/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * MetaTextureTower * * Mipmap emulation by creation of scaled down images * * Copyright (C) 2009 Red Hat, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #include #include #include "meta-texture-tower.h" #include "meta-texture-rectangle.h" #ifndef M_LOG2E #define M_LOG2E 1.4426950408889634074 #endif #define MAX_TEXTURE_LEVELS 12 /* If the texture format in memory doesn't match this, then Mesa * will do the conversion, so things will still work, but it might * be slow depending on how efficient Mesa is. These should be the * native formats unless the display is 16bpp. If conversions * here are a bottleneck, investigate whether we are converting when * storing window data *into* the texture before adding extra code * to handle multiple texture formats. */ #if G_BYTE_ORDER == G_LITTLE_ENDIAN #define TEXTURE_FORMAT COGL_PIXEL_FORMAT_BGRA_8888_PRE #else #define TEXTURE_FORMAT COGL_PIXEL_FORMAT_ARGB_8888_PRE #endif typedef struct { guint16 x1; guint16 y1; guint16 x2; guint16 y2; } Box; struct _MetaTextureTower { int n_levels; CoglHandle textures[MAX_TEXTURE_LEVELS]; CoglHandle fbos[MAX_TEXTURE_LEVELS]; Box invalid[MAX_TEXTURE_LEVELS]; }; /** * meta_texture_tower_new: * * Creates a new texture tower. The base texture has to be set with * meta_texture_tower_set_base_texture() before use. * * Return value: the new texture tower. Free with meta_texture_tower_free() */ MetaTextureTower * meta_texture_tower_new (void) { MetaTextureTower *tower; tower = g_slice_new0 (MetaTextureTower); return tower; } /** * meta_texture_tower_free: * @tower: a #MetaTextureTower * * Frees a texture tower created with meta_texture_tower_new(). */ void meta_texture_tower_free (MetaTextureTower *tower) { g_return_if_fail (tower != NULL); meta_texture_tower_set_base_texture (tower, COGL_INVALID_HANDLE); g_slice_free (MetaTextureTower, tower); } #ifdef GL_TEXTURE_RECTANGLE_ARB static gboolean texture_is_rectangle (CoglHandle texture) { GLuint gl_tex; GLenum gl_target; cogl_texture_get_gl_texture (texture, &gl_tex, &gl_target); return gl_target == GL_TEXTURE_RECTANGLE_ARB; } #endif /* GL_TEXTURE_RECTANGLE_ARB */ /** * meta_texture_tower_set_base_texture: * @tower: a #MetaTextureTower * @texture: the new texture used as a base for scaled down versions * * Sets the base texture that is the scaled texture that the * scaled textures of the tower are derived from. The texture itself * will be used as level 0 of the tower and will be referenced until * unset or until the tower is freed. */ void meta_texture_tower_set_base_texture (MetaTextureTower *tower, CoglHandle texture) { int i; g_return_if_fail (tower != NULL); if (texture == tower->textures[0]) return; if (tower->textures[0] != COGL_INVALID_HANDLE) { for (i = 1; i < tower->n_levels; i++) { if (tower->textures[i] != COGL_INVALID_HANDLE) { cogl_handle_unref (tower->textures[i]); tower->textures[i] = COGL_INVALID_HANDLE; } if (tower->fbos[i] != COGL_INVALID_HANDLE) { cogl_handle_unref (tower->fbos[i]); tower->fbos[i] = COGL_INVALID_HANDLE; } } cogl_handle_unref (tower->textures[0]); } tower->textures[0] = texture; if (tower->textures[0] != COGL_INVALID_HANDLE) { int width, height; cogl_handle_ref (tower->textures[0]); width = cogl_texture_get_width (tower->textures[0]); height = cogl_texture_get_height (tower->textures[0]); tower->n_levels = 1 + MAX ((int)(M_LOG2E * log (width)), (int)(M_LOG2E * log (height))); tower->n_levels = MIN(tower->n_levels, MAX_TEXTURE_LEVELS); meta_texture_tower_update_area (tower, 0, 0, width, height); } else { tower->n_levels = 0; } } /** * meta_texture_tower_update_area: * @tower: a #MetaTextureTower * @x: X coordinate of upper left of rectangle that changed * @y: Y coordinate of upper left of rectangle that changed * @width: width of rectangle that changed * @height: height rectangle that changed * * Mark a region of the base texture as having changed; the next * time a scaled down version of the base texture is retrieved, * the appropriate area of the scaled down texture will be updated. */ void meta_texture_tower_update_area (MetaTextureTower *tower, int x, int y, int width, int height) { int texture_width, texture_height; Box invalid; int i; g_return_if_fail (tower != NULL); if (tower->textures[0] == COGL_INVALID_HANDLE) return; texture_width = cogl_texture_get_width (tower->textures[0]); texture_height = cogl_texture_get_height (tower->textures[0]); invalid.x1 = x; invalid.y1 = y; invalid.x2 = x + width; invalid.y2 = y + height; for (i = 1; i < tower->n_levels; i++) { texture_width = MAX (1, texture_width / 2); texture_height = MAX (1, texture_height / 2); invalid.x1 = invalid.x1 / 2; invalid.y1 = invalid.y1 / 2; invalid.x2 = MIN (texture_width, (invalid.x2 + 1) / 2); invalid.y2 = MIN (texture_height, (invalid.y2 + 1) / 2); if (tower->invalid[i].x1 == tower->invalid[i].x2 || tower->invalid[i].y1 == tower->invalid[i].y2) { tower->invalid[i] = invalid; } else { tower->invalid[i].x1 = MIN (tower->invalid[i].x1, invalid.x1); tower->invalid[i].y1 = MIN (tower->invalid[i].y1, invalid.y1); tower->invalid[i].x2 = MAX (tower->invalid[i].x2, invalid.x2); tower->invalid[i].y2 = MAX (tower->invalid[i].y2, invalid.y2); } } } /* It generally looks worse if we scale up a window texture by even a * small amount than if we scale it down using bilinear filtering, so * we always pick the *larger* adjacent level. */ #define LOD_BIAS (-0.49) /* This determines the appropriate level of detail to use when drawing the * texture, in a way that corresponds to what the GL specification does * when mip-mapping. This is probably fancier and slower than what we need, * but we do the computation only once each time we paint a window, and * its easier to just use the equations from the specification than to * come up with something simpler. * * If window is being painted at an angle from the viewer, then we have to * pick a point in the texture; we use the middle of the texture (which is * why the width/height are passed in.) This is not the normal case for * Meta. */ static int get_paint_level (int width, int height) { CoglMatrix projection, modelview, pm; float v[4]; double viewport_width, viewport_height; double u0, v0; double xc, yc, wc; double dxdu_, dxdv_, dydu_, dydv_; double det_, det_sq; double rho_sq; double lambda; /* See * http://www.opengl.org/registry/doc/glspec32.core.20090803.pdf * Section 3.8.9, p. 1.6.2. Here we have * * u(x,y) = x_o; * v(x,y) = y_o; * * Since we are mapping 1:1 from object coordinates into pixel * texture coordinates, the clip coordinates are: * * (x_c) (x_o) (u) * (y_c) = (M_projection)(M_modelview) (y_o) = (PM) (v) * (z_c) (z_o) (0) * (w_c) (w_o) (1) */ cogl_get_projection_matrix (&projection); cogl_get_modelview_matrix (&modelview); cogl_matrix_multiply (&pm, &projection, &modelview); cogl_get_viewport (v); viewport_width = v[2]; viewport_height = v[3]; u0 = width / 2.; v0 = height / 2.; xc = pm.xx * u0 + pm.xy * v0 + pm.xw; yc = pm.yx * u0 + pm.yy * v0 + pm.yw; wc = pm.wx * u0 + pm.wy * v0 + pm.ww; /* We'll simplify the equations below for a bit of micro-optimization. * The commented out code is the unsimplified version. // Partial derivates of window coordinates: // // x_w = 0.5 * viewport_width * x_c / w_c + viewport_center_x // y_w = 0.5 * viewport_height * y_c / w_c + viewport_center_y // // with respect to u, v, using // d(a/b)/dx = da/dx * (1/b) - a * db/dx / (b^2) dxdu = 0.5 * viewport_width * (pm.xx - pm.wx * (xc/wc)) / wc; dxdv = 0.5 * viewport_width * (pm.xy - pm.wy * (xc/wc)) / wc; dydu = 0.5 * viewport_height * (pm.yx - pm.wx * (yc/wc)) / wc; dydv = 0.5 * viewport_height * (pm.yy - pm.wy * (yc/wc)) / wc; // Compute the inverse partials as the matrix inverse det = dxdu * dydv - dxdv * dydu; dudx = dydv / det; dudy = - dxdv / det; dvdx = - dydu / det; dvdy = dvdu / det; // Scale factor; maximum of the distance in texels for a change of 1 pixel // in the X direction or 1 pixel in the Y direction rho = MAX (sqrt (dudx * dudx + dvdx * dvdx), sqrt(dudy * dudy + dvdy * dvdy)); // Level of detail lambda = log2 (rho) + LOD_BIAS; */ /* dxdu * wc, etc */ dxdu_ = 0.5 * viewport_width * (pm.xx - pm.wx * (xc/wc)); dxdv_ = 0.5 * viewport_width * (pm.xy - pm.wy * (xc/wc)); dydu_ = 0.5 * viewport_height * (pm.yx - pm.wx * (yc/wc)); dydv_ = 0.5 * viewport_height * (pm.yy - pm.wy * (yc/wc)); /* det * wc^2 */ det_ = dxdu_ * dydv_ - dxdv_ * dydu_; det_sq = det_ * det_; if (det_sq == 0.0) return -1; /* (rho * det * wc)^2 */ rho_sq = MAX (dydv_ * dydv_ + dydu_ * dydu_, dxdv_ * dxdv_ + dxdu_ * dxdu_); lambda = 0.5 * M_LOG2E * log (rho_sq * wc * wc / det_sq) + LOD_BIAS; #if 0 g_print ("%g %g %g\n", 0.5 * viewport_width * pm.xx / pm.ww, 0.5 * viewport_height * pm.yy / pm.ww, lambda); #endif if (lambda <= 0.) return 0; else return (int)(0.5 + lambda); } #ifdef GL_TEXTURE_RECTANGLE_ARB static gboolean is_power_of_two (int x) { return (x & (x - 1)) == 0; } #endif /* GL_TEXTURE_RECTANGLE_ARB */ static void texture_tower_create_texture (MetaTextureTower *tower, int level, int width, int height) { #ifdef GL_TEXTURE_RECTANGLE_ARB if ((!is_power_of_two (width) || !is_power_of_two (height)) && texture_is_rectangle (tower->textures[level - 1])) { tower->textures[level] = meta_texture_rectangle_new (width, height, 0, /* flags */ /* data format */ TEXTURE_FORMAT, /* internal GL format */ GL_RGBA, /* internal cogl format */ TEXTURE_FORMAT, /* rowstride */ width * 4, NULL); } else #endif /* GL_TEXTURE_RECTANGLE_ARB */ { tower->textures[level] = cogl_texture_new_with_size (width, height, COGL_TEXTURE_NO_AUTO_MIPMAP, TEXTURE_FORMAT); } tower->invalid[level].x1 = 0; tower->invalid[level].y1 = 0; tower->invalid[level].x2 = width; tower->invalid[level].y2 = height; } static gboolean texture_tower_revalidate_fbo (MetaTextureTower *tower, int level) { CoglHandle source_texture = tower->textures[level - 1]; int source_texture_width = cogl_texture_get_width (source_texture); int source_texture_height = cogl_texture_get_height (source_texture); CoglHandle dest_texture = tower->textures[level]; int dest_texture_width = cogl_texture_get_width (dest_texture); int dest_texture_height = cogl_texture_get_height (dest_texture); Box *invalid = &tower->invalid[level]; CoglMatrix modelview; if (tower->fbos[level] == COGL_INVALID_HANDLE) tower->fbos[level] = cogl_offscreen_new_to_texture (dest_texture); if (tower->fbos[level] == COGL_INVALID_HANDLE) return FALSE; cogl_push_framebuffer (tower->fbos[level]); cogl_ortho (0, dest_texture_width, dest_texture_height, 0, -1., 1.); cogl_matrix_init_identity (&modelview); cogl_set_modelview_matrix (&modelview); cogl_set_source_texture (tower->textures[level - 1]); cogl_rectangle_with_texture_coords (invalid->x1, invalid->y1, invalid->x2, invalid->y2, (2. * invalid->x1) / source_texture_width, (2. * invalid->y1) / source_texture_height, (2. * invalid->x2) / source_texture_width, (2. * invalid->y2) / source_texture_height); cogl_pop_framebuffer (); return TRUE; } static void fill_copy (guchar *buf, const guchar *source, int width) { memcpy (buf, source, width * 4); } static void fill_scale_down (guchar *buf, const guchar *source, int width) { while (width > 1) { buf[0] = (source[0] + source[4]) / 2; buf[1] = (source[1] + source[5]) / 2; buf[2] = (source[2] + source[6]) / 2; buf[3] = (source[3] + source[7]) / 2; buf += 4; source += 8; width -= 2; } if (width > 0) { buf[0] = source[0] / 2; buf[1] = source[1] / 2; buf[2] = source[2] / 2; buf[3] = source[3] / 2; } } static void texture_tower_revalidate_client (MetaTextureTower *tower, int level) { CoglHandle source_texture = tower->textures[level - 1]; int source_texture_width = cogl_texture_get_width (source_texture); int source_texture_height = cogl_texture_get_height (source_texture); guint source_rowstride; guchar *source_data; CoglHandle dest_texture = tower->textures[level]; int dest_texture_width = cogl_texture_get_width (dest_texture); int dest_texture_height = cogl_texture_get_height (dest_texture); int dest_x = tower->invalid[level].x1; int dest_y = tower->invalid[level].y1; int dest_width = tower->invalid[level].x2 - tower->invalid[level].x1; int dest_height = tower->invalid[level].y2 - tower->invalid[level].y1; guchar *dest_data; guchar *source_tmp1 = NULL, *source_tmp2 = NULL; int i, j; source_rowstride = source_texture_width * 4; source_data = g_malloc (source_texture_height * source_rowstride); cogl_texture_get_data (source_texture, TEXTURE_FORMAT, source_rowstride, source_data); dest_data = g_malloc (dest_height * dest_width * 4); if (dest_texture_height < source_texture_height) { source_tmp1 = g_malloc (dest_width * 4); source_tmp2 = g_malloc (dest_width * 4); } for (i = 0; i < dest_height; i++) { guchar *dest_row = dest_data + i * dest_width * 4; if (dest_texture_height < source_texture_height) { guchar *source1, *source2; guchar *dest; if (dest_texture_width < source_texture_width) { fill_scale_down (source_tmp1, source_data + ((i + dest_y) * 2) * source_rowstride + dest_x * 2 * 4, dest_width * 2); fill_scale_down (source_tmp2, source_data + ((i + dest_y) * 2 + 1) * source_rowstride + dest_x * 2 * 4, dest_width * 2); } else { fill_copy (source_tmp1, source_data + ((i + dest_y) * 2) * source_rowstride + dest_x * 4, dest_width); fill_copy (source_tmp2, source_data + ((i + dest_y) * 2 + 1) * source_rowstride + dest_x * 4, dest_width); } source1 = source_tmp1; source2 = source_tmp2; dest = dest_row; for (j = 0; j < dest_width * 4; j++) *(dest++) = (*(source1++) + *(source2++)) / 2; } else { if (dest_texture_width < source_texture_width) fill_scale_down (dest_row, source_data + (i + dest_y) * source_rowstride + dest_x * 2 * 4, dest_width * 2); else fill_copy (dest_row, source_data + (i + dest_y) * source_rowstride, dest_width); } } cogl_texture_set_region (dest_texture, 0, 0, dest_x, dest_y, dest_width, dest_height, dest_width, dest_height, TEXTURE_FORMAT, 4 * dest_width, dest_data); if (dest_height < source_texture_height) { g_free (source_tmp1); g_free (source_tmp2); } g_free (source_data); g_free (dest_data); } static void texture_tower_revalidate (MetaTextureTower *tower, int level) { if (!texture_tower_revalidate_fbo (tower, level)) texture_tower_revalidate_client (tower, level); } /** * meta_texture_tower_get_paint_texture: * @tower: a #MetaTextureTower * * Gets the texture from the tower that best matches the current * rendering scale. (On the assumption here the texture is going to * be rendered with vertex coordinates that correspond to its * size in pixels, so a 200x200 texture will be rendered on the * rectangle (0, 0, 200, 200). * * Return value: the COGL texture handle to use for painting, or * %COGL_INVALID_HANDLE if no base texture has yet been set. */ CoglHandle meta_texture_tower_get_paint_texture (MetaTextureTower *tower) { int texture_width, texture_height; int level; g_return_val_if_fail (tower != NULL, COGL_INVALID_HANDLE); if (tower->textures[0] == COGL_INVALID_HANDLE) return COGL_INVALID_HANDLE; texture_width = cogl_texture_get_width (tower->textures[0]); texture_height = cogl_texture_get_height (tower->textures[0]); level = get_paint_level(texture_width, texture_height); if (level < 0) /* singular paint matrix, scaled to nothing */ return COGL_INVALID_HANDLE; level = MIN (level, tower->n_levels - 1); if (tower->textures[level] == COGL_INVALID_HANDLE || (tower->invalid[level].x2 != tower->invalid[level].x1 && tower->invalid[level].y2 != tower->invalid[level].y1)) { int i; for (i = 1; i <= level; i++) { /* Use "floor" convention here to be consistent with the NPOT texture extension */ texture_width = MAX (1, texture_width / 2); texture_height = MAX (1, texture_height / 2); if (tower->textures[i] == COGL_INVALID_HANDLE) texture_tower_create_texture (tower, i, texture_width, texture_height); } for (i = 1; i <= level; i++) { if (tower->invalid[level].x2 != tower->invalid[level].x1 && tower->invalid[level].y2 != tower->invalid[level].y1) texture_tower_revalidate (tower, i); } } return tower->textures[level]; }