/* CALLY - The Clutter Accessibility Implementation Library * * Copyright (C) 2008 Igalia, S.L. * * Author: Alejandro PiƱeiro Iglesias * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /** * SECTION:cally-stage * @Title: CallyStage * @short_description: Implementation of the ATK interfaces for a #ClutterStage * @see_also: #ClutterStage * * #CallyStage implements the required ATK interfaces for #ClutterStage * * Some implementation details: at this moment #CallyStage is used as * the most similar Window object in this toolkit (ie: emitting window * related signals), although the real purpose of #ClutterStage is * being a canvas. Anyway, this is required for applications using * just clutter, or directly #ClutterStage */ #include "cally-stage.h" #include "cally-actor-private.h" static void cally_stage_class_init (CallyStageClass *klass); static void cally_stage_init (CallyStage *stage); /* AtkObject.h */ static void cally_stage_real_initialize (AtkObject *obj, gpointer data); static AtkStateSet* cally_stage_ref_state_set (AtkObject *obj); /* AtkWindow */ static void cally_stage_window_interface_init (AtkWindowIface *iface); /* Auxiliar */ static void cally_stage_activate_cb (ClutterStage *stage, gpointer data); static void cally_stage_deactivate_cb (ClutterStage *stage, gpointer data); G_DEFINE_TYPE_WITH_CODE (CallyStage, cally_stage, CALLY_TYPE_GROUP, G_IMPLEMENT_INTERFACE (ATK_TYPE_WINDOW, cally_stage_window_interface_init)); #define CALLY_STAGE_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CALLY_TYPE_STAGE, CallyStagePrivate)) struct _CallyStagePrivate { /* NULL means that the stage will receive the focus */ ClutterActor *key_focus; gboolean active; }; static void cally_stage_class_init (CallyStageClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); AtkObjectClass *class = ATK_OBJECT_CLASS (klass); /* CallyActorClass *cally_class = CALLY_ACTOR_CLASS (klass); */ /* AtkObject */ class->initialize = cally_stage_real_initialize; class->ref_state_set = cally_stage_ref_state_set; g_type_class_add_private (gobject_class, sizeof (CallyStagePrivate)); } static void cally_stage_init (CallyStage *cally_stage) { CallyStagePrivate *priv = CALLY_STAGE_GET_PRIVATE (cally_stage); cally_stage->priv = priv; priv->active = FALSE; } /** * cally_stage_new: * @actor: a #ClutterActor * * Creates a new #CallyStage for the given @actor. @actor should be a * #ClutterStage. * * Return value: the newly created #AtkObject * * Since: 1.4 */ AtkObject* cally_stage_new (ClutterActor *actor) { GObject *object = NULL; AtkObject *accessible = NULL; g_return_val_if_fail (CLUTTER_IS_STAGE (actor), NULL); object = g_object_new (CALLY_TYPE_STAGE, NULL); accessible = ATK_OBJECT (object); atk_object_initialize (accessible, actor); return accessible; } static void cally_stage_notify_key_focus_cb (ClutterStage *stage, GParamSpec *pspec, CallyStage *self) { ClutterActor *key_focus = NULL; AtkObject *new = NULL; if (self->priv->active == FALSE) return; key_focus = clutter_stage_get_key_focus (stage); if (key_focus != self->priv->key_focus) { AtkObject *old = NULL; if (self->priv->key_focus != NULL) old = clutter_actor_get_accessible (self->priv->key_focus); else old = clutter_actor_get_accessible (CLUTTER_ACTOR (stage)); atk_object_notify_state_change (old, ATK_STATE_FOCUSED, FALSE); } /* we keep notifying the focus gain without checking previous * key-focus to avoid some missing events due timing */ self->priv->key_focus = key_focus; if (key_focus != NULL) new = clutter_actor_get_accessible (key_focus); else new = clutter_actor_get_accessible (CLUTTER_ACTOR (stage)); atk_object_notify_state_change (new, ATK_STATE_FOCUSED, TRUE); } static void cally_stage_real_initialize (AtkObject *obj, gpointer data) { ClutterStage *stage = NULL; g_return_if_fail (CALLY_IS_STAGE (obj)); ATK_OBJECT_CLASS (cally_stage_parent_class)->initialize (obj, data); stage = CLUTTER_STAGE (CALLY_GET_CLUTTER_ACTOR (obj)); g_signal_connect (stage, "activate", G_CALLBACK (cally_stage_activate_cb), obj); g_signal_connect (stage, "deactivate", G_CALLBACK (cally_stage_deactivate_cb), obj); g_signal_connect (stage, "notify::key-focus", G_CALLBACK (cally_stage_notify_key_focus_cb), obj); atk_object_set_role (obj, ATK_ROLE_WINDOW); } static AtkStateSet* cally_stage_ref_state_set (AtkObject *obj) { CallyStage *cally_stage = NULL; AtkStateSet *state_set = NULL; ClutterStage *stage = NULL; g_return_val_if_fail (CALLY_IS_STAGE (obj), NULL); cally_stage = CALLY_STAGE (obj); state_set = ATK_OBJECT_CLASS (cally_stage_parent_class)->ref_state_set (obj); stage = CLUTTER_STAGE (CALLY_GET_CLUTTER_ACTOR (cally_stage)); if (stage == NULL) return state_set; if (cally_stage->priv->active) atk_state_set_add_state (state_set, ATK_STATE_ACTIVE); return state_set; } /* AtkWindow */ static void cally_stage_window_interface_init (AtkWindowIface *iface) { /* At this moment AtkWindow is just about signals */ } /* Auxiliar */ static void cally_stage_activate_cb (ClutterStage *stage, gpointer data) { CallyStage *cally_stage = NULL; g_return_if_fail (CALLY_IS_STAGE (data)); cally_stage = CALLY_STAGE (data); cally_stage->priv->active = TRUE; atk_object_notify_state_change (ATK_OBJECT (cally_stage), ATK_STATE_ACTIVE, TRUE); g_signal_emit_by_name (cally_stage, "activate", 0); } static void cally_stage_deactivate_cb (ClutterStage *stage, gpointer data) { CallyStage *cally_stage = NULL; g_return_if_fail (CALLY_IS_STAGE (data)); cally_stage = CALLY_STAGE (data); cally_stage->priv->active = FALSE; atk_object_notify_state_change (ATK_OBJECT (cally_stage), ATK_STATE_ACTIVE, FALSE); g_signal_emit_by_name (cally_stage, "deactivate", 0); }