/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2008 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Emmanuele Bassi */ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #ifndef __CLUTTER_ANIMATION_H__ #define __CLUTTER_ANIMATION_H__ #include #include #include #include #include G_BEGIN_DECLS #define CLUTTER_TYPE_ANIMATION (clutter_animation_get_type ()) #define CLUTTER_ANIMATION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ANIMATION, ClutterAnimation)) #define CLUTTER_IS_ANIMATION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ANIMATION)) #define CLUTTER_ANIMATION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ANIMATION, ClutterAnimationClass)) #define CLUTTER_IS_ANIMATION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ANIMATION)) #define CLUTTER_ANIMATION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ANIMATION, ClutterAnimationClass)) typedef struct _ClutterAnimation ClutterAnimation; typedef struct _ClutterAnimationPrivate ClutterAnimationPrivate; typedef struct _ClutterAnimationClass ClutterAnimationClass; /** * ClutterAnimation: * * The #ClutterAnimation structure contains only private data and should * be accessed using the provided functions. * * Since: 1.0 */ struct _ClutterAnimation { /*< private >*/ GInitiallyUnowned parent_instance; ClutterAnimationPrivate *priv; }; /** * ClutterAnimationClass: * @completed: class handler for the #ClutterAnimation::completed signal * * The #ClutterAnimationClass structure contains only private data and * should be accessed using the provided functions. * * Since: 1.0 */ struct _ClutterAnimationClass { /*< private >*/ GInitiallyUnownedClass parent_class; /*< public >*/ void (* completed) (ClutterAnimation *animation); /*< private >*/ /* padding for future expansion */ void (*_clutter_reserved1) (void); void (*_clutter_reserved2) (void); void (*_clutter_reserved3) (void); void (*_clutter_reserved4) (void); void (*_clutter_reserved5) (void); void (*_clutter_reserved6) (void); void (*_clutter_reserved7) (void); void (*_clutter_reserved8) (void); }; GType clutter_animation_get_type (void) G_GNUC_CONST; ClutterAnimation * clutter_animation_new (void); void clutter_animation_set_object (ClutterAnimation *animation, GObject *object); GObject * clutter_animation_get_object (ClutterAnimation *animation); void clutter_animation_set_mode (ClutterAnimation *animation, gulong mode); gulong clutter_animation_get_mode (ClutterAnimation *animation); void clutter_animation_set_duration (ClutterAnimation *animation, gint msecs); guint clutter_animation_get_duration (ClutterAnimation *animation); void clutter_animation_set_loop (ClutterAnimation *animation, gboolean loop); gboolean clutter_animation_get_loop (ClutterAnimation *animation); void clutter_animation_set_timeline (ClutterAnimation *animation, ClutterTimeline *timeline); ClutterTimeline * clutter_animation_get_timeline (ClutterAnimation *animation); void clutter_animation_set_alpha (ClutterAnimation *animation, ClutterAlpha *alpha); ClutterAlpha * clutter_animation_get_alpha (ClutterAnimation *animation); ClutterAnimation * clutter_animation_bind (ClutterAnimation *animation, const gchar *property_name, const GValue *final); ClutterAnimation * clutter_animation_bind_interval (ClutterAnimation *animation, const gchar *property_name, ClutterInterval *interval); gboolean clutter_animation_has_property (ClutterAnimation *animation, const gchar *property_name); void clutter_animation_update_property (ClutterAnimation *animation, const gchar *property_name, ClutterInterval *interval); void clutter_animation_unbind (ClutterAnimation *animation, const gchar *property_name); ClutterInterval *clutter_animation_get_interval (ClutterAnimation *animation, const gchar *property_name); void clutter_animation_completed (ClutterAnimation *animation); ClutterAnimation * clutter_actor_animate (ClutterActor *actor, gulong mode, guint duration, const gchar *first_property_name, ...) G_GNUC_NULL_TERMINATED; ClutterAnimation * clutter_actor_animate_with_timeline (ClutterActor *actor, gulong mode, ClutterTimeline *timeline, const gchar *first_property_name, ...) G_GNUC_NULL_TERMINATED; ClutterAnimation * clutter_actor_animate_with_alpha (ClutterActor *actor, ClutterAlpha *alpha, const gchar *first_property_name, ...) G_GNUC_NULL_TERMINATED; ClutterAnimation * clutter_actor_animatev (ClutterActor *actor, gulong mode, guint duration, gint n_properties, const gchar * const properties[], const GValue *values); ClutterAnimation * clutter_actor_animate_with_timelinev (ClutterActor *actor, gulong mode, ClutterTimeline *timeline, gint n_properties, const gchar * const properties[], const GValue *values); ClutterAnimation * clutter_actor_animate_with_alphav (ClutterActor *actor, ClutterAlpha *alpha, gint n_properties, const gchar * const properties[], const GValue *values); ClutterAnimation * clutter_actor_get_animation (ClutterActor *actor); G_END_DECLS #endif /* __CLUTTER_ANIMATION_H__ */