/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2011 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * Authors: * Robert Bragg */ #ifndef __COGL_TEXURE_2D_SLICED_H #define __COGL_TEXURE_2D_SLICED_H #include "cogl-context.h" #include "cogl-types.h" /** * SECTION:cogl-texture-2d-sliced * @short_description: Functions for creating and manipulating 2D meta * textures that may internally be comprised of * multiple 2D textures with power-of-two sizes. * * These functions allow high-level meta textures (See the * #CoglMetaTexture interface) to be allocated that may internally be * comprised of multiple 2D texture "slices" with power-of-two sizes. * * This API can be useful when working with GPUs that don't have * native support for non-power-of-two textures or if you want to load * a texture that is larger than the GPUs maximum texture size limits. * * The algorithm for slicing works by first trying to map a virtual * size to the next larger power-of-two size and then seeing how many * wasted pixels that would result in. For example if you have a * virtual texture that's 259 texels wide, the next pot size = 512 and * the amount of waste would be 253 texels. If the amount of waste is * above a max-waste threshold then we would next slice that texture * into one that's 256 texels and then looking at how many more texels * remain unallocated after that we choose the next power-of-two size. * For the example of a 259 texel image that would mean having a 256 * texel wide texture, leaving 3 texels unallocated so we'd then * create a 4 texel wide texture - now there is only one texel of * waste. The algorithm continues to slice the right most textures * until the amount of waste is less than or equal to a specfied * max-waste threshold. The same logic for slicing from left to right * is also applied from top to bottom. */ typedef struct _CoglTexture2DSliced CoglTexture2DSliced; #define COGL_TEXTURE_2D_SLICED(X) ((CoglTexture2DSliced *)X) /** * cogl_texture_2d_sliced_new_with_size: * @ctx: A #CoglContext * @width: The virtual width of your sliced texture. * @height: The virtual height of your sliced texture. * @max_waste: The threshold of how wide a strip of wasted texels * are allowed along the right and bottom textures before * they must be sliced to reduce the amount of waste. A * negative can be passed to disable slicing. * * Creates a #CoglTexture2DSliced that may internally be comprised of * 1 or more #CoglTexture2D textures depending on GPU limitations. * For example if the GPU only supports power-of-two sized textures * then a sliced texture will turn a non-power-of-two size into a * combination of smaller power-of-two sized textures. If the * requested texture size is larger than is supported by the hardware * then the texture will be sliced into smaller textures that can be * accessed by the hardware. * * @max_waste is used as a threshold for recursively slicing the * right-most or bottom-most slices into smaller sizes until the * wasted padding at the bottom and right of the textures is less than * specified. A negative @max_waste will disable slicing. * * The storage for the texture is not allocated before this function * returns. You can call cogl_texture_allocate() to explicitly * allocate the underlying storage or let Cogl automatically allocate * storage lazily. * * It's possible for the allocation of a sliced texture to fail * later due to impossible slicing constraints if a negative * @max_waste value is given. If the given virtual texture size size * is larger than is supported by the hardware but slicing is disabled * the texture size would be too large to handle. * * Returns: (transfer full): A new #CoglTexture2DSliced object with no storage * allocated yet. * * Since: 1.10 * Stability: unstable */ CoglTexture2DSliced * cogl_texture_2d_sliced_new_with_size (CoglContext *ctx, int width, int height, int max_waste); /** * cogl_texture_2d_sliced_new_from_file: * @ctx: A #CoglContext * @filename: the file to load * @max_waste: The threshold of how wide a strip of wasted texels * are allowed along the right and bottom textures before * they must be sliced to reduce the amount of waste. A * negative can be passed to disable slicing. * @error: A #CoglError to catch exceptional errors or %NULL * * Creates a #CoglTexture2DSliced from an image file. * * A #CoglTexture2DSliced may internally be comprised of 1 or more * #CoglTexture2D textures depending on GPU limitations. For example * if the GPU only supports power-of-two sized textures then a sliced * texture will turn a non-power-of-two size into a combination of * smaller power-of-two sized textures. If the requested texture size * is larger than is supported by the hardware then the texture will * be sliced into smaller textures that can be accessed by the * hardware. * * @max_waste is used as a threshold for recursively slicing the * right-most or bottom-most slices into smaller sizes until the * wasted padding at the bottom and right of the textures is less than * specified. A negative @max_waste will disable slicing. * * The storage for the texture is not allocated before this function * returns. You can call cogl_texture_allocate() to explicitly * allocate the underlying storage or let Cogl automatically allocate * storage lazily. * * It's possible for the allocation of a sliced texture to fail * later due to impossible slicing constraints if a negative * @max_waste value is given. If the given virtual texture size is * larger than is supported by the hardware but slicing is disabled * the texture size would be too large to handle. * * Return value: (transfer full): A newly created #CoglTexture2DSliced * or %NULL on failure and @error will be updated. * * Since: 1.16 */ CoglTexture2DSliced * cogl_texture_2d_sliced_new_from_file (CoglContext *ctx, const char *filename, int max_waste, CoglError **error); /** * cogl_texture_2d_sliced_new_from_data: * @ctx: A #CoglContext * @width: width of texture in pixels * @height: height of texture in pixels * @format: the #CoglPixelFormat the buffer is stored in in RAM * @max_waste: The threshold of how wide a strip of wasted texels * are allowed along the right and bottom textures before * they must be sliced to reduce the amount of waste. A * negative can be passed to disable slicing. * @rowstride: the memory offset in bytes between the start of each * row in @data. A value of 0 will make Cogl automatically * calculate @rowstride from @width and @format. * @data: pointer the memory region where the source buffer resides * @error: A #CoglError to catch exceptional errors or %NULL * * Creates a new #CoglTexture2DSliced texture based on data residing * in memory. * * A #CoglTexture2DSliced may internally be comprised of 1 or more * #CoglTexture2D textures depending on GPU limitations. For example * if the GPU only supports power-of-two sized textures then a sliced * texture will turn a non-power-of-two size into a combination of * smaller power-of-two sized textures. If the requested texture size * is larger than is supported by the hardware then the texture will * be sliced into smaller textures that can be accessed by the * hardware. * * @max_waste is used as a threshold for recursively slicing the * right-most or bottom-most slices into smaller sizes until the * wasted padding at the bottom and right of the textures is less than * specified. A negative @max_waste will disable slicing. * * This api will always immediately allocate GPU memory for all * the required texture slices and upload the given data so that the * @data pointer does not need to remain valid once this function * returns. This means it is not possible to configure the texture * before it is allocated. If you do need to configure the texture * before allocation (to specify constraints on the internal format * for example) then you can instead create a #CoglBitmap for your * data and use cogl_texture_2d_sliced_new_from_bitmap() or use * cogl_texture_2d_sliced_new_with_size() and then upload data using * cogl_texture_set_data() * * It's possible for the allocation of a sliced texture to fail * due to impossible slicing constraints if a negative @max_waste * value is given. If the given virtual texture size is larger than is * supported by the hardware but slicing is disabled the texture size * would be too large to handle. * * Return value: (transfer full): A newly created #CoglTexture2DSliced * or %NULL on failure and @error will be updated. * * Since: 1.16 */ CoglTexture2DSliced * cogl_texture_2d_sliced_new_from_data (CoglContext *ctx, int width, int height, int max_waste, CoglPixelFormat format, int rowstride, const uint8_t *data, CoglError **error); /** * cogl_texture_2d_sliced_new_from_bitmap: * @bmp: A #CoglBitmap * @max_waste: The threshold of how wide a strip of wasted texels * are allowed along the right and bottom textures before * they must be sliced to reduce the amount of waste. A * negative can be passed to disable slicing. * * Creates a new #CoglTexture2DSliced texture based on data residing * in a bitmap. * * A #CoglTexture2DSliced may internally be comprised of 1 or more * #CoglTexture2D textures depending on GPU limitations. For example * if the GPU only supports power-of-two sized textures then a sliced * texture will turn a non-power-of-two size into a combination of * smaller power-of-two sized textures. If the requested texture size * is larger than is supported by the hardware then the texture will * be sliced into smaller textures that can be accessed by the * hardware. * * @max_waste is used as a threshold for recursively slicing the * right-most or bottom-most slices into smaller sizes until the * wasted padding at the bottom and right of the textures is less than * specified. A negative @max_waste will disable slicing. * * The storage for the texture is not allocated before this function * returns. You can call cogl_texture_allocate() to explicitly * allocate the underlying storage or let Cogl automatically allocate * storage lazily. * * It's possible for the allocation of a sliced texture to fail * later due to impossible slicing constraints if a negative * @max_waste value is given. If the given virtual texture size is * larger than is supported by the hardware but slicing is disabled * the texture size would be too large to handle. * * Return value: (transfer full): A newly created #CoglTexture2DSliced * or %NULL on failure and @error will be updated. * * Since: 1.16 */ CoglTexture2DSliced * cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp, int max_waste); /** * cogl_is_texture_2d_sliced: * @object: A #CoglObject pointer * * Gets whether the given object references a #CoglTexture2DSliced. * * Return value: %TRUE if the object references a #CoglTexture2DSliced * and %FALSE otherwise. * Since: 1.10 * Stability: unstable */ CoglBool cogl_is_texture_2d_sliced (void *object); #endif /* __COGL_TEXURE_2D_SLICED_H */