/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2009,2010 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * */ #ifndef __COGL_OBJECT_H #define __COGL_OBJECT_H #include #include COGL_BEGIN_DECLS typedef struct _CoglObject CoglObject; #define COGL_OBJECT(X) ((CoglObject *)X) /** * CoglObject: (ref-func cogl_object_ref) (unref-func cogl_object_unref) * (set-value-func cogl_object_value_set_object) * (get-value-func cogl_object_value_get_object) */ /** * cogl_object_get_gtype: * * Returns: a #GType that can be used with the GLib type system. */ GType cogl_object_get_gtype (void); /** * cogl_object_ref: (skip) * @object: a #CoglObject * * Increases the reference count of @object by 1 * * Returns: the @object, with its reference count increased */ void * cogl_object_ref (void *object); /** * cogl_object_unref: (skip) * @object: a #CoglObject * * Drecreases the reference count of @object by 1; if the reference * count reaches 0, the resources allocated by @object will be freed */ void cogl_object_unref (void *object); /** * CoglUserDataKey: * @unused: ignored. * * A #CoglUserDataKey is used to declare a key for attaching data to a * #CoglObject using cogl_object_set_user_data. The typedef only exists as a * formality to make code self documenting since only the unique address of a * #CoglUserDataKey is used. * * Typically you would declare a static #CoglUserDataKey and set private data * on an object something like this: * * |[ * static CoglUserDataKey path_private_key; * * static void * destroy_path_private_cb (void *data) * { * g_free (data); * } * * static void * my_path_set_data (CoglPath *path, void *data) * { * cogl_object_set_user_data (COGL_OBJECT (path), * &private_key, * data, * destroy_path_private_cb); * } * ]| * * Since: 1.4 */ typedef struct { int unused; } CoglUserDataKey; /** * CoglUserDataDestroyCallback: * @user_data: The data whos association with a #CoglObject has been * destoyed. * * When associating private data with a #CoglObject a callback can be * given which will be called either if the object is destroyed or if * cogl_object_set_user_data() is called with NULL user_data for the * same key. * * Since: 1.4 */ typedef GDestroyNotify CoglUserDataDestroyCallback; /** * CoglDebugObjectTypeInfo: * @name: A human readable name for the type. * @instance_count: The number of objects of this type that are * currently in use * * This struct is used to pass information to the callback when * cogl_debug_object_foreach_type() is called. * * Since: 1.8 * Stability: unstable */ typedef struct { const char *name; unsigned long instance_count; } CoglDebugObjectTypeInfo; /** * CoglDebugObjectForeachTypeCallback: * @info: A pointer to a struct containing information about the type. * * A callback function to use for cogl_debug_object_foreach_type(). * * Since: 1.8 * Stability: unstable */ typedef void (* CoglDebugObjectForeachTypeCallback) (const CoglDebugObjectTypeInfo *info, void *user_data); /** * cogl_object_set_user_data: (skip) * @object: The object to associate private data with * @key: The address of a #CoglUserDataKey which provides a unique value * with which to index the private data. * @user_data: The data to associate with the given object, * or %NULL to remove a previous association. * @destroy: A #CoglUserDataDestroyCallback to call if the object is * destroyed or if the association is removed by later setting * %NULL data for the same key. * * Associates some private @user_data with a given #CoglObject. To * later remove the association call cogl_object_set_user_data() with * the same @key but NULL for the @user_data. * * Since: 1.4 */ void cogl_object_set_user_data (CoglObject *object, CoglUserDataKey *key, void *user_data, CoglUserDataDestroyCallback destroy); /** * cogl_object_get_user_data: (skip) * @object: The object with associated private data to query * @key: The address of a #CoglUserDataKey which provides a unique value * with which to index the private data. * * Finds the user data previously associated with @object using * the given @key. If no user data has been associated with @object * for the given @key this function returns NULL. * * Returns: (transfer none): The user data previously associated * with @object using the given @key; or %NULL if no associated * data is found. * * Since: 1.4 */ void * cogl_object_get_user_data (CoglObject *object, CoglUserDataKey *key); /** * cogl_debug_object_foreach_type: * @func: (scope call): A callback function for each type * @user_data: (closure): A pointer to pass to @func * * Invokes @func once for each type of object that Cogl uses and * passes a count of the number of objects for that type. This is * intended to be used solely for debugging purposes to track down * issues with objects leaking. * * Since: 1.8 * Stability: unstable */ void cogl_debug_object_foreach_type (CoglDebugObjectForeachTypeCallback func, void *user_data); /** * cogl_debug_object_print_instances: * * Prints a list of all the object types that Cogl uses along with the * number of objects of that type that are currently in use. This is * intended to be used solely for debugging purposes to track down * issues with objects leaking. * * Since: 1.8 * Stability: unstable */ void cogl_debug_object_print_instances (void); COGL_END_DECLS #endif /* __COGL_OBJECT_H */