/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #ifndef __COGL_PIPELINE_LAYER_STATE_H__ #define __COGL_PIPELINE_LAYER_STATE_H__ #include #include #include #include #include G_BEGIN_DECLS #ifdef COGL_ENABLE_EXPERIMENTAL_API /** * CoglPipelineFilter: * @COGL_PIPELINE_FILTER_NEAREST: Measuring in manhatten distance from the, * current pixel center, use the nearest texture texel * @COGL_PIPELINE_FILTER_LINEAR: Use the weighted average of the 4 texels * nearest the current pixel center * @COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST: Select the mimap level whose * texel size most closely matches the current pixel, and use the * %COGL_PIPELINE_FILTER_NEAREST criterion * @COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST: Select the mimap level whose * texel size most closely matches the current pixel, and use the * %COGL_PIPELINE_FILTER_LINEAR criterion * @COGL_PIPELINE_FILTER_NEAREST_MIPMAP_LINEAR: Select the two mimap levels * whose texel size most closely matches the current pixel, use * the %COGL_PIPELINE_FILTER_NEAREST criterion on each one and take * their weighted average * @COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR: Select the two mimap levels * whose texel size most closely matches the current pixel, use * the %COGL_PIPELINE_FILTER_LINEAR criterion on each one and take * their weighted average * * Texture filtering is used whenever the current pixel maps either to more * than one texture element (texel) or less than one. These filter enums * correspond to different strategies used to come up with a pixel color, by * possibly referring to multiple neighbouring texels and taking a weighted * average or simply using the nearest texel. */ typedef enum { COGL_PIPELINE_FILTER_NEAREST = 0x2600, COGL_PIPELINE_FILTER_LINEAR = 0x2601, COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST = 0x2700, COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST = 0x2701, COGL_PIPELINE_FILTER_NEAREST_MIPMAP_LINEAR = 0x2702, COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR = 0x2703 } CoglPipelineFilter; /* NB: these values come from the equivalents in gl.h */ /** * CoglPipelineWrapMode: * @COGL_PIPELINE_WRAP_MODE_REPEAT: The texture will be repeated. This * is useful for example to draw a tiled background. * @COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE: The coordinates outside the * range 0→1 will sample copies of the edge pixels of the * texture. This is useful to avoid artifacts if only one copy of * the texture is being rendered. * @COGL_PIPELINE_WRAP_MODE_AUTOMATIC: Cogl will try to automatically * decide which of the above two to use. For cogl_rectangle(), it * will use repeat mode if any of the texture coordinates are * outside the range 0→1, otherwise it will use clamp to edge. For * cogl_polygon() it will always use repeat mode. For * cogl_vertex_buffer_draw() it will use repeat mode except for * layers that have point sprite coordinate generation enabled. This * is the default value. * * The wrap mode specifies what happens when texture coordinates * outside the range 0→1 are used. Note that if the filter mode is * anything but %COGL_PIPELINE_FILTER_NEAREST then texels outside the * range 0→1 might be used even when the coordinate is exactly 0 or 1 * because OpenGL will try to sample neighbouring pixels. For example * if you are trying to render the full texture then you may get * artifacts around the edges when the pixels from the other side are * merged in if the wrap mode is set to repeat. * * Since: 2.0 */ /* GL_ALWAYS is just used here as a value that is known not to clash * with any valid GL wrap modes * * XXX: keep the values in sync with the CoglPipelineWrapModeInternal * enum so no conversion is actually needed. */ typedef enum { COGL_PIPELINE_WRAP_MODE_REPEAT = 0x2901, COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE = 0x812F, COGL_PIPELINE_WRAP_MODE_AUTOMATIC = 0x0207 } CoglPipelineWrapMode; /* NB: these values come from the equivalents in gl.h */ #define cogl_pipeline_set_layer_texture cogl_pipeline_set_layer_texture_EXP /** * cogl_pipeline_set_layer: * @pipeline: A #CoglPipeline object * @layer_index: the index of the layer * @texture: a #CoglTexture for the layer object * * In addition to the standard OpenGL lighting model a Cogl pipeline may have * one or more layers comprised of textures that can be blended together in * order, with a number of different texture combine modes. This function * defines a new texture layer. * * The index values of multiple layers do not have to be consecutive; it is * only their relative order that is important. * * In the future, we may define other types of pipeline layers, such * as purely GLSL based layers. * * Since: 2.0 */ void cogl_pipeline_set_layer_texture (CoglPipeline *pipeline, int layer_index, CoglTexture *texture); #define cogl_pipeline_remove_layer cogl_pipeline_remove_layer_EXP /** * cogl_pipeline_remove_layer: * @pipeline: A #CoglPipeline object * @layer_index: Specifies the layer you want to remove * * This function removes a layer from your pipeline */ void cogl_pipeline_remove_layer (CoglPipeline *pipeline, int layer_index); #define cogl_pipeline_set_layer_combine cogl_pipeline_set_layer_combine_EXP /** * cogl_pipeline_set_layer_combine: * @pipeline: A #CoglPipeline object * @layer_index: Specifies the layer you want define a combine function for * @blend_string: A Cogl blend string * describing the desired texture combine function. * @error: A #GError that may report parse errors or lack of GPU/driver * support. May be %NULL, in which case a warning will be printed out if an * error is encountered. * * If not already familiar; you can refer * here for an overview of what blend * strings are and there syntax. * * These are all the functions available for texture combining: * * REPLACE(arg0) = arg0 * MODULATE(arg0, arg1) = arg0 x arg1 * ADD(arg0, arg1) = arg0 + arg1 * ADD_SIGNED(arg0, arg1) = arg0 + arg1 - 0.5 * INTERPOLATE(arg0, arg1, arg2) = arg0 x arg2 + arg1 x (1 - arg2) * SUBTRACT(arg0, arg1) = arg0 - arg1 * * * DOT3_RGB(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) + * (arg0[G] - 0.5)) * (arg1[G] - 0.5) + * (arg0[B] - 0.5)) * (arg1[B] - 0.5)) * * * * * DOT3_RGBA(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) + * (arg0[G] - 0.5)) * (arg1[G] - 0.5) + * (arg0[B] - 0.5)) * (arg1[B] - 0.5)) * * * * * Refer to the * color-source syntax for * describing the arguments. The valid source names for texture combining * are: * * * TEXTURE * Use the color from the current texture layer * * * TEXTURE_0, TEXTURE_1, etc * Use the color from the specified texture layer * * * CONSTANT * Use the color from the constant given with * cogl_pipeline_set_layer_constant() * * * PRIMARY * Use the color of the pipeline as set with * cogl_pipeline_set_color() * * * PREVIOUS * Either use the texture color from the previous layer, or * if this is layer 0, use the color of the pipeline as set with * cogl_pipeline_set_color() * * * * * Layer Combine Examples * This is effectively what the default blending is: * * RGBA = MODULATE (PREVIOUS, TEXTURE) * * This could be used to cross-fade between two images, using * the alpha component of a constant as the interpolator. The constant * color is given by calling cogl_pipeline_set_layer_constant. * * RGBA = INTERPOLATE (PREVIOUS, TEXTURE, CONSTANT[A]) * * * * You can't give a multiplication factor for arguments as you can * with blending. * * Return value: %TRUE if the blend string was successfully parsed, and the * described texture combining is supported by the underlying driver and * or hardware. On failure, %FALSE is returned and @error is set * * Since: 2.0 */ gboolean cogl_pipeline_set_layer_combine (CoglPipeline *pipeline, int layer_index, const char *blend_string, GError **error); #define cogl_pipeline_set_layer_combine_constant \ cogl_pipeline_set_layer_combine_constant_EXP /** * cogl_pipeline_set_layer_combine_constant: * @pipeline: A #CoglPipeline object * @layer_index: Specifies the layer you want to specify a constant used * for texture combining * @constant: The constant color you want * * When you are using the 'CONSTANT' color source in a layer combine * description then you can use this function to define its value. * * Since: 2.0 */ void cogl_pipeline_set_layer_combine_constant (CoglPipeline *pipeline, int layer_index, const CoglColor *constant); #define cogl_pipeline_set_layer_matrix cogl_pipeline_set_layer_matrix_EXP /** * cogl_pipeline_set_layer_matrix: * @pipeline: A #CoglPipeline object * @layer_index: the index for the layer inside @pipeline * @matrix: the transformation matrix for the layer * * This function lets you set a matrix that can be used to e.g. translate * and rotate a single layer of a pipeline used to fill your geometry. */ void cogl_pipeline_set_layer_matrix (CoglPipeline *pipeline, int layer_index, const CoglMatrix *matrix); #define cogl_pipeline_get_n_layers cogl_pipeline_get_n_layers_EXP /** * cogl_pipeline_get_n_layers: * @pipeline: A #CoglPipeline object * * Retrieves the number of layers defined for the given @pipeline * * Return value: the number of layers * * Since: 2.0 */ int cogl_pipeline_get_n_layers (CoglPipeline *pipeline); #define cogl_pipeline_set_layer_filters cogl_pipeline_set_layer_filters_EXP /** * cogl_pipeline_set_layer_filters: * @pipeline: A #CoglPipeline object * @layer_index: the layer number to change. * @min_filter: the filter used when scaling a texture down. * @mag_filter: the filter used when magnifying a texture. * * Changes the decimation and interpolation filters used when a texture is * drawn at other scales than 100%. */ void cogl_pipeline_set_layer_filters (CoglPipeline *pipeline, int layer_index, CoglPipelineFilter min_filter, CoglPipelineFilter mag_filter); #define cogl_pipeline_set_layer_point_sprite_coords_enabled \ cogl_pipeline_set_layer_point_sprite_coords_enabled_EXP /** * cogl_pipeline_set_layer_point_sprite_coords_enabled: * @pipeline: a #CoglHandle to a pipeline. * @layer_index: the layer number to change. * @enable: whether to enable point sprite coord generation. * @error: A return location for a GError, or NULL to ignore errors. * * When rendering points, if @enable is %TRUE then the texture * coordinates for this layer will be replaced with coordinates that * vary from 0.0 to 1.0 across the primitive. The top left of the * point will have the coordinates 0.0,0.0 and the bottom right will * have 1.0,1.0. If @enable is %FALSE then the coordinates will be * fixed for the entire point. * * This function will only work if %COGL_FEATURE_POINT_SPRITE is * available. If the feature is not available then the function will * return %FALSE and set @error. * * Return value: %TRUE if the function succeeds, %FALSE otherwise. * Since: 2.0 */ gboolean cogl_pipeline_set_layer_point_sprite_coords_enabled (CoglPipeline *pipeline, int layer_index, gboolean enable, GError **error); #define cogl_pipeline_get_layer_point_sprite_coords_enabled \ cogl_pipeline_get_layer_point_sprite_coords_enabled_EXP /** * cogl_pipeline_get_layer_point_sprite_coords_enabled: * @pipeline: a #CoglHandle to a pipeline. * @layer_index: the layer number to check. * * Gets whether point sprite coordinate generation is enabled for this * texture layer. * * Return value: whether the texture coordinates will be replaced with * point sprite coordinates. * * Since: 2.0 */ gboolean cogl_pipeline_get_layer_point_sprite_coords_enabled (CoglPipeline *pipeline, int layer_index); #define cogl_pipeline_get_layer_wrap_mode_s \ cogl_pipeline_get_layer_wrap_mode_s_EXP /** * cogl_pipeline_get_layer_wrap_mode_s: * @pipeline: A #CoglPipeline object * @layer_index: the layer number to change. * * Returns the wrap mode for the 's' coordinate of texture lookups on this * layer. * * Return value: the wrap mode for the 's' coordinate of texture lookups on * this layer. * * Since: 1.6 */ CoglPipelineWrapMode cogl_pipeline_get_layer_wrap_mode_s (CoglPipeline *pipeline, int layer_index); #define cogl_pipeline_set_layer_wrap_mode_s \ cogl_pipeline_set_layer_wrap_mode_s_EXP /** * cogl_pipeline_set_layer_wrap_mode_s: * @pipeline: A #CoglPipeline object * @layer_index: the layer number to change. * @mode: the new wrap mode * * Sets the wrap mode for the 's' coordinate of texture lookups on this layer. * * Since: 2.0 */ void cogl_pipeline_set_layer_wrap_mode_s (CoglPipeline *pipeline, int layer_index, CoglPipelineWrapMode mode); #define cogl_pipeline_get_layer_wrap_mode_t \ cogl_pipeline_get_layer_wrap_mode_t_EXP /** * cogl_pipeline_get_layer_wrap_mode_t: * @pipeline: A #CoglPipeline object * @layer_index: the layer number to change. * * Returns the wrap mode for the 't' coordinate of texture lookups on this * layer. * * Return value: the wrap mode for the 't' coordinate of texture lookups on * this layer. * * Since: 1.6 */ CoglPipelineWrapMode cogl_pipeline_get_layer_wrap_mode_t (CoglPipeline *pipeline, int layer_index); #define cogl_pipeline_set_layer_wrap_mode_t \ cogl_pipeline_set_layer_wrap_mode_t_EXP /** * cogl_pipeline_set_layer_wrap_mode_t: * @pipeline: A #CoglPipeline object * @layer_index: the layer number to change. * @mode: the new wrap mode * * Sets the wrap mode for the 't' coordinate of texture lookups on this layer. * * Since: 2.0 */ void cogl_pipeline_set_layer_wrap_mode_t (CoglPipeline *pipeline, int layer_index, CoglPipelineWrapMode mode); #define cogl_pipeline_get_layer_wrap_mode_p \ cogl_pipeline_get_layer_wrap_mode_p_EXP /** * cogl_pipeline_get_layer_wrap_mode_p: * @pipeline: A #CoglPipeline object * @layer_index: the layer number to change. * * Returns the wrap mode for the 'p' coordinate of texture lookups on this * layer. * * Return value: the wrap mode for the 'p' coordinate of texture lookups on * this layer. * * Since: 1.6 */ CoglPipelineWrapMode cogl_pipeline_get_layer_wrap_mode_p (CoglPipeline *pipeline, int layer_index); #define cogl_pipeline_set_layer_wrap_mode_p \ cogl_pipeline_set_layer_wrap_mode_p_EXP /** * cogl_pipeline_set_layer_wrap_mode_p: * @pipeline: A #CoglPipeline object * @layer_index: the layer number to change. * @mode: the new wrap mode * * Sets the wrap mode for the 'p' coordinate of texture lookups on * this layer. 'p' is the third coordinate. * * Since: 2.0 */ void cogl_pipeline_set_layer_wrap_mode_p (CoglPipeline *pipeline, int layer_index, CoglPipelineWrapMode mode); #define cogl_pipeline_set_layer_wrap_mode \ cogl_pipeline_set_layer_wrap_mode_EXP /** * cogl_pipeline_set_layer_wrap_mode: * @pipeline: A #CoglPipeline object * @layer_index: the layer number to change. * @mode: the new wrap mode * * Sets the wrap mode for all three coordinates of texture lookups on * this layer. This is equivalent to calling * cogl_pipeline_set_layer_wrap_mode_s(), * cogl_pipeline_set_layer_wrap_mode_t() and * cogl_pipeline_set_layer_wrap_mode_p() separately. * * Since: 2.0 */ void cogl_pipeline_set_layer_wrap_mode (CoglPipeline *pipeline, int layer_index, CoglPipelineWrapMode mode); #endif /* COGL_ENABLE_EXPERIMENTAL_API */ G_END_DECLS #endif /* __COGL_PIPELINE_LAYER_STATE_H__ */