/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009,2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION) #error "Only can be included directly." #endif #ifndef __COGL_TEXTURE_H__ #define __COGL_TEXTURE_H__ /* We forward declare the CoglTexture type here to avoid some circular * dependency issues with the following headers. */ #ifdef __COGL_H_INSIDE__ /* For the public C api we typedef interface types as void to avoid needing * lots of casting in code and instead we will rely on runtime type checking * for these objects. */ typedef void CoglTexture; #else typedef struct _CoglTexture CoglTexture; #define COGL_TEXTURE(X) ((CoglTexture *)X) #endif #include #include #include #if defined (COGL_ENABLE_EXPERIMENTAL_API) #include #endif #include COGL_BEGIN_DECLS /** * SECTION:cogl-texture * @short_description: Functions for creating and manipulating textures * * Cogl allows creating and manipulating textures using a uniform * API that tries to hide all the various complexities of creating, * loading and manipulating textures. */ #define COGL_TEXTURE_MAX_WASTE 127 /** * COGL_TEXTURE_ERROR: * * #CoglError domain for texture errors. * * Since: 2.0 * Stability: Unstable */ #define COGL_TEXTURE_ERROR (cogl_texture_error_quark ()) /** * CoglTextureError: * @COGL_TEXTURE_ERROR_SIZE: Unsupported size * * Error codes that can be thrown when allocating textures. * * Since: 2.0 * Stability: Unstable */ typedef enum { COGL_TEXTURE_ERROR_SIZE, COGL_TEXTURE_ERROR_FORMAT, COGL_TEXTURE_ERROR_BAD_PARAMETER, COGL_TEXTURE_ERROR_TYPE } CoglTextureError; /** * CoglTextureType: * @COGL_TEXTURE_TYPE_2D: A #CoglTexture2D * @COGL_TEXTURE_TYPE_3D: A #CoglTexture3D * @COGL_TEXTURE_TYPE_RECTANGLE: A #CoglTextureRectangle * * Constants representing the underlying hardware texture type of a * #CoglTexture. * * Stability: unstable * Since: 1.10 */ typedef enum { COGL_TEXTURE_TYPE_2D, COGL_TEXTURE_TYPE_3D, COGL_TEXTURE_TYPE_RECTANGLE } CoglTextureType; uint32_t cogl_texture_error_quark (void); /** * cogl_texture_new_with_size: * @width: width of texture in pixels. * @height: height of texture in pixels. * @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE * @internal_format: the #CoglPixelFormat to use for the GPU storage of the * texture. * * Creates a new #CoglTexture with the specified dimensions and pixel format. * * Return value: (transfer full): A newly created #CoglTexture or %NULL on failure * * Since: 0.8 */ CoglTexture * cogl_texture_new_with_size (unsigned int width, unsigned int height, CoglTextureFlags flags, CoglPixelFormat internal_format); /** * cogl_texture_new_from_file: * @filename: the file to load * @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE * @internal_format: the #CoglPixelFormat to use for the GPU storage of the * texture. If %COGL_PIXEL_FORMAT_ANY is given then a premultiplied * format similar to the format of the source data will be used. The * default blending equations of Cogl expect premultiplied color data; * the main use of passing a non-premultiplied format here is if you * have non-premultiplied source data and are going to adjust the blend * mode (see cogl_material_set_blend()) or use the data for something * other than straight blending. * @error: return location for a #CoglError or %NULL * * Creates a #CoglTexture from an image file. * * Return value: (transfer full): A newly created #CoglTexture or * %NULL on failure * * Since: 0.8 */ CoglTexture * cogl_texture_new_from_file (const char *filename, CoglTextureFlags flags, CoglPixelFormat internal_format, CoglError **error); /** * cogl_texture_new_from_data: * @width: width of texture in pixels * @height: height of texture in pixels * @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE * @format: the #CoglPixelFormat the buffer is stored in in RAM * @internal_format: the #CoglPixelFormat that will be used for storing * the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a * premultiplied format similar to the format of the source data will * be used. The default blending equations of Cogl expect premultiplied * color data; the main use of passing a non-premultiplied format here * is if you have non-premultiplied source data and are going to adjust * the blend mode (see cogl_material_set_blend()) or use the data for * something other than straight blending. * @rowstride: the memory offset in bytes between the starts of * scanlines in @data * @data: pointer the memory region where the source buffer resides * * Creates a new #CoglTexture based on data residing in memory. * * Return value: (transfer full): A newly created #CoglTexture or * %NULL on failure * * Since: 0.8 */ CoglTexture * cogl_texture_new_from_data (int width, int height, CoglTextureFlags flags, CoglPixelFormat format, CoglPixelFormat internal_format, int rowstride, const uint8_t *data); /** * cogl_texture_new_from_foreign: * @gl_handle: opengl handle of foreign texture. * @gl_target: opengl target type of foreign texture * @width: width of foreign texture * @height: height of foreign texture. * @x_pot_waste: horizontal waste on the right hand edge of the texture. * @y_pot_waste: vertical waste on the bottom edge of the texture. * @format: format of the foreign texture. * * Creates a #CoglTexture based on an existing OpenGL texture; the * width, height and format are passed along since it is not always * possible to query these from OpenGL. * * The waste arguments allow you to create a Cogl texture that maps to * a region smaller than the real OpenGL texture. For instance if your * hardware only supports power-of-two textures you may load a * non-power-of-two image into a larger power-of-two texture and use * the waste arguments to tell Cogl which region should be mapped to * the texture coordinate range [0:1]. * * Return value: (transfer full): A newly created #CoglTexture or * %NULL on failure * * Since: 0.8 */ CoglTexture * cogl_texture_new_from_foreign (unsigned int gl_handle, unsigned int gl_target, unsigned int width, unsigned int height, unsigned int x_pot_waste, unsigned int y_pot_waste, CoglPixelFormat format); /** * cogl_texture_new_from_bitmap: * @bitmap: A #CoglBitmap pointer * @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE * @internal_format: the #CoglPixelFormat to use for the GPU storage of the * texture * * Creates a #CoglTexture from a #CoglBitmap. * * Return value: (transfer full): A newly created #CoglTexture or * %NULL on failure * * Since: 1.0 */ CoglTexture * cogl_texture_new_from_bitmap (CoglBitmap *bitmap, CoglTextureFlags flags, CoglPixelFormat internal_format); /** * cogl_is_texture: * @object: A #CoglObject pointer * * Gets whether the given object references a texture object. * * Return value: %TRUE if the @object references a texture, and * %FALSE otherwise */ CoglBool cogl_is_texture (void *object); typedef enum _CoglTextureComponents { COGL_TEXTURE_COMPONENTS_A = 1, COGL_TEXTURE_COMPONENTS_RGB, COGL_TEXTURE_COMPONENTS_RGBA, COGL_TEXTURE_COMPONENTS_DEPTH } CoglTextureComponents; /** * cogl_texture_set_components: * @texture: a #CoglTexture pointer. * * Affects the internal storage format for this texture by * determinging what components will be required for sampling later. * * This api affects how data is uploaded to the GPU since unused * components can potentially be discarded from source data. * * By default the required components are automatically determined * using the format of the source data that is first uploaded to * the given @texture. */ void cogl_texture_set_components (CoglTexture *texture, CoglTextureComponents components); /** * cogl_texture_get_components: * @texture: a #CoglTexture pointer. * * Queries what components the given @texture stores internally as set * via cogl_texture_set_components(). * * By default the required components are automatically determined * using the format of the source data that is first uploaded to * the given @texture. */ CoglBool cogl_texture_get_components (CoglTexture *texture); /** * cogl_texture_set_premultiplied: * @texture: a #CoglTexture pointer. * @premultiplied: Whether any internally stored red, green or blue * components are pre-multiplied by an alpha * component. * * Affects the internal storage format for this texture by determining * whether red, green and blue color components should be stored as * pre-multiplied alpha values. * * This api affects how data is uploaded to the GPU since Cogl will * convert source data to have premultiplied or unpremultiplied * components according to this state. * * For example if you create a texture via * cogl_texture_2d_new_with_size() and then upload data via * cogl_texture_set_data() passing a source format of * %COGL_PIXEL_FORMAT_RGBA_8888 then Cogl will internally multiply the * red, green and blue components of the source data by the alpha * component, for each pixel so that the internally stored data has * pre-multiplied alpha components. If you instead upload data that * already has pre-multiplied components by passing * %COGL_PIXEL_FORMAT_RGBA_8888_PRE as the source format to * cogl_texture_set_data() then the data can be uploaded without being * converted. * * By default the @premultipled state is @TRUE. */ void cogl_texture_set_premultiplied (CoglTexture *texture, CoglBool premultiplied); /** * cogl_texture_get_premultiplied: * @texture: a #CoglTexture pointer. * * Queries the pre-multiplied alpha status for internally stored red, * green and blue components for the given @texture as set by * cogl_texture_set_premultiplied(). * * By default the pre-multipled state is @TRUE. * * Return value: %TRUE if red, green and blue components are * internally stored pre-multiplied by the alpha * value or %FALSE if not. */ CoglBool cogl_texture_get_premultiplied (CoglTexture *texture); /** * cogl_texture_get_width: * @texture: a #CoglTexture pointer. * * Queries the width of a cogl texture. * * Return value: the width of the GPU side texture in pixels */ unsigned int cogl_texture_get_width (CoglTexture *texture); /** * cogl_texture_get_height: * @texture: a #CoglTexture pointer. * * Queries the height of a cogl texture. * * Return value: the height of the GPU side texture in pixels */ unsigned int cogl_texture_get_height (CoglTexture *texture); /** * cogl_texture_get_max_waste: * @texture: a #CoglTexture pointer. * * Queries the maximum wasted (unused) pixels in one dimension of a GPU side * texture. * * Return value: the maximum waste */ int cogl_texture_get_max_waste (CoglTexture *texture); /** * cogl_texture_is_sliced: * @texture: a #CoglTexture pointer. * * Queries if a texture is sliced (stored as multiple GPU side tecture * objects). * * Return value: %TRUE if the texture is sliced, %FALSE if the texture * is stored as a single GPU texture */ CoglBool cogl_texture_is_sliced (CoglTexture *texture); /** * cogl_texture_get_gl_texture: * @texture: a #CoglTexture pointer. * @out_gl_handle: (out) (allow-none): pointer to return location for the * textures GL handle, or %NULL. * @out_gl_target: (out) (allow-none): pointer to return location for the * GL target type, or %NULL. * * Queries the GL handles for a GPU side texture through its #CoglTexture. * * If the texture is spliced the data for the first sub texture will be * queried. * * Return value: %TRUE if the handle was successfully retrieved, %FALSE * if the handle was invalid */ CoglBool cogl_texture_get_gl_texture (CoglTexture *texture, unsigned int *out_gl_handle, unsigned int *out_gl_target); /** * cogl_texture_get_data: * @texture: a #CoglTexture pointer. * @format: the #CoglPixelFormat to store the texture as. * @rowstride: the rowstride of @data in bytes or pass 0 to calculate * from the bytes-per-pixel of @format multiplied by the * @texture width. * @data: memory location to write the @texture's contents, or %NULL * to only query the data size through the return value. * * Copies the pixel data from a cogl texture to system memory. * * Don't pass the value of cogl_texture_get_rowstride() as the * @rowstride argument, the rowstride should be the rowstride you * want for the destination @data buffer not the rowstride of the * source texture * * Return value: the size of the texture data in bytes */ int cogl_texture_get_data (CoglTexture *texture, CoglPixelFormat format, unsigned int rowstride, uint8_t *data); /** * cogl_texture_set_region: * @texture: a #CoglTexture. * @src_x: upper left coordinate to use from source data. * @src_y: upper left coordinate to use from source data. * @dst_x: upper left destination horizontal coordinate. * @dst_y: upper left destination vertical coordinate. * @dst_width: width of destination region to write. (Must be less * than or equal to @width) * @dst_height: height of destination region to write. (Must be less * than or equal to @height) * @width: width of source data buffer. * @height: height of source data buffer. * @format: the #CoglPixelFormat used in the source buffer. * @rowstride: rowstride of source buffer (computed from width if none * specified) * @data: the actual pixel data. * * Sets the pixels in a rectangular subregion of @texture from an in-memory * buffer containing pixel data. * * The region set can't be larger than the source @data * * Return value: %TRUE if the subregion upload was successful, and * %FALSE otherwise */ CoglBool cogl_texture_set_region (CoglTexture *texture, int src_x, int src_y, int dst_x, int dst_y, unsigned int dst_width, unsigned int dst_height, int width, int height, CoglPixelFormat format, unsigned int rowstride, const uint8_t *data); #if defined (COGL_ENABLE_EXPERIMENTAL_API) /** * cogl_texture_set_data: * @texture a #CoglTexture. * @format: the #CoglPixelFormat used in the source @data buffer. * @rowstride: rowstride of the source @data buffer (computed from * the texture width and @format if it equals 0) * @data: the source data, pointing to the first top-left pixel to set * @level: The mipmap level to update (Normally 0 for the largest, * base texture) * @error: A #CoglError to return exceptional errors * * Sets all the pixels for a given mipmap @level by copying the pixel * data pointed to by the @data argument into the given @texture. * * @data should point to the first pixel to copy corresponding * to the top left of the mipmap @level being set. * * If @rowstride equals 0 then it will be automatically calculated * from the width of the mipmap level and the bytes-per-pixel for the * given @format. * * A mipmap @level of 0 corresponds to the largest, base image of a * texture and @level 1 is half the width and height of level 0. If * dividing any dimension of the previous level by two results in a * fraction then round the number down (floor()), but clamp to 1 * something like this: * * |[ * next_width = MAX (1, floor (prev_width)); * ]| * * You can determine the number of mipmap levels for a given texture * like this: * * |[ * n_levels = 1 + floor (log2 (max_dimension)); * ]| * * Where %max_dimension is the larger of cogl_texture_get_width() and * cogl_texture_get_height(). * * It is an error to pass a @level number >= the number of levels that * @texture can have according to the above calculation. * * Since the storage for a #CoglTexture is allocated lazily then * if the given @texture has not previously been allocated then this * api can return %FALSE and throw an exceptional @error if there is * not enough memory to allocate storage for @texture. * * Return value: %TRUE if the data upload was successful, and * %FALSE otherwise */ CoglBool cogl_texture_set_data (CoglTexture *texture, CoglPixelFormat format, int rowstride, const uint8_t *data, int level, CoglError **error); /** * cogl_texture_set_region_from_bitmap: * @texture: a #CoglTexture pointer * @src_x: upper left coordinate to use from the source bitmap. * @src_y: upper left coordinate to use from the source bitmap * @dst_x: upper left destination horizontal coordinate. * @dst_y: upper left destination vertical coordinate. * @dst_width: width of destination region to write. (Must be less * than or equal to the bitmap width) * @dst_height: height of destination region to write. (Must be less * than or equal to the bitmap height) * @bitmap: The source bitmap to read from * * Copies a specified source region from @bitmap to the position * (@src_x, @src_y) of the given destination texture @handle. * * The region updated can't be larger than the source * bitmap * * Return value: %TRUE if the subregion upload was successful, and * %FALSE otherwise * * Since: 1.8 * Stability: unstable */ CoglBool cogl_texture_set_region_from_bitmap (CoglTexture *texture, int src_x, int src_y, int dst_x, int dst_y, unsigned int dst_width, unsigned int dst_height, CoglBitmap *bitmap); #endif /** * cogl_texture_new_from_sub_texture: * @full_texture: a #CoglTexture pointer * @sub_x: X coordinate of the top-left of the subregion * @sub_y: Y coordinate of the top-left of the subregion * @sub_width: Width in pixels of the subregion * @sub_height: Height in pixels of the subregion * * Creates a new texture which represents a subregion of another * texture. The GL resources will be shared so that no new texture * data is actually allocated. * * Sub textures have undefined behaviour texture coordinates outside * of the range [0,1] are used. They also do not work with * CoglVertexBuffers. * * The sub texture will keep a reference to the full texture so you do * not need to keep one separately if you only want to use the sub * texture. * * Return value: (transfer full): A newly created #CoglTexture or * %NULL on failure * Since: 1.2 */ CoglTexture * cogl_texture_new_from_sub_texture (CoglTexture *full_texture, int sub_x, int sub_y, int sub_width, int sub_height); /** * cogl_texture_allocate: * @texture: A #CoglTexture * @error: A #CoglError to return exceptional errors or %NULL * * Explicitly allocates the storage for the given @texture which * allows you to be sure that there is enough memory for the * texture and if not then the error can be handled gracefully. * * Normally applications don't need to use this api directly * since the texture will be implicitly allocated when data is set on * the texture, or if the texture is attached to a #CoglOffscreen * framebuffer and rendered too. * * Return value: %TRUE if the texture was successfully allocated, * otherwise %FALSE and @error will be updated if it * wasn't %NULL. */ CoglBool cogl_texture_allocate (CoglTexture *texture, CoglError **error); COGL_END_DECLS #endif /* __COGL_TEXTURE_H__ */