/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * Jorn Baayen * Emmanuele Bassi * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #ifndef __CLUTTER_BEHAVIOUR_H__ #define __CLUTTER_BEHAVIOUR_H__ #include #include #include G_BEGIN_DECLS #define CLUTTER_TYPE_BEHAVIOUR clutter_behaviour_get_type() #define CLUTTER_BEHAVIOUR(obj) \ (G_TYPE_CHECK_INSTANCE_CAST ((obj), \ CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviour)) #define CLUTTER_BEHAVIOUR_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST ((klass), \ CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass)) #define CLUTTER_IS_BEHAVIOUR(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE ((obj), \ CLUTTER_TYPE_BEHAVIOUR)) #define CLUTTER_IS_BEHAVIOUR_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE ((klass), \ CLUTTER_TYPE_BEHAVIOUR)) #define CLUTTER_BEHAVIOUR_GET_CLASS(obj) \ (G_TYPE_INSTANCE_GET_CLASS ((obj), \ CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass)) typedef struct _ClutterBehaviour ClutterBehaviour; typedef struct _ClutterBehaviourPrivate ClutterBehaviourPrivate; typedef struct _ClutterBehaviourClass ClutterBehaviourClass; /** * ClutterBehaviourForeachFunc: * @behaviour: the #ClutterBehaviour * @actor: an actor driven by @behaviour * @data: optional data passed to the function * * This function is passed to clutter_behaviour_foreach_actor() and * will be called for each actor driven by @behaviour. * * Since: 0.2 */ typedef void (*ClutterBehaviourForeachFunc) (ClutterBehaviour *behaviour, ClutterActor *actor, gpointer data); /** * ClutterBehaviour: * * #ClutterBehaviour-struct contains only private data and should * be accessed with the functions below. * * Since: 0.2 */ struct _ClutterBehaviour { /*< private >*/ GObject parent; ClutterBehaviourPrivate *priv; }; /** * ClutterBehaviourClass * @alpha_notify: virtual function, called each time the #ClutterAlpha * computes a new alpha value; the actors to which the behaviour applies * should be changed in this function. Every subclass of #ClutterBehaviour * must implement this virtual function * @applied: signal class handler for the ClutterBehaviour::applied signal * @removed: signal class handler for the ClutterBehaviour::removed signal * * Base class for behaviours. * * Since: 0.2 */ struct _ClutterBehaviourClass { /*< private >*/ GObjectClass parent_class; /*< public >*/ /* vfunc, not signal */ void (*alpha_notify) (ClutterBehaviour *behave, gdouble alpha_value); /* signals */ void (*applied) (ClutterBehaviour *behave, ClutterActor *actor); void (*removed) (ClutterBehaviour *behave, ClutterActor *actor); /*< private >*/ /* padding, for future expansion */ void (*_clutter_behaviour1) (void); void (*_clutter_behaviour2) (void); void (*_clutter_behaviour3) (void); void (*_clutter_behaviour4) (void); void (*_clutter_behaviour5) (void); void (*_clutter_behaviour6) (void); }; GType clutter_behaviour_get_type (void) G_GNUC_CONST; void clutter_behaviour_apply (ClutterBehaviour *behave, ClutterActor *actor); void clutter_behaviour_remove (ClutterBehaviour *behave, ClutterActor *actor); void clutter_behaviour_remove_all (ClutterBehaviour *behave); void clutter_behaviour_actors_foreach (ClutterBehaviour *behave, ClutterBehaviourForeachFunc func, gpointer data); gint clutter_behaviour_get_n_actors (ClutterBehaviour *behave); ClutterActor *clutter_behaviour_get_nth_actor (ClutterBehaviour *behave, gint index_); GSList * clutter_behaviour_get_actors (ClutterBehaviour *behave); ClutterAlpha *clutter_behaviour_get_alpha (ClutterBehaviour *behave); void clutter_behaviour_set_alpha (ClutterBehaviour *behave, ClutterAlpha *alpha); gboolean clutter_behaviour_is_applied (ClutterBehaviour *behave, ClutterActor *actor); G_END_DECLS #endif