/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef _HAVE_CLUTTER_EVENT_H #define _HAVE_CLUTTER_EVENT_H #include G_BEGIN_DECLS enum { /* Map to xlibs masks */ CLUTTER_BUTTON1_MASK = (1<<8), CLUTTER_BUTTON2_MASK = (1<<9), CLUTTER_BUTTON3_MASK = (1<<10), CLUTTER_BUTTON4_MASK = (1<<11), CLUTTER_BUTTON5_MASK = (1<<12) }; typedef enum { CLUTTER_KEY_PRESS, CLUTTER_KEY_RELEASE, CLUTTER_MOTION, CLUTTER_BUTTON_PRESS, CLUTTER_2BUTTON_PRESS, /* Double click */ CLUTTER_BUTTON_RELEASE } ClutterEventType; typedef union _ClutterEvent ClutterEvent; typedef struct _ClutterKeyEvent ClutterKeyEvent; typedef struct _ClutterButtonEvent ClutterButtonEvent; typedef struct _ClutterMotionEvent ClutterMotionEvent; typedef struct _ClutterInputDevice ClutterInputDevice; struct _ClutterKeyEvent { ClutterEventType type; guint32 time; guint modifier_state; guint keyval; guint16 hardware_keycode; }; struct _ClutterButtonEvent { ClutterEventType type; guint32 time; gint x; gint y; guint32 modifier_state; guint32 button; gdouble *axes; /* Future use */ ClutterInputDevice *device; /* Future use */ }; struct _ClutterMotionEvent { ClutterEventType type; guint32 time; gint x; gint y; guint32 modifier_state; gdouble *axes; /* Future use */ ClutterInputDevice *device; /* Future use */ }; union _ClutterEvent { ClutterEventType type; ClutterKeyEvent key_event; ClutterButtonEvent button_event; ClutterMotionEvent motion_event; }; ClutterEventType clutter_key_event_type (ClutterKeyEvent *keyev); guint32 clutter_key_event_time (ClutterKeyEvent *keyev); guint clutter_key_event_state (ClutterKeyEvent *keyev); guint clutter_key_event_symbol (ClutterKeyEvent *keyev); guint16 clutter_key_event_code (ClutterKeyEvent *keyev); guint32 clutter_key_event_unicode (ClutterKeyEvent *keyev); guint32 clutter_keysym_to_unicode (guint keyval); G_END_DECLS #endif