/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2008 OpenedHand * Copyright (C) 2012 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * Authors: * Neil Roberts * Robert Bragg * Matthew Allum */ #ifndef __COGL_PANGO_H__ #define __COGL_PANGO_H__ #include #include #include #include COGL_BEGIN_DECLS /* It's too difficult to actually subclass the pango cairo font * map. Instead we just make a fake set of macros that actually just * directly use the original type */ #define COGL_PANGO_TYPE_FONT_MAP PANGO_TYPE_CAIRO_FONT_MAP #define COGL_PANGO_FONT_MAP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_PANGO_TYPE_FONT_MAP, CoglPangoFontMap)) #define COGL_PANGO_IS_FONT_MAP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_PANGO_TYPE_FONT_MAP)) typedef PangoCairoFontMap CoglPangoFontMap; /** * cogl_pango_font_map_new: * * Creates a new font map. * * Return value: (transfer full): the newly created #PangoFontMap * * Since: 2.0 */ PangoFontMap * cogl_pango_font_map_new (void); /** * cogl_pango_font_map_create_context: * @font_map: a #CoglPangoFontMap * * Create a #PangoContext for the given @font_map. * * Returns: (transfer full): the newly created context: free with g_object_unref(). */ PangoContext * cogl_pango_font_map_create_context (CoglPangoFontMap *font_map); /** * cogl_pango_font_map_set_resolution: * @font_map: a #CoglPangoFontMap * @dpi: The resolution in "dots per inch". (Physical inches aren't * actually involved; the terminology is conventional.) * * Sets the resolution for the @font_map. This is a scale factor * between points specified in a #PangoFontDescription and Cogl units. * The default value is %96, meaning that a 10 point font will be 13 * units high. (10 * 96. / 72. = 13.3). * * Since: 2.0 */ void cogl_pango_font_map_set_resolution (CoglPangoFontMap *font_map, double dpi); /** * cogl_pango_font_map_clear_glyph_cache: * @font_map: a #CoglPangoFontMap * * Clears the glyph cache for @font_map. * * Since: 1.0 */ void cogl_pango_font_map_clear_glyph_cache (CoglPangoFontMap *font_map); /** * cogl_pango_ensure_glyph_cache_for_layout: * @layout: A #PangoLayout * * This updates any internal glyph cache textures as necessary to be * able to render the given @layout. * * This api should be used to avoid mid-scene modifications of * glyph-cache textures which can lead to undefined rendering results. * * Since: 1.0 */ void cogl_pango_ensure_glyph_cache_for_layout (PangoLayout *layout); /** * cogl_pango_font_map_set_use_mipmapping: * @font_map: a #CoglPangoFontMap * @value: %TRUE to enable the use of mipmapping * * Sets whether the renderer for the passed font map should use * mipmapping when rendering a #PangoLayout. * * Since: 1.0 */ void cogl_pango_font_map_set_use_mipmapping (CoglPangoFontMap *font_map, CoglBool value); /** * cogl_pango_font_map_get_use_mipmapping: * @font_map: a #CoglPangoFontMap * * Retrieves whether the #CoglPangoRenderer used by @font_map will use * mipmapping when rendering the glyphs. * * Return value: %TRUE if mipmapping is used, %FALSE otherwise. * * Since: 1.0 */ CoglBool cogl_pango_font_map_get_use_mipmapping (CoglPangoFontMap *font_map); /** * cogl_pango_font_map_get_renderer: * @font_map: a #CoglPangoFontMap * * Retrieves the #CoglPangoRenderer for the passed @font_map. * * Return value: (transfer none): a #PangoRenderer * * Since: 1.0 */ PangoRenderer * cogl_pango_font_map_get_renderer (CoglPangoFontMap *font_map); /** * cogl_pango_show_layout: * @framebuffer: A #CoglFramebuffer to draw too. * @layout: a #PangoLayout * @x: X coordinate to render the layout at * @y: Y coordinate to render the layout at * @color: color to use when rendering the layout * * Draws a solidly coloured @layout on the given @framebuffer at (@x, * @y) within the @framebuffer's current model-view coordinate * space. * * Since: 2.0 */ void cogl_pango_show_layout (CoglFramebuffer *framebuffer, PangoLayout *layout, float x, float y, const CoglColor *color); /** * cogl_pango_show_layout_line: * @framebuffer: A #CoglFramebuffer to draw too. * @line: a #PangoLayoutLine * @x: X coordinate to render the line at * @y: Y coordinate to render the line at * @color: color to use when rendering the line * * Draws a solidly coloured @line on the given @framebuffer at (@x, * @y) within the @framebuffer's current model-view coordinate * space. * * Since: 2.0 */ void cogl_pango_show_layout_line (CoglFramebuffer *framebuffer, PangoLayoutLine *line, float x, float y, const CoglColor *color); #define COGL_PANGO_TYPE_RENDERER (cogl_pango_renderer_get_type ()) #define COGL_PANGO_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_PANGO_TYPE_RENDERER, CoglPangoRenderer)) #define COGL_PANGO_RENDERER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), COGL_PANGO_TYPE_RENDERER, CoglPangoRendererClass)) #define COGL_PANGO_IS_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_PANGO_TYPE_RENDERER)) #define COGL_PANGO_IS_RENDERER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), COGL_PANGO_TYPE_RENDERER)) #define COGL_PANGO_RENDERER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), COGL_PANGO_TYPE_RENDERER, CoglPangoRendererClass)) /* opaque types */ typedef struct _CoglPangoRenderer CoglPangoRenderer; typedef struct _CoglPangoRendererClass CoglPangoRendererClass; GType cogl_pango_renderer_get_type (void) G_GNUC_CONST; void cogl_pango_render_layout_subpixel (PangoLayout *layout, int x, int y, const CoglColor *color, int flags); void cogl_pango_render_layout (PangoLayout *layout, int x, int y, const CoglColor *color, int flags); /** * cogl_pango_render_layout_line: * @line: a #PangoLayoutLine * @x: X coordinate to render the line at * @y: Y coordinate to render the line at * @color: color to use when rendering the line * * Renders @line at the given coordinates using the given color. * * Since: 1.0 */ void cogl_pango_render_layout_line (PangoLayoutLine *line, int x, int y, const CoglColor *color); COGL_END_DECLS #endif /* __COGL_PANGO_H__ */