/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * Authors: * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl.h" #include "cogl-internal.h" #include "cogl-context-private.h" #include "cogl2-path.h" #include #include #undef cogl_path_set_fill_rule void cogl_path_set_fill_rule (CoglPathFillRule fill_rule) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_set_fill_rule (ctx->current_path, fill_rule); } #undef cogl_path_get_fill_rule CoglPathFillRule cogl_path_get_fill_rule (void) { _COGL_GET_CONTEXT (ctx, COGL_PATH_FILL_RULE_EVEN_ODD); return cogl2_path_get_fill_rule (ctx->current_path); } #undef cogl_path_fill void cogl_path_fill (void) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_fill (ctx->current_path); cogl_object_unref (ctx->current_path); ctx->current_path = cogl2_path_new (); } #undef cogl_path_fill_preserve void cogl_path_fill_preserve (void) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_fill (ctx->current_path); } #undef cogl_path_stroke void cogl_path_stroke (void) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_stroke (ctx->current_path); cogl_object_unref (ctx->current_path); ctx->current_path = cogl2_path_new (); } #undef cogl_path_stroke_preserve void cogl_path_stroke_preserve (void) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_stroke (ctx->current_path); } #undef cogl_path_move_to void cogl_path_move_to (float x, float y) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_move_to (ctx->current_path, x, y); } #undef cogl_path_rel_move_to void cogl_path_rel_move_to (float x, float y) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_rel_move_to (ctx->current_path, x, y); } #undef cogl_path_line_to void cogl_path_line_to (float x, float y) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_line_to (ctx->current_path, x, y); } #undef cogl_path_rel_line_to void cogl_path_rel_line_to (float x, float y) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_rel_line_to (ctx->current_path, x, y); } #undef cogl_path_close void cogl_path_close (void) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_close (ctx->current_path); } #undef cogl_path_new void cogl_path_new (void) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl_object_unref (ctx->current_path); ctx->current_path = cogl2_path_new (); } #undef cogl_path_line void cogl_path_line (float x_1, float y_1, float x_2, float y_2) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_line (ctx->current_path, x_1, y_1, x_2, y_2); } #undef cogl_path_polyline void cogl_path_polyline (const float *coords, int num_points) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_polyline (ctx->current_path, coords, num_points); } #undef cogl_path_polygon void cogl_path_polygon (const float *coords, int num_points) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_polygon (ctx->current_path, coords, num_points); } #undef cogl_path_rectangle void cogl_path_rectangle (float x_1, float y_1, float x_2, float y_2) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_rectangle (ctx->current_path, x_1, y_1, x_2, y_2); } #undef cogl_path_arc void cogl_path_arc (float center_x, float center_y, float radius_x, float radius_y, float angle_1, float angle_2) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_arc (ctx->current_path, center_x, center_y, radius_x, radius_y, angle_1, angle_2); } #undef cogl_path_ellipse void cogl_path_ellipse (float center_x, float center_y, float radius_x, float radius_y) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_ellipse (ctx->current_path, center_x, center_y, radius_x, radius_y); } #undef cogl_path_round_rectangle void cogl_path_round_rectangle (float x_1, float y_1, float x_2, float y_2, float radius, float arc_step) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_round_rectangle (ctx->current_path, x_1, y_1, x_2, y_2, radius, arc_step); } #undef cogl_path_curve_to void cogl_path_curve_to (float x_1, float y_1, float x_2, float y_2, float x_3, float y_3) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_curve_to (ctx->current_path, x_1, y_2, x_2, y_2, x_3, y_3); } #undef cogl_path_rel_curve_to void cogl_path_rel_curve_to (float x_1, float y_1, float x_2, float y_2, float x_3, float y_3) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl2_path_rel_curve_to (ctx->current_path, x_1, y_1, x_2, y_2, x_3, y_3); } CoglPath * cogl_get_path (void) { _COGL_GET_CONTEXT (ctx, NULL); return ctx->current_path; } void cogl_set_path (CoglPath *path) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); g_return_if_fail (cogl_is_path (path)); /* Reference the new object first in case it is the same as the old object */ cogl_object_ref (path); cogl_object_unref (ctx->current_path); ctx->current_path = path; }