/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /** * SECTION:clutter-rectangle * @short_description: An actor that displays a simple rectangle. * * #ClutterRectangle is a #ClutterActor which draws a simple filled rectangle. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-color.h" #include "clutter-debug.h" #include "clutter-main.h" #include "clutter-private.h" #include "clutter-rectangle.h" #include "cogl/cogl.h" G_DEFINE_TYPE (ClutterRectangle, clutter_rectangle, CLUTTER_TYPE_ACTOR); enum { PROP_0, PROP_COLOR, PROP_BORDER_COLOR, PROP_BORDER_WIDTH, PROP_HAS_BORDER /* FIXME: Add gradient, rounded corner props etc */ }; #define CLUTTER_RECTANGLE_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_RECTANGLE, ClutterRectanglePrivate)) struct _ClutterRectanglePrivate { ClutterColor color; ClutterColor border_color; guint border_width; guint has_border : 1; }; static const ClutterColor default_color = { 255, 255, 255, 255 }; static const ClutterColor default_border_color = { 0, 0, 0, 255 }; static void clutter_rectangle_paint (ClutterActor *self) { ClutterRectanglePrivate *priv = CLUTTER_RECTANGLE (self)->priv; ClutterGeometry geom; guint8 tmp_alpha; CLUTTER_NOTE (PAINT, "painting rect '%s'", clutter_actor_get_name (self) ? clutter_actor_get_name (self) : "unknown"); clutter_actor_get_allocation_geometry (self, &geom); /* parent paint call will have translated us into position so * paint from 0, 0 */ if (priv->has_border) { /* compute the composited opacity of the actor taking into * account the opacity of the color set by the user */ tmp_alpha = clutter_actor_get_paint_opacity (self) * priv->border_color.alpha / 255; /* paint the border */ cogl_set_source_color4ub (priv->border_color.red, priv->border_color.green, priv->border_color.blue, tmp_alpha); /* this sucks, but it's the only way to make a border */ cogl_rectangle (priv->border_width, 0, geom.width, priv->border_width); cogl_rectangle (geom.width - priv->border_width, priv->border_width, geom.width, geom.height); cogl_rectangle (0, geom.height - priv->border_width, geom.width - priv->border_width, geom.height); cogl_rectangle (0, 0, priv->border_width, geom.height - priv->border_width); tmp_alpha = clutter_actor_get_paint_opacity (self) * priv->color.alpha / 255; /* now paint the rectangle */ cogl_set_source_color4ub (priv->color.red, priv->color.green, priv->color.blue, tmp_alpha); cogl_rectangle (priv->border_width, priv->border_width, geom.width - priv->border_width, geom.height - priv->border_width); } else { /* compute the composited opacity of the actor taking into * account the opacity of the color set by the user */ tmp_alpha = clutter_actor_get_paint_opacity (self) * priv->color.alpha / 255; cogl_set_source_color4ub (priv->color.red, priv->color.green, priv->color.blue, tmp_alpha); cogl_rectangle (0, 0, geom.width, geom.height); } } static void clutter_rectangle_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterRectangle *rectangle = CLUTTER_RECTANGLE(object); switch (prop_id) { case PROP_COLOR: clutter_rectangle_set_color (rectangle, clutter_value_get_color (value)); break; case PROP_BORDER_COLOR: clutter_rectangle_set_border_color (rectangle, clutter_value_get_color (value)); break; case PROP_BORDER_WIDTH: clutter_rectangle_set_border_width (rectangle, g_value_get_uint (value)); break; case PROP_HAS_BORDER: rectangle->priv->has_border = g_value_get_boolean (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void clutter_rectangle_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterRectanglePrivate *priv = CLUTTER_RECTANGLE(object)->priv; switch (prop_id) { case PROP_COLOR: clutter_value_set_color (value, &priv->color); break; case PROP_BORDER_COLOR: clutter_value_set_color (value, &priv->border_color); break; case PROP_BORDER_WIDTH: g_value_set_uint (value, priv->border_width); break; case PROP_HAS_BORDER: g_value_set_boolean (value, priv->has_border); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void clutter_rectangle_finalize (GObject *object) { G_OBJECT_CLASS (clutter_rectangle_parent_class)->finalize (object); } static void clutter_rectangle_dispose (GObject *object) { G_OBJECT_CLASS (clutter_rectangle_parent_class)->dispose (object); } static void clutter_rectangle_class_init (ClutterRectangleClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); GParamSpec *pspec; actor_class->paint = clutter_rectangle_paint; gobject_class->finalize = clutter_rectangle_finalize; gobject_class->dispose = clutter_rectangle_dispose; gobject_class->set_property = clutter_rectangle_set_property; gobject_class->get_property = clutter_rectangle_get_property; /** * ClutterRectangle:color: * * The color of the rectangle. */ pspec = clutter_param_spec_color ("color", "Color", "The color of the rectangle", &default_color, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_COLOR, pspec); /** * ClutterRectangle:border-color: * * The color of the border of the rectangle. * * Since: 0.2 */ pspec = clutter_param_spec_color ("border-color", "Border Color", "The color of the border of the rectangle", &default_border_color, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_BORDER_COLOR, pspec); /** * ClutterRectangle:border-width: * * The width of the border of the rectangle, in pixels. * * Since: 0.2 */ g_object_class_install_property (gobject_class, PROP_BORDER_WIDTH, g_param_spec_uint ("border-width", "Border Width", "The width of the border of the rectangle", 0, G_MAXUINT, 0, CLUTTER_PARAM_READWRITE)); /** * ClutterRectangle:has-border: * * Whether the #ClutterRectangle should be displayed with a border. * * Since: 0.2 */ g_object_class_install_property (gobject_class, PROP_HAS_BORDER, g_param_spec_boolean ("has-border", "Has Border", "Whether the rectangle should have a border", FALSE, CLUTTER_PARAM_READWRITE)); g_type_class_add_private (gobject_class, sizeof (ClutterRectanglePrivate)); } static void clutter_rectangle_init (ClutterRectangle *self) { ClutterRectanglePrivate *priv; self->priv = priv = CLUTTER_RECTANGLE_GET_PRIVATE (self); priv->color = default_color; priv->border_color = default_border_color; priv->border_width = 0; priv->has_border = FALSE; } /** * clutter_rectangle_new: * * Creates a new #ClutterActor with a rectangular shape. * * Return value: a new #ClutterActor */ ClutterActor* clutter_rectangle_new (void) { return g_object_new (CLUTTER_TYPE_RECTANGLE, NULL); } /** * clutter_rectangle_new_with_color: * @color: a #ClutterColor * * Creates a new #ClutterActor with a rectangular shape * and of the given @color. * * Return value: a new #ClutterActor */ ClutterActor * clutter_rectangle_new_with_color (const ClutterColor *color) { return g_object_new (CLUTTER_TYPE_RECTANGLE, "color", color, NULL); } /** * clutter_rectangle_get_color: * @rectangle: a #ClutterRectangle * @color: return location for a #ClutterColor * * Retrieves the color of @rectangle. */ void clutter_rectangle_get_color (ClutterRectangle *rectangle, ClutterColor *color) { ClutterRectanglePrivate *priv; g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle)); g_return_if_fail (color != NULL); priv = rectangle->priv; color->red = priv->color.red; color->green = priv->color.green; color->blue = priv->color.blue; color->alpha = priv->color.alpha; } /** * clutter_rectangle_set_color: * @rectangle: a #ClutterRectangle * @color: a #ClutterColor * * Sets the color of @rectangle. */ void clutter_rectangle_set_color (ClutterRectangle *rectangle, const ClutterColor *color) { ClutterRectanglePrivate *priv; g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle)); g_return_if_fail (color != NULL); g_object_ref (rectangle); priv = rectangle->priv; priv->color.red = color->red; priv->color.green = color->green; priv->color.blue = color->blue; priv->color.alpha = color->alpha; #if 0 /* FIXME - appears to be causing border to always get drawn */ if (clutter_color_equal (&priv->color, &priv->border_color)) priv->has_border = FALSE; else priv->has_border = TRUE; #endif clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle)); g_object_notify (G_OBJECT (rectangle), "color"); g_object_notify (G_OBJECT (rectangle), "has-border"); g_object_unref (rectangle); } /** * clutter_rectangle_get_border_width: * @rectangle: a #ClutterRectangle * * Gets the width (in pixels) of the border used by @rectangle * * Return value: the border's width * * Since: 0.2 */ guint clutter_rectangle_get_border_width (ClutterRectangle *rectangle) { g_return_val_if_fail (CLUTTER_IS_RECTANGLE (rectangle), 0); return rectangle->priv->border_width; } /** * clutter_rectangle_set_border_width: * @rectangle: a #ClutterRectangle * @width: the width of the border * * Sets the width (in pixel) of the border used by @rectangle. * A @width of 0 will unset the border. * * Since: 0.2 */ void clutter_rectangle_set_border_width (ClutterRectangle *rectangle, guint width) { ClutterRectanglePrivate *priv; g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle)); priv = rectangle->priv; if (priv->border_width != width) { g_object_ref (rectangle); priv->border_width = width; if (priv->border_width != 0) priv->has_border = TRUE; else priv->has_border = FALSE; clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle)); g_object_notify (G_OBJECT (rectangle), "border-width"); g_object_notify (G_OBJECT (rectangle), "has-border"); g_object_unref (rectangle); } } /** * clutter_rectangle_get_border_color: * @rectangle: a #ClutterRectangle * @color: return location for a #ClutterColor * * Gets the color of the border used by @rectangle and places * it into @color. * * Since: 0.2 */ void clutter_rectangle_get_border_color (ClutterRectangle *rectangle, ClutterColor *color) { ClutterRectanglePrivate *priv; g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle)); g_return_if_fail (color != NULL); priv = rectangle->priv; color->red = priv->border_color.red; color->green = priv->border_color.green; color->blue = priv->border_color.blue; color->alpha = priv->border_color.alpha; } /** * clutter_rectangle_set_border_color: * @rectangle: a #ClutterRectangle * @color: the color of the border * * Sets the color of the border used by @rectangle using @color */ void clutter_rectangle_set_border_color (ClutterRectangle *rectangle, const ClutterColor *color) { ClutterRectanglePrivate *priv; g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle)); g_return_if_fail (color != NULL); priv = rectangle->priv; if (priv->border_color.red != color->red || priv->border_color.green != color->green || priv->border_color.blue != color->blue || priv->border_color.alpha != color->alpha) { g_object_ref (rectangle); priv->border_color.red = color->red; priv->border_color.green = color->green; priv->border_color.blue = color->blue; priv->border_color.alpha = color->alpha; if (clutter_color_equal (&priv->color, &priv->border_color)) priv->has_border = FALSE; else priv->has_border = TRUE; clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle)); g_object_notify (G_OBJECT (rectangle), "border-color"); g_object_notify (G_OBJECT (rectangle), "has-border"); g_object_unref (rectangle); } }