_get_draw_framebuffer (void); #endif /* COGL_ENABLE_EXPERIMENTAL_API */ G_END_DECLS #endif /* __COGL_FRAMEBUFFER_H */