/* Clutter. * An OpenGL based 'interactive canvas' library. * Authored By Matthew Allum * Copyright (C) 2006-2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-backend-glx.h" #include "clutter-stage-glx.h" #include "clutter-glx.h" #include "../clutter-main.h" #include "../clutter-feature.h" #include "../clutter-color.h" #include "../clutter-util.h" #include "../clutter-event.h" #include "../clutter-enum-types.h" #include "../clutter-private.h" #include "../clutter-debug.h" #include "../clutter-units.h" #include "../clutter-shader.h" #include "../clutter-group.h" #include "../clutter-container.h" #include "../clutter-stage.h" #include "../clutter-stage-window.h" #include "cogl/cogl.h" #include #include static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface); static ClutterStageWindowIface *clutter_stage_glx_parent_iface = NULL; G_DEFINE_TYPE_WITH_CODE (ClutterStageGLX, clutter_stage_glx, CLUTTER_TYPE_STAGE_X11, G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW, clutter_stage_window_iface_init)); static void clutter_stage_glx_unrealize (ClutterStageWindow *stage_window) { ClutterBackend *backend = clutter_get_default_backend (); ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend); ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window); ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window); /* Note unrealize should free up any backend stage related resources */ CLUTTER_NOTE (BACKEND, "Unrealizing stage"); clutter_x11_trap_x_errors (); if (stage_glx->glxwin != None) { glXDestroyWindow (backend_x11->xdpy, stage_glx->glxwin); stage_glx->glxwin = None; } if (!stage_x11->is_foreign_xwin && stage_x11->xwin != None) { XDestroyWindow (backend_x11->xdpy, stage_x11->xwin); stage_x11->xwin = None; } else stage_x11->xwin = None; XSync (backend_x11->xdpy, False); clutter_x11_untrap_x_errors (); CLUTTER_MARK (); } static gboolean clutter_stage_glx_realize (ClutterStageWindow *stage_window) { ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window); ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window); ClutterBackend *backend; ClutterBackendGLX *backend_glx; ClutterBackendX11 *backend_x11; GError *error; CLUTTER_NOTE (ACTOR, "Realizing stage '%s' [%p]", G_OBJECT_TYPE_NAME (stage_window), stage_window); backend = clutter_get_default_backend (); backend_glx = CLUTTER_BACKEND_GLX (backend); backend_x11 = CLUTTER_BACKEND_X11 (backend); if (stage_x11->xwin == None) { XSetWindowAttributes xattr; unsigned long mask; XVisualInfo *xvisinfo; gfloat width, height; CLUTTER_NOTE (MISC, "Creating stage X window"); xvisinfo = clutter_backend_x11_get_visual_info (backend_x11); if (xvisinfo == NULL) { g_critical ("Unable to find suitable GL visual."); return FALSE; } /* window attributes */ xattr.background_pixel = WhitePixel (backend_x11->xdpy, backend_x11->xscreen_num); xattr.border_pixel = 0; xattr.colormap = XCreateColormap (backend_x11->xdpy, backend_x11->xwin_root, xvisinfo->visual, AllocNone); mask = CWBorderPixel | CWColormap; /* Call get_size - this will either get the geometry size (which * before we create the window is set to 640x480), or if a size * is set, it will get that. This lets you set a size on the * stage before it's realized. */ clutter_actor_get_size (CLUTTER_ACTOR (stage_x11->wrapper), &width, &height); stage_x11->xwin_width = (gint)width; stage_x11->xwin_height = (gint)height; stage_x11->xwin = XCreateWindow (backend_x11->xdpy, backend_x11->xwin_root, 0, 0, stage_x11->xwin_width, stage_x11->xwin_height, 0, xvisinfo->depth, InputOutput, xvisinfo->visual, mask, &xattr); CLUTTER_NOTE (BACKEND, "Stage [%p], window: 0x%x, size: %dx%d", stage_window, (unsigned int) stage_x11->xwin, stage_x11->xwin_width, stage_x11->xwin_height); XFree (xvisinfo); } if (stage_glx->glxwin == None) { int major; int minor; GLXFBConfig config; /* Try and create a GLXWindow to use with extensions dependent on * GLX versions >= 1.3 that don't accept regular X Windows as GLX * drawables. */ if (glXQueryVersion (backend_x11->xdpy, &major, &minor) && major == 1 && minor >= 3 && _clutter_backend_glx_get_fbconfig (backend_glx, &config)) { stage_glx->glxwin = glXCreateWindow (backend_x11->xdpy, config, stage_x11->xwin, NULL); } } if (clutter_x11_has_event_retrieval ()) { if (clutter_x11_has_xinput ()) { XSelectInput (backend_x11->xdpy, stage_x11->xwin, StructureNotifyMask | FocusChangeMask | ExposureMask | KeyPressMask | KeyReleaseMask | EnterWindowMask | LeaveWindowMask | PropertyChangeMask); #ifdef HAVE_XINPUT _clutter_x11_select_events (stage_x11->xwin); #endif } else XSelectInput (backend_x11->xdpy, stage_x11->xwin, StructureNotifyMask | FocusChangeMask | ExposureMask | PointerMotionMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | EnterWindowMask | LeaveWindowMask | PropertyChangeMask); #ifdef GLX_INTEL_swap_event if (clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS)) { GLXDrawable drawable = stage_glx->glxwin ? stage_glx->glxwin : stage_x11->xwin; glXSelectEvent (backend_x11->xdpy, drawable, GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK); } #endif /* GLX_INTEL_swap_event */ } /* no user resize.. */ clutter_stage_x11_fix_window_size (stage_x11, stage_x11->xwin_width, stage_x11->xwin_height); clutter_stage_x11_set_wm_protocols (stage_x11); /* ask for a context; a no-op, if a context already exists */ error = NULL; _clutter_backend_create_context (backend, &error); if (error) { g_critical ("Unable to realize stage: %s", error->message); g_error_free (error); return FALSE; } CLUTTER_NOTE (BACKEND, "Successfully realized stage"); /* chain up to the StageX11 implementation */ return clutter_stage_glx_parent_iface->realize (stage_window); } static int clutter_stage_glx_get_pending_swaps (ClutterStageWindow *stage_window) { ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window); return stage_glx->pending_swaps; } static void clutter_stage_glx_dispose (GObject *gobject) { G_OBJECT_CLASS (clutter_stage_glx_parent_class)->dispose (gobject); } static void clutter_stage_glx_class_init (ClutterStageGLXClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->dispose = clutter_stage_glx_dispose; } static void clutter_stage_glx_init (ClutterStageGLX *stage) { } static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface) { clutter_stage_glx_parent_iface = g_type_interface_peek_parent (iface); iface->realize = clutter_stage_glx_realize; iface->unrealize = clutter_stage_glx_unrealize; iface->get_pending_swaps = clutter_stage_glx_get_pending_swaps; /* the rest is inherited from ClutterStageX11 */ }