/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright 2014 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see .
*
* Author: Carlos Garnacho
*/
/**
* SECTION:meta-dnd-actor
* @title: MetaDnDActor
* @short_description: Actor for painting the drag and drop surface
*
*/
#include "config.h"
#include "compositor/meta-dnd-actor-private.h"
#include "compositor/meta-window-actor-private.h"
#include "clutter/clutter.h"
#define DRAG_FAILED_DURATION 500
enum
{
PROP_DRAG_ORIGIN = 1,
PROP_DRAG_START_X,
PROP_DRAG_START_Y
};
struct _MetaDnDActor
{
MetaFeedbackActor parent;
ClutterActor *drag_origin;
int drag_start_x;
int drag_start_y;
};
G_DEFINE_TYPE (MetaDnDActor, meta_dnd_actor, META_TYPE_FEEDBACK_ACTOR)
static void
meta_dnd_actor_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
MetaDnDActor *self = META_DND_ACTOR (object);
switch (prop_id)
{
case PROP_DRAG_ORIGIN:
self->drag_origin = g_value_get_object (value);
break;
case PROP_DRAG_START_X:
self->drag_start_x = g_value_get_int (value);
break;
case PROP_DRAG_START_Y:
self->drag_start_y = g_value_get_int (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_dnd_actor_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
MetaDnDActor *self = META_DND_ACTOR (object);
switch (prop_id)
{
case PROP_DRAG_ORIGIN:
g_value_set_object (value, self->drag_origin);
break;
case PROP_DRAG_START_X:
g_value_set_int (value, self->drag_start_x);
break;
case PROP_DRAG_START_Y:
g_value_set_int (value, self->drag_start_y);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_dnd_actor_class_init (MetaDnDActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec;
object_class->set_property = meta_dnd_actor_set_property;
object_class->get_property = meta_dnd_actor_get_property;
pspec = g_param_spec_object ("drag-origin",
"Drag origin",
"The origin of the DnD operation",
CLUTTER_TYPE_ACTOR,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_property (object_class,
PROP_DRAG_ORIGIN,
pspec);
pspec = g_param_spec_int ("drag-start-x",
"Drag start X",
"The X axis of the drag start point",
0, G_MAXINT, 0,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_property (object_class,
PROP_DRAG_START_X,
pspec);
pspec = g_param_spec_int ("drag-start-y",
"Drag start Y",
"The Y axis of the drag start point",
0, G_MAXINT, 0,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_property (object_class,
PROP_DRAG_START_Y,
pspec);
}
static void
meta_dnd_actor_init (MetaDnDActor *self)
{
}
/**
* meta_dnd_actor_new:
*
* Creates a new actor to draw the current drag and drop surface.
*
* Return value: the newly created background actor
*/
ClutterActor *
meta_dnd_actor_new (MetaCompositor *compositor,
ClutterActor *drag_origin,
int drag_start_x,
int drag_start_y)
{
MetaDnDActor *self;
self = g_object_new (META_TYPE_DND_ACTOR,
"compositor", compositor,
"drag-origin", drag_origin,
"drag-start-x", drag_start_x,
"drag-start-y", drag_start_y,
NULL);
return CLUTTER_ACTOR (self);
}
static void
drag_failed_complete (ClutterTimeline *timeline,
gboolean is_finished,
gpointer user_data)
{
ClutterActor *self = user_data;
clutter_actor_remove_all_children (self);
clutter_actor_destroy (self);
}
void
meta_dnd_actor_drag_finish (MetaDnDActor *self,
gboolean success)
{
ClutterActor *actor;
g_return_if_fail (META_IS_DND_ACTOR (self));
actor = CLUTTER_ACTOR (self);
if (success)
{
clutter_actor_remove_all_children (CLUTTER_ACTOR (self));
clutter_actor_destroy (CLUTTER_ACTOR (self));
}
else
{
ClutterTransition *transition;
clutter_actor_save_easing_state (actor);
clutter_actor_set_easing_mode (actor, CLUTTER_EASE_OUT_CUBIC);
clutter_actor_set_easing_duration (actor, DRAG_FAILED_DURATION);
clutter_actor_set_opacity (actor, 0);
if (CLUTTER_ACTOR_IS_VISIBLE (self->drag_origin))
{
MetaWindowActor *origin_actor;
float anchor_x, anchor_y;
graphene_point_t dest;
int origin_geometry_scale;
int feedback_geometry_scale;
clutter_actor_get_transformed_position (self->drag_origin,
&dest.x, &dest.y);
origin_actor = meta_window_actor_from_actor (self->drag_origin);
g_return_if_fail (origin_actor);
origin_geometry_scale =
meta_window_actor_get_geometry_scale (origin_actor);
meta_feedback_actor_get_anchor (META_FEEDBACK_ACTOR (self),
&anchor_x, &anchor_y);
feedback_geometry_scale =
meta_feedback_actor_get_geometry_scale (META_FEEDBACK_ACTOR (self));
dest.x += ((self->drag_start_x * origin_geometry_scale) -
(anchor_x * feedback_geometry_scale));
dest.y += ((self->drag_start_y * origin_geometry_scale) -
(anchor_y * feedback_geometry_scale));
clutter_actor_set_position (actor, dest.x, dest.y);
}
transition = clutter_actor_get_transition (actor, "opacity");
g_signal_connect (transition, "stopped",
G_CALLBACK (drag_failed_complete), self);
clutter_actor_restore_easing_state (actor);
}
}