#include "config.h" #include "clutter-stage-egl.h" #include "clutter-egl.h" #include "../clutter-main.h" #include "../clutter-feature.h" #include "../clutter-color.h" #include "../clutter-util.h" #include "../clutter-event.h" #include "../clutter-enum-types.h" #include "../clutter-private.h" #include "../clutter-debug.h" #include "../clutter-units.h" G_DEFINE_TYPE (ClutterStageEGL, clutter_stage_egl, CLUTTER_TYPE_STAGE); /* NOTE: EGL implementation needs to provide this function */ extern NativeWindowType createNativeWindow(void); static void clutter_stage_egl_show (ClutterActor *actor) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor); /* we are always shown... */ return; } static void clutter_stage_egl_hide (ClutterActor *actor) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor); /* we are always shown... */ return; } static void clutter_stage_egl_unrealize (ClutterActor *actor) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor); gboolean was_offscreen; CLUTTER_MARK(); g_object_get (actor, "offscreen", &was_offscreen, NULL); if (stage_egl->egl_surface) eglDestroySurface (clutter_egl_display(), stage_egl->egl_surface); stage_egl->egl_surface = NULL; if (stage_egl->egl_context) eglDestroyContext (clutter_egl_display(), stage_egl->egl_context); stage_egl->egl_context = NULL; eglMakeCurrent (clutter_egl_display(), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); stage_egl->egl_context = EGL_NO_CONTEXT; } static void clutter_stage_egl_realize (ClutterActor *actor) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor); EGLConfig configs[2]; EGLint config_count; EGLBoolean status; ClutterPerspective perspective; gboolean is_offscreen; CLUTTER_NOTE (BACKEND, "Realizing main stage"); g_object_get (actor, "offscreen", &is_offscreen, NULL); if (G_LIKELY (!is_offscreen)) { NativeWindowType window; EGLint cfg_attribs[] = { EGL_BUFFER_SIZE, EGL_DONT_CARE, EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 6, EGL_BLUE_SIZE, 5, EGL_DEPTH_SIZE, 16, EGL_ALPHA_SIZE, EGL_DONT_CARE, EGL_STENCIL_SIZE, EGL_DONT_CARE, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_NONE }; status = eglGetConfigs (clutter_egl_display(), configs, 2, &config_count); if (status != EGL_TRUE) g_warning ("eglGetConfigs"); status = eglChooseConfig (clutter_egl_display(), cfg_attribs, configs, sizeof configs / sizeof configs[0], &config_count); if (status != EGL_TRUE) g_warning ("eglChooseConfig"); if (stage_egl->egl_context) eglDestroyContext (clutter_egl_display(), stage_egl->egl_context); if (stage_egl->egl_surface) eglDestroySurface (clutter_egl_display(), stage_egl->egl_surface); /* EGL Implementation needs to provide createNativeWindow() */ window = createNativeWindow(); stage_egl->egl_surface = eglCreateWindowSurface (clutter_egl_display(), configs[0], window, NULL); eglQuerySurface (clutter_egl_display(), stage_egl->egl_surface, EGL_WIDTH, &stage_egl->surface_width); eglQuerySurface (clutter_egl_display(), stage_egl->egl_surface, EGL_HEIGHT, &stage_egl->surface_height); if (stage_egl->egl_surface == EGL_NO_SURFACE) g_warning ("eglCreateWindowSurface"); CLUTTER_NOTE (BACKEND, "surface is %ix%i", stage_egl->surface_width, stage_egl->surface_height); stage_egl->egl_context = eglCreateContext (clutter_egl_display(), configs[0], EGL_NO_CONTEXT, NULL); if (stage_egl->egl_context == EGL_NO_CONTEXT) g_warning ("eglCreateContext"); status = eglMakeCurrent (clutter_egl_display(), stage_egl->egl_surface, stage_egl->egl_surface, stage_egl->egl_context); if (status != EGL_TRUE) g_warning ("eglMakeCurrent"); } else { /* FIXME */ } clutter_stage_get_perspectivex (CLUTTER_STAGE (actor), &perspective); cogl_setup_viewport (clutter_actor_get_width (actor), clutter_actor_get_height (actor), perspective.fovy, perspective.aspect, perspective.z_near, perspective.z_far); } static void clutter_stage_egl_query_coords (ClutterActor *self, ClutterActorBox *box) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self); box->x1 = box->y1 = 0; box->x2 = box->x1 + CLUTTER_UNITS_FROM_INT (stage_egl->surface_width); box->y2 = box->y1 + CLUTTER_UNITS_FROM_INT (stage_egl->surface_height); } static void clutter_stage_egl_request_coords (ClutterActor *self, ClutterActorBox *box) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self); /* framebuffer no resize */ box->x1 = 0; box->y1 = 0; box->x2 = CLUTTER_UNITS_FROM_INT (stage_egl->surface_width); box->y2 = CLUTTER_UNITS_FROM_INT (stage_egl->surface_height); } static void clutter_stage_egl_set_fullscreen (ClutterStage *stage, gboolean fullscreen) { g_warning ("Stage of type `%s' do not support ClutterStage::set_fullscreen", G_OBJECT_TYPE_NAME (stage)); } static void clutter_stage_egl_set_offscreen (ClutterStage *stage, gboolean offscreen) { g_warning ("Stage of type `%s' do not support ClutterStage::set_offscreen", G_OBJECT_TYPE_NAME (stage)); } static GdkPixbuf* clutter_stage_egl_draw_to_pixbuf (ClutterStage *stage, gint x, gint y, gint width, gint height) { g_warning ("Stage of type `%s' do not support ClutterStage::draw_to_pixbuf", G_OBJECT_TYPE_NAME (stage)); return NULL; } static void clutter_stage_egl_dispose (GObject *gobject) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (gobject); clutter_actor_unrealize (CLUTTER_ACTOR (stage_egl)); G_OBJECT_CLASS (clutter_stage_egl_parent_class)->dispose (gobject); } static void clutter_stage_egl_class_init (ClutterStageEGLClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); ClutterStageClass *stage_class = CLUTTER_STAGE_CLASS (klass); gobject_class->dispose = clutter_stage_egl_dispose; actor_class->show = clutter_stage_egl_show; actor_class->hide = clutter_stage_egl_hide; actor_class->realize = clutter_stage_egl_realize; actor_class->unrealize = clutter_stage_egl_unrealize; actor_class->request_coords = clutter_stage_egl_request_coords; actor_class->query_coords = clutter_stage_egl_query_coords; stage_class->set_fullscreen = clutter_stage_egl_set_fullscreen; stage_class->set_offscreen = clutter_stage_egl_set_offscreen; stage_class->draw_to_pixbuf = clutter_stage_egl_draw_to_pixbuf; } static void clutter_stage_egl_init (ClutterStageEGL *stage) { ; }