/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2011 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * CoglMemoryStack provides a really simple, but lightning fast * memory stack allocation strategy: * * - The underlying pool of memory is grow-only. * - The pool is considered to be a stack which may be comprised * of multiple smaller stacks. Allocation is done as follows: * - If there's enough memory in the current sub-stack then the * stack-pointer will be returned as the allocation and the * stack-pointer will be incremented by the allocation size. * - If there isn't enough memory in the current sub-stack * then a new sub-stack is allocated twice as big as the current * sub-stack or twice as big as the requested allocation size if * that's bigger and the stack-pointer is set to the start of the * new sub-stack. * - Allocations can't be freed in a random-order, you can only * rewind the entire stack back to the start. There is no * the concept of stack frames to allow partial rewinds. * * For example; we plan to use this in our tesselator which has to * allocate lots of small vertex, edge and face structures because * when tesselation has been finished we just want to free the whole * lot in one go. * * * Authors: * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "cogl-config.h" #endif #include "cogl-memory-stack-private.h" #include "cogl-list.h" #include #include typedef struct _CoglMemorySubStack { CoglList link; size_t bytes; uint8_t *data; } CoglMemorySubStack; struct _CoglMemoryStack { CoglList sub_stacks; CoglMemorySubStack *sub_stack; size_t sub_stack_offset; }; static CoglMemorySubStack * _cogl_memory_sub_stack_alloc (size_t bytes) { CoglMemorySubStack *sub_stack = g_slice_new (CoglMemorySubStack); sub_stack->bytes = bytes; sub_stack->data = g_malloc (bytes); return sub_stack; } static void _cogl_memory_stack_add_sub_stack (CoglMemoryStack *stack, size_t sub_stack_bytes) { CoglMemorySubStack *sub_stack = _cogl_memory_sub_stack_alloc (sub_stack_bytes); _cogl_list_insert (stack->sub_stacks.prev, &sub_stack->link); stack->sub_stack = sub_stack; stack->sub_stack_offset = 0; } CoglMemoryStack * _cogl_memory_stack_new (size_t initial_size_bytes) { CoglMemoryStack *stack = g_slice_new0 (CoglMemoryStack); _cogl_list_init (&stack->sub_stacks); _cogl_memory_stack_add_sub_stack (stack, initial_size_bytes); return stack; } void * _cogl_memory_stack_alloc (CoglMemoryStack *stack, size_t bytes) { CoglMemorySubStack *sub_stack; void *ret; sub_stack = stack->sub_stack; if (G_LIKELY (sub_stack->bytes - stack->sub_stack_offset >= bytes)) { ret = sub_stack->data + stack->sub_stack_offset; stack->sub_stack_offset += bytes; return ret; } /* If the stack has been rewound and then a large initial allocation * is made then we may need to skip over one or more of the * sub-stacks that are too small for the requested allocation * size... */ for (_cogl_list_set_iterator (sub_stack->link.next, sub_stack, link); &sub_stack->link != &stack->sub_stacks; _cogl_list_set_iterator (sub_stack->link.next, sub_stack, link)) { if (sub_stack->bytes >= bytes) { ret = sub_stack->data; stack->sub_stack = sub_stack; stack->sub_stack_offset = bytes; return ret; } } /* Finally if we couldn't find a free sub-stack with enough space * for the requested allocation we allocate another sub-stack that's * twice as big as the last sub-stack or twice as big as the * requested allocation if that's bigger. */ sub_stack = _cogl_container_of (stack->sub_stacks.prev, CoglMemorySubStack, link); _cogl_memory_stack_add_sub_stack (stack, MAX (sub_stack->bytes, bytes) * 2); sub_stack = _cogl_container_of (stack->sub_stacks.prev, CoglMemorySubStack, link); stack->sub_stack_offset += bytes; return sub_stack->data; } void _cogl_memory_stack_rewind (CoglMemoryStack *stack) { stack->sub_stack = _cogl_container_of (stack->sub_stacks.next, CoglMemorySubStack, link); stack->sub_stack_offset = 0; } static void _cogl_memory_sub_stack_free (CoglMemorySubStack *sub_stack) { g_free (sub_stack->data); g_slice_free (CoglMemorySubStack, sub_stack); } void _cogl_memory_stack_free (CoglMemoryStack *stack) { while (!_cogl_list_empty (&stack->sub_stacks)) { CoglMemorySubStack *sub_stack = _cogl_container_of (stack->sub_stacks.next, CoglMemorySubStack, link); _cogl_list_remove (&sub_stack->link); _cogl_memory_sub_stack_free (sub_stack); } g_slice_free (CoglMemoryStack, stack); }