#ifndef __CLUTTER_STAGE_EGL_H__ #define __CLUTTER_STAGE_EGL_H__ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #ifdef COGL_HAS_X11_SUPPORT #include #include #include #include "../x11/clutter-stage-x11.h" #endif #include "clutter-egl-headers.h" #include "clutter-backend-egl.h" G_BEGIN_DECLS #define CLUTTER_TYPE_STAGE_EGL (_clutter_stage_egl_get_type ()) #define CLUTTER_STAGE_EGL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_EGL, ClutterStageEGL)) #define CLUTTER_IS_STAGE_EGL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_EGL)) #define CLUTTER_STAGE_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE_EGL, ClutterStageEGLClass)) #define CLUTTER_IS_STAGE_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE_EGL)) #define CLUTTER_STAGE_EGL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE_EGL, ClutterStageEGLClass)) typedef struct _ClutterStageEGL ClutterStageEGL; typedef struct _ClutterStageEGLClass ClutterStageEGLClass; struct _ClutterStageEGL { #ifdef COGL_HAS_X11_SUPPORT ClutterStageX11 parent_instance; #else GObject parent_instance; /* the stage wrapper */ ClutterStage *wrapper; /* back pointer to the backend */ ClutterBackendEGL *backend; #endif CoglOnscreen *onscreen; /* We only enable clipped redraws after 2 frames, since we've seen * a lot of drivers can struggle to get going and may output some * junk frames to start with. */ unsigned long frame_count; gboolean initialized_redraw_clip; ClutterGeometry bounding_redraw_clip; }; struct _ClutterStageEGLClass { #ifdef COGL_HAS_X11_SUPPORT ClutterStageX11Class parent_class; #else GObjectClass parent_class; #endif }; GType _clutter_stage_egl_get_type (void) G_GNUC_CONST; G_END_DECLS #endif /* __CLUTTER_STAGE_EGL_H__ */