/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008 OpenedHand
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* .
*
* Authors:
* Neil Roberts
* Robert Bragg
* Matthew Allum
*/
#ifndef __COGL_PANGO_H__
#define __COGL_PANGO_H__
#include
#include
#include
#include
COGL_BEGIN_DECLS
/* It's too difficult to actually subclass the pango cairo font
* map. Instead we just make a fake set of macros that actually just
* directly use the original type
*/
#define COGL_PANGO_TYPE_FONT_MAP PANGO_TYPE_CAIRO_FONT_MAP
#define COGL_PANGO_FONT_MAP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_PANGO_TYPE_FONT_MAP, CoglPangoFontMap))
#define COGL_PANGO_IS_FONT_MAP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_PANGO_TYPE_FONT_MAP))
typedef PangoCairoFontMap CoglPangoFontMap;
/**
* cogl_pango_font_map_new:
*
* Creates a new font map.
*
* Return value: (transfer full): the newly created #PangoFontMap
*
* Since: 2.0
*/
PangoFontMap *
cogl_pango_font_map_new (void);
/**
* cogl_pango_font_map_create_context:
* @font_map: a #CoglPangoFontMap
*
* Create a #PangoContext for the given @font_map.
*
* Returns: (transfer full): the newly created context: free with g_object_unref().
*/
PangoContext *
cogl_pango_font_map_create_context (CoglPangoFontMap *font_map);
/**
* cogl_pango_font_map_set_resolution:
* @font_map: a #CoglPangoFontMap
* @dpi: The resolution in "dots per inch". (Physical inches aren't
* actually involved; the terminology is conventional.)
*
* Sets the resolution for the @font_map. This is a scale factor
* between points specified in a #PangoFontDescription and Cogl units.
* The default value is %96, meaning that a 10 point font will be 13
* units high. (10 * 96. / 72. = 13.3).
*
* Since: 2.0
*/
void
cogl_pango_font_map_set_resolution (CoglPangoFontMap *font_map,
double dpi);
/**
* cogl_pango_font_map_clear_glyph_cache:
* @font_map: a #CoglPangoFontMap
*
* Clears the glyph cache for @font_map.
*
* Since: 1.0
*/
void
cogl_pango_font_map_clear_glyph_cache (CoglPangoFontMap *font_map);
/**
* cogl_pango_ensure_glyph_cache_for_layout:
* @layout: A #PangoLayout
*
* This updates any internal glyph cache textures as necessary to be
* able to render the given @layout.
*
* This api should be used to avoid mid-scene modifications of
* glyph-cache textures which can lead to undefined rendering results.
*
* Since: 1.0
*/
void
cogl_pango_ensure_glyph_cache_for_layout (PangoLayout *layout);
/**
* cogl_pango_font_map_set_use_mipmapping:
* @font_map: a #CoglPangoFontMap
* @value: %TRUE to enable the use of mipmapping
*
* Sets whether the renderer for the passed font map should use
* mipmapping when rendering a #PangoLayout.
*
* Since: 1.0
*/
void
cogl_pango_font_map_set_use_mipmapping (CoglPangoFontMap *font_map,
CoglBool value);
/**
* cogl_pango_font_map_get_use_mipmapping:
* @font_map: a #CoglPangoFontMap
*
* Retrieves whether the #CoglPangoRenderer used by @font_map will use
* mipmapping when rendering the glyphs.
*
* Return value: %TRUE if mipmapping is used, %FALSE otherwise.
*
* Since: 1.0
*/
CoglBool
cogl_pango_font_map_get_use_mipmapping (CoglPangoFontMap *font_map);
/**
* cogl_pango_font_map_get_renderer:
* @font_map: a #CoglPangoFontMap
*
* Retrieves the #CoglPangoRenderer for the passed @font_map.
*
* Return value: (transfer none): a #PangoRenderer
*
* Since: 1.0
*/
PangoRenderer *
cogl_pango_font_map_get_renderer (CoglPangoFontMap *font_map);
/**
* cogl_pango_show_layout:
* @framebuffer: A #CoglFramebuffer to draw too.
* @layout: a #PangoLayout
* @x: X coordinate to render the layout at
* @y: Y coordinate to render the layout at
* @color: color to use when rendering the layout
*
* Draws a solidly coloured @layout on the given @framebuffer at (@x,
* @y) within the @framebuffer's current model-view coordinate
* space.
*
* Since: 2.0
*/
void
cogl_pango_show_layout (CoglFramebuffer *framebuffer,
PangoLayout *layout,
float x,
float y,
const CoglColor *color);
/**
* cogl_pango_show_layout_line:
* @framebuffer: A #CoglFramebuffer to draw too.
* @line: a #PangoLayoutLine
* @x: X coordinate to render the line at
* @y: Y coordinate to render the line at
* @color: color to use when rendering the line
*
* Draws a solidly coloured @line on the given @framebuffer at (@x,
* @y) within the @framebuffer's current model-view coordinate
* space.
*
* Since: 2.0
*/
void
cogl_pango_show_layout_line (CoglFramebuffer *framebuffer,
PangoLayoutLine *line,
float x,
float y,
const CoglColor *color);
#define COGL_PANGO_TYPE_RENDERER (cogl_pango_renderer_get_type ())
#define COGL_PANGO_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_PANGO_TYPE_RENDERER, CoglPangoRenderer))
#define COGL_PANGO_RENDERER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), COGL_PANGO_TYPE_RENDERER, CoglPangoRendererClass))
#define COGL_PANGO_IS_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_PANGO_TYPE_RENDERER))
#define COGL_PANGO_IS_RENDERER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), COGL_PANGO_TYPE_RENDERER))
#define COGL_PANGO_RENDERER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), COGL_PANGO_TYPE_RENDERER, CoglPangoRendererClass))
/* opaque types */
typedef struct _CoglPangoRenderer CoglPangoRenderer;
typedef struct _CoglPangoRendererClass CoglPangoRendererClass;
GType cogl_pango_renderer_get_type (void) G_GNUC_CONST;
void
cogl_pango_render_layout_subpixel (PangoLayout *layout,
int x,
int y,
const CoglColor *color,
int flags);
void
cogl_pango_render_layout (PangoLayout *layout,
int x,
int y,
const CoglColor *color,
int flags);
/**
* cogl_pango_render_layout_line:
* @line: a #PangoLayoutLine
* @x: X coordinate to render the line at
* @y: Y coordinate to render the line at
* @color: color to use when rendering the line
*
* Renders @line at the given coordinates using the given color.
*
* Since: 1.0
*/
void
cogl_pango_render_layout_line (PangoLayoutLine *line,
int x,
int y,
const CoglColor *color);
COGL_END_DECLS
#endif /* __COGL_PANGO_H__ */