/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "math.h" #include "cogl.h" #include "cogl-internal.h" #include "cogl-spans.h" void _cogl_span_iter_update (CoglSpanIter *iter) { /* Pick current span */ iter->span = &g_array_index (iter->array, CoglSpan, iter->index); /* Offset next position by span size */ iter->next_pos = iter->pos + iter->span->size - iter->span->waste; /* Check if span intersects the area to cover */ if (iter->next_pos <= iter->cover_start || iter->pos >= iter->cover_end) { /* Intersection undefined */ iter->intersects = FALSE; return; } iter->intersects = TRUE; /* Clip start position to coverage area */ if (iter->pos < iter->cover_start) iter->intersect_start = iter->cover_start; else iter->intersect_start = iter->pos; /* Clip end position to coverage area */ if (iter->next_pos > iter->cover_end) iter->intersect_end = iter->cover_end; else iter->intersect_end = iter->next_pos; } void _cogl_span_iter_begin (CoglSpanIter *iter, GArray *spans, float normalize_factor, float cover_start, float cover_end) { float cover_start_normalized; iter->index = 0; iter->span = NULL; iter->array = spans; /* We always iterate in a positive direction from the origin. If * iter->flipped == TRUE that means whoever is using this API should * interpreted the current span as extending in the opposite direction. I.e. * it extends to the left if iterating the X axis, or up if the Y axis. */ if (cover_start > cover_end) { float tmp = cover_start; cover_start = cover_end; cover_end = tmp; iter->flipped = TRUE; } else iter->flipped = FALSE; /* The texture spans cover the normalized texture coordinate space ranging * from [0,1] but to help support repeating of sliced textures we allow * iteration of any range so we need to relate the start of the range to the * nearest point equivalent to 0. */ cover_start_normalized = cover_start / normalize_factor; iter->origin = floorf (cover_start_normalized) * normalize_factor; iter->cover_start = cover_start; iter->cover_end = cover_end; iter->pos = iter->origin; /* Update intersection */ _cogl_span_iter_update (iter); while (iter->next_pos <= iter->cover_start) _cogl_span_iter_next (iter); } void _cogl_span_iter_next (CoglSpanIter *iter) { /* Move current position */ iter->pos = iter->next_pos; /* Pick next slice (wrap when last reached) */ iter->index = (iter->index + 1) % iter->array->len; /* Update intersection */ _cogl_span_iter_update (iter); } gboolean _cogl_span_iter_end (CoglSpanIter *iter) { /* End reached when whole area covered */ return iter->pos >= iter->cover_end; }