/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2012 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * * Authors: * Robert Bragg */ #ifndef _COGL_TEXTURE_2D_GL_PRIVATE_H_ #define _COGL_TEXTURE_2D_GL_PRIVATE_H_ #include "cogl-types.h" #include "cogl-context-private.h" #include "cogl-texture.h" void _cogl_texture_2d_gl_free (CoglTexture2D *tex_2d); CoglBool _cogl_texture_2d_gl_can_create (CoglContext *ctx, int width, int height, CoglPixelFormat internal_format); void _cogl_texture_2d_gl_init (CoglTexture2D *tex_2d); CoglBool _cogl_texture_2d_gl_allocate (CoglTexture *tex, CoglError **error); CoglTexture2D * _cogl_texture_2d_gl_new_from_bitmap (CoglBitmap *bmp, CoglPixelFormat internal_format, CoglBool can_convert_in_place, CoglError **error); #if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base) CoglTexture2D * _cogl_egl_texture_2d_gl_new_from_image (CoglContext *ctx, int width, int height, CoglPixelFormat format, EGLImageKHR image, CoglError **error); #endif void _cogl_texture_2d_gl_flush_legacy_texobj_filters (CoglTexture *tex, GLenum min_filter, GLenum mag_filter); void _cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex, GLenum wrap_mode_s, GLenum wrap_mode_t, GLenum wrap_mode_p); void _cogl_texture_2d_gl_copy_from_framebuffer (CoglTexture2D *tex_2d, int src_x, int src_y, int width, int height, CoglFramebuffer *src_fb, int dst_x, int dst_y, int level); unsigned int _cogl_texture_2d_gl_get_gl_handle (CoglTexture2D *tex_2d); void _cogl_texture_2d_gl_generate_mipmap (CoglTexture2D *tex_2d); CoglBool _cogl_texture_2d_gl_copy_from_bitmap (CoglTexture2D *tex_2d, int src_x, int src_y, int width, int height, CoglBitmap *bitmap, int dst_x, int dst_y, int level, CoglError **error); void _cogl_texture_2d_gl_get_data (CoglTexture2D *tex_2d, CoglPixelFormat format, int rowstride, uint8_t *data); #endif /* _COGL_TEXTURE_2D_GL_PRIVATE_H_ */