Clutter README. =============== This is Clutter @CLUTTER_VERSION@. Clutter aims to give a nice easy GObject based API for creating fast, mainly 2D single window stylalised applications such as media box UI's, presentaions, kiosk style apps etc. It uses OpenGL for rendering. Its not meant to be a full featured GUI toolkit for regular desktop apps nor provide a general interface to *all* OpenGL functionality. It currently uses fairly low end GL functionality with an aim to still work well on open source graphics drivers as well as possibly making an eventual GL ES port feasable. Clutter currently requires GLib >= 2.10, GdkPixbuf and OpenGL >= 1.2. Its also recommended you have some kind of working hardware OpenGL on your target system. Clutter is LGPL licensed. The official website is: http://www.clutter-project.org INSTALLATION ==== See the INSTALL file RELEASE NOTES ==== Release Notes for Clutter 0.4 ----------------------------- * The GLX specific API has been moved to the GLX backend code and it's now under the ClutterGlx namespace. * The priority of the various users of the GLib main loop has been reviewed and changed were necessary. Every paint is queued with a priority of G_PRIORITY_DEFAULT + 10; timelines are allocated with a G_PRIORITY_DEFAULT + 30 priority; events are processed with a G_PRIORITY_DEFAUTL priority. This ensures that events are processed before the paints take place. * The ClutterActor::allocate_coords() has been renamed to ClutterActor::query_coords(), in order to clarify its usage. * Actors overriding ClutterActor::request_coords() and ClutterActor::query_coords() must convert sizes obtained from the public API from pixels to ClutterUnits, using the conversion macros found in clutter-units.h. The conversion will be necessary until the public API will switch over to returning the generic units too. * Users of Intel video cards should find that disabling sync-to-vblank is no longer necessary. In case Clutter applications take really long times for redrawing and appear stuck and unresponsive, the sync-to-vblank feature might still be the culprit; in that case, use CLUTTER_VBLANK=none to disable it and file a bug reporting the video card model, the driver version and the X server version. HACKING ==== If you want to hack on and improve clutter check the TODO file. BUGS ==== Bugs should be reported to the OpenedHand Bugzilla at: http://bugzilla.o-hand.com Under the product "Clutter". In the report you should include: * what system you're running Clutter on; * which version of GLib, GdkPixbuf and OpenGL you are using; * which video card and which drivers you are using; * how to reproduce the bug. If you cannot reproduce the bug with one of the tests that come with Clutter source code, you should include a small test case displaying the bad behaviour. If the bug exposes a crash, the exact text printed out and a stack trace obtained using gdb are greatly appreciated. PATCHES ==== Patches should be submitted using Bugzilla. Patches fixing a bug should be attached to the bug report; patches for new features or for fixing bugs not yet reported should be attached to a newly opened bug. Patches should always be in the unified diff format.