#include #include #include #include #include /* Coglbox declaration *--------------------------------------------------*/ G_BEGIN_DECLS #define TEST_TYPE_COGLBOX test_coglbox_get_type() #define TEST_COGLBOX(obj) \ (G_TYPE_CHECK_INSTANCE_CAST ((obj), \ TEST_TYPE_COGLBOX, TestCoglboxClass)) #define TEST_COGLBOX_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST ((klass), \ TEST_TYPE_COGLBOX, TestCoglboxClass)) #define TEST_IS_COGLBOX(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE ((obj), \ TEST_TYPE_COGLBOX)) #define TEST_IS_COGLBOX_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE ((klass), \ TEST_TYPE_COGLBOX)) #define TEST_COGLBOX_GET_CLASS(obj) \ (G_TYPE_INSTANCE_GET_CLASS ((obj), \ TEST_TYPE_COGLBOX, TestCoglboxClass)) typedef struct _TestCoglbox TestCoglbox; typedef struct _TestCoglboxClass TestCoglboxClass; typedef struct _TestCoglboxPrivate TestCoglboxPrivate; struct _TestCoglbox { ClutterActor parent; /*< private >*/ TestCoglboxPrivate *priv; }; struct _TestCoglboxClass { ClutterActorClass parent_class; /* padding for future expansion */ void (*_test_coglbox1) (void); void (*_test_coglbox2) (void); void (*_test_coglbox3) (void); void (*_test_coglbox4) (void); }; GType test_coglbox_get_type (void) G_GNUC_CONST; G_END_DECLS /* Coglbox private declaration *--------------------------------------------------*/ G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR); #define TEST_COGLBOX_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate)) struct _TestCoglboxPrivate { void (*_test_coglbox_priv1) (void); }; /* Coglbox implementation *--------------------------------------------------*/ typedef void (*PaintFunc) (void); static void test_paint_line () { cogl_line (CLUTTER_INT_TO_FIXED (-50), CLUTTER_INT_TO_FIXED (-25), CLUTTER_INT_TO_FIXED (50), CLUTTER_INT_TO_FIXED (25)); } static void test_paint_rect () { cogl_rectangle (CLUTTER_INT_TO_FIXED (-50), CLUTTER_INT_TO_FIXED (-25), CLUTTER_INT_TO_FIXED (100), CLUTTER_INT_TO_FIXED (50)); } static void test_paint_rndrect() { cogl_round_rectangle (CLUTTER_INT_TO_FIXED (-50), CLUTTER_INT_TO_FIXED (-25), CLUTTER_INT_TO_FIXED (100), CLUTTER_INT_TO_FIXED (50), CLUTTER_INT_TO_FIXED (10), 5); } static void test_paint_polyl () { ClutterFixed poly_coords[] = { CLUTTER_INT_TO_FIXED (-50), CLUTTER_INT_TO_FIXED (-50), CLUTTER_INT_TO_FIXED (+50), CLUTTER_INT_TO_FIXED (-30), CLUTTER_INT_TO_FIXED (+30), CLUTTER_INT_TO_FIXED (+30), CLUTTER_INT_TO_FIXED (-30), CLUTTER_INT_TO_FIXED (+40) }; cogl_polyline (poly_coords, 4); } static void test_paint_polyg () { gint poly_coords[] = { CLUTTER_INT_TO_FIXED (-50), CLUTTER_INT_TO_FIXED (-50), CLUTTER_INT_TO_FIXED (+50), CLUTTER_INT_TO_FIXED (-30), CLUTTER_INT_TO_FIXED (+30), CLUTTER_INT_TO_FIXED (+30), CLUTTER_INT_TO_FIXED (-30), CLUTTER_INT_TO_FIXED (+40) }; cogl_polygon (poly_coords, 4); } static void test_paint_arc () { cogl_arc (0,0, CLUTTER_INT_TO_FIXED (60), CLUTTER_INT_TO_FIXED (40), CLUTTER_ANGLE_FROM_DEG (-45), CLUTTER_ANGLE_FROM_DEG (+45), 10); } static void test_paint_elp () { cogl_ellipse (0, 0, CLUTTER_INT_TO_FIXED (60), CLUTTER_INT_TO_FIXED (40), 10); } static void test_paint_bezier2 () { cogl_path_move_to (CLUTTER_INT_TO_FIXED (-50), CLUTTER_INT_TO_FIXED (+25)); cogl_path_bezier2_to (CLUTTER_INT_TO_FIXED (0), CLUTTER_INT_TO_FIXED (-25), CLUTTER_INT_TO_FIXED (+50), CLUTTER_INT_TO_FIXED (+25)); } static void test_paint_bezier3 () { cogl_path_move_to (CLUTTER_INT_TO_FIXED (-50), CLUTTER_INT_TO_FIXED (+50)); cogl_path_bezier3_to (CLUTTER_INT_TO_FIXED (+100), CLUTTER_INT_TO_FIXED (-50), CLUTTER_INT_TO_FIXED (-100), CLUTTER_INT_TO_FIXED (-50), CLUTTER_INT_TO_FIXED (+50), CLUTTER_INT_TO_FIXED (+50)); } static void test_coglbox_paint(ClutterActor *self) { TestCoglboxPrivate *priv; ClutterColor cfill; ClutterColor cstroke; static GTimer *timer = NULL; static gint paint_index = 0; const gint NUM_PAINT_FUNCS = 9; PaintFunc paint_func [NUM_PAINT_FUNCS]; priv = TEST_COGLBOX_GET_PRIVATE (self); paint_func[0] = test_paint_line; paint_func[1] = test_paint_rect; paint_func[2] = test_paint_rndrect; paint_func[3] = test_paint_polyl; paint_func[4] = test_paint_polyg; paint_func[5] = test_paint_arc; paint_func[6] = test_paint_elp; paint_func[7] = test_paint_bezier2; paint_func[8] = test_paint_bezier3; if (!timer) { timer = g_timer_new (); g_timer_start (timer); } if (g_timer_elapsed (timer, NULL) >= 1) { paint_index = (++paint_index) % NUM_PAINT_FUNCS; g_timer_start (timer); } cfill.red = 0; cfill.green = 160; cfill.blue = 0; cfill.alpha = 255; cstroke.red = 200; cstroke.green = 0; cstroke.blue = 0; cstroke.alpha = 255; cogl_push_matrix (); paint_func[paint_index] (); cogl_translate (100,100,0); cogl_color (&cstroke); cogl_stroke (); cogl_translate (150,0,0); cogl_color (&cfill); cogl_fill (); cogl_pop_matrix(); } static void test_coglbox_finalize (GObject *object) { G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object); } static void test_coglbox_dispose (GObject *object) { TestCoglboxPrivate *priv; priv = TEST_COGLBOX_GET_PRIVATE (object); G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object); } static void test_coglbox_init (TestCoglbox *self) { TestCoglboxPrivate *priv; self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self); } static void test_coglbox_class_init (TestCoglboxClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); gobject_class->finalize = test_coglbox_finalize; gobject_class->dispose = test_coglbox_dispose; actor_class->paint = test_coglbox_paint; g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate)); } ClutterActor* test_coglbox_new (void) { return g_object_new (TEST_TYPE_COGLBOX, NULL); } #define SPIN() while (g_main_context_pending (NULL)) \ g_main_context_iteration (NULL, FALSE); int main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *coglbox; clutter_init(&argc, &argv); stage = clutter_stage_get_default (); clutter_actor_set_size (stage, 400, 400); clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test"); coglbox = test_coglbox_new (); clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox); clutter_actor_show_all (stage); while (1) { clutter_actor_hide (coglbox); clutter_actor_show (coglbox); SPIN(); } return 0; }