/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /** * SECTION:clutter-script * @short_description: Loads a scene from UI definition data * * #ClutterScript is an object used for loading and building parts or a * complete scenegraph from external definition data in forms of string * buffers or files. * * The UI definition format is JSON, the JavaScript Object Notation as * described by RFC 4627. #ClutterScript can load a JSON data stream, * parse it and build all the objects defined into it. Each object must * have an "id" and a "type" properties defining the name to be used * to retrieve it from #ClutterScript with clutter_script_get_object(), * and the class type to be instanciated. Every other attribute will * be mapped to the class properties. * * A #ClutterScript holds a reference on every object it creates from * the definition data, except for the stage. Every non-actor object * will be finalized when the #ClutterScript instance holding it will * be finalized, so they need to be referenced using g_object_ref() in * order for them to survive. * * A simple object might be defined as: * * |[ * { * "id" : "red-button", * "type" : "ClutterRectangle", * "width" : 100, * "height" : 100, * "color" : "0xff0000ff" * } * ]| * * This will produce a red #ClutterRectangle, 100x100 pixels wide, and * with a ClutterScript id of "red-button"; it can be retrieved by calling: * * |[ * ClutterActor *red_button; * * red_button = CLUTTER_ACTOR (clutter_script_get_object (script, "red-button")); * ]| * * and then manipulated with the Clutter API. For every object created * using ClutterScript it is possible to check the id by calling * clutter_get_script_id(). * * Packing can be represented using the "children" member, and passing an * array of objects or ids of objects already defined (but not packed: the * packing rules of Clutter still apply, and an actor cannot be packed * in multiple containers without unparenting it in between). * * Behaviours and timelines can also be defined inside a UI definition * buffer: * * |[ * { * "id" : "rotate-behaviour", * "type" : "ClutterBehaviourRotate", * "angle-start" : 0.0, * "angle-end" : 360.0, * "axis" : "z-axis", * "alpha" : { * "timeline" : { "num-frames" : 240, "fps" : 60, "loop" : true }, * "function" : "sine" * } * } * ]| * * And then to apply a defined behaviour to an actor defined inside the * definition of an actor, the "behaviour" member can be used: * * |[ * { * "id" : "my-rotating-actor", * "type" : "ClutterTexture", * ... * "behaviours" : [ "rotate-behaviour" ] * } * ]| * * A #ClutterAlpha belonging to a #ClutterBehaviour can only be defined * implicitely. A #ClutterTimeline belonging to a #ClutterAlpha can be * either defined implicitely or explicitely. Implicitely defined * #ClutterAlphas and #ClutterTimelines can omit the * id member, as well as the type member, * but will not be available using clutter_script_get_object() (they can, * however, be extracted using the #ClutterBehaviour and #ClutterAlpha * API respectively). * * Signal handlers can be defined inside a Clutter UI definition file and * then autoconnected to their respective signals using the * clutter_script_connect_signals() function: * * |[ * ... * "signals" : [ * { "name" : "button-press-event", "handler" : "on_button_press" }, * { * "name" : "foo-signal", * "handler" : "after_foo", * "after" : true * }, * ], * ... * ]| * * Signal handler definitions must have a "name" and a "handler" members; * they can also have the "after" and "swapped" boolean members (for the * signal connection flags %G_CONNECT_AFTER and %G_CONNECT_SWAPPED * respectively) and the "object" string member for calling * g_signal_connect_object() instead of g_signal_connect(). * * Clutter reserves the following names, so classes defining properties * through the usual GObject registration process should avoid using these * names to avoid collisions: * * * * #ClutterScript is available since Clutter 0.6 */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include #include #include #include "clutter-actor.h" #include "clutter-alpha.h" #include "clutter-behaviour.h" #include "clutter-container.h" #include "clutter-stage.h" #include "clutter-texture.h" #include "clutter-script.h" #include "clutter-script-private.h" #include "clutter-scriptable.h" #include "clutter-private.h" #include "clutter-debug.h" #include "json/json-parser.h" enum { PROP_0, PROP_FILENAME_SET, PROP_FILENAME }; #define CLUTTER_SCRIPT_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_SCRIPT, ClutterScriptPrivate)) struct _ClutterScriptPrivate { GHashTable *objects; guint last_merge_id; guint last_unknown; JsonParser *parser; gchar *filename; guint is_filename : 1; }; G_DEFINE_TYPE (ClutterScript, clutter_script, G_TYPE_OBJECT); static void warn_missing_attribute (ClutterScript *script, const gchar *id, const gchar *attribute) { ClutterScriptPrivate *priv = script->priv; if (G_LIKELY (id)) { g_warning ("%s:%d: object `%s' has no `%s' attribute", priv->is_filename ? priv->filename : "", json_parser_get_current_line (priv->parser), id, attribute); } else { g_warning ("%s:%d: object has no `%s' attribute", priv->is_filename ? priv->filename : "", json_parser_get_current_line (priv->parser), attribute); } } #if 0 static void warn_invalid_value (ClutterScript *script, const gchar *attribute, JsonNode *node) { ClutterScriptPrivate *priv = script->priv; if (G_LIKELY (node)) { g_warning ("%s:%d: invalid value of type `%s' for attribute `%s'", priv->is_filename ? priv->filename : "", json_parser_get_current_line (priv->parser), json_node_type_name (node), attribute); } else { g_warning ("%s:%d: invalid value for attribute `%s'", priv->is_filename ? priv->filename : "", json_parser_get_current_line (priv->parser), attribute); } } #endif static const gchar * get_id_from_node (JsonNode *node) { JsonObject *object; switch (JSON_NODE_TYPE (node)) { case JSON_NODE_OBJECT: object = json_node_get_object (node); if (json_object_has_member (object, "id")) { JsonNode *id = json_object_get_member (object, "id"); return json_node_get_string (id); } break; case JSON_NODE_VALUE: return json_node_get_string (node); default: break; } return NULL; } static GList * parse_children (ObjectInfo *oinfo, JsonNode *node) { JsonArray *array; GList *retval; guint array_len, i; if (JSON_NODE_TYPE (node) != JSON_NODE_ARRAY) return NULL; retval = oinfo->children; array = json_node_get_array (node); array_len = json_array_get_length (array); for (i = 0; i < array_len; i++) { JsonNode *child = json_array_get_element (array, i); const gchar *id; id = get_id_from_node (child); if (id) retval = g_list_prepend (retval, g_strdup (id)); } return g_list_reverse (retval); } static GList * parse_signals (ObjectInfo *oinfo, JsonNode *node) { JsonArray *array; GList *retval; guint array_len, i; if (JSON_NODE_TYPE (node) != JSON_NODE_ARRAY) { g_warning ("Expecting an array for signal definitions"); return NULL; } retval = oinfo->signals; array = json_node_get_array (node); array_len = json_array_get_length (array); for (i = 0; i < array_len; i++) { JsonNode *val = json_array_get_element (array, i); JsonObject *object; SignalInfo *sinfo; const gchar *name; const gchar *handler; const gchar *connect; GConnectFlags flags = 0; if (JSON_NODE_TYPE (val) != JSON_NODE_OBJECT) { g_warning ("Expecting an array of objects"); continue; } object = json_node_get_object (val); /* mandatory: "name" */ if (!json_object_has_member (object, "name")) { g_warning ("Missing `name' attribute in signal definition"); continue; } else { val = json_object_get_member (object, "name"); if ((JSON_NODE_TYPE (val) == JSON_NODE_VALUE) && json_node_get_string (val) != NULL) name = json_node_get_string (val); else { g_warning ("Signal `name' member must be a string"); continue; } } /* mandatory: "handler" */ if (!json_object_has_member (object, "handler")) { g_warning ("Missing `handler' attribute in signal definition"); continue; } else { val = json_object_get_member (object, "handler"); if ((JSON_NODE_TYPE (val) == JSON_NODE_VALUE) && json_node_get_string (val) != NULL) handler = json_node_get_string (val); else { g_warning ("Signal `handler' member must be a string"); continue; } } /* optional: "object" */ if (json_object_has_member (object, "object")) { val = json_object_get_member (object, "object"); if ((JSON_NODE_TYPE (val) == JSON_NODE_VALUE) && json_node_get_string (val) != NULL) connect = json_node_get_string (val); else connect = NULL; } else connect = NULL; /* optional: "after" */ if (json_object_has_member (object, "after")) { val = json_object_get_member (object, "after"); if (json_node_get_boolean (val)) flags |= G_CONNECT_AFTER; } /* optional: "swapped" */ if (json_object_has_member (object, "swapped")) { val = json_object_get_member (object, "swapped"); if (json_node_get_boolean (val)) flags |= G_CONNECT_SWAPPED; } CLUTTER_NOTE (SCRIPT, "Parsing signal `%s' (handler:%s, object:%s, flags:%d)", name, handler, connect, flags); sinfo = g_slice_new0 (SignalInfo); sinfo->name = g_strdup (name); sinfo->handler = g_strdup (handler); sinfo->object = g_strdup (connect); sinfo->flags = flags; retval = g_list_prepend (retval, sinfo); } return retval; } static GList * parse_behaviours (ObjectInfo *oinfo, JsonNode *node) { JsonArray *array; GList *retval; guint array_len, i; if (JSON_NODE_TYPE (node) != JSON_NODE_ARRAY) return NULL; retval = oinfo->behaviours; array = json_node_get_array (node); array_len = json_array_get_length (array); for (i = 0; i < array_len; i++) { JsonNode *child = json_array_get_element (array, i); const gchar *id; id = get_id_from_node (child); if (id) retval = g_list_prepend (retval, g_strdup (id)); } return g_list_reverse (retval); } static ClutterTimeline * construct_timeline (ClutterScript *script, JsonObject *object) { ClutterTimeline *retval = NULL; ObjectInfo *oinfo; GList *members, *l; /* we fake an ObjectInfo so we can reuse clutter_script_construct_object() * here; we do not save it inside the hash table, because if this had * been a named object then we wouldn't have ended up here in the first * place */ oinfo = g_slice_new0 (ObjectInfo); oinfo->gtype = CLUTTER_TYPE_TIMELINE; oinfo->id = g_strdup ("dummy"); members = json_object_get_members (object); for (l = members; l != NULL; l = l->next) { const gchar *name = l->data; JsonNode *node = json_object_get_member (object, name); PropertyInfo *pinfo = g_slice_new0 (PropertyInfo); pinfo->name = g_strdelimit (g_strdup (name), G_STR_DELIMITERS, '-'); pinfo->node = node; oinfo->properties = g_list_prepend (oinfo->properties, pinfo); } g_list_free (members); retval = CLUTTER_TIMELINE (clutter_script_construct_object (script, oinfo)); /* we transfer ownership to the alpha function later */ oinfo->is_toplevel = FALSE; object_info_free (oinfo); return retval; } /* ugh. if g_module_open() fails (*cough* python *cough*) we need a fallback * for finding at least our own functions. */ static const struct { const gchar *name; ClutterAlphaFunc symbol; } clutter_alphas[] = { { "clutter_ramp_inc_func", CLUTTER_ALPHA_RAMP_INC }, { "clutter_ramp_dec_func", CLUTTER_ALPHA_RAMP_DEC }, { "clutter_ramp_func", CLUTTER_ALPHA_RAMP }, { "clutter_sine_inc_func", CLUTTER_ALPHA_SINE_INC }, { "clutter_sine_dec_func", CLUTTER_ALPHA_SINE_DEC }, { "clutter_sine_half_func", CLUTTER_ALPHA_SINE_HALF }, { "clutter_sine_func", CLUTTER_ALPHA_SINE }, { "clutter_square_func", CLUTTER_ALPHA_SQUARE }, { "clutter_smoothstep_inc_func", CLUTTER_ALPHA_SMOOTHSTEP_INC }, { "clutter_smoothstep_dec_func", CLUTTER_ALPHA_SMOOTHSTEP_DEC }, { "clutter_exp_inc_func", CLUTTER_ALPHA_EXP_INC }, { "clutter_exp_dec_func", CLUTTER_ALPHA_EXP_DEC } }; static const gint n_clutter_alphas = G_N_ELEMENTS (clutter_alphas); static ClutterAlphaFunc resolve_alpha_func (const gchar *name) { static GModule *module = NULL; ClutterAlphaFunc func; GString *symbol_name; gchar c, *symbol; gint i; CLUTTER_NOTE (SCRIPT, "Looking up `%s' alpha function", name); for (i = 0; i < n_clutter_alphas; i++) if (strcmp (name, clutter_alphas[i].name) == 0) { CLUTTER_NOTE (SCRIPT, "Found `%s' alpha function in the whitelist", name); return clutter_alphas[i].symbol; } if (G_UNLIKELY (!module)) module = g_module_open (NULL, G_MODULE_BIND_LAZY); if (g_module_symbol (module, name, (gpointer) &func)) { CLUTTER_NOTE (SCRIPT, "Found `%s' alpha function in the symbols table", name); return func; } symbol_name = g_string_new (""); g_string_append (symbol_name, "clutter_"); for (i = 0; name[i] != '\0'; i++) { c = name[i]; if (name[i] == '-') g_string_append_c (symbol_name, '_'); else g_string_append_c (symbol_name, g_ascii_tolower (name[i])); } g_string_append (symbol_name, "_func"); symbol = g_string_free (symbol_name, FALSE); CLUTTER_NOTE (SCRIPT, "Looking `%s' alpha function", symbol); for (i = 0; i < n_clutter_alphas; i++) if (strcmp (symbol, clutter_alphas[i].name) == 0) { CLUTTER_NOTE (SCRIPT, "Found `%s' (%s) alpha function in the whitelist", name, symbol); g_free (symbol); return clutter_alphas[i].symbol; } if (g_module_symbol (module, symbol, (gpointer)&func)) { CLUTTER_NOTE (SCRIPT, "Found `%s' (%s) alpha function in the symbols table", name, symbol); g_free (symbol); return func; } g_free (symbol); return NULL; } GObject * clutter_script_parse_alpha (ClutterScript *script, JsonNode *node) { GObject *retval = NULL; JsonObject *object; ClutterTimeline *timeline = NULL; ClutterAlphaFunc alpha_func = NULL; JsonNode *val; gboolean unref_timeline = FALSE; if (JSON_NODE_TYPE (node) != JSON_NODE_OBJECT) return NULL; object = json_node_get_object (node); val = json_object_get_member (object, "timeline"); if (val) { if (JSON_NODE_TYPE (val) == JSON_NODE_VALUE && json_node_get_string (val) != NULL) { const gchar *id = json_node_get_string (val); timeline = CLUTTER_TIMELINE (clutter_script_get_object (script, id)); } else if (JSON_NODE_TYPE (val) == JSON_NODE_OBJECT) { timeline = construct_timeline (script, json_node_get_object (val)); unref_timeline = TRUE; } } val = json_object_get_member (object, "function"); if (val && json_node_get_string (val) != NULL) { alpha_func = resolve_alpha_func (json_node_get_string (val)); if (!alpha_func) { g_warning ("Unable to find the function `%s' in the " "Clutter alpha functions or the symbols table", json_node_get_string (val)); } } CLUTTER_NOTE (SCRIPT, "Parsed alpha: %s timeline (%p) and func:%p", unref_timeline ? "implicit" : "explicit", timeline ? timeline : 0x0, alpha_func ? alpha_func : 0x0); retval = g_object_new (CLUTTER_TYPE_ALPHA, NULL); clutter_alpha_set_func (CLUTTER_ALPHA (retval), alpha_func, NULL, NULL); clutter_alpha_set_timeline (CLUTTER_ALPHA (retval), timeline); if (unref_timeline) g_object_unref (timeline); return retval; } static void json_object_end (JsonParser *parser, JsonObject *object, gpointer user_data) { ClutterScript *script = user_data; ClutterScriptPrivate *priv = script->priv; ObjectInfo *oinfo; JsonNode *val; const gchar *id; GList *members, *l; if (!json_object_has_member (object, "id")) { gchar *fake; if (!json_object_has_member (object, "type")) return; fake = g_strdup_printf ("script-%d-%d", priv->last_merge_id, priv->last_unknown++); val = json_node_new (JSON_NODE_VALUE); json_node_set_string (val, fake); json_object_add_member (object, "id", val); g_free (fake); } if (!json_object_has_member (object, "type")) { val = json_object_get_member (object, "id"); warn_missing_attribute (script, json_node_get_string (val), "type"); return; } val = json_object_get_member (object, "id"); id = json_node_get_string (val); oinfo = g_hash_table_lookup (priv->objects, id); if (G_LIKELY (!oinfo)) { oinfo = g_slice_new0 (ObjectInfo); oinfo->merge_id = priv->last_merge_id; oinfo->id = g_strdup (id); val = json_object_get_member (object, "type"); oinfo->class_name = json_node_dup_string (val); if (json_object_has_member (object, "type_func")) { val = json_object_get_member (object, "type_func"); oinfo->type_func = json_node_dup_string (val); json_object_remove_member (object, "type_func"); } } if (json_object_has_member (object, "children")) { val = json_object_get_member (object, "children"); oinfo->children = parse_children (oinfo, val); json_object_remove_member (object, "children"); } if (json_object_has_member (object, "behaviours")) { val = json_object_get_member (object, "behaviours"); oinfo->behaviours = parse_behaviours (oinfo, val); json_object_remove_member (object, "behaviours"); } if (json_object_has_member (object, "signals")) { val = json_object_get_member (object, "signals"); oinfo->signals = parse_signals (oinfo, val); json_object_remove_member (object, "signals"); } if (strcmp (oinfo->class_name, "ClutterStage") == 0 && json_object_has_member (object, "is-default")) { val = json_object_get_member (object, "is-default"); oinfo->is_stage_default = json_node_get_boolean (val); json_object_remove_member (object, "is-default"); } else oinfo->is_stage_default = FALSE; oinfo->is_toplevel = FALSE; oinfo->is_unmerged = FALSE; oinfo->has_unresolved = TRUE; members = json_object_get_members (object); for (l = members; l; l = l->next) { const gchar *name = l->data; PropertyInfo *pinfo; JsonNode *node; /* we have already parsed these */ if (strcmp (name, "id") == 0 || strcmp (name, "type") == 0) continue; node = json_object_get_member (object, name); pinfo = g_slice_new (PropertyInfo); pinfo->name = g_strdup (name); pinfo->node = node; pinfo->pspec = NULL; oinfo->properties = g_list_prepend (oinfo->properties, pinfo); } g_list_free (members); CLUTTER_NOTE (SCRIPT, "Added object `%s' (type:%s, id:%d, props:%d, signals:%d)", oinfo->id, oinfo->class_name, oinfo->merge_id, g_list_length (oinfo->properties), g_list_length (oinfo->signals)); g_hash_table_steal (priv->objects, oinfo->id); g_hash_table_insert (priv->objects, oinfo->id, oinfo); oinfo->object = clutter_script_construct_object (script, oinfo); } gboolean clutter_script_parse_node (ClutterScript *script, GValue *value, const gchar *name, JsonNode *node, GParamSpec *pspec) { GValue node_value = { 0, }; gboolean retval = FALSE; g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), FALSE); g_return_val_if_fail (name != NULL, FALSE); g_return_val_if_fail (node != NULL, FALSE); switch (JSON_NODE_TYPE (node)) { case JSON_NODE_OBJECT: if (!pspec) return FALSE; else { g_value_init (value, G_PARAM_SPEC_VALUE_TYPE (pspec)); if (G_VALUE_HOLDS (value, CLUTTER_TYPE_ALPHA)) { GObject *alpha; alpha = clutter_script_parse_alpha (script, node); if (alpha) { g_value_set_object (value, alpha); return TRUE; } } } return FALSE; case JSON_NODE_ARRAY: if (!pspec) return FALSE; else { g_value_init (value, G_PARAM_SPEC_VALUE_TYPE (pspec)); if (G_VALUE_HOLDS (value, CLUTTER_TYPE_KNOT)) { ClutterKnot knot = { 0, }; if (clutter_script_parse_knot (script, node, &knot)) { g_value_set_boxed (value, &knot); return TRUE; } } else if (G_VALUE_HOLDS (value, CLUTTER_TYPE_GEOMETRY)) { ClutterGeometry geom = { 0, }; if (clutter_script_parse_geometry (script, node, &geom)) { g_value_set_boxed (value, &geom); return TRUE; } } } return FALSE; case JSON_NODE_NULL: return FALSE; case JSON_NODE_VALUE: json_node_get_value (node, &node_value); if (pspec) g_value_init (value, G_PARAM_SPEC_VALUE_TYPE (pspec)); else g_value_init (value, G_VALUE_TYPE (&node_value)); switch (G_TYPE_FUNDAMENTAL (G_VALUE_TYPE (value))) { /* fundamental JSON types */ case G_TYPE_INT: case G_TYPE_DOUBLE: case G_TYPE_STRING: case G_TYPE_BOOLEAN: g_value_copy (&node_value, value); retval = TRUE; break; case G_TYPE_UINT: g_value_set_uint (value, (guint) g_value_get_int (&node_value)); retval = TRUE; break; case G_TYPE_ULONG: g_value_set_ulong (value, (gulong) g_value_get_int (&node_value)); retval = TRUE; break; case G_TYPE_UCHAR: g_value_set_uchar (value, (guchar) g_value_get_int (&node_value)); retval = TRUE; break; case G_TYPE_ENUM: if (G_VALUE_HOLDS (&node_value, G_TYPE_INT)) { g_value_set_enum (value, g_value_get_int (&node_value)); retval = TRUE; } else if (G_VALUE_HOLDS (&node_value, G_TYPE_STRING)) { gint enum_value; retval = clutter_script_enum_from_string (G_VALUE_TYPE (value), g_value_get_string (&node_value), &enum_value); if (retval) g_value_set_enum (value, enum_value); } break; case G_TYPE_FLAGS: if (G_VALUE_HOLDS (&node_value, G_TYPE_INT)) { g_value_set_flags (value, g_value_get_int (&node_value)); retval = TRUE; } else if (G_VALUE_HOLDS (&node_value, G_TYPE_STRING)) { gint flags_value; retval = clutter_script_flags_from_string (G_VALUE_TYPE (value), g_value_get_string (&node_value), &flags_value); if (retval) g_value_set_flags (value, flags_value); } break; case G_TYPE_BOXED: if (G_VALUE_HOLDS (value, CLUTTER_TYPE_COLOR)) { if (G_VALUE_HOLDS (&node_value, G_TYPE_STRING)) { const gchar *str = g_value_get_string (&node_value); ClutterColor color = { 0, }; if (str && str[0] != '\0') clutter_color_parse (str, &color); g_value_set_boxed (value, &color); retval = TRUE; } } break; case G_TYPE_OBJECT: #ifdef USE_GDKPIXBUF if (G_VALUE_HOLDS (value, GDK_TYPE_PIXBUF)) { if (G_VALUE_HOLDS (&node_value, G_TYPE_STRING)) { const gchar *str = g_value_get_string (&node_value); GdkPixbuf *pixbuf = NULL; gchar *path; GError *error; if (g_path_is_absolute (str)) path = g_strdup (str); else { gchar *dirname = NULL; if (script->priv->is_filename) dirname = g_path_get_dirname (script->priv->filename); else dirname = g_get_current_dir (); path = g_build_filename (dirname, str, NULL); g_free (dirname); } error = NULL; pixbuf = gdk_pixbuf_new_from_file (path, &error); if (error) { g_warning ("Unable to open image at path `%s': %s", path, error->message); g_error_free (error); } else { g_value_take_object (value, pixbuf); retval = TRUE; } g_free (path); } } else { if (G_VALUE_HOLDS (&node_value, G_TYPE_STRING)) { const gchar *str = g_value_get_string (&node_value); GObject *object = clutter_script_get_object (script, str); if (object) { g_value_set_object (value, object); retval = TRUE; } } } break; #endif default: retval = FALSE; break; } g_value_unset (&node_value); break; } return retval; } static GList * clutter_script_translate_parameters (ClutterScript *script, GObject *object, const gchar *name, GList *properties, GArray **params) { ClutterScriptable *scriptable = NULL; ClutterScriptableIface *iface = NULL; GList *l, *unparsed; gboolean parse_custom = FALSE; *params = g_array_new (FALSE, FALSE, sizeof (GParameter)); if (CLUTTER_IS_SCRIPTABLE (object)) { scriptable = CLUTTER_SCRIPTABLE (object); iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable); if (iface->parse_custom_node) parse_custom = TRUE; } unparsed = NULL; for (l = properties; l != NULL; l = l->next) { PropertyInfo *pinfo = l->data; GParameter param = { NULL }; gboolean res = FALSE; CLUTTER_NOTE (SCRIPT, "Parsing %s property (id:%s)", pinfo->pspec ? "regular" : "custom", pinfo->name); if (parse_custom) res = iface->parse_custom_node (scriptable, script, ¶m.value, pinfo->name, pinfo->node); if (!res) res = clutter_script_parse_node (script, ¶m.value, pinfo->name, pinfo->node, pinfo->pspec); if (!res) { unparsed = g_list_prepend (unparsed, pinfo); continue; } param.name = g_strdup (pinfo->name); g_array_append_val (*params, param); property_info_free (pinfo); } g_list_free (properties); return unparsed; } static GList * clutter_script_construct_parameters (ClutterScript *script, GType gtype, const gchar *name, GList *properties, GArray **construct_params) { GObjectClass *klass; GList *l, *unparsed; klass = g_type_class_ref (gtype); g_assert (klass != NULL); *construct_params = g_array_new (FALSE, FALSE, sizeof (GParameter)); unparsed = NULL; for (l = properties; l != NULL; l = l->next) { PropertyInfo *pinfo = l->data; GParameter param = { NULL }; GParamSpec *pspec = NULL; /* we allow custom property names for classes, so if we * don't find a corresponding GObject property for this * class we just skip it and let the class itself deal * with it later on */ pspec = g_object_class_find_property (klass, pinfo->name); if (pspec) pinfo->pspec = g_param_spec_ref (pspec); else { pinfo->pspec = NULL; unparsed = g_list_prepend (unparsed, pinfo); continue; } if (!(pspec->flags & G_PARAM_CONSTRUCT_ONLY)) { unparsed = g_list_prepend (unparsed, pinfo); continue; } param.name = g_strdup (pinfo->name); if (!clutter_script_parse_node (script, ¶m.value, pinfo->name, pinfo->node, pinfo->pspec)) { unparsed = g_list_prepend (unparsed, pinfo); continue; } g_array_append_val (*construct_params, param); property_info_free (pinfo); } g_list_free (properties); g_type_class_unref (klass); return unparsed; } static void apply_behaviours (ClutterScript *script, ClutterActor *actor, ObjectInfo *oinfo) { GObject *object; GList *l, *unresolved; unresolved = NULL; for (l = oinfo->behaviours; l != NULL; l = l->next) { const gchar *name = l->data; object = clutter_script_get_object (script, name); if (!object) { ObjectInfo *behaviour_info; behaviour_info = g_hash_table_lookup (script->priv->objects, name); if (behaviour_info) object = clutter_script_construct_object (script, behaviour_info); } if (!object) { unresolved = g_list_prepend (unresolved, g_strdup (name)); continue; } CLUTTER_NOTE (SCRIPT, "Applying behaviour `%s' to actor of type `%s'", name, g_type_name (G_OBJECT_TYPE (actor))); clutter_behaviour_apply (CLUTTER_BEHAVIOUR (object), actor); } g_list_foreach (oinfo->behaviours, (GFunc) g_free, NULL); g_list_free (oinfo->behaviours); oinfo->behaviours = unresolved; } static void add_children (ClutterScript *script, ClutterContainer *container, ObjectInfo *oinfo) { GObject *object; GList *l, *unresolved; unresolved = NULL; for (l = oinfo->children; l != NULL; l = l->next) { const gchar *name = l->data; object = clutter_script_get_object (script, name); if (!object) { ObjectInfo *child_info; child_info = g_hash_table_lookup (script->priv->objects, name); if (child_info) object = clutter_script_construct_object (script, child_info); } if (!object) { unresolved = g_list_prepend (unresolved, g_strdup (name)); continue; } CLUTTER_NOTE (SCRIPT, "Adding children `%s' to actor of type `%s'", name, g_type_name (G_OBJECT_TYPE (container))); clutter_container_add_actor (container, CLUTTER_ACTOR (object)); } g_list_foreach (oinfo->children, (GFunc) g_free, NULL); g_list_free (oinfo->children); oinfo->children = unresolved; } static const struct { const gchar *type_name; guint is_toplevel : 1; } clutter_toplevels[] = { { "ClutterActor", FALSE }, { "ClutterAlpha", FALSE }, { "ClutterBehaviour", TRUE }, { "ClutterEffectTemplate", TRUE }, { "ClutterModel", TRUE }, { "ClutterScore", TRUE }, { "ClutterTimeline", TRUE } }; static guint n_clutter_toplevels = G_N_ELEMENTS (clutter_toplevels); GObject * clutter_script_construct_object (ClutterScript *script, ObjectInfo *oinfo) { GObject *object; guint i; GArray *params; GArray *construct_params; ClutterScriptable *scriptable = NULL; ClutterScriptableIface *iface = NULL; gboolean set_custom_property = FALSE; g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), NULL); g_return_val_if_fail (oinfo != NULL, NULL); /* we have completely updated the object */ if (oinfo->object && !oinfo->has_unresolved) return oinfo->object; if (oinfo->gtype == G_TYPE_INVALID) { if (G_UNLIKELY (oinfo->type_func)) oinfo->gtype = clutter_script_get_type_from_symbol (oinfo->type_func); else oinfo->gtype = clutter_script_get_type_from_name (script, oinfo->class_name); } if (G_UNLIKELY (oinfo->gtype == G_TYPE_INVALID)) return NULL; if (oinfo->object) object = oinfo->object; else if (oinfo->gtype == CLUTTER_TYPE_STAGE && oinfo->is_stage_default) { /* the default stage is a complex beast: we cannot create it using * g_object_newv() but we need clutter_script_construct_parameters() * to add the GParamSpec to the PropertyInfo pspec member, so * that we don't have to implement every complex property (like * the "color" one) directly inside the ClutterStage class. */ oinfo->properties = clutter_script_construct_parameters (script, oinfo->gtype, oinfo->id, oinfo->properties, &construct_params); object = G_OBJECT (clutter_stage_get_default ()); for (i = 0; i < construct_params->len; i++) { GParameter *param = &g_array_index (construct_params, GParameter, i); g_free ((gchar *) param->name); g_value_unset (¶m->value); } g_array_free (construct_params, TRUE); } else { /* every other object: first, we get the construction parameters */ oinfo->properties = clutter_script_construct_parameters (script, oinfo->gtype, oinfo->id, oinfo->properties, &construct_params); object = g_object_newv (oinfo->gtype, construct_params->len, (GParameter *) construct_params->data); for (i = 0; i < construct_params->len; i++) { GParameter *param = &g_array_index (construct_params, GParameter, i); g_free ((gchar *) param->name); g_value_unset (¶m->value); } g_array_free (construct_params, TRUE); } /* shortcut, to avoid typechecking every time */ if (CLUTTER_IS_SCRIPTABLE (object)) { scriptable = CLUTTER_SCRIPTABLE (object); iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable); if (iface->set_custom_property) set_custom_property = TRUE; } /* then we get the rest of the parameters, asking the object itself * to translate them for us, if we cannot do that */ oinfo->properties = clutter_script_translate_parameters (script, object, oinfo->id, oinfo->properties, ¶ms); /* consume all the properties we could translate in this pass */ for (i = 0; i < params->len; i++) { GParameter *param = &g_array_index (params, GParameter, i); CLUTTER_NOTE (SCRIPT, "Setting %s property `%s' (type:%s) to object `%s' (id:%s)", set_custom_property ? "custom" : "regular", param->name, g_type_name (G_VALUE_TYPE (¶m->value)), g_type_name (oinfo->gtype), oinfo->id); if (set_custom_property) iface->set_custom_property (scriptable, script, param->name, ¶m->value); else g_object_set_property (object, param->name, ¶m->value); g_free ((gchar *) param->name); g_value_unset (¶m->value); } g_array_free (params, TRUE); for (i = 0; i < n_clutter_toplevels; i++) { const gchar *t_name = clutter_toplevels[i].type_name; GType t_type; t_type = clutter_script_get_type_from_name (script, t_name); if (g_type_is_a (oinfo->gtype, t_type)) { oinfo->is_toplevel = clutter_toplevels[i].is_toplevel; break; } } if (oinfo->children && CLUTTER_IS_CONTAINER (object)) add_children (script, CLUTTER_CONTAINER (object), oinfo); if (oinfo->behaviours && CLUTTER_IS_ACTOR (object)) apply_behaviours (script, CLUTTER_ACTOR (object), oinfo); if (oinfo->properties || oinfo->children || oinfo->behaviours) oinfo->has_unresolved = TRUE; else oinfo->has_unresolved = FALSE; if (scriptable) clutter_scriptable_set_id (scriptable, oinfo->id); else g_object_set_data_full (object, "clutter-script-id", g_strdup (oinfo->id), g_free); return object; } static void construct_each_object (gpointer key, gpointer value, gpointer data) { ClutterScript *script = data; ObjectInfo *oinfo = value; if (!oinfo->object) oinfo->object = clutter_script_construct_object (script, oinfo); } static void json_parse_end (JsonParser *parser, gpointer user_data) { ClutterScript *script = user_data; ClutterScriptPrivate *priv = script->priv; g_hash_table_foreach (priv->objects, construct_each_object, script); } static GType clutter_script_real_get_type_from_name (ClutterScript *script, const gchar *type_name) { GType gtype; gtype = g_type_from_name (type_name); if (gtype != G_TYPE_INVALID) return gtype; return clutter_script_get_type_from_class (type_name); } void property_info_free (gpointer data) { if (G_LIKELY (data)) { PropertyInfo *pinfo = data; if (pinfo->pspec) g_param_spec_unref (pinfo->pspec); g_free (pinfo->name); g_slice_free (PropertyInfo, pinfo); } } void signal_info_free (gpointer data) { if (G_LIKELY (data)) { SignalInfo *sinfo = data; g_free (sinfo->name); g_free (sinfo->handler); g_free (sinfo->object); g_slice_free (SignalInfo, sinfo); } } void object_info_free (gpointer data) { if (G_LIKELY (data)) { ObjectInfo *oinfo = data; g_free (oinfo->id); g_free (oinfo->class_name); g_free (oinfo->type_func); g_list_foreach (oinfo->properties, (GFunc) property_info_free, NULL); g_list_free (oinfo->properties); g_list_foreach (oinfo->signals, (GFunc) signal_info_free, NULL); g_list_free (oinfo->signals); /* these are ids */ g_list_foreach (oinfo->children, (GFunc) g_free, NULL); g_list_free (oinfo->children); g_list_foreach (oinfo->behaviours, (GFunc) g_free, NULL); g_list_free (oinfo->behaviours); /* we unref top-level objects and leave the actors alone, * unless we are unmerging in which case we have to destroy * the actor to unparent them */ if (oinfo->object) { if (oinfo->is_unmerged) { if (oinfo->is_toplevel) g_object_unref (oinfo->object); else { /* destroy every actor, unless it's the default stage */ if (oinfo->is_stage_default == FALSE && CLUTTER_IS_ACTOR (oinfo->object)) clutter_actor_destroy (CLUTTER_ACTOR (oinfo->object)); } } else { if (oinfo->is_toplevel) g_object_unref (oinfo->object); } oinfo->object = NULL; } g_slice_free (ObjectInfo, oinfo); } } static void clutter_script_finalize (GObject *gobject) { ClutterScriptPrivate *priv = CLUTTER_SCRIPT_GET_PRIVATE (gobject); g_object_unref (priv->parser); g_hash_table_destroy (priv->objects); g_free (priv->filename); G_OBJECT_CLASS (clutter_script_parent_class)->finalize (gobject); } static void clutter_script_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterScript *script = CLUTTER_SCRIPT (gobject); switch (prop_id) { case PROP_FILENAME_SET: g_value_set_boolean (value, script->priv->is_filename); break; case PROP_FILENAME: g_value_set_string (value, script->priv->filename); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_script_class_init (ClutterScriptClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); g_type_class_add_private (klass, sizeof (ClutterScriptPrivate)); klass->get_type_from_name = clutter_script_real_get_type_from_name; gobject_class->get_property = clutter_script_get_property; gobject_class->finalize = clutter_script_finalize; /** * ClutterScript:filename-set: * * Whether the ClutterScript:filename property is set. If this property * is %TRUE then the currently parsed data comes from a file, and the * file name is stored inside the ClutterScript:filename property. * * Since: 0.6 */ g_object_class_install_property (gobject_class, PROP_FILENAME_SET, g_param_spec_boolean ("filename-set", "Filename Set", "Whether the :filename property is set", FALSE, CLUTTER_PARAM_READABLE)); /** * ClutterScript:filename: * * The path of the currently parsed file. If ClutterScript:filename-set * is %FALSE then the value of this property is undefined. * * Since: 0.6 */ g_object_class_install_property (gobject_class, PROP_FILENAME, g_param_spec_string ("filename", "Filename", "The path of the currently parsed file", NULL, CLUTTER_PARAM_READABLE)); } static void clutter_script_init (ClutterScript *script) { ClutterScriptPrivate *priv; script->priv = priv = CLUTTER_SCRIPT_GET_PRIVATE (script); priv->parser = json_parser_new (); g_signal_connect (priv->parser, "object-end", G_CALLBACK (json_object_end), script); g_signal_connect (priv->parser, "parse-end", G_CALLBACK (json_parse_end), script); priv->is_filename = FALSE; priv->last_merge_id = 0; priv->objects = g_hash_table_new_full (g_str_hash, g_str_equal, NULL, object_info_free); } /** * clutter_script_new: * * Creates a new #ClutterScript instance. #ClutterScript can be used * to load objects definitions for scenegraph elements, like actors, * or behavioural elements, like behaviours and timelines. The * definitions must be encoded using the JavaScript Object Notation (JSON) * language. * * Return value: the newly created #ClutterScript instance. Use * g_object_unref() when done. * * Since: 0.6 */ ClutterScript * clutter_script_new (void) { return g_object_new (CLUTTER_TYPE_SCRIPT, NULL); } /** * clutter_script_load_from_file: * @script: a #ClutterScript * @filename: the full path to the definition file * @error: return location for a #GError, or %NULL * * Loads the definitions from @filename into @script and merges with * the currently loaded ones, if any. * * Return value: on error, zero is returned and @error is set * accordingly. On success, the merge id for the UI definitions is * returned. You can use the merge id with clutter_script_unmerge(). * * Since: 0.6 */ guint clutter_script_load_from_file (ClutterScript *script, const gchar *filename, GError **error) { ClutterScriptPrivate *priv; GError *internal_error; g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), 0); g_return_val_if_fail (filename != NULL, 0); priv = script->priv; g_free (priv->filename); priv->filename = g_strdup (filename); priv->is_filename = TRUE; priv->last_merge_id += 1; internal_error = NULL; json_parser_load_from_file (priv->parser, filename, &internal_error); if (internal_error) { g_propagate_error (error, internal_error); priv->last_merge_id -= 1; return 0; } return priv->last_merge_id; } /** * clutter_script_load_from_data: * @script: a #ClutterScript * @data: a buffer containing the definitions * @length: the length of the buffer, or -1 if @data is a NUL-terminated * buffer * @error: return location for a #GError, or %NULL * * Loads the definitions from @data into @script and merges with * the currently loaded ones, if any. * * Return value: on error, zero is returned and @error is set * accordingly. On success, the merge id for the UI definitions is * returned. You can use the merge id with clutter_script_unmerge(). * * Since: 0.6 */ guint clutter_script_load_from_data (ClutterScript *script, const gchar *data, gssize length, GError **error) { ClutterScriptPrivate *priv; GError *internal_error; g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), 0); g_return_val_if_fail (data != NULL, 0); if (length < 0) length = strlen (data); priv = script->priv; g_free (priv->filename); priv->filename = NULL; priv->is_filename = FALSE; priv->last_merge_id += 1; internal_error = NULL; json_parser_load_from_data (priv->parser, data, length, &internal_error); if (internal_error) { g_propagate_error (error, internal_error); priv->last_merge_id -= 1; return 0; } return priv->last_merge_id; } /** * clutter_script_get_object: * @script: a #ClutterScript * @name: the name of the object to retrieve * * Retrieves the object bound to @name. This function does not increment * the reference count of the returned object. * * Return value: the named object, or %NULL if no object with the * given name was available * * Since: 0.6 */ GObject * clutter_script_get_object (ClutterScript *script, const gchar *name) { ObjectInfo *oinfo; g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), NULL); g_return_val_if_fail (name != NULL, NULL); oinfo = g_hash_table_lookup (script->priv->objects, name); if (!oinfo) return NULL; return clutter_script_construct_object (script, oinfo); } static gint clutter_script_get_objects_valist (ClutterScript *script, const gchar *first_name, va_list args) { gint retval = 0; const gchar *name; name = first_name; while (name) { GObject **obj = NULL; obj = va_arg (args, GObject**); *obj = clutter_script_get_object (script, name); if (*obj) retval += 1; name = va_arg (args, gchar*); } return retval; } /** * clutter_script_get_objects: * @script: a #ClutterScript * @first_name: the name of the first object to retrieve * @Varargs: return location for a #GObject, then additional names, ending * with %NULL * * Retrieves a list of objects for the given names. After @script, object * names/return location pairs should be listed, with a %NULL pointer * ending the list, like: * * * GObject *my_label, *a_button, *main_timeline; * * clutter_script_get_objects (script, * "my-label", &my_label, * "a-button", &a_button, * "main-timeline", &main_timeline, * NULL); * * * Note: This function does not increment the reference count of the * returned objects. * * Return value: the number of objects returned. * * Since: 0.6 */ gint clutter_script_get_objects (ClutterScript *script, const gchar *first_name, ...) { gint retval; va_list var_args; g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), 0); g_return_val_if_fail (first_name != NULL, 0); va_start (var_args, first_name); retval = clutter_script_get_objects_valist (script, first_name, var_args); va_end (var_args); return retval; } typedef struct { ClutterScript *script; guint merge_id; GSList *ids; } UnmergeData; static void remove_by_merge_id (gpointer key, gpointer value, gpointer data) { gchar *name = key; ObjectInfo *oinfo = value; UnmergeData *unmerge_data = data; if (oinfo->merge_id == unmerge_data->merge_id) { CLUTTER_NOTE (SCRIPT, "Unmerging object (id:%s, type:%s, merge-id:%d)", oinfo->id, oinfo->class_name, oinfo->merge_id); unmerge_data->ids = g_slist_prepend (unmerge_data->ids, g_strdup (name)); oinfo->is_unmerged = TRUE; } } /** * clutter_script_unmerge_objects: * @script: a #ClutterScript * @merge_id: merge id returned when loading a UI definition * * Unmerges the objects identified by @merge_id. * * Since: 0.6 */ void clutter_script_unmerge_objects (ClutterScript *script, guint merge_id) { ClutterScriptPrivate *priv; UnmergeData data; GSList *l; g_return_if_fail (CLUTTER_IS_SCRIPT (script)); g_return_if_fail (merge_id > 0); priv = script->priv; data.script = script; data.merge_id = merge_id; data.ids = NULL; g_hash_table_foreach (priv->objects, remove_by_merge_id, &data); for (l = data.ids; l != NULL; l = l->next) g_hash_table_remove (priv->objects, l->data); g_slist_foreach (data.ids, (GFunc) g_free, NULL); g_slist_free (data.ids); clutter_script_ensure_objects (script); } /** * clutter_script_ensure_objects: * @script: a #ClutterScript * * Ensure that every object defined inside @script is correctly * constructed. You should rarely need to use this function. * * Since: 0.6 */ void clutter_script_ensure_objects (ClutterScript *script) { ClutterScriptPrivate *priv; g_return_if_fail (CLUTTER_IS_SCRIPT (script)); priv = script->priv; g_hash_table_foreach (priv->objects, construct_each_object, script); } /** * clutter_script_get_type_from_name: * @script: a #ClutterScript * @type_name: name of the type to look up * * Looks up a type by name, using the virtual function that * #ClutterScript has for that purpose. This function should * rarely be used. * * Return value: the type for the requested type name, or * %G_TYPE_INVALID if not corresponding type was found. * * Since: 0.6 */ GType clutter_script_get_type_from_name (ClutterScript *script, const gchar *type_name) { g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), G_TYPE_INVALID); g_return_val_if_fail (type_name != NULL, G_TYPE_INVALID); return CLUTTER_SCRIPT_GET_CLASS (script)->get_type_from_name (script, type_name); } /** * clutter_get_script_id: * @gobject: a #GObject * * Retrieves the Clutter script id, if any. * * Return value: the script id, or %NULL if @object was not defined inside * a UI definition file. The returned string is owned by the object and * should never be modified or freed. * * Since: 0.6 */ G_CONST_RETURN gchar * clutter_get_script_id (GObject *gobject) { g_return_val_if_fail (G_IS_OBJECT (gobject), NULL); if (CLUTTER_IS_SCRIPTABLE (gobject)) return clutter_scriptable_get_id (CLUTTER_SCRIPTABLE (gobject)); else return g_object_get_data (gobject, "clutter-script-id"); } typedef struct { GModule *module; gpointer data; } ConnectData; static void clutter_script_default_connect (ClutterScript *script, GObject *object, const gchar *signal_name, const gchar *signal_handler, GObject *connect_object, GConnectFlags flags, gpointer user_data) { ConnectData *cd = user_data; GCallback func; if (!g_module_symbol (cd->module, signal_handler, (gpointer)&func)) { g_warning ("Could not find signal handler '%s'", signal_handler); return; } CLUTTER_NOTE (SCRIPT, "connecting `%s::%s to %s (a:%d,s:%d,o:%s)", (connect_object ? g_type_name (G_OBJECT_TYPE (connect_object)) : g_type_name (G_OBJECT_TYPE (object))), signal_name, signal_handler, (flags & G_CONNECT_AFTER), (flags & G_CONNECT_SWAPPED), connect_object ? g_type_name (G_OBJECT_TYPE (connect_object)) : ""); if (connect_object) g_signal_connect_object (object, signal_name, func, connect_object, flags); else g_signal_connect_data (object, signal_name, func, cd->data, NULL, flags); } /** * clutter_script_connect_signals: * @script: a #ClutterScript * @user_data: data to be passed to the signal handlers, or %NULL * * Connects all the signals defined into a UI definition file to their * handlers. * * This method is a simpler variation of clutter_script_connect_signals_full(). * It uses #GModule's introspective features (by opening the module %NULL) * to look at the application's symbol table. From here it tries to match * the signal handler names given in the interface description with * symbols in the application and connects the signals. * * Note that this function will not work correctly if #GModule is not * supported on the platform. * * Since: 0.6 */ void clutter_script_connect_signals (ClutterScript *script, gpointer user_data) { ConnectData *cd; g_return_if_fail (CLUTTER_IS_SCRIPT (script)); if (!g_module_supported ()) g_critical ("clutter_script_connect_signals() requires working GModule"); cd = g_new (ConnectData, 1); cd->module = g_module_open (NULL, G_MODULE_BIND_LAZY); cd->data = user_data; clutter_script_connect_signals_full (script, clutter_script_default_connect, cd); g_module_close (cd->module); g_free (cd); } typedef struct { ClutterScript *script; ClutterScriptConnectFunc func; gpointer user_data; } SignalConnectData; static void connect_each_object (gpointer key, gpointer value, gpointer data) { SignalConnectData *connect_data = data; ClutterScript *script = connect_data->script; ObjectInfo *oinfo = value; GObject *object = oinfo->object; GList *unresolved, *l; if (G_UNLIKELY (!oinfo->object)) oinfo->object = clutter_script_construct_object (script, oinfo); unresolved = NULL; for (l = oinfo->signals; l != NULL; l = l->next) { SignalInfo *sinfo = l->data; GObject *connect_object; if (sinfo->object) connect_object = clutter_script_get_object (script, sinfo->object); else connect_object = NULL; if (sinfo->object && !connect_object) unresolved = g_list_prepend (unresolved, sinfo); else { connect_data->func (script, object, sinfo->name, sinfo->handler, connect_object, sinfo->flags, connect_data->user_data); signal_info_free (sinfo); } } g_list_free (oinfo->signals); oinfo->signals = unresolved; } /** * clutter_script_connect_signals_full: * @script: a #ClutterScript * @func: signal connection function * @user_data: data to be passed to the signal handlers, or %NULL * * Connects all the signals defined into a UI definition file to their * handlers. * * This function is similar to clutter_script_connect_signals() but it * does not require GModule to be supported. It is mainly targeted at * interpreted languages for controlling the signal connection. * * Since: 0.6 */ void clutter_script_connect_signals_full (ClutterScript *script, ClutterScriptConnectFunc func, gpointer user_data) { SignalConnectData data; g_return_if_fail (CLUTTER_IS_SCRIPT (script)); g_return_if_fail (func != NULL); data.script = script; data.func = func; data.user_data = user_data; g_hash_table_foreach (script->priv->objects, connect_each_object, &data); } GQuark clutter_script_error_quark (void) { return g_quark_from_static_string ("clutter-script-error"); }