#include "config.h" #include "cogl.h" #include "clutter-box.h" #include "clutter-container.h" #include "clutter-debug.h" #include "clutter-enum-types.h" #include "clutter-main.h" #include "clutter-private.h" /** * SECTION:clutter-box * @short_description: Base class for layout containers * * FIXME * * #ClutterBox is available since Clutter 0.4 */ enum { PROP_0, PROP_SPACING }; static void clutter_container_iface_init (ClutterContainerIface *iface); G_DEFINE_ABSTRACT_TYPE_WITH_CODE (ClutterBox, clutter_box, CLUTTER_TYPE_ACTOR, G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER, clutter_container_iface_init)); static void clutter_box_add (ClutterContainer *container, ClutterActor *actor) { clutter_box_pack_start (CLUTTER_BOX (container), actor); } static void clutter_box_remove (ClutterContainer *container, ClutterActor *actor) { ClutterBox *box = CLUTTER_BOX (container); GList *l; g_object_ref (actor); for (l = box->children; l; l = l->next) { ClutterBoxChild *child = l->data; if (child->actor == actor) { CLUTTER_BOX_GET_CLASS (box)->unpack_child (box, child); clutter_actor_unparent (actor); box->children = g_list_remove_link (box->children, l); g_list_free (l); g_slice_free (ClutterBoxChild, child); g_signal_emit_by_name (container, "actor-removed", actor); if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (box))) clutter_actor_queue_redraw (CLUTTER_ACTOR (box)); break; } } g_object_unref (actor); } static void clutter_box_foreach (ClutterContainer *container, ClutterCallback callback, gpointer user_data) { ClutterBox *box = CLUTTER_BOX (container); GList *l; for (l = box->children; l; l = l->next) { ClutterBoxChild *child = l->data; if (child->pack_type == CLUTTER_PACK_START) (* callback) (child->actor, user_data); } for (l = g_list_last (box->children); l; l = l->prev) { ClutterBoxChild *child = l->data; if (child->pack_type == CLUTTER_PACK_END) (* callback) (child->actor, user_data); } } static void clutter_container_iface_init (ClutterContainerIface *iface) { iface->add = clutter_box_add; iface->remove = clutter_box_remove; iface->foreach = clutter_box_foreach; } static void clutter_box_show_all (ClutterActor *actor) { ClutterBox *box = CLUTTER_BOX (actor); GList *l; for (l = box->children; l; l = l->next) { ClutterBoxChild *child = l->data; clutter_actor_show (child->actor); } clutter_actor_show (actor); } static void clutter_box_hide_all (ClutterActor *actor) { ClutterBox *box = CLUTTER_BOX (actor); GList *l; clutter_actor_hide (actor); for (l = box->children; l; l = l->next) { ClutterBoxChild *child = l->data; clutter_actor_hide (child->actor); } } static void clutter_box_paint (ClutterActor *actor) { ClutterBox *box = CLUTTER_BOX (actor); GList *l; cogl_push_matrix (); for (l = box->children; l; l = l->next) { ClutterBoxChild *child = l->data; if (CLUTTER_ACTOR_IS_MAPPED (child->actor)) clutter_actor_paint (child->actor); } cogl_pop_matrix (); } static void clutter_box_pick (ClutterActor *actor, const ClutterColor *color) { /* just repaint; in the future we might enter in a "focused" status here */ clutter_actor_paint (actor); } static void clutter_box_dispose (GObject *gobject) { ClutterBox *box = CLUTTER_BOX (gobject); GList *l; for (l = box->children; l; l = l->next) { ClutterBoxChild *child = l->data; clutter_actor_destroy (child->actor); g_slice_free (ClutterBoxChild, child); } g_list_free (box->children); box->children = NULL; G_OBJECT_CLASS (clutter_box_parent_class)->dispose (gobject); } static void clutter_box_pack_child_unimplemented (ClutterBox *box, ClutterBoxChild *child) { g_warning ("ClutterBox of type `%s' does not implement the " "ClutterBox::pack_child method.", g_type_name (G_OBJECT_TYPE (box))); } static void clutter_box_unpack_child_unimplemented (ClutterBox *box, ClutterBoxChild *child) { g_warning ("ClutterBox of type `%s' does not implement the " "ClutterBox::unpack_child method.", g_type_name (G_OBJECT_TYPE (box))); } static void clutter_box_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterBox *box = CLUTTER_BOX (gobject); switch (prop_id) { case PROP_SPACING: box->spacing = g_value_get_uint (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_box_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterBox *box = CLUTTER_BOX (gobject); switch (prop_id) { case PROP_SPACING: g_value_set_uint (value, box->spacing); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_box_class_init (ClutterBoxClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); gobject_class->set_property = clutter_box_set_property; gobject_class->get_property = clutter_box_get_property; gobject_class->dispose = clutter_box_dispose; actor_class->show_all = clutter_box_show_all; actor_class->hide_all = clutter_box_hide_all; actor_class->paint = clutter_box_paint; actor_class->pick = clutter_box_pick; klass->pack_child = clutter_box_pack_child_unimplemented; klass->unpack_child = clutter_box_unpack_child_unimplemented; g_object_class_install_property (gobject_class, PROP_SPACING, g_param_spec_uint ("spacing", "Spacing", "Space between each child actor", 0, G_MAXUINT, 0, CLUTTER_PARAM_READWRITE)); } static void clutter_box_init (ClutterBox *box) { } /* * Public API */ /** * clutter_box_pack_start: * @box: a #ClutterBox * @actor: a #ClutterActor * * Packs @actor into @box * * Since: 0.4 */ void clutter_box_pack_start (ClutterBox *box, ClutterActor *actor) { ClutterBoxChild *child; g_return_if_fail (CLUTTER_IS_BOX (box)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); child = g_slice_new (ClutterBoxChild); child->actor = actor; child->pack_type = CLUTTER_PACK_START; CLUTTER_BOX_GET_CLASS (box)->pack_child (box, child); box->children = g_list_append (box->children, child); clutter_actor_set_parent (actor, CLUTTER_ACTOR (box)); if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (box))) clutter_actor_queue_redraw (CLUTTER_ACTOR (box)); } /** * clutter_box_pack_end: * @box: a #ClutterBox * @actor: a #ClutterActor * * Packs @actor into @box * * Since: 0.4 */ void clutter_box_pack_end (ClutterBox *box, ClutterActor *actor) { ClutterBoxChild *child; g_return_if_fail (CLUTTER_IS_BOX (box)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); child = g_slice_new (ClutterBoxChild); child->actor = actor; child->pack_type = CLUTTER_PACK_END; box->children = g_list_append (box->children, child); clutter_actor_set_parent (actor, CLUTTER_ACTOR (box)); CLUTTER_BOX_GET_CLASS (box)->pack_child (box, child); if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (box))) clutter_actor_queue_redraw (CLUTTER_ACTOR (box)); } gboolean clutter_box_query_child (ClutterBox *box, ClutterActor *actor, ClutterBoxChild *child) { GList *l; g_return_val_if_fail (CLUTTER_IS_BOX (box), FALSE); g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE); for (l = box->children; l; l = l->next) { ClutterBoxChild *box_child = l->data; if (box_child->actor == actor) { if (child) { child->actor = actor; child->pack_type = box_child->pack_type; } return TRUE; } } return FALSE; } gboolean clutter_box_query_nth_child (ClutterBox *box, gint index, ClutterBoxChild *child) { ClutterBoxChild *box_child; g_return_val_if_fail (CLUTTER_IS_BOX (box), FALSE); g_return_val_if_fail (index > 0, FALSE); box_child = g_list_nth_data (box->children, index); if (!box_child) return FALSE; if (child) { child->actor = box_child->actor; child->pack_type = box_child->pack_type; } return TRUE; } guint clutter_box_get_spacing (ClutterBox *box) { g_return_val_if_fail (CLUTTER_IS_BOX (box), 0); return box->spacing; } void clutter_box_set_spacing (ClutterBox *box, guint spacing) { g_return_if_fail (CLUTTER_IS_BOX (box)); if (box->spacing != spacing) { box->spacing = spacing; g_object_notify (G_OBJECT (box), "spacing"); } }