2007-01-16  Matthew Allum  <mallum@openedhand.com>

	* NEWS:
	Minor tweaks

	* TODO:
	Sync up, mainly with 0.3 todo items

	* clutter/clutter-behaviour.c:
	* clutter/clutter-behaviour.h:
	clutter_behaviour_get_n_actors() / clutter_behaviour_get_nth_actor()
	Additions.

	* clutter/clutter-stage.c: (clutter_stage_realize):
	Experimental (disabled) visual setting code.

	* clutter/clutter-feature.c:
	Check for GL_EXT_texture_rectangle (#198  - Frederick Riss)

	* clutter/clutter-group.c: (clutter_group_allocate_coords):
	Fix for group size allocation (#199 -  Frederick Riss)	

	* clutter/clutter-texture.c: (texture_upload_data):
	Fix texture unpacking row length (#197 Frederick Riss)
	
	* examples/Makefile.am:
	Fix LDADD in build (#196 - Frederick Riss)

2007-01-16  Tomas Frydrych  <tf@openedhand.com>
	
	* clutter/clutter-fixed.h:
	Added integer ClutterAngle type, protype of clutter_angle_sin,
	convenience macros clutter_fixed_cos and clutter_angle_cos, plus
	other convenience macros for commonly used constants and ops.
	* clutter/clutter-fixed.c: 
	(clutter_fixed_sin):
	Fixed to work for negative angles.
	(clutter_angle_sin):
	Fast fixed point sin function for ClutterAngle angles.
	* clutter/clutter-alpha.c: 
	(clutter_sin_func, clutter_sin_inc_func):
	Changed to use clutter_angle_sin function.
	* clutter-behavior-path.c:
	replaced floating point with fixed point operations
	* clutter/clutter-color.c: 
	* clutter/clutter-color.h:
	Added (clutter_color_shadex), replaced floating point operations
	with fixed point
	
2007-01-15  Tomas Frydrych  <tf@openedhand.com>
	
	* clutter/clutter-fixed.h: (CLUTTER_FIXED_TO_DOUBLE/FLOAT):
	Fixed macro so it works for negative values.
	* clutter/clutter-fixed.c: (clutter_fixed_sin):
	Implemented fixed point sin function.
	* clutter/clutter-alpha.c: (clutter_sin_func, clutter_sin_inc_func):
	Pluged in fixed point sin function.
	
2007-01-07  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-actor.c: (clutter_actor_allocate_coords):
	Fix an amazingly not noticed until now typo.
	Minor doc tweaks.

	* clutter/clutter-behaviour-opacity.c:
	(clutter_behaviour_alpha_notify):
	Take into account initial opacity value when calculating from alpha.  

	* clutter/clutter-group.c:
	Add new get_nth_child() and get_n_children() api calls.

2007-01-04  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	Add new set_width/height API calls.
	Tweak scaling by reseting matrix.
	Make set_opactiy() take parent opacity into account.
	Fix clipping.

	* clutter/clutter-alpha.c:
	Add more sine functionality.

	* clutter/clutter-behaviour-opacity.c:
	Dont make a copy of all applied actors but use a foreach()

	* clutter/clutter-behaviour-scale.c:
	Give correct limits to propertys. 
	Tweak gravity a little more. 
	Update docs. 
:
	* clutter/clutter-behaviour.c: (clutter_behaviour_remove):
	Minor warning text change.

	* clutter/clutter-feature.c: (clutter_feature_wait_for_vblank):
	Minor dri ioctl tweak.

	* clutter/clutter-label.c:
	* clutter/clutter-label.h:
	Add new label_full api call.

2006-12-27  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-stage.[ch]:
	* clutter/clutter-event.[ch]: Revert changes; this is what
	happens when you keep old tree around.

2006-12-27  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-color.h:
	* clutter/clutter-color.c: Add clutter_color_to_string(),
	which creates a hex-encoded color string from a ClutterColor.

2006-12-20  Matthew Allum  <mallum@openedhand.com>

	* NEWS:
	Add some missing improvements.

2006-12-17  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-label.c: Remove some gtk-isms; always take
	a reference before calling g_object_notify(), as the object
	might get disposed while calling the closures inside the
	notify queue; notify the changes of the ellipsize property.

2006-12-14  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-color.h:
	* clutter/clutter-color.c: Expose clutter_color_copy()
	and clutter_color_free() for the python bindings, so that
	they can manager the conversion automatically; use the
	slice allocator when copying/freeing a ClutterColor.

2006-12-13  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-color.h:
	* clutter/clutter-color.c: Add clutter_color_equal(),
	a function for comparing two colors.

	* clutter/clutter-rectangle.c:
	(clutter_rectangle_set_color),
	(clutter_rectangle_set_border_color): Unset the border if
	the color of the rectangle and the color of the border are
	the same.

2006-12-13  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-event.h:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-timeline.c: Update the inline apidoc.

2006-12-13  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-actor.c: (clutter_actor_class_init):
	Allow actor x,y props to be negative.

2006-12-12  Emmanuele Bassi  <ebassi@openedhand.com>

	Rework part of the show/hide machinery.  Allow groups sub-classes
	and composite actors to override show_all/hide_all in order to
	decide which children they wish to show/hide.  This means that
	if an actor overrides the default show/hide virtual methods, it'll
	have to chain up to the parent class show/hide.  While we're at it,
	provide the fully recursive clutter_actor_show_all() and
	clutter_actor_hide_all() methods.

	* clutter/clutter-behaviour-path.c: Add apidoc for the ClutterKnot
	functions; add pathological equality case for clutter_knot_equal().

	* clutter/clutter-event.h:
	* clutter/clutter-feature.h:
	* clutter/clutter-behaviour.c:
	* clutter/clutter-behaviour-scale.c:Fix parameters name so that
	gtk-doc doesn't complain.

	* clutter/clutter-actor.c:
	* clutter/clutter-event.c: Add apidoc

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c: Add a clutter_actor_show_all() and a
	clutter_actor_hide_all() functions; provide a mechanism for
	groups and composited actors to programmatically select what to
	show/hide when clutter_actor_show_all() and clutter_actor_hide_all()
	are called.  If you are overriding the ClutterActor::show or
	the ClutterActor::hide virtual methods you should chain up with
	the parent class.

	* clutter/clutter-group.c: Override show_all and hide_all and
	recursively show/hide every child inside the group;
	clutter_group_show_all() and clutter_group_hide_all() remain as non
	recursive versions of clutter_actor_show_all() and
	clutter_actor_hide_all() (maybe we should rename them in order
	to avoid name clashes with the bindings).

	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c: Chain up with parent class show
	and hide vfuncs.

	* clutter/clutter-clone-texture.h:
	* clutter/clutter-clone-texture.c: Provide API for changing the
	parent texture of a clone texture actor.

	* examples/behave.c:
	* examples/super-oh.c:
	* examples/test.c: Use clutter_actor_show_all() instead of
	clutter_group_show_all().

2006-12-08  Matthew Allum  <mallum@openedhand.com>

	* clutter.doap:
	Put release date in correct format.

2006-12-08  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-behaviour.h: Add a function prototype
	for the foreach function: we need something more specific
	than GFunc; add clutter_behaviour_get_actors(), used to
	get a list of the actors.

	* clutter/clutter-behaviour.c: Add debugging notes; add
	a warning for behaviour implementations missing the
	alpha_notify vfunc; add api documentation

	* clutter/clutter-behaviour-opacity.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-behaviour-scale.c: Reimplement the
	alpha_notify functions using the new foreach function
	and, where possible, by directly iterating on the
	actors: this shaves off the number of recalculations
	of the property/alpha values, and the number of
	functions.

2006-12-05  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-rectangle.c: Forgot to set the
	pencil color.

2006-12-05  Emmanuele Bassi  <ebassi@openedhand.com>

	* behave.c: Add test for clutter_color_parse().

2006-12-05  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-event.c: Move the apidoc out.

2006-12-05  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-color.h:
	* clutter/clutter-color.c: Add clutter_color_parse(),
	which parses a string containing a color definition as
	understood by XParseColor() (or pango_color_parse()).

2006-12-04  Emmanuele Bassi  <ebassi@openedhand.com>

	Avoid clutter segfaulting when used without invoking
	clutter_init().  This is needed when using api documentation
	tools and every other tool relying on the GObject
	introspection API (esp. on a headless box).  see the
	note in clutter/clutter-feature.c:clutter_feature_init
	for a full explanation.

	* clutter/clutter-feature.c: Call clutter_feature_init()
	when needed by one of the accessors of the features
	structure.

	* clutter/clutter-main.c:
	* clutter/clutter-private.h: Remove clutter_feature_init()
	public declaration: the features support check is done the
	first time a feature is needed.

	* clutter/clutter-main.c: Do not ever access the clutter
	main context pointer directly; instead, obtain a pointer
	to it via clutter_context_get_default(), which will always
	return something valid.

2006-12-04  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-private.h: Add our own READABLE,
	WRITABLE and READWRITE paramspec flags, declaring the
	string components of the properties GParamSpec as static;
	this should shave off some bytes in the memory footprint
	and avoid relocations.

	* clutter/clutter-actor.c:
	* clutter/clutter-behaviour.c:
	* clutter/clutter-behaviour-opacity.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-behavuour-scale.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-label.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-timeline.c: Use the CLUTTER_PARAM_*
	macros we just added.

	* clutter/clutter-behaviour-scale.c: Add properties for
	the scale begin, scale end and gravity parameters.

	* clutter/clutter-behaviour-path.h: Mark the ClutterKnot
	memory management functions as public (for the bindings),
	since we use the slice allocator for copying knots around;
	add a clutter_knot_equal() function.

	* clutter/clutter-behaviour-path.c:
	(node_distance): Use clutter_knot_equal() as a fast path
	to avoid the sqrt() in case the nodes we are using are
	at the same position.
	(path_total_length): Additional check on the existence
	of the next node.

	* examples/behave.c: Do not leak the ClutterBehaviour
	objects around.

2006-12-03  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-texture.h: Clean up.

	* clutter/clutter-texture.c: Typo fix in the name
	of ClutterTextureTileDimension.

	* clutter/clutter-behaviour.c: Allow passing NULL
	to clutter_behaviour_set_alpha() (as we pass NULL
	in the finalize process).

2006-12-02  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-version.h.in: Fix a stupid logic
	error in the CHECK_VERSION macro.

2006-11-30  Matthew Allum  <mallum@openedhand.com>

	* clutter.doap:
	Updates

2006-11-30  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-stage.h:
	* clutter/clutter-stage.c:
	(clutter_stage_swap_buffers): Remove, as the same is done
	via clutter_redraw() and clutter_actor_queue_redraw().

	(clutter_stage_unrealize), (clutter_stage_init),
	(clutter_stage_set_xwindow_foreign): Do not call
	XDestroyWindow() on the stage Window if we are using a
	foreign Window, as we don't control its lifetime.

2006-11-30  Emmanuele Bassi  <ebassi@openedhand.com>

	* Makefile.am: Remove the gtk directory from the SUBDIRS.

	* clutter/clutter-stage.h:
	* clutter/clutter-stage.c: Add clutter_stage_swap_buffers(),
	which swaps the GL buffers.  This fixes the redraw in the
	GTK widget.

2006-11-29  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-stage.c:
	(clutter_stage_set_xwindow_foreign): Add checks;
	remove an indirection to the private data.

2006-11-29  Emmanuele Bassi  <ebassi@openedhand.com>

	* gtk/*
	* configure.ac:
	* Makfile.am: Remove the GTK+ widget from the
	main tree; now Clutter depends just on GLib,
	XLibs, GdkPixbuf and OpenGL.

2006-11-29  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-stage.c: (clutter_stage_realize):
	Set colormap on stage window - should fix issues
	with indirect rendering.

2006-11-23  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-debug.h:
	Fix small macro typo.

2006-11-22  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-actor.c:
	* clutter/clutter-alpha.c:
	* clutter/clutter-behaviour-opacity.c:
	* clutter/clutter-behaviour-scale.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-feature.c:
	* clutter/clutter-label.c:
	* clutter/clutter-main.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c
	* clutter/clutter-timeline.c:
	* clutter/clutter-debug.h:
	Make CLUTTER_NOTE() just take a string rather than a func.
	Add more default context to output.

	* configure.ac:
	Fix flag and add more help docs for --ebable-debug option.

2006-11-21  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-main.c: Add a --g-fatal-warnings switch
	for abort()-ing on warnings and criticals.

2006-11-21  Emmanuele Bassi  <ebassi@openedhand.com>

	* configure.ac: Enable debug messages also when
	--enable-debug is set to "minimum".

	* clutter/Makefile.am:
	* clutter/clutter-debug.h: Move all debugging macros inside
	this private header; make all debug macros depend on the
	CLUTTER_ENABLE_DEBUG compile time define, controlled by
	the --enable-debug configure switch; add G_LOG_DOMAIN define.

	* clutter/clutter-main.c: Clean up the debug stuff; add
	command line argument parsing using GOption; the debug
	messages now are triggered like this:

	  CLUTTER_DEBUG=section:section:... clutter-app
	
	or like this:

	  clutter-app --clutter-debug=section:section:...
	
	where "section" is one of the sections listed in clutter-main.c,
	or "all", for all sections; each section is bound to a flag,
	which can be used to define a domain when adding a debug note
	using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
	just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
	CLUTTER_NOTE() is used like this:

	  CLUTTER_NOTE (DOMAIN, log-function);
	
	where log function is g_printerr(), g_message(), g_warning(),
	g_critical() or directly g_log() - for instance:

	  CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));

	will print the warning only if the "pango" flag has been
	set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
	command line argument.

	similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
	command line switch; also, the --display and --screen command
	line switches have been added: the first overrides the DISPLAY
	envvar and the second controls the X screen used by Clutter to
	get the root window on the display.

	* clutter/clutter-main.h:
	* clutter/clutter-main.c: Add extended support for GOption
	in Clutter; use clutter_init_with_args() to let Clutter
	parse your own command line arguments; use instead
	clutter_get_option_group() to get the GOptionGroup used by
	Clutter if you want to do the parsing yourself with
	g_option_context_parse(). The init sequence has been verified,
	updated and moved into common functions where possible.

	* clutter/pango/pangoclutter-render.c:
	* clutter/*.c: Include "clutter-debug.h" where needed; use
	CLUTTER_NOTE() instead of CLUTTER_DBG().

	* examples/super-oh.c: Use the new clutter_init_with_args()
	function, and add a --num-hands command line switch to
	the SuperOH example code controlling the number of hands at
	runtime.

2006-11-21  Emmanuele Bassi  <ebassi@openedhand.com>

	* configure.ac: Rename G_ENABLE_DEBUG to CLUTTER_ENABLE_DEBUG.

2006-11-20  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-rectangle.h:
	* clutter/clutter-rectangle.c: Add border to the ClutterRectangle
	actor; add "border-width", "border-color" and "has-border"
	properties, plus their accessors.  The border generation code is
	pretty lame, at the moment.

	* examples/behave.c: Add code to test the new rectangle properties.

2006-11-20  Matthew Allum  <mallum@openedhand.com>

	* clutter.doap:
	Add an initial DOAP file to project

2006-11-20  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/Makefile.am:
	* clutter/clutter.h:
	* clutter/clutter-version.h.in: Auto-generated versioning macros.

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c: Add a ClutterActor::parent-set signal,
	for notificating changes of an actor's parent; add api-doc for
	the actor's properties; add the ClutterActor "name" property; clean
	up a bit some functions; emit the "parent-set" signal when setting
	te parent and when unparenting; better warnings when lowering
	and raising an actor.

	* configure.ac:
	* clutter/Makefile.am: Add a --enable-debug configure option,
	with three levels of debugging: no, minimum and yes; default
	for development releases (odd minor version) is "yes"; update
	the version m4 defines; update the libtool macros: now just
	changed the clutter_interface_age when releasing will update
	everything else.

2006-11-17  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-behaviour-path.h:
	* clutter/clutter-behaviour-path.c: Add "since" strings; add
	a "knot" property which can be used to append a knot to the path;
	fix apidoc.

	* clutter/clutter-alpha.c: Add "since" strings.

	* clutter/clutter-feature.c: Add apidoc.

	* clutter/clutter-behaviour-opacity.c: Add the "opacity-start"
	and "opacity-end" properties; rewrite constructor to use them.

2006-11-17  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-behaviour-path.h:
	* clutter/clutter-behaviour-path.c: Add a "knot-reached" signal,
	which is emitted when the path reaches a node in the nodes list;
	flesh out the documentation a bit; sync the parameters names
	so that gtk-doc doesn't complain about missing stuff.

	* clutter/clutter-behaviour.h:
	* clutter/clutter-behaviour.c: Add the alpha value to the
	ClutterBehaviour::alpha_notify vfunc, so you don't have to
	get the value from the alpha inside the behaviour implementations;
	add more documentation.

	* clutter/clutter-alpha.c: Flesh out the description.

	* clutter/clutter-actor.h: Update the header.

	* clutter/clutter-behaviour-opacity.c:
	* clutter/clutter-behaviour-scale.c: Update docs.

2006-11-17  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-alpha.c:
	* clutter/clutter-behaviour-opacity.c:
	More docs.

	* clutter/clutter-behaviour-path.h:
	* clutter/clutter-behaviour-path.c:
	More docs, add clutter_behaviour_path_insert_knot(),
	clutter_behaviour_path_remove_knot()

	* clutter/clutter-behaviour-scale.h:
	* clutter/clutter-behaviour-scale.c:
	More docs, add clutter_behaviour_scale_newx() taking fixed values.

	* clutter/Makefile.am:
	* clutter/pango/Makefile.am:
	Fix linking warning.

2006-11-15  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	Add new API clutter_actor_move_by(), clutter_actor_get_size()

	* clutter/clutter-alpha.c:
	* clutter/clutter-alpha.h:
	Add clutter alpha sine func

	* clutter/clutter-behaviours.h:
	* clutter/clutter-behaviours.c:
	Add a basic scale behaviour (needs work)

	* examples/behave.c: (main):
	More playing with new behaviour functionality

	* clutter/clutter-feature.c:
	* clutter/clutter-feature.h:
	* clutter/clutter-main.c:
	Add new experimental sync to vblank code
	Set env CLUTTER_VBLANK=none to disable.

2006-11-16  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-private.h:
	* clutter/clutter-actor.c: Implement the defined
	clutter_actor_reparent() method; call unrealize
	when unparenting an actor.

2006-11-15  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-alpha.h:
	* clutter/clutter-alpha.c: Add a data parameter to
	the ClutterAlphaFunc; add a data+destroy parameter
	to clutter_alpha_set_func() and to clutter_alpha_new(),
	and turned the latter into clutter_alpha_new_full();
	add a simple, empty constructor clutter_alpha_new().

	These changes makes writing bindings a tad more easy,
	as bindings require passing their own functions in
	order to call the real alpha function.

	* clutter/clutter-behaviour.h: Clean up the header.

	* clutter/clutter-behaviours.[ch]:
	* clutter/clutter-behaviour-opacity.[ch]:
	* clutter/clutter-behaviour-path.[ch]:
	* clutter/clutter-behaviour-scale.[ch]: Split the
	ClutterBehaviourPath, ClutterBehaviourOpacity and
	ClutterBehaviourScale into their own files as they
	have been growing a bit. Fix ClutterBehaviourPath
	API.

	* clutter/clutter-media.h: Remove the commented
	"metadata_available" signal: gtk-doc chokes up on that.

	* clutter/clutter-timeline.h:
	* clutter/clutter-timeline.c: Remove the useless
	ClutterTimelineAlphaFunc signature; add missing accessor
	methods for the properties; clean up a bit.

	* clutter/clutter-util.h:
	* clutter/clutter-util.c: Remove unneeded function
	clutter_util_can_create_texture().

	* clutter/clutter-feature.h: Sync the name of
	clutter_feature_get_all() with the name declared
	in clutter-feature.h.

	* clutter/Makefile.am:
	* clutter/clutter.h: Update.

	* examples/behave.c: Update to the new ClutterAlpha
	constructor.

	* examples/super-oh.c: Use the right pointer and avoid
	the compiler making a fuss about it.

2006-11-15  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	Add new API clutter_actor_move_by(), clutter_actor_get_size()

	* clutter/clutter-alpha.c:
	* clutter/clutter-alpha.h:
	Add clutter alpha sine func

	* clutter/clutter-behaviours.h:
	* clutter/clutter-behaviours.c:
	Add a basic scale behaviour (needs work)

	* examples/behave.c: (main):
	More playing with new behaviour functionality

	* clutter/clutter-feature.c:
	* clutter/clutter-feature.h:
	* clutter/clutter-main.c:
	Add new experimental sync to vblank code
	Set env CLUTTER_VBLANK=none to disable.

2006-11-15  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-alpha.h:
	* clutter/clutter-alpha.c: ClutterAlpha is an initially
	floating object, as it makes sense only when bound to
	a ClutterBehaviour; add checks for public API.

	* clutter/clutter-behaviour.h:
	* clutter/clutter-behaviour.c: Remove the ClutterBehaviour
	constructor: ClutterBehaviour is an abstract class which
	must be implemented by subclassing; add checks for public
	API; unref the actors on finalize; sink the ClutterAlpha
	object.

	* clutter/clutter-behaviours.h: ClutterKnot is a boxed
	type: add the _get_type() function declaration and the
	type macro.

2006-10-23  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-alpha.h:
	* clutter/clutter-behaviour.c:
	* clutter/clutter-behaviour.h:
	* clutter/clutter-behaviours.c:
	* clutter/clutter-behaviours.h:
	* examples/behave.c:
	Behaviours now only 'driven' by ClutterAlpha, not any object/prop.
	Add simple Clutter path behaviour. 

2006-10-03  Matthew Allum  <mallum@openedhand.com>

	* configure.ac:
	* clutter/Makefile.am:
	* clutter/clutter-actor.c:
	* clutter/clutter-label.c:
	* clutter/clutter-label.h:
	* clutter/pango/Makefile.am:
	* clutter/pango/pangoclutter-font.c:
	* clutter/pango/pangoclutter-fontmap.c:
	* clutter/pango/pangoclutter-private.h:
	* clutter/pango/pangoclutter-render.c:
	* clutter/pango/pangoclutter.h:
	Add initial rough new pango renderer and clutter-label. 

	* examples/super-oh.c:
	* examples/test.c:
	Minor fixups

2006-09-20  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-actor.c: (clutter_actor_paint):
	* clutter/clutter-clone-texture.c: (clutter_clone_texture_paint):
	* clutter/clutter-group.c: (clutter_group_paint):
	* clutter/clutter-rectangle.c: (clutter_rectangle_paint):
	* clutter/clutter-texture.c: (clutter_texture_paint):
	Fix for #156. 
	clutter_actor_paint() now translates to actor position as
	to not fix scaled groups positioning. Sub classes now paint
	at 0,0.  

2006-09-19  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-actor.c: (redraw_update_idle),
	(clutter_actor_queue_redraw):
	* clutter/clutter-main.c: (clutter_redraw):
	Remove now uneeded locks 
	( new gst and texture code makes redundant )

	* clutter/clutter-texture.c:
	* clutter/clutter-texture.h:
	Redo clutter texture as to not keep a reference
	to underlying texture.

2006-09-15  Matthew Allum  <mallum@openedhand.com>

	More fixes from Bastien Nocera (#155):

	* clutter/clutter-main.c: (clutter_init):
	* clutter/clutter-main.h:
	Add an enum for clutter init to return an error code. 
	* configure.ac:
	Dont check for XInitThreads, there is no need, its part of xlib.

2006-09-14  Matthew Allum  <mallum@openedhand.com>

	Various fixes from Bastien Nocera:

	* clutter/clutter-event.h:
	* clutter/clutter-stage.c: (clutter_stage_unrealize),
	(clutter_stage_realize), (clutter_stage_request_coords),
	(clutter_stage_dispose), (clutter_stage_init):
	* clutter/clutter-stage.h:
	* gtk/gtk-clutter-test.c: (input_cb), (frame_cb), (main):
	* gtk/gtk-clutter.c: (realize):
	Misc fixes (#152)

	* clutter/clutter-group.c: (clutter_group_remove):
	Remove uneeded ref count (#143)

	* examples/super-oh.c: (input_cb):
	Handle key release rather than presses (#154)

	* configure.ac:
	Add old style X libs check when x11.pc unavailable (#101)

2006-09-01  Matthew Allum  <mallum@openedhand.com>

	* clutter/Makefile.am:
	* clutter/clutter-media.c:
	* clutter/clutter-media.h:
	* clutter/clutter.h:
	Re-add clutter media.

2006-08-31  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-actor.c:
	* clutter/clutter-group.c: (clutter_group_paint),
	(clutter_group_request_coords), (clutter_group_allocate_coords),
	(clutter_group_add):
	Fix some group sizing/positioning issues.

2006-08-30  Jorn Baayen  <jorn@openedhand.com>

	* clutter.pc.in:

	Remove gstreamer deps.

2006-08-30  Jorn Baayen  <jorn@openedhand.com>

	* README:
	* clutter/Makefile.am:
	* clutter/clutter-audio.c:
	* clutter/clutter-audio.h:
	* clutter/clutter-main.c: (clutter_init):
	* clutter/clutter-media.c:
	* clutter/clutter-media.h:
	* clutter/clutter-video-texture.c:
	* clutter/clutter-video-texture.h:
	* clutter/clutter.h:
	* configure.ac:
	* examples/Makefile.am:
	* examples/README:
	* examples/video-cube.c:
	* examples/video-player.c:
	* gst/Makefile.am:
	* gst/clutterimagesink.:
	* gst/clutterimagesink.c:
	* gst/clutterimagesink.h:
	* gtk/Makefile.am:

	Remove gstreamer bits. There live in clutter-gst now.

2006-08-30  Jorn Baayen  <jorn@openedhand.com>

	* clutter/Makefile.am:
	* clutter/clutter-audio.c:
	* clutter/clutter-audio.h:
	* clutter/clutter.h:

	Added ClutterAudio audio playback object.

2006-08-29  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-fixed.h:
	Add basic fixed point utility defines and type.

	* clutter/Makefile.am:
	* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	* clutter/clutter-group.c:
	* clutter/clutter-stage.c:
	* examples/super-oh.c: (main):
	Add scale API and functionality.
	Rework group sizing. Now group size requests have no effect
	but can be scaled.

2006-08-29  Jorn Baayen  <jorn@openedhand.com>

	* clutter/clutter-behaviour.c: (_clutter_behaviour_finalize),
	(_clutter_behaviour_set_property),
	(_clutter_behaviour_get_property), (clutter_behaviour_class_init),
	(clutter_behaviour_init), (clutter_behaviour_apply),
	(clutter_behaviour_remove), (clutter_behaviour_remove_all),
	(clutter_behaviour_actors_foreach):
	* clutter/clutter-behaviour.h:
	* clutter/clutter-behaviours.c:
	(clutter_behaviour_property_change),
	(clutter_behaviour_opacity_dispose),
	(clutter_behaviour_opacity_finalize),
	(clutter_behaviour_opacity_class_init),
	(clutter_behaviour_opacity_init):
	* clutter/clutter-behaviours.h:
	* clutter/clutter-marshal.list:
	* examples/behave.c: (main):

	Behaviours track generic GObject properties.

	* clutter/clutter-video-texture.h:

	Remove signal prototypes - they are already specified in
	clutter-media.h.

2006-08-28  Jorn Baayen  <jorn@openedhand.com>

	* clutter/Makefile.am:
	* clutter/clutter-alpha.c:
	* clutter/clutter-alpha.h:
	* clutter/clutter-behaviours.c:
	(clutter_behaviour_opacity_dispose),
	(clutter_behaviour_opacity_init),
	(clutter_behaviour_opacity_frame_foreach),
	(clutter_behaviour_opacity_frame):
	* clutter/clutter-behaviours.h:
	* clutter/clutter-timeline.c: (clutter_timeline_class_init):
	* clutter/clutter-timeline.h:
	* clutter/clutter.h:
	* examples/behave.c: (main):

	Separate alpha calculation into its own class.

	* clutter/clutter-behaviour.c: (clutter_behaviour_set_timelime):

	Correct NULL check.

2006-08-15  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-behaviour.h:
	Behaviours shouldn't subclass timelines.

2006-08-15  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-behaviour.c:
	* clutter/clutter-behaviour.h:
	* clutter/clutter-behaviours.c:
	* clutter/clutter-timeline.c:
	* clutter/clutter-timeline.h:
	* clutter/clutter.h:
	Make basic behaviour infrastructure actually work.

	* examples/Makefile.am:
	* examples/behave.c:
	Add a simple behaviour demo/test

	* clutter/clutter-media.c: (clutter_media_set_volume):
	Actuall set volume rather than position..   (Fixes #141)

2006-08-14  Matthew Allum  <mallum@openedhand.com>

	* clutter/Makefile.am:
	* clutter/clutter-behaviour.c:
	* clutter/clutter-behaviour.h:
	* clutter/clutter-behaviours.c:
	* clutter/clutter-behaviours.h:
	* clutter/clutter-timeline.c:
	* clutter/clutter-timeline.h:
	Add very initial new behaviour functionality.

	* clutter/clutter-stage.c:
	* clutter/clutter-main.c:
	* clutter/clutter-actor.c:
	Improve clipping using stencil test rather than scissor check.
	( Should now handle rotated clips etc ).

	* clutter/clutter-group.c: (clutter_group_paint):
	Fix typo on position check.

2006-08-07  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-video-texture.c: (lay_pipeline):
	Set quality of service prop on fakesink to TRUE.

2006-08-07  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-actor.c: (clutter_actor_paint):
	Remove relic from old stage behaviour - dont unref
	it during a clip. 

2006-07-27  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-feature.c: No need to call clutter_feature_init()
	each time: it's private and should never be seen from the outside;
	add a warning, just in case something screws up and calls it more
	than once.

2006-07-27  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-private.h: Move clutter_feature_init()
	declaration here: you shouldn't even need to initialise
	features yourself.

	* clutter/clutter-feature.c: call clutter_feature_init()
	each time you try to access the feature list; add a static
	lock around the feature flags container; add api documentation.

	* clutter/clutter-feature.h: Add a type for the feature flags
	to make bindings happy.

2006-07-24  Matthew Allum  <mallum@openedhand.com>

	* clutter/Makefile.am:
	* clutter/clutter-feature.c:
	* clutter/clutter-feature.h:

	Add new funcs for checking for available runtime GL 
	extensions. 	
	
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-texture.c:

	Add support for non power of two textures 
       if GL_TEXTURE_RECTANGLE_ARB extension available ( at runtime ).
       Should lower texture memory needs a little.

2006-07-17  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-stage.c (clutter_stage_get_default): Fix
	api documentation.

2006-07-15  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-main.c:
	
	(clutter_main): Destroy the main stage, instead of unreffing it.

	(clutter_init): Ref and sink the main stage, as it is a top
	level actor.

	* clutter/clutter-stage.c (clutter_stage_unrealize): Access
	the Window private member directly, instead of calling the
	get_xwindow method.

	* examples/test.c (main): Quit on button press.

2006-07-09  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-event.h: Change the name of the
	ClutterEvent union members to something a little shorter.

2006-07-06  Emmanuele Bassi  <ebassi@openedhand.com>

	* configure.ac: Remove the python stuff, now that the bindings
	are out of tree.

2006-07-06  Emmanuele Bassi  <ebassi@openedhand.com>

	* configure.ac: Mark this as 0.1.1, and change the version info
	of the library.

	* clutter/clutter-actor.c:
	* clutter/clutter-group.c: Fix documentation.

2006-07-06  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	
	(clutter_actor_class_init), (clutter_actor_set_property),
	(clutter_actor_get_property): Add the "clip" and "has-clip"
	properties.

	(clutter_actor_set_clip), (clutter_actor_remove_clip): Emit
	the notification for the changed properties.

	(clutter_actor_has_clip): Simple accessor to the "has-clip"
	property.

2006-07-06  Emmanuele Bassi  <ebassi@openedhand.com>

	Big rework of the actor management semantics: now ClutterActor
	objects behave like GtkObjects - that is they have an initial
	"floating" reference that gets "sunk" when they are added to
	a ClutterGroup.  This makes a group responsible of de-allocating
	each actor inside it, so you just have to destroy the group to
	get every child actor destroyed.  Also, now you can do:

	  clutter_group_add (group, clutter_video_texture_new ());
	
	without having to care about reference counting and explicit
	unreffing.

	* clutter/clutter-private.h: Add private flags setter and
	getter macros.

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
	add a "visible" property; add the "destroy", "show" and "hide"
	signals to ClutterActorClass.

	(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
	the "show" and "hide" signals.

	(clutter_actor_set_property), (clutter_actor_get_property),
	(clutter_actor_class_init): Implement the "visible" property; add
	signals.

	(clutter_actor_finalize): Do not leak the actor's name, if it is
	set.
	
	(clutter_actor_dispose): Emit the "destroy" signal here.

	(clutter_actor_init): Sink the initial floating flag if needed.

	(clutter_actor_destroy): Add a function to explicitely destroy
	a ClutterActor.

	(clutter_actor_set_parent), (clutter_actor_get_parent),
	(clutter_actor_unparent): Make set_parent require a valid parent;
	add unparent; check on get_parent; ref_sink the actor when
	setting its parent and unref it when unsetting it.  Probably we'll
	need a function that does reparenting as unparent+set_parent in
	a single shot.

	* clutter/clutter-group.h:
	* clutter/clutter-group.c (clutter_group_dispose),
	(clutter_group_finalize), (clutter_group_add),
	(clutter_group_remove): Make the group destroy its children when
	disposing it; clean up, and use the newly-available
	clutter_actor_unparent().

	* clutter/clutter-stage.h:
	* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
	a top-level actor; clean up.

	* clutter/clutter-video-texture.h:
	* clutter/clutter-video-texture.c: Clean up.

	* examples/super-oh.c:
	* examples/test.c:
	* examples/video-player.c:
	* examples/test-text.c:
	* examples/video-cube.c: Remove the g_object_unref() call, as the
	ClutterStage object is destroyed on clutter_main_quit().

2006-06-23  Matthew Allum  <mallum@openedhand.com>

	* examples/super-oh.c:
	Remove random stage unref fixing trails. Fixes #98

2006-06-23  Matthew Allum  <mallum@openedhand.com>

	* examples/video-player.c: (size_change):
	cast stage height to gint avoiding wierdness for when 
	video height greater than half display height. Fixed #99

2006-06-23  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-video-texture.c: (clutter_video_texture_new):
	Small fix for video playback on Big Endian. See #97

2006-06-23  Iain Holmes  <iain@openedhand.com>

	* clutter/clutter-texture.h: Add space :) Sorry.

2006-06-23  Iain Holmes  <iain@openedhand.com>

	* clutter/clutter-label.h:
	* clutter/clutter-group.h:
	* clutter/clutter-rectangle.h:
	* clutter/clutter-video-texture.h:
	* clutter/clutter-event.h:
	* clutter/clutter-texture.h: Fix the header layout so that C# parser
	can understand everything.

2006-06-23  Ross Burton  <ross@openedhand.com>

	* configure.ac:
	* Makefile.am:
	Remove references to bindings/, it's moved.

2006-06-23  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-group.c
	(clutter_group_get_children): Mention that you must free
	the returned list otherwise you'll leak stuff all around.

2006-06-23  Ross Burton  <ross@openedhand.com>

	* examples/super-oh.c:
	Fix build with trails enabled. Still crashes.

2006-06-23  Ross Burton  <ross@openedhand.com>

	* configure.ac:
	Disable static libraries.

2006-06-22  Matthew Allum  <mallum@openedhand.com>

	* web/index.html:
	Make OpeneHand link

2006-06-22  Matthew Allum  <mallum@openedhand.com>

	* web/index.html:
	Add Pango ref, authors info.

========== 2006-06-22 0.1 Release =====================

2006-06-22  Matthew Allum  <mallum@openedhand.com>

	* configure.ac:
	* web/index.html:
	Correct Bugzilla link. Add debs link
        Bump up version to 0.1 !

2006-06-22  Matthew Allum  <mallum@openedhand.com>

	* NEWS:
	Add an entry for 0.1 release
	* web/index.html:
	* web/style.css:
	Add basic website. 

2006-06-22  Iain Holmes  <iain@openedhand.com>

	* clutter/clutter-main.c: Guess what...more docs

2006-06-22  Iain Holmes  <iain@openedhand.com>

	* clutter/clutter-event.c: Add docs

2006-06-22  Iain Holmes  <iain@openedhand.com>

	* clutter/clutter-media.c: Add docs

2006-06-22  Iain Holmes  <iain@openedhand.com>

	* clutter/clutter-texture.c: Fix typos.

	* clutter/clutter-timeline.c: Fix typos.

2006-06-22  Iain Holmes  <iain@openedhand.com>

	* clutter/clutter-video-texture.c: Docs.

2006-06-22  Iain Holmes  <iain@openedhand.com>

	* clutter/clutter-group.c: More typo fixes

	* clutter/clutter-event.c: Documentation

2006-06-22  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-timeline.h:
	* clutter/clutter-timeline.c: Add a "started" and a "paused"
	signals; add more sanity checks on the public functions.
	
	(clutter_timeline_get_loop): Add a getter function for the
	loop property.

	* clutter/clutter-marshal.list: Add marshallers.

	* clutter/clutter-timeline.h:
	* clutter/clutter-actor.h: Add padding for future expansion
	without breaking ABI.
	
2006-06-22  Iain Holmes  <iain@openedhand.com>

	* clutter/clutter-actor.c: Fix some typos in the docs.

2006-06-22  Iain Holmes  <iain@openedhand.com>

	* clutter/clutter-util.c: And more

2006-06-22  Ross Burton  <ross@openedhand.com>

	* clutter/clutter-label.c:
	* clutter/clutter-video-texture.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-timeline.c:
	* clutter/clutter-group.c:
	Fix gtk-doc problems.

2006-06-22  Iain Holmes  <iain@openedhand.com>

	* clutter/clutter-main.c: More documentation

2006-06-22  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-main.h:
	Remove bogus xvisual call. 

2006-06-22  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	Remove mirroring related calls ( unimplemented )
	* gtk/gtk-clutter-test.c: 0 -> NULL

2006-06-22  Iain Holmes  <iain@openedhand.com>

	* clutter/clutter-actor.c:
	* clutter/clutter-stage.c:
	* gtk/gtk-clutter.c: More docs

2006-06-22  Iain Holmes  <iain@openedhand.com>

	* clutter/clutter-actor.c: Added some more docs.

2006-06-22  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-color.c:
	* clutter/clutter-event.c:
	* clutter/clutter-group.c:
	* clutter/clutter-label.c:
	* clutter/clutter-main.c:
	* clutter/clutter-media.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-timeline.c:
	* clutter/clutter-util.c:
	* clutter/clutter-video-texture.c:
	* configure.ac:
	Documentation updates - add section headers.

2006-06-22  Iain Holmes  <iain@openedhand.com>

	* gtk/gtk-clutter-test.c (main): Don't show the stage.

2006-06-22  Iain Holmes  <iain@openedhand.com>

	* gtk/gtk-clutter.[ch]: Rewrite to use
	clutter_stage_set_xwindow_foreign rather than GtkSocket.

	* gtk/gtk-clutter-test.c: Add fading!1!!!!11! OMGWTFBBQ!!!
	
2006-06-21  Emmanuele Bassi  <ebassi@openedhand.com>

	* examples/video-cube.c (main): Quit on key press.

2006-06-21  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/Makefile.am: Re-fix distcheck after last commit.

2006-06-21  Matthew Allum  <mallum@openedhand.com>

	* clutter/Makefile.am:
	Make sure clutter.h included.
	* clutter/clutter-stage.c: (clutter_stage_realize),
	(clutter_stage_get_actor_at_pos):
	Select for motion events on X window.
	Return highest rather than lowest found actor for actor_at_pos.
	* examples/Makefile.am:
	Remove test-text, remane test video.
	* examples/README:
	Add info about the included examples.
	* examples/test-video.c:
	* examples/video-player.c:
	Redo test-video a little nicer and rename.
	* examples/video-cube.c: 
	Fix so it at least 'works' again.
	* examples/test.c: 
	Clean up a little.

2006-06-21  Ross Burton  <ross@openedhand.com>

	* Makefile.am:
	* gtk/Makefile.am:
	Add gtk widget to distcheck and fix.

2006-06-21  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/Makefile.am:
	* bindings/python/Makefile.am:
	* Makefile.am: Fix distcheck

2006-06-21  Ross Burton  <ross@openedhand.com>

	* clutter/Makefile.am:
	* examples/Makefile.am:
	Fix dist.

2006-06-20  Matthew Allum  <mallum@openedhand.com>

	* TODO:
	Update.
	* clutter/clutter-group.c:
	Attempt better group sizing code. 
	* clutter/clutter-label.c:
	Minor tweaks. 
	* clutter/clutter-texture.c:
	More debug info, make sure texture is realised for base_size()
	* clutter/clutter-video-texture.c: 
	Seeking fixes
	* examples/test.c: (main):
	Populate with more randomness.

2006-06-15  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-stage.c:
	* clutter/clutter-stage.h:
	Add clutter_stage_set_xwindow_foreign() call
	* clutter/clutter-util.c:
	* clutter/clutter-util.h:
	Add some X error traps
	* examples/super-oh.c:
	Toy with us of new clutter_stage_set_xwindow_foreign() for
	optional screensaver functionality.

2006-06-14  Matthew Allum  <mallum@openedhand.com>

	* configure.ac:
	Add checks for GL/gl.h and GL/glx.h

2006-06-14  Matthew Allum  <mallum@openedhand.com>

	* AUTHORS:
	* README:
	* TODO:
	Update all.

2006-06-13  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-video-texture.c:
	Add missing license.

2006-06-13  Matthew Allum  <mallum@openedhand.com>

	* clutter/Makefile.am:
	* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-clone-texture.h:
	* clutter/clutter-element.c:
	* clutter/clutter-element.h:
	* clutter/clutter-group.c:
	* clutter/clutter-group.h:
	* clutter/clutter-label.c:
	* clutter/clutter-label.h:
	* clutter/clutter-main.c:
	* clutter/clutter-main.h:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-rectangle.h:
	* clutter/clutter-stage.c:
	* clutter/clutter-stage.h:
	* clutter/clutter-texture.c:
	* clutter/clutter-texture.h:
	* clutter/clutter-video-texture.c:
	* clutter/clutter-video-texture.h:
	* clutter/clutter.h:
	* examples/super-oh.c:
	* examples/test-text.c:
	* examples/test-video.c:
	* examples/test.c:
	* examples/video-cube.c: 
	* gtk/gtk-clutter-test.c:
	* gtk/gtk-clutter.c:
	* gtk/gtk-clutter.h:
	Element to Actor Renaming. 

2006-06-12  Matthew Allum  <mallum@openedhand.com>

	* clutter/Makefile.am:
	* clutter/clutter-media.c:
	* clutter/clutter-media.h:
	* clutter/clutter-video-texture.c:
	* clutter/clutter-video-texture.h:
	* clutter/clutter.h:
	* examples/test-video.c: (main):
	* examples/video-cube.c: (main):
	Add new 'media' interface.
	Drop Totem based video playback code replace with newly
	rewritten supper Jorn based code. Clutter is now fully LGPL.  

	* clutter/clutter-texture.c: (tile_dimension): 
	Remove uneeded overlap code.

2006-06-08  Iain Holmes  <iain@openedhand.com>

	* clutter/clutter-texture.c:
	Opps, undo change I didn't mean to commit

2006-06-08  Iain Holmes  <iain@openedhand.com>

	* configure.ac:
	Add gdk-pixbuf-xlib cflags/libs to clutter libs
	Build the gtk-clutter.pc file.

	* clutter.pc.in:
	Add the gdk-pixbuf-xlib depends.

	* gtk/gtk-clutter.pc.in:
	pkg-config stuff for gtk-clutter

	* gtk/Makefile.am:
	Install gtk-clutter.pc

2006-06-08  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-main.c:
	* clutter/clutter-private.h:
	* clutter/clutter-stage.c:
	Rework and fix offscreen rendering, also rejig GLX
	context handling, moving mostly into stage.
	Require at least OpenGL 1.2 ( CLAMP_TO_EDGE )

	* clutter/clutter-texture.c:
	Explicity set props on _init() as to avoid nasty can_create
	bug failing miserably in certain situations.
	Switch to CLAMP_TO_EDGE for textures to avoid tile seams.
	Add some more GL error checks. 

	* clutter/clutter-label.c:
	Extra debug info

	* configure.ac:
	Require gdk-pixbuf-xlib-2.0

2006-06-06  Matthew Allum  <mallum@openedhand.com>

	* configure.ac:
	Use pkg-config to check for X. Really Check for GL libs.
	Make gtk binding optional. Cleanup a little.

	* Makefile.am:
	* gtk/Makefile.am:
	Make gtk binding optional

	* clutter/clutter-element.c:
	Cleanup a little, notify on size change.

	* clutter/clutter-texture.c:
	Lots of cleanups. Add waste prop. Add filter quality prop.

	* clutter/clutter-clone-texture.c:
	Make object construction simpler to work better with bindings. 

	* clutter/clutter-stage.c: 
	* clutter/clutter-timeline.c:
	Minor reformating, cleanups.

	* examples/test-text.c: (main):
	Random experimentation

2006-06-06  Iain Holmes  <iain@openedhand.com>

	* gtk/gtk-clutter.c (size_request): Take the size of the widget from
	the ClutterStage.
	(gtk_clutter_class_init): Hook up size-request

2006-06-06  Iain Holmes  <iain@openedhand.com>

	* gtk/: Add a gtk widget for clutter.

	* configure.ac: Add GTK checks

	* Makefile.am: Go into gtk/

2006-06-05  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-group.c: (clutter_group_remove):
	Fix parent check.

2006-06-05  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-event.h:
	Remove send_event field. Clutter shouldn't need it.  

	* clutter/clutter-main.c: (clutter_dispatch_x_event):
	Dont malloc a new clutter event for each xevent.

	* clutter/clutter-stage.h:
	* clutter/clutter-stage.c: (clutter_stage_class_init),
	(clutter_stage_get_default):
	Dont ref stage from clutter_stage_get_default. 

	* examples/super-oh.c: (main):
	Remove some now uneeded debug g_prints

2006-06-05  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter-color.h:
	* clutter-color.c: Reimplement ClutterColor as a boxed type;
	add convenience API for color handling, like: add, subtract,
	shade, HSL color-space conversion, packing and unpacking.

	* clutter-private.h: Update ClutterMainContext, and export the
	main context pointer here.

	* clutter-rectangle.h:
	* clutter-rectangle.c: Update the color-related code; make
	clutter_rectangle_new() and empty constructor and provide
	clutter_rectangle_new_with_color(); provide color setter
	and getter API.

	* clutter-label.h:
	* clutter-label.c: Rename the "font" property to "font-name";
	update the color-related code to the new ClutterColor object;
	rename clutter_label_new() to clutter_label_new_with_text(),
	and add setters and getters for the properties.

	* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
	generators.

	* clutter-stage.h:
	* clutter-stage.c: Rework the API: provide a default constructor
	for a singleton object, named clutter_stage_get_default(), which
	supercedes the clutter_stage() function in clutter-main; provide
	new events: button-press-event, button-release-event,
	key-press-event and key-release-event; update the color-related
	code;

	(clutter_stage_snapshot): Allow negative width and height when
	taking a snapshot (meaning: use full width/height).

	(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().

	* clutter-element.c (clutter_element_paint): Clean up the
	stage and color related code.

	* clutter-event.h:
	* clutter-event.c: Add generic ClutterAnyEvent type; add
	clutter_event_new(), clutter_event_copy() and clutter_event_free();
	make ClutterEvent a boxed type.

	* clutter-main.h:
	* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
	for cleanly quitting from clutter_main(); add multiple mainloops
	support; allocate the ClutterCntx instead of adding it to the
	stack; re-work the ClutterEvent dispatching.

	* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
	a reference on the element when added to a ClutterGroup.

	* examples/rects.py
	* examples/test.c:
	* examples/test-text.c:
	* examples/video-cube.c:
	* examples/super-oh.c:
	* examples/test-video.c: Update.

2006-06-04  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-element.c:
	* clutter/clutter-group.c:
	* clutter/clutter-group.h:
	Work more on depth ( Z ) setting with sorting. 

	* clutter/clutter-main.c: (clutter_redraw):
	Experiment with glXWaitVideoSyncSGI. Currently disabled.

2006-06-02  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-element.h:
	Add missing _depth() declarations 

	* clutter/clutter-main.c:
	* clutter/clutter-main.h:
	* clutter/clutter-private.h:
	* clutter/clutter-stage.c:
	* clutter/clutter-stage.h:
	Rejig GL setup as for stage to support an offscreen property.
	Offscreen support is however a little borked.

2006-06-01  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-element.c:
	Fix a snafu in clutter_element_raise ()

	* clutter/clutter-timeline.c:
	* clutter/clutter-timeline.h:
	Add new clutter_timeline_is_playing() method

2006-05-29  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-color.c: (clutter_color_set):
	Fix bit shifts in clutter color setters.

2006-05-29  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-element.c:
	* clutter/clutter-element.h:
	Add initial new element depth() getter and setter.

	* clutter/clutter-group.c:
	* clutter/clutter-group.h:
	Add 2 new methods for listing a groups children externally.

2006-05-27  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-clone-texture.c (set_parent_texture),
	(clutter_clone_texture_set_property),
	(clutter_clone_texture_get_property),
	(clutter_clone_texture_class_init),
	(clutter_clone_texture_new): Add a "parent-texture"
	constructor-only property to simplify the constructor code.

	* clutter/clutter-rectangle.c (clutter_rectangle_new):
	* clutter/clutter-timeline.c (clutter_timeline_new): Simplify
	the constructor code.

	* examples/rect.py: Use the new method names for clutter.main()
	and clutter.stage().

2006-05-26  Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/clutter-element.c: Fix gtk-doc annotations for public
	functions; add sanity checks for public API; factor out some
	pointer dereferences.

2006-05-26  Emmanuele Bassi  <ebassi@openedhand.com>

	Big entry, small changes.

	* clutter/clutter-rectangle.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-group.c:
	* clutter/clutter-element.c:
	* clutter/clutter-label.c: Use the GObject built-in definition
	of a private data structure; it removes the need for managing
	the allocation/de-allocation of a private structure ourselves.

	* clutter/clutter-group.h:
	* clutter/clutter-label.h: Add padding, for adding signals and
	other class-wide definitions without breaking ABI.

	* clutter/clutter-element.h:
	* clutter/clutter-element.c (clutter_element_box_get_type),
	(clutter_element_box_copy): Make ClutterElementBox a GBoxed
	type; clean up declarations of the enums and flags.

	* clutter/clutter-group.h:
	* clutter/clutter-group.c (clutter_group_add_many_valist),
	(clutter_group_add_many): Add a _valist version of
	clutter_group_add_many() function, and re-implement the latter
	as a proxy for the former; language bindings do not cope
	well with variable argument functions.

	* clutter/clutter-video-texture.h:
	* clutter/clutter-video-texture.c: Use the right prefix for
	the error and for the ratio enumerations.

	* clutter/*.c:
	* clutter/*.h:
	* clutter/Makefile.am: Use the <clutter/...> include path
	for parallel installations.

	* clutter/Makefile.am:
	* clutter/clutter-enum-types.h:
	* clutter/clutter-enum-types.c: Register the enumeration types
	inside the GObject type system in order to use them as properties
	and bindings automagically pick them up.

	* bindings/python/ChangeLog: Add a changelog for the bindings...

	* doc/reference/ChangeLog: ... and a changelog for the reference.

	* examples/test.c:
	* examples/video-cube.c:
	* examples/test-video.c: Use the <clutter/clutter.h> header.

2006-05-25  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-clone-texture.c:
	(clone_texture_render_to_gl_quad):
	Remove uneeded bogus warning. Fix a typo causing large
	texture to get incorrectly rendered.  
	* clutter/clutter-texture.c: (init_tiles),
	(texture_render_to_gl_quad), (clutter_texture_sync_pixbuf),
	(clutter_texture_realize):
	Add some new debug info.
	* clutter/clutter-video-texture.c: (fakesink_handoff_cb):
	Set the pixbuf from GST_BUFFER_DATA() a little safer.

2006-05-25  Matthew Allum  <mallum@openedhand.com>

	* clutter.pc.in:
	Fix prefix snafu via Ross.

2006-05-24  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-element.c: (clutter_element_paint),
	(clutter_element_class_init):
	* clutter/clutter-label.c: (clutter_label_make_pixbuf):
	* clutter/clutter-main.c: (clutter_main):
	* clutter/clutter-stage.c: (sync_fullscreen), (sync_gl_viewport):
	* clutter/clutter-stage.h:
	Various minor tweaks / fixes needed by o.p.t
	* clutter/clutter-texture.c: (texture_render_to_gl_quad),
	(clutter_texture_sync_pixbuf), (clutter_texture_set_property),
	(clutter_texture_get_property), (clutter_texture_class_init):
	Experiment adding currently borked repreating textures,
	* clutter/clutter-timeline.c: (timeline_timeout_func),
	(clutter_timeline_skip):
	Fix timeline callback frame counting.
	* examples/test-video.c: (main):
	Experiment with repeated textures.

2006-05-23  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-clone-texture.h:
	Fix Include.
	* clutter/clutter-element.c: (clutter_element_set_parent):
	Only unref if parent non NULL
	* clutter/clutter-label.c: (clutter_label_class_init),
	(clutter_label_set_text), (clutter_label_set_font):
	* clutter/clutter-stage.h:
	Add some utility defines
	* clutter/clutter-texture.c: (init_tiles):
	* clutter/clutter-timeline.c: (clutter_timeline_class_init),
	(timeline_timeout_func), (clutter_timeline_get_current_frame):
	* clutter/clutter-timeline.h:
	Add a 'completed' signal
	Dont free priv when g_type_class_private used. 
	* clutter/clutter.h:
	Add missing clutter-rectangle.h
	* examples/Makefile.am:
	* examples/super-oh.c: (main):
	* examples/test.c:
	* examples/video-cube.c:
	Fix includes

2006-05-22  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-element.c:
	* clutter/clutter-element.h:
	* clutter/clutter-event.c:
	* clutter/clutter-group.c: (clutter_group_remove_all):
	* clutter/clutter-group.h:
	* clutter/clutter-main.c: (translate_button_event),
	(translate_motion_event):
	Improve mouse event handling.
	Add code to map arbituary ( i.e cursor ) position to
	a clutter element using OpenGL 'picking'.	
	* clutter/clutter-texture.c: 
	* clutter/clutter-clone-texture.c:
	re-realize parent texture if it gets hidden.
	* clutter/clutter-stage.c:
	* clutter/clutter-stage.h:
	Make sure stage sets gl viewport up even if just default size.
	(clutter_texture_hide), (clutter_texture_paint):
	* doc/reference/Makefile.am:
	* examples/super-oh.c: (input_cb), (frame_cb), (main):
	Add test for mouse events, click to remove.

2006-05-21  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-element.c: 
	* clutter/clutter-element.h:
	Add new core sizing methods and more documentation. 
	* clutter/clutter-group.c: 
	* clutter/clutter-group.h:
	Use the sizing bits and documentation.
	* clutter/clutter-main.c: 
	* clutter/clutter-event.h:
	Add FPS display when CLUTTER_SHOW_FPS env var set.
	Add initial support for mouse events.
	* clutter/clutter-stage.c: 
	Add 'snapshot' method. 
	* clutter/clutter-texture.c: (clutter_texture_new_from_pixbuf):
	* clutter/clutter-texture.h:
	Documentation.
	* clutter/clutter-timeline.c:
	Add support for changing FPS setting on the fly. Document.
	* examples/super-oh.c: (frame_cb), (main):
	Add an optional motion trails effect.

2006-05-17  Matthew Allum  <mallum@openedhand.com>

	* README:
	Add a tiny bit of info
	* TODO:
	Sync up a little
	* clutter/clutter-clone-texture.c:
	(clone_texture_render_to_gl_quad):
	* clutter/clutter-element.c: (clutter_element_show),
	(clutter_element_realize), (clutter_element_unrealize),
	(clutter_element_paint), (clutter_element_set_id),
	(clutter_element_get_id):
	* clutter/clutter-element.h:
	Rename REALISE() to REALIZE()

	* clutter/clutter-texture.c: (texture_render_to_gl_quad),
	(clutter_texture_sync_pixbuf), (clutter_texture_set_pixbuf):
	* clutter/clutter-video-texture.c: (query_timeout),
	(got_video_size), (caps_set), (parse_stream_info),
	(handle_element_message), (bus_message_cb),
	(poll_for_state_change_full), (clutter_video_texture_get_property),
	(clutter_video_texture_class_init), (clutter_video_texture_init),
	(clutter_video_texture_open), (clutter_video_texture_seek_time),
	(stop_play_pipeline):
	* clutter/clutter-video-texture.h:
	Move over using fakesink and handoff instead of custom element
	Support 3 channel pixbufs as textures and thus increase efficiency
	of video texture ( also avoids byte swapping. )
	Clean up video texture code somemore.
	Add some metadata support. 

	* Makefile.am:
	* configure.ac:
	Disable old custom clutter gst element from build.	

	* examples/test-video.c: (foo), (size_change), (tick), (main):
	* examples/video-cube.c: (clutter_video_texture_cube_paint):
	Sink with new API. Pause on key press.

2006-05-13  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-element.c: (redraw_update_idle),
	(clutter_element_show), (clutter_element_hide),
	(clutter_element_realize), (clutter_element_unrealize),
	(clutter_element_class_init), (clutter_element_init),
	(clutter_element_queue_redraw), (clutter_element_set_geometry),
	(clutter_element_get_geometry), (clutter_element_get_coords),
	(clutter_element_set_position), (clutter_element_set_size),
	(clutter_element_get_abs_position), (clutter_element_get_width),
	(clutter_element_get_height), (clutter_element_get_x),
	(clutter_element_get_y), (clutter_element_set_opacity):
	* clutter/clutter-texture.c: (clutter_texture_get_base_size),
	(clutter_texture_bind_tile), (clutter_texture_get_n_tiles),
	(clutter_texture_get_x_tile_detail),
	(clutter_texture_get_y_tile_detail):
	* doc/reference/Makefile.am:
	* doc/reference/clutter.types:
	Documentation updates.

2006-05-13  Matthew Allum  <mallum@openedhand.com>

	* clutter.pc.in:
	Add @MAJORMINOR@ to installed dirs.
	* clutter/clutter-main.c: (clutter_xscreen), (clutter_init):
	* clutter/clutter-main.h:
	* clutter/clutter-private.h:
	Quick fix for debug statements so now only appear 
        if CLUTTER_DBBUG env var set.

2006-05-12  Matthew Allum  <mallum@openedhand.com>

	* configure.ac:
	* Makefile.am:
	* clutter/Makefile.am:
	* bindings/python/Makefile.am:
	* examples/Makefile.am:
	* gst/Makefile.am:
	Clean up autofoo a bit fixing versioning.
	* bootstrap-autotools.sh:
	* clutter-1.0.pc.in:
	Rename.

2006-05-12  Matthew Allum  <mallum@openedhand.com>

	* bindings/python/Makefile.am:
	* bindings/python/clutter.override:
	* clutter/Makefile.am:
	* clutter/clutter-bin.c:
	* clutter/clutter-bin.h:
	* clutter/clutter-element.c: (clutter_element_dispose),
	(clutter_element_raise), (clutter_element_lower):
	* clutter/clutter-group.c:
	* clutter/clutter-group.h:
	* clutter/clutter-main.c: (clutter_threads_leave):
	* clutter/clutter-main.h:
	* clutter/clutter-stage.c: (clutter_stage_class_init):
	* clutter/clutter-stage.h:
	* clutter/clutter.h:
	* examples/super-oh.c: (frame_cb), (main):
	* examples/test-text.c: (main):
	* examples/test-video.c: (main):
	* examples/test.c: (main):
	* examples/video-cube.c: (main):
	Rename clutter-bin to clutter-group

2006-05-11  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-clone-texture.c:
	(clone_texture_render_to_gl_quad), (clutter_clone_texture_paint),
	(clutter_clone_texture_class_init), (clutter_clone_texture_new):
	Fix cloning.
	* clutter/clutter-element.c: (clutter_element_rotate_z),
	(clutter_element_rotate_x), (clutter_element_rotate_y):
	Minor tweaks
	* examples/Makefile.am:
	* examples/super-oh.c:
	Add a new demo - unsing rotations and clones.

2006-05-11  Matthew Allum  <mallum@openedhand.com>

	* bindings/python/Makefile.am:
	* bindings/python/clutter-base-types.defs:
	* bindings/python/clutter-base.defs:
	* bindings/python/clutter.override:
	Python goodiness from ebassi.
	 - Element geometry handled nicely.
	 - get_coords(), get_abs_position() added.

	* clutter/clutter-element.c: (clutter_element_rotate_x),
	(clutter_element_rotate_y), (clutter_element_mirror),
	* clutter/clutter-element.h:
	Add initial rotation API. Make Geometry boxed ( ebassi )

	* clutter/clutter-stage.c: (sync_gl_viewport):
	Set depth in main world transform.

	* clutter/clutter-timeline.h:
	Add missing new() api call.

	* examples/test.c: (timeout_text_cb), (frame_cb), (main):
	Tou with some rotation

2006-05-11  Matthew Allum  <mallum@openedhand.com>

	reviewed by: <delete if not using a buddy>

	* bindings/python/Makefile.am:
	* bindings/python/clutter-base-types.defs:
	* bindings/python/clutter-base.defs:
	* bindings/python/clutter.override:
	* clutter/clutter-bin.c: (clutter_bin_paint):
	* clutter/clutter-element.c: (clutter_element_paint),
	(clutter_element_get_height), (clutter_element_get_x),
	(clutter_element_get_y), (clutter_element_set_opacity),
	(clutter_element_get_opacity), (clutter_element_set_id),
	(clutter_element_get_id), (clutter_element_rotate_x),
	(clutter_element_rotate_y), (clutter_element_mirror),
	(clutter_element_set_clip), (clutter_element_remove_clip),
	(clutter_element_set_parent), (clutter_element_get_parent),
	(clutter_element_raise), (clutter_element_lower),
	(clutter_element_raise_top), (clutter_element_lower_bottom):
	* clutter/clutter-element.h:
	* clutter/clutter-main.c: (clutter_redraw):
	* clutter/clutter-stage.c: (sync_gl_viewport):
	* clutter/clutter-timeline.h:
	* examples/test.c: (timeout_text_cb), (frame_cb), (main):

2006-05-09  Matthew Allum  <mallum@openedhand.com>

	* COPYING:
	* clutter/clutter-bin.c:
	* clutter/clutter-bin.h:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-clone-texture.h:
	* clutter/clutter-color.c:
	* clutter/clutter-color.h:
	* clutter/clutter-element.c:
	* clutter/clutter-element.h:
	* clutter/clutter-event.c:
	* clutter/clutter-event.h:
	* clutter/clutter-keysyms.h:
	* clutter/clutter-label.c:
	* clutter/clutter-label.h:
	* clutter/clutter-main.c:
	* clutter/clutter-main.h:
	* clutter/clutter-private.h:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-rectangle.h:
	* clutter/clutter-stage.c:
	* clutter/clutter-stage.h:
	* clutter/clutter-texture.c:
	* clutter/clutter-texture.h:
	* clutter/clutter-timeline.c:
	* clutter/clutter-timeline.h:
	* clutter/clutter-util.c:
	* clutter/clutter-util.h:
	Add license info.

2006-05-08  Matthew Allum  <mallum@openedhand.com>

	* clutter/Makefile.am:
	* clutter/clutter-event.c:
	* clutter/clutter-event.h:
	* clutter/clutter-keysyms.h:
	* clutter/clutter-main.c: (clutter_dispatch_x_event):
	* clutter/clutter-stage.c: (clutter_stage_class_init):
	* clutter/clutter-stage.h:
	* clutter/clutter.h:
	* bindings/python/Makefile.am:
	* bindings/python/clutter.override:
	Add basic input event handling. Keys only atm.

2006-05-08  Matthew Allum  <mallum@openedhand.com>

	* TODO:
	Sync a little.
	* bindings/python/Makefile.am:
	* bindings/python/clutter.override:
	Fix up so pixbufs now work ( thanks ebassi! )
	Add some missing newer headers.
	* clutter/clutter-main.h:
	Remove unused clutter_queue_redraw();

2006-05-07  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-element.c: (clutter_element_class_init),
	(clutter_element_init), (clutter_element_queue_redraw),
	(clutter_element_set_geometry), (clutter_element_get_geometry),
	(clutter_element_get_coords), (clutter_element_set_position),
	(clutter_element_set_size), (clutter_element_get_abs_position),
	(clutter_element_get_width), (clutter_element_get_height),
	(clutter_element_get_x), (clutter_element_get_y),
	(clutter_element_set_opacity):
	* clutter/clutter-main.c: (clutter_dispatch_x_event):
	* clutter/clutter-main.h:
	* clutter/clutter-private.h:
	* clutter/clutter-stage.c: (clutter_stage_set_color):
	* clutter/clutter-texture.c: (clutter_texture_set_pixbuf):
	Rename clutter_queue_redraw -> clutter_element_queue_redraw

	* clutter/clutter-label.c: (clutter_label_make_pixbuf),
	(clutter_label_set_property), (clutter_label_set_text_extents):
	* clutter/clutter-label.h:
	Fixes to extents

	* examples/Makefile.am:
	* examples/test-text.c:
	Add sime test text example.

2006-05-07  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-label.c: (clutter_label_make_pixbuf),
	(clutter_label_get_property), (clutter_label_dispose),
	(clutter_label_class_init), (clutter_label_init),
	(clutter_label_new_with_text), (clutter_label_new),
	(clutter_label_set_text), (clutter_label_set_font),
	(clutter_label_set_text_extents), (clutter_label_set_fg_color):
	* examples/test.c: (main):
	Slight efficiency improvements. Add initial extents API.

2006-05-07  Matthew Allum  <mallum@openedhand.com>

	* TODO:
	resync.
	* clutter/Makefile.am:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-clone-texture.h:
	Add new texture clone element.	
	* clutter/clutter-color.c:
	* clutter/clutter-color.h:
	Add simple color API.
	* clutter/clutter-util.c:
	* clutter/clutter-util.h:
	Move shared texture funcs into shared util code.
	* clutter/clutter-texture.c: (can_create), (tile_dimension),
	(init_tiles), (texture_render_to_gl_quad),
	(clutter_texture_unrealize), (clutter_texture_sync_pixbuf),
	(clutter_texture_realize), (clutter_texture_show),
	(clutter_texture_hide), (clutter_texture_paint),
	(clutter_texture_finalize), (clutter_texture_set_property),
	(clutter_texture_get_property), (clutter_texture_class_init),
	(clutter_texture_init), (clutter_texture_set_pixbuf),
	(clutter_texture_new_from_pixbuf), (clutter_texture_get_base_size),
	(clutter_texture_bind_tile):
	Changes for clones to work.
	* clutter/clutter-element.c: (clutter_element_paint),
	(clutter_element_set_property), (clutter_element_get_property),
	(clutter_element_set_position), (clutter_element_set_size),
	(clutter_element_get_abs_position), (clutter_element_get_width),
	(clutter_element_get_height), (clutter_element_get_x),
	(clutter_element_get_y), (clutter_element_set_opacity),
	(clutter_element_get_opacity), (clutter_element_set_id),
	(clutter_element_get_id), (clutter_element_set_clip):
	* clutter/clutter-element.h:
	Add clipping and other tweaks.
	* clutter/clutter-stage.c: (sync_gl_viewport),
	(clutter_stage_paint), (clutter_stage_init):
	Add psuedo 3D desktop like GL setup.
	* clutter/clutter-label.c: (clutter_label_make_pixbuf):
	* clutter/clutter-label.h:
	* clutter/clutter-main.c: (clutter_redraw):
	* clutter/clutter-main.h:
	* clutter/clutter-private.h:
	* clutter/clutter-rectangle.c: (clutter_rectangle_paint):
	* clutter/clutter-stage.h:
	* clutter/clutter-texture.h:
	* clutter/clutter-timeline.c: (clutter_timeline_class_init):
	* clutter/clutter-video-texture.c:
	* clutter/clutter.h:
	* examples/test-video.c: (foo), (size_change), (tick), (main):
	* examples/test.c: (main):
	* examples/video-cube.c: (clutter_video_texture_cube_paint),
	(clutter_video_texture_cube_class_init),
	(clutter_video_texture_cube_init):
	Various minor tweaks for API changes, new features etc.

2006-05-03  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-bin.c: (clutter_bin_paint):
	* clutter/clutter-bin.h:
	* clutter/clutter-element.c: (clutter_element_unrealize),
	(clutter_element_paint), (clutter_element_set_property),
	(clutter_element_get_property), (clutter_element_dispose),
	(clutter_element_finalize), (clutter_element_class_init),
	(clutter_element_init), (clutter_element_queue_redraw),
	(clutter_element_set_geometry), (clutter_element_get_geometry),
	(clutter_element_get_coords), (clutter_element_set_position),
	(clutter_element_set_size), (clutter_element_get_abs_position),
	(clutter_element_set_opacity), (clutter_element_get_opacity),
	(clutter_element_set_clip), (clutter_element_remove_clip),
	(clutter_element_set_parent), (clutter_element_get_parent),
	(clutter_element_raise), (clutter_element_lower),
	(clutter_element_raise_top), (clutter_element_lower_bottom):
	* clutter/clutter-element.h:
	* clutter/clutter-label.c: (clutter_label_set_fg_color):
	* clutter/clutter-rectangle.c: (clutter_rectangle_paint),
	(clutter_rectangle_set_property), (clutter_rectangle_init):
	* clutter/clutter-stage.c: (sync_xwindow_size):
	* clutter/clutter-texture.c: (clutter_texture_paint),
	(clutter_texture_set_pixbuf):
	Clean up ClutterElement, removing globals, improving sizing
	and initial clipping code.

	* clutter/clutter.h:
	* clutter/clutter-timeline.c: (clutter_timeline_class_init),
	(timeline_timeout_func), (clutter_timeline_start),
	(clutter_timeline_pause), (clutter_timeline_rewind),
	(clutter_timeline_skip), (clutter_timeline_advance),
	(clutter_timeline_get_current_frame), (clutter_timeline_new):
	* clutter/clutter-timeline.h:
	Various fixes to timelines. Implement frame skipping.

	* examples/test.c: (timeout_text_cb), (main):
	Update to use timeline.

2006-05-02  Matthew Allum  <mallum@openedhand.com>

	* TODO:
	Update
	* clutter/clutter-element.h:
	* clutter/clutter-rectangle.h:
	Minor formatting cleanups

2006-05-02  Matthew Allum  <mallum@openedhand.com>

	* clutter/Makefile.am:
	* clutter/clutter-timeline.c:
	* clutter/clutter-timeline.h:
	Add initial timeline implementation

2006-05-02  Matthew Allum  <mallum@openedhand.com>

	* bindings/python/Makefile.am:
	* bindings/python/cluttermodule.c: (initclutter):
	Fix python build with new -1.0 naming. Use of GdkPixbufs 
        still causing crashes.

2006-04-30  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-main.c: (events_init), (redraw_update_idle),
	(clutter_queue_redraw), (clutter_redraw):
	Fix repaint queueing, using idle handler now.
	Clean up some minor compiler warnings.
	* clutter/clutter-main.h:
	* clutter/clutter-texture.c: (clutter_texture_unrealize),
	(clutter_texture_set_pixbuf):
	Rename gl_lock/unlock to threads_enter/leaver

2006-04-30  Matthew Allum  <mallum@openedhand.com>

	* Makefile.am:
	* clutter-1.0.pc.in:
	* clutter/Makefile.am:
	* clutter/clutter-bin.h:
	* clutter/clutter-label.h:
	* clutter/clutter-rectangle.h:
	* clutter/clutter-stage.h:
	* clutter/clutter-texture.h:
	* clutter/clutter-video-texture.h:
	* clutter/clutter.h:
	* configure.ac:
	* examples/Makefile.am:
	Add .pc file, tag -1.0 onto lib, includes dir naming.

2006-04-29  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-main.c: (clutter_dispatch_x_event),
	(clutter_queue_redraw), (clutter_redraw):
	Simplify paint event queueing. Does not actually queue 
	anymore (broken), needs wrong to reduce high number of 
        uneeded paints.  

	* clutter/clutter-texture.c: (clutter_texture_set_pixbuf):
	Remove visible check which broke paints of resized texture pixmaps.

2006-04-19  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-bin.c: (clutter_bin_paint), (clutter_bin_add):
	* clutter/clutter-element.c: (clutter_element_paint):
	* clutter/clutter-element.h:
	* clutter/clutter-label.c: (clutter_label_set_property),
	(clutter_label_get_property), (clutter_label_class_init):
	* clutter/clutter-marshal.list:
	* clutter/clutter-rectangle.c: (clutter_rectangle_set_property),
	(clutter_rectangle_get_property), (clutter_rectangle_class_init):
	* clutter/clutter-stage.c: (clutter_stage_dispose),
	(clutter_stage_get_property), (clutter_stage_class_init):
	* clutter/clutter-texture.c: (clutter_texture_realize),
	(clutter_texture_class_init), (clutter_texture_set_pixbuf):
	* clutter/clutter-texture.h:
	More object cleanups. Add signal to texture size changes.
	Fix color props. Adjust element realise flags workings ( broken ).
	* examples/test-video.c: (main):
	Broken due to realize flag changes. 

2006-04-18  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-bin.c: (clutter_bin_get_property),
	(clutter_bin_finalize), (clutter_bin_class_init),
	(clutter_bin_new), (clutter_bin_show_all), (clutter_bin_hide_all),
	(clutter_bin_add):
	* clutter/clutter-bin.h:
	* clutter/clutter-element.c: (clutter_element_get_property),
	(clutter_element_finalize), (clutter_element_class_init),
	(clutter_element_set_parent), (clutter_element_get_parent),
	(clutter_element_raise), (clutter_element_lower):
	* clutter/clutter-element.h:
	* clutter/clutter-label.c: (clutter_label_make_pixbuf),
	(clutter_label_get_property), (clutter_label_dispose),
	(clutter_label_finalize), (clutter_label_class_init),
	(clutter_label_init), (clutter_label_new_with_text),
	(clutter_label_new), (clutter_label_set_text),
	(clutter_label_set_font), (clutter_label_set_fg_color):
	* clutter/clutter-label.h:
	* clutter/clutter-rectangle.c: (clutter_rectangle_paint),
	(clutter_rectangle_set_property), (clutter_rectangle_get_property),
	(clutter_rectangle_finalize), (clutter_rectangle_dispose),
	(clutter_rectangle_class_init), (clutter_rectangle_init),
	(clutter_rectangle_new):
	* clutter/clutter-texture.c: (clutter_texture_paint),
	(clutter_texture_dispose), (clutter_texture_finalize),
	(clutter_texture_set_property), (clutter_texture_get_property),
	(clutter_texture_class_init), (clutter_texture_init),
	(clutter_texture_set_pixbuf), (clutter_texture_new_from_pixbuf):
	Various GObject usages cleanups, adding properties and
	finalize/dispose functions properly.

2006-04-18  Matthew Allum  <mallum@openedhand.com>

	* bindings/python/Makefile.am:
	* bindings/python/clutter.override:
	* bindings/python/cluttermodule.c: (initclutter):
	* clutter/clutter-label.h:
	* clutter/clutter-rectangle.h:
	* clutter/clutter-video-texture.h:
	More fixups to now less broken python bindings
	* examples/rects.py:
	A simple python script using bindings

2006-04-18  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-marshal.list:
	Add missing. 

2006-04-17  Matthew Allum  <mallum@openedhand.com>

	* Makefile.am:
	* bindings/Makefile.am:
	* bindings/python/Makefile.am:
	* bindings/python/clutter.override:
	* bindings/python/cluttermodule.c:
	* configure.ac:
	First shot at some python bindings ( broken atm )
	* clutter/clutter-bin.h:
	* clutter/clutter-element.h:
	* clutter/clutter-stage.h:
	* clutter/clutter-texture.h:
	* clutter/clutter.h:
	Rejig headers a little so h2def.py happier

2006-04-17  Matthew Allum  <mallum@openedhand.com>

	* TODO:
	* doc/clutter.types:
	* doc/reference/Makefile.am:
	Move gtk-doc gubbins to doc/reference

2006-04-16  Matthew Allum  <mallum@openedhand.com>

	* TODO:
	More updates

	* clutter/clutter-bin.c: (clutter_bin_paint):
	Add translate call

	* clutter/clutter-texture.c: (clutter_texture_dispose),
	(clutter_texture_class_init), (clutter_texture_set_pixbuf):
	Fixup object finalization a little.
	
	* bootstrap-autotools.sh:
	* configure.ac:
	* doc/Makefile.am:
	* doc/clutter.types:
	Add gtk-doc infrastructure

2006-04-15  Matthew Allum  <mallum@openedhand.com>

	* TODO:
	More ideas.

	* clutter/Makefile.am:
	* clutter/clutter-rectangle.c: (clutter_rectangle_new):
	Sync passed color alpha chan to element opacity, 

	* clutter/clutter-video-texture.c:
	(clutter_video_texture_error_quark), (signal_eos_delayed),
	(query_timeout), (got_video_size), (caps_set), (parse_stream_info),
	(handle_element_message)
	* clutter/clutter-video-texture.h:
	Port more of bacon video widget API.

	* examples/test-video.c: (foo), (tick), (main):
	Add a simple overlay displaying playback time.

2006-04-15  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-element.c:
	* clutter/clutter-label.c: (clutter_label_init),
	(clutter_label_new_with_text):
	* clutter/clutter-label.h:
	* clutter/clutter-main.c: (clutter_redraw), (clutter_gl_unlock):
	* clutter/clutter-main.h:
	* clutter/clutter-rectangle.c: (clutter_rectangle_init),
	(clutter_rectangle_new):
	* clutter/clutter-rectangle.h:
	* clutter/clutter-texture.c: (clutter_texture_class_init),
	(clutter_texture_set_pixbuf), (clutter_texture_new_from_pixbuf):
	* clutter/clutter-texture.h:
	* clutter/clutter-video-texture.c: (clutter_video_texture_init):
	* clutter/clutter-video-texture.h:
	* examples/test-video.c: (main):
	* examples/test.c: (main):
	* examples/video-cube.c: (clutter_video_texture_cube_init), (main):
	Make xxx_new() return there type as ClutterElement*

2006-04-15  Matthew Allum  <mallum@openedhand.com>

	* TODO:
	Update
	* clutter/clutter-main.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-texture.h:
	* gst/clutterimagesink.c: (gst_clutterimagesink_clutterimage_put),
	(gst_clutterimagesink_context_get):
	Various experiments with textures and 3D views.

	* clutter/clutter-video-texture.c:
	(clutter_video_texture_class_init), (clutter_video_texture_init):
	* examples/Makefile.am:
	* examples/test-video.c: (main):
	* examples/video-cube.c:
	Add video-cube example

2006-04-13  Matthew Allum  <mallum@openedhand.com>

	* TODO:
	Update

	* clutter/clutter-bin.c:
	* clutter/clutter-bin.h:
	New container element

	* clutter/clutter-stage.c:
	* clutter/clutter-stage.h:
	Make stage a proper element

	* clutter/Makefile.am:
	* clutter/clutter.h:
	* clutter/clutter-element.c: (clutter_element_show),
	(clutter_element_set_opacity):
	* clutter/clutter-element.h:
	* clutter/clutter-label.c: (clutter_label_make_pixbuf),
	(clutter_label_set_text), (clutter_label_set_font):
	* clutter/clutter-private.h:
	Various tweaks new api calls.

	* clutter/clutter-main.c: (events_init):
	* clutter/clutter-main.h:
	Make ClutterContex Private to main 

	* clutter/clutter-texture.c:
	* clutter/clutter-texture.h:
	* clutter/clutter-video-texture.c:
	(clutter_video_texture_finalize):
	Fix video crash

	* examples/test-video.c: (main):
	* examples/test.c: (main):
	Fix for API changes.

2006-04-11  Matthew Allum  <mallum@openedhand.com>

	* TODO:
	Add
	* clutter/clutter-video-texture.c:
	(clutter_video_texture_finalize):
	* clutter/clutter-video-texture.h:
	Remove bogus pixbuf attribute

2006-04-10  Matthew Allum  <mallum@openedhand.com>

	* clutter/clutter-main.c: (clutter_dispatch_x_event),
	(clutter_queue_redraw), (clutter_main), (clutter_set_stage_params),
	(clutter_init):
	* clutter/clutter-main.h:
	* clutter/clutter-private.h:
	Make Stage non fullscreen ( for now ). Change event loop to 
	work better with video.

	* clutter/Makefile.am:
	* clutter/clutter-label.c: (clutter_label_make_pixbuf),
	(clutter_label_class_init), (clutter_label_new_with_text),
	(clutter_label_set_text), (clutter_label_set_font):
	* clutter/clutter-texture.c: (texture_render_to_gl_quad),
	(clutter_texture_unrealize), (clutter_texture_sync_pixbuf),
	(clutter_texture_realize), (clutter_texture_show),
	(clutter_texture_hide), (clutter_texture_paint),
	(clutter_texture_finalize), (clutter_texture_set_property),
	(clutter_texture_get_property), (clutter_texture_class_init),
	(clutter_texture_init), (clutter_texture_get_pixbuf),
	(clutter_texture_set_pixbuf), (clutter_texture_new_from_pixbuf):
	* clutter/clutter-texture.h:
	* clutter/clutter.h:
	Fix leakage. Improve performance. Add support for non tiled
	textures.

	* examples/Makefile.am:
	* examples/test.c: (timeout_text_cb), (main):
	Experiments

	* examples/test-video.c:
	* configure.ac:
	* gst/Makefile.am:
	* gst/clutterimagesink.c:
	* gst/clutterimagesink.h:
	* clutter/clutter-video-texture.c:
	* clutter/clutter-video-texture.h:
	Add initial support for video textures with gst-0.10

	* gst/cltrimagesink.c:
	* gst/cltrimagesink.h:
	Remove old gst-0.8 sink


2006-04-05  Matthew Allum  <mallum@openedhand.com>

	* clutter/Makefile.am:
	* clutter/clutter-element.c: (clutter_element_show),
	(clutter_element_hide), (clutter_element_realize),
	(clutter_element_unrealize), (clutter_element_paint),
	(clutter_element_finalize), (clutter_element_class_init),
	(clutter_element_init), (clutter_element_new):
	* clutter/clutter-element.h:
	* clutter/clutter.h:
	* clutter/clutter-main.c: (clutter_dispatch_x_event),
	(events_init), (clutter_redraw), (clutter_main), (clutter_init),
	(clutter_show_stage):
	* clutter/clutter-main.h:
	Various minor tweaks.

	* clutter/clutter-private.h:
	* clutter/clutter-texture.c: (can_create), (init_tiles),
	(clutter_texture_unrealize), (clutter_texture_realize),
	(clutter_texture_finalize), (clutter_texture_class_init),
	(clutter_texture_init):
	* clutter/clutter-texture.h:
	Much improve texture class.

	* clutter/clutter-label.c:
	* clutter/clutter-label.h:
	Add new text rendering class
	
	* clutter/clutter-rectangle.c:
	* clutter/clutter-rectangle.h:
	Add basic rectangle drawing class

	* examples/test.c:
	Add text rendering and animation to test.

2006-04-04  Matthew Allum  <mallum@openedhand.com>

	* clutter/Makefile.am:
	* clutter/clutter-element.c: (clutter_element_realize):
	* clutter/clutter-element.h:
	* clutter/clutter-image.c:
	* clutter/clutter-image.h:
	* clutter/clutter-main.c: (clutter_dispatch_x_event),
	(clutter_main), (clutter_set_stage_params), (clutter_init):
	* clutter/clutter-texture.c: (next_p2), (can_create),
	(tile_dimension), (init_tiles), (texture_render_to_gl_quad),
	(clutter_texture_unrealize), (clutter_texture_realize),
	(clutter_texture_get_pixbuf), (clutter_texture_paint),
	(clutter_texture_finalize), (clutter_texture_class_init):
	* clutter/clutter-texture.h:
	* clutter/clutter.h:
	* configure.ac:
	* examples/test.c:
	Implement basic tiled texture painting.

2006-04-03  Matthew Allum  <mallum@openedhand.com>

	reviewed by: <delete if not using a buddy>

	* clutter/Makefile.am:
	* clutter/clutter-element.c:
	* clutter/clutter-element.h:
	* clutter/clutter-image.c:
	* clutter/clutter-image.h:
	* clutter/clutter-main.c: (events_init), (stage_realize),
	(clutter_queue_redraw), (clutter_redraw), (clutter_add_to_stage),
	(clutter_remove_from_stage), (clutter_main),
	(clutter_set_stage_params), (clutter_init):
	* clutter/clutter-main.h:
	* clutter/clutter-private.h:
	* clutter/clutter.h:
	* examples/test.c:

2006-04-02  Matthew Allum  <mallum@openedhand.com>

	* clutter/Makefile.am:
	* clutter/cltr-animator.c:
	* clutter/cltr-animator.h:
	* clutter/cltr-button.c:
	* clutter/cltr-button.h:
	* clutter/cltr-core.c:
	* clutter/cltr-core.h:
	* clutter/cltr-events.c:
	* clutter/cltr-events.h:
	* clutter/cltr-glu.c:
	* clutter/cltr-glu.h:
	* clutter/cltr-label.c:
	* clutter/cltr-label.h:
	* clutter/cltr-list.c:
	* clutter/cltr-list.h:
	* clutter/cltr-overlay.c:
	* clutter/cltr-overlay.h:
	* clutter/cltr-photo-grid.c:
	* clutter/cltr-photo-grid.h:
	* clutter/cltr-private.h:
	* clutter/cltr-scratch.c:
	* clutter/cltr-scratch.h:
	* clutter/cltr-texture.c:
	* clutter/cltr-texture.h:
	* clutter/cltr-video.c:
	* clutter/cltr-video.h:
	* clutter/cltr-widget.c:
	* clutter/cltr-widget.h:
	* clutter/cltr-window.c:
	* clutter/cltr-window.h:
	* clutter/cltr.h:
	* clutter/clutter-main.c:
	* clutter/clutter-main.h:
	* clutter/clutter-private.h:
	* clutter/clutter.h:
	* clutter/fonts.c:
	* clutter/fonts.h:
	* clutter/pixbuf.c:
	* clutter/pixbuf.h:
	* clutter/util.c:
	* clutter/util.h:
	* configure.ac:
	* examples/Makefile.am:
	* examples/photos.c:
	* examples/player.c:
	* examples/scratch.c:
	* examples/select.c:
	* examples/test.c:
	Remove old cltr files replacing with beginnings of
	rejigged 'clutter' ones.

2005-05-27  mallum,,,  <mallum@openedhand.com>

	* clutter/cltr-animator.c: (cltr_animator_zoom_new),
	(cltr_animator_move_new), (cltr_animator_fullzoom_new),
	(cltr_animator_new), (cltr_animator_set_args),
	(cltr_animator_wrapped_zoom_paint), (cltr_animator_reset),
	(cltr_animator_timeout_cb), (cltr_animator_run):
	* clutter/cltr-animator.h:
	* clutter/cltr-button.c: (cltr_button_set_label),
	(cltr_button_paint):
	* clutter/cltr-label.c: (cltr_label_new), (cltr_label_set_text),
	(cltr_label_get_text), (cltr_label_show),
	(cltr_label_handle_xevent), (cltr_label_paint):
	* clutter/cltr-label.h:
	* clutter/cltr-list.c: (cltr_list_paint):
	* clutter/cltr-widget.c:
	* examples/select.c: (usage), (video_ctrl_hide),
	(video_ctrl_stop_cb), (video_ctrl_play_cb),
	(video_ctrl_seek_begin_cb), (init_video_ctrl), (show_video_ctrl),
	(populate), (cell_to_item), (zoom_video_out), (init_show_controls),
	(handle_xevent), (zoom_out_complete), (zoom_in_complete):
	More select hacking ...

2005-05-23  mallum,,,  <mallum@openedhand.com>

	* clutter/cltr-button.c: (cltr_button_new_with_label),
	(cltr_button_handle_xevent), (cltr_button_paint):
	* clutter/cltr-button.h:
	* clutter/cltr-events.c: (cltr_main_loop):
	* clutter/cltr-list.c: (cltr_list_cell_new),
	(cltr_list_append_cell), (cltr_list_update_layout),
	(cltr_list_paint):
	* clutter/cltr-list.h:
	* clutter/cltr-overlay.c: (cltr_overlay_paint):
	* clutter/cltr-private.h:
	* clutter/cltr-widget.c: (cltr_widget_show),
	(cltr_widget_show_all), (cltr_widget_add_child):
	* clutter/cltr-widget.h:
	* clutter/cltr-window.c: (cltr_window_show), (cltr_window_paint),
	(cltr_window_handle_xevent), (cltr_window_post_paint),
	(cltr_window_set_paint_funcs), (cltr_window_xwin),
	(cltr_window_hide_cursor), (cltr_window_set_fullscreen):
	* clutter/cltr-window.h:
	* examples/select.c: (usage), (init_video_ctrl), (show_video_ctrl),
	(populate), (cell_to_item), (handle_xevent), (zoom_out_complete),
	(zoom_in_complete), (cell_activated), (main):
	Much Select hacking

2005-05-17  mallum,,,  <mallum@openedhand.com>

	* clutter/cltr-video.c: (cltr_video_get_pixbuf):
	* gst/cltrimagesink.c: (gst_cltrimagesink_change_state),
	(gst_cltrimagesink_chain):
	Fix thread related segv's on grabbing video image.
	Also pop any unplayed data from sink on stop

2005-05-16  mallum,,,  <mallum@openedhand.com>

	* clutter/cltr-animator.c: (cltr_animator_zoom_new),
	(cltr_animator_fullzoom_new), (cltr_animator_new),
	(cltr_animator_set_args), (cltr_animator_wrapped_paint):
	* clutter/cltr-animator.h:
	* clutter/cltr-list.c: (cltr_list_cell_new),
	(cltr_list_get_active_cell_co_ords), (cltr_list_show),
	(cltr_list_on_activate_cell), (cltr_list_update_layout),
	(cltr_list_paint):
	* clutter/cltr-list.h:
	* clutter/cltr-texture.c: (cltr_texture_realize),
	(cltr_texture_unref), (cltr_texture_sync_pixbuf),
	(cltr_texture_force_rgb_data):
	* clutter/cltr-video.c: (got_stream_length), (got_time_tick),
	(got_state_change), (parse_stream_info), (cb_iterate),
	(cltr_video_play), (cltr_video_set_volume),
	(cltr_video_get_volume), (cltr_video_get_pixbuf),
	(cltr_video_idler), (cltr_video_set_source),
	(cltr_video_handle_xevent), (cltr_video_paint):
	* clutter/cltr-video.h:
	* clutter/cltr-widget.c:
	* clutter/pixbuf.c: (pixbuf_write_png), (load_png_file),
	(pixbuf_copy), (pixbuf_fill_rect), (pixbuf_scale_down),
	(pixbuf_clone):
	* examples/select.c: (usage), (populate), (cell_to_item),
	(handle_xevent), (zoom_out_complete), (zoom_in_complete),
	(cell_activated), (main):
	* gst/cltrimagesink.c: (gst_cltrimagesink_getcaps),
	(gst_cltrimagesink_chain):
	Far too much hacking. Fix many endian image issues.
	Greatly improve select demo

2005-05-16  mallum,,,  <mallum@openedhand.com>

	* clutter/Makefile.am:
	* clutter/cltr-animator.c:
	* clutter/cltr-animator.h:
	* clutter/cltr-list.c: (distfunc), (cltr_list_new),
	(cltr_list_get_active_cell_co_ords), (cltr_list_show),
	(cltr_list_on_activate_cell), (cltr_list_handle_xevent),
	(cltr_list_animate), (cltr_list_timeout_cb),
	(cltr_list_update_layout), (cltr_list_paint):
	* clutter/cltr-list.h:
	* clutter/cltr-private.h:
	* clutter/cltr.h:
	* clutter/pixbuf.c: (load_png_file):
	* examples/player.c:
	* examples/select.c: (usage), (populate), (cell_activated), (main):
	Work on animator zooming. Also build up select.c much

2005-05-14  mallum,,,  <mallum@openedhand.com>

	* clutter/cltr-animator.c:
	Add initial outline
	* clutter/cltr-button.c: (cltr_button_new_with_pixbuf),
	(cltr_button_handle_xkeyevent), (cltr_button_handle_xevent),
	(cltr_button_paint):
	various tweaks/experimentation
	* clutter/cltr-core.c: (cltr_init), (cltr_display_height):
	* clutter/cltr-glu.c: (cltr_glu_set_color):
	* clutter/cltr-glu.h:
	Add unfilled rect call.
	* clutter/cltr-label.c: (cltr_label_new), (cltr_label_paint):
	* clutter/cltr-list.c: (distfunc), (cltr_list_cell_new),
	(cltr_list_show), (cltr_list_animate), (cltr_list_paint):
	update list a little.
	* clutter/cltr-overlay.c: (cltr_overlay_handle_xevent),
	(cltr_overlay_paint):
	* clutter/cltr-private.h:
	* clutter/cltr-texture.c: (cltr_texture_realize):
	* clutter/cltr-video.c: (cltr_video_paint):
	* clutter/cltr.h:
	* clutter/fonts.c: (draw_layout_on_pixbuf):
	Fix font alpha blending 
	* examples/Makefile.am:
	* examples/player.c: (main):
	* examples/scratch.c: (main):
	tweaks.
	* examples/select.c:
	new example

2005-05-11  mallum,,,  <mallum@openedhand.com>

	* clutter/cltr-video.c: (got_buffering), (cltr_video_new),
	(cltr_video_play), (cltr_video_idler):
	* examples/photos.c: (main):
	* examples/player.c: (handle_xevent), (main):
	* gst/cltrimagesink.c: (gst_cltrimagesink_chain):
	Fix Gl thread related crash on video playback
	Make examples less bound to my laptop ;)

2005-05-06  mallum,,,  <mallum@openedhand.com>

	* clutter/cltr-button.c: (cltr_button_new_with_label):
	* clutter/cltr-overlay.c:
	* clutter/cltr-photo-grid.c: (cltr_photo_grid_cell_new),
	(cltr_photo_grid_paint), (cltr_photo_grid_new):
	* clutter/cltr-video.c: (cltr_video_print_tag), (got_buffering),
	(got_error), (caps_set), (parse_stream_info), (cb_iterate),
	(cltr_video_new), (cltr_video_play), (cltr_video_seek),
	(cltr_video_seek_time), (cltr_video_stop), (cltr_video_close),
	(cltr_video_pause), (cltr_video_can_set_volume),
	(cltr_video_set_volume), (cltr_video_get_volume),
	(cltr_video_idler), (cltr_video_set_source), (cltr_video_show),
	(cltr_video_hide), (cltr_video_handle_xevent), (cltr_video_paint):
	* clutter/cltr-video.h:
	* clutter/cltr-widget.h:
	* clutter/cltr-window.c: (cltr_window_show), (cltr_window_paint),
	(cltr_window_handle_xevent), (cltr_window_set_fullscreen),
	(cltr_window_focus_widget):
	* clutter/cltr-window.h:
	* clutter/cltr.h:
	* clutter/fonts.c: (get_layout_bitmap), (font_draw),
	(font_get_pixel_size):
	* configure.ac:
	* examples/photos.c: (photo_grid_populate):
	* examples/player.c: (handle_xevent), (main):
	* examples/scratch.c: (main):
	Lots more tweaks, mainly updating video widget.

2005-04-29  mallum,,,  <mallum@openedhand.com>

	* clutter/cltr-button.c: (cltr_button_new),
	(cltr_button_on_activate), (cltr_button_new_with_label),
	(cltr_button_show):
	* clutter/cltr-button.h:
	* clutter/cltr-label.c: (cltr_label_new), (cltr_label_paint):
	* clutter/cltr-private.h:
	* clutter/cltr-video.c: (cltr_video_play):
	* clutter/cltr-widget.c: (cltr_widget_new), (cltr_widget_abs_x),
	(cltr_widget_abs_y), (cltr_widget_abs_x2), (cltr_widget_abs_y2),
	(cltr_widget_width), (cltr_widget_height), (cltr_widget_show),
	(cltr_widget_focus), (cltr_widget_unfocus),
	(cltr_widget_set_focus_next), (cltr_widget_get_focus_next),
	(cltr_widget_show_all):
	* clutter/cltr-widget.h:
	* clutter/cltr-window.c: (cltr_window_new),
	(cltr_window_focus_widget):
	* clutter/cltr.h:
	* clutter/fonts.c: (draw_layout_on_pixbuf), (font_get_pixel_size):
	* examples/scratch.c: (main):
	Hack buttons some more


2005-04-27  mallum,,,  <mallum@openedhand.com>

	* clutter/Makefile.am:
	* clutter/cltr-button.c: (cltr_button_new):
	* clutter/cltr-label.c:
	* clutter/cltr-label.h:
	* clutter/cltr-photo-grid.c: (cltr_photo_grid_paint):
	* clutter/cltr-texture.c: (cltr_texture_realize),
	(cltr_texture_new), (cltr_texture_unref),
	(cltr_texture_no_tile_new):
	* clutter/cltr-texture.h:
	* clutter/cltr-video.c: (cltr_video_got_time_tick), (caps_set),
	(cltr_video_new), (cltr_video_idler), (cltr_video_set_source),
	(cltr_video_play), (cltr_video_pause), (cltr_video_show),
	(cltr_video_hide), (cltr_video_handle_xevent), (cltr_video_paint):
	* clutter/cltr.h:
	* clutter/fonts.c: (font_new), (draw_layout_on_pixbuf),
	(font_draw):
	* clutter/fonts.h:
	* clutter/pixbuf.c: (pixbuf_set_pixel), (pixbuf_get_pixel):
	* examples/photos.c: (photo_grid_populate), (main):
	* examples/player.c: (main):
	Improve video widget, use playbin rather than gst_play 
	Lots of misc tweaks. 

2005-04-26  mallum,,,  <mallum@openedhand.com>

	* clutter/Makefile.am:
	* clutter/cltr-core.c: (cltr_init):
	* clutter/cltr-events.c: (cltr_events_init), (cltr_main_loop):
	* clutter/cltr-photo-grid.c:
	* clutter/cltr-private.h:
	* clutter/cltr-scratch.c: (cltr_scratch_handle_xevent),
	(cltr_scratch_paint):
	* clutter/cltr-texture.c: (cltr_texture_render_to_gl_quad),
	(init_tiles), (cltr_texture_unrealize), (cltr_texture_realize),
	(cltr_texture_new), (cltr_texture_no_tile_new),
	(cltr_texture_get_pixbuf):
	* clutter/cltr-texture.h:
	* clutter/cltr-video.c:
	* clutter/cltr-video.h:
	* clutter/cltr-widget.c: (cltr_widget_queue_paint):
	* clutter/cltr.h:
	* examples/Makefile.am:
	* examples/player.c:
	* gst/cltrimagesink.c: (gst_cltrimagesink_fixate),
	(gst_cltrimagesink_getcaps), (gst_cltrimagesink_sink_link),
	(gst_cltrimagesink_change_state), (gst_cltrimagesink_chain),
	(gst_cltrimagesink_set_property), (gst_cltrimagesink_get_property),
	(gst_cltrimagesink_finalize), (gst_cltrimagesink_class_init):
	* gst/cltrimagesink.h:
	Initial go at very hacky gst video widget

2005-04-22  mallum,,,  <mallum@openedhand.com>

	* clutter/Makefile.am:
	* clutter/cltr-button.c:
	* clutter/cltr-button.h:
	* clutter/cltr-core.c: (cltr_init):
	* clutter/cltr-overlay.c:
	* clutter/cltr-overlay.h:
	* clutter/cltr-photo-grid.c: (cltr_photo_grid_handle_xevent),
	(cltr_photo_grid_cell_new), (ctrl_photo_grid_get_zoomed_coords),
	(cell_is_offscreen), (cltr_photo_grid_idle_cb),
	(cltr_photo_grid_navigate), (cltr_photo_grid_activate_cell),
	(cltr_photo_grid_populate), (cltr_photo_grid_update_visual_state),
	(cltr_photo_grid_paint), (cltr_photo_grid_show),
	(cltr_photo_grid_set_fps), (cltr_photo_grid_get_fps),
	(cltr_photo_grid_set_anim_steps), (cltr_photo_grid_get_anim_steps),
	(cltr_photo_grid_new):
	Fix up grid so external prog can load images.	
	* clutter/cltr-photo-grid.h:
	* clutter/cltr-texture.c: (cltr_texture_realize),
	(cltr_texture_new):
	* clutter/cltr-texture.h:
	* clutter/cltr-window.c: (cltr_window_set_fullscreen):
	* clutter/cltr.h:
	* clutter/pixbuf.c: (pixbuf_scale_down), (ConvolveImage),
	(GaussianBlurImage):
	* clutter/pixbuf.h:
	New experimental Methods
	* configure.ac:
	* examples/Makefile.am:
	* examples/photos.c:
	* examples/player.c:
	Add new examples
	* gst/Makefile.am:
	* gst/cltrimagesink.c:
	* gst/cltrimagesink.h:
	Add initial crusty ( broken ) gst stuff

2005-04-13  mallum,,,  <mallum@openedhand.com>

	* bootstrap-autotools.sh:
	* clutter/Makefile.am:
	* clutter/cltr.c:
	* configure.ac:
	* examples/Makefile.am:
	* examples/scratch.c:
	Initial autotooling of everything. 

2005-04-07  mallum,,,  <mallum@openedhand.com>

	* Makefile:
	* cltr-events.c: (cltr_main_loop):
	* cltr-list.c:
	* cltr-list.h:
	Add list widget
	* cltr-photo-grid.c: (cltr_photo_grid_cell_new),
	(cltr_photo_grid_append_cell), (ctrl_photo_grid_cell_to_coords),
	(ctrl_photo_grid_get_zoomed_coords), (cltr_photo_grid_idle_cb),
	(cltr_photo_grid_navigate), (cltr_photo_grid_activate_cell),
	(cltr_photo_grid_update_visual_state), (cltr_photo_grid_paint),
	(cltr_photo_grid_show), (cltr_photo_grid_new):
	* cltr-texture.c:
	* cltr-widget.c:
	* cltr-window.c: (cltr_window_new), (cltr_window_show),
	(cltr_window_handle_xevent):
	* cltr-window.h:
	* cltr.c: (main):
	* cltr.h:
	* pixbuf.c: (pixbuf_copy):
	* pixbuf.h:
	Cleanups

2005-04-03  mallum,,,  <mallum@openedhand.com>

	* Makefile:
	* cltr-core.c:
	* cltr-core.h:
	* cltr-events.c:
	* cltr-events.h:
	* cltr-photo-grid.c: (cltr_photo_grid_handle_xkeyevent),
	(cltr_photo_grid_handle_xevent), (cltr_photo_grid_cell_new),
	(cltr_photo_grid_append_cell), (ctrl_photo_grid_cell_to_coords),
	(ctrl_photo_grid_get_zoomed_coords), (cell_is_offscreen),
	(cltr_photo_grid_idle_cb), (cltr_photo_grid_navigate),
	(cltr_photo_grid_activate_cell), (cltr_photo_grid_populate),
	(cltr_photo_grid_paint), (cltr_photo_grid_show),
	(cltr_photo_grid_new):
	* cltr-photo-grid.h:
	* cltr-private.h:
	* cltr-texture.c:
	* cltr-texture.h:
	* cltr-widget.c:
	* cltr-widget.h:
	* cltr-window.c:
	* cltr-window.h:
	* cltr.c:
	* cltr.h:
	Add very basic initial toolkit infrastructure

2005-03-31  mallum,,,  <mallum@openedhand.com>

	* cltr-photo-grid.c: (cltr_photo_grid_append_cell),
	(ctrl_photo_grid_cell_to_coords),
	(ctrl_photo_grid_get_zoomed_coords), (cell_is_offscreen),
	(cltr_photo_grid_idle_cb), (cltr_photo_grid_navigate),
	(cltr_photo_grid_activate_cell), (cltr_photo_grid_populate),
	(cltr_photo_grid_redraw), (cltr_photo_grid_new):
	* cltr-photo-grid.h:
	* cltr-texture.c: (cltr_texture_render_to_gl_quad), (init_tiles),
	(cltr_texture_realize):
	* cltr-texture.h:
	* cltr.c: (main):
	Implemented scrolling. Very rough around the edges, needs tidying.

2005-03-30  mallum,,,  <mallum@openedhand.com>

	* Makefile:
	* cltr-photo-grid.c: (cltr_photo_grid_redraw),
	(cltr_photo_grid_new):
	* cltr-tex.c:
	* cltr-tex.h:
	* cltr-texture.c: (cltr_texture_new):
	More renaming

2005-03-30  mallum,,,  <mallum@openedhand.com>

	* cltr-photo-grid.c: (cltr_photo_grid_populate),
	(cltr_photo_grid_redraw), (cltr_photo_grid_new):
	* cltr-photo-grid.h:
	* cltr-tex.c: (next_p2), (cltr_texture_render_to_gl_quad),
	(tile_dimension), (init_tiles), (cltr_texture_new):
	* cltr-tex.h:
	* cltr.h:
	Rename CltrImage -> CltrTexture

2005-03-30  mallum,,,  <mallum@openedhand.com>

	* Makefile:
	* cltr-photo-grid.c: (cltr_photo_grid_populate),
	(cltr_photo_grid_redraw):
	* cltr-photo-grid.h:
	* cltr-tex.c:
	* cltr-tex.h:
	* cltr.c: (main):
	* cltr.h:
	* pixbuf.c: (pixbuf_unref), (pixbuf_copy):
	* pixbuf.h:
	Add intial new texture tiling code.

2005-03-27  mallum,,,  <mallum@openedhand.com>

	* Makefile:
	* cltr-photo-grid.c: (cltr_photo_grid_cell_new),
	(ctrl_photo_grid_get_zoomed_coords), (cltr_photo_grid_navigate),
	(cltr_photo_grid_activate_cell), (cltr_photo_grid_populate),
	(cltr_photo_grid_redraw), (cltr_photo_grid_new):
	* cltr-photo-grid.h:
	* cltr.c: (cltr_dispatch_x_event), (cltr_init), (test_idle_cb),
	(main):
	* cltr.h:
	Add a very hacky threaded image loader. 
	Make event handling a little more efficient, though still hacky
	* pixbuf.c: (pixel_set_vals), pixbuf.h:
	Add copy func ( unused as yet )

2005-03-25  mallum,,,  <mallum@openedhand.com>

	* cltr-photo-grid.c: (cltr_photo_grid_cell_new),
	(ctrl_photo_grid_get_zoomed_coords), (cltr_photo_grid_redraw),
	(cltr_photo_grid_new):
	* cltr-photo-grid.h:
	* cltr.c: (cltr_window_new), (idle_cb), (main):
	Use GL matrices in a saner way.
	Add random rotation to picts
	Random minor tweaks

2005-03-24  mallum,,,  <mallum@openedhand.com>

	* Makefile:
	* cltr-photo-grid.c:
	* cltr-photo-grid.h:
	* cltr.c: (cltr_window_new), (cltr_main_loop):
	* cltr.h:
	Split up cltr.c a bit. start refactoring a bit.

2005-03-23  mallum,,,  <mallum@openedhand.com>

	* cltr.c: (cltr_photo_grid_populate), (cltr_photo_grid_redraw),
	(cltr_photo_grid_new), (main):
	* cltr.h:
	Various minor tweaks
	* pixbuf.c: (pixbuf_set_pixel), (pixbuf_get_pixel):
	Fix RGBA ordering in set/get pixel

2005-03-23  mallum,,,  <mallum@openedhand.com>

	* cltr.c: (ctrl_photo_grid_get_trans_coords),
	Fix grid co-ords -> translation vals converter
	(cltr_photo_grid_navigate), (cltr_photo_grid_redraw),
	(cltr_photo_grid_new), (idle_cb):
	Fix moving between pictures when zoomed


2005-03-23  mallum,,,  <mallum@openedhand.com>

	* cltr.c: (cltr_dispatch_x_event), (cltr_window_new),
	(cltr_main_loop), (cltr_photo_grid_navigate),
	(cltr_photo_grid_activate_cell), (cltr_photo_grid_populate),
	(cltr_photo_grid_redraw), (cltr_photo_grid_new), (idle_cb), (main):
	* cltr.h:
	Lots, make the grid roughly work.

	* fonts.c: (get_layout_bitmap), (font_draw):
	remove debug printfs

2005-03-22  mallum,,,  <mallum@openedhand.com>

	* cltr.c: (x_event_prepare), (x_event_check), (x_event_dispatch),
	(cltr_dispatch_x_event), (cltr_init), (cltr_window_new),
	(cltr_photo_grid_append_cell), (cltr_photo_grid_populate),
	(cltr_photo_grid_redraw), (cltr_photo_grid_new),
	(idle_cb), (main):
	* cltr.h:
	Add glib event loop