/* * Copyright 2009 Sander Dijkhuis * Copyright 2014 Red Hat, Inc. * Copyright 2020 Endless Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * * Portions adapted from gnome-shell/src/shell-global.c */ /** * SECTION:meta-background-content * @title: MetaBackgroundContent * @short_description: ClutterContent for painting the root window background * */ /* * The overall model drawing model of this content is that we have one * texture, or two interpolated textures, possibly with alpha or * margins that let the underlying background show through, blended * over a solid color or a gradient. The result of that combination * can then be affected by a "vignette" that darkens the background * away from a central point (or as a no-GLSL fallback, simply darkens * the background) and by overall opacity. * * As of GNOME 3.14, GNOME is only using a fraction of this when the * user sets the background through the control center - what can be * set is: * * A single image without a border * An animation of images without a border that blend together, * with the blend changing every 4-5 minutes * A solid color with a repeated noise texture blended over it * * This all is pretty easy to do in a fragment shader, except when: * * A) We don't have GLSL - in this case, the operation of * interpolating the two textures and blending the result over the * background can't be expressed with Cogl's fixed-function layer * combining (which is confined to what GL's texture environment * combining can do) So we can only handle the above directly if * there are no margins or alpha. * * B) The image textures are sliced. Texture size limits on older * hardware (pre-965 intel hardware, r300, etc.) is often 2048, * and it would be common to use a texture larger than this for a * background and expect it to be scaled down. Cogl can compensate * for this by breaking the texture up into multiple textures, but * can't multitexture with sliced textures. So we can only handle * the above if there's a single texture. * * However, even when we *can* represent everything in a single pass, * it's not necessarily efficient. If we want to draw a 1024x768 * background, it's pretty inefficient to bilinearly texture from * two 2560x1440 images and mix that. So the drawing model we take * here is that MetaBackground generates a single texture (which * might be a 1x1 texture for a solid color, or a 1x2 texture for a * gradient, or a repeated texture for wallpaper, or a pre-rendered * texture the size of the screen), and we draw with that, possibly * adding the vignette and opacity. */ #include "config.h" #include "compositor/meta-background-content-private.h" #include "clutter/clutter.h" #include "compositor/clutter-utils.h" #include "compositor/cogl-utils.h" #include "compositor/meta-background-private.h" #include "compositor/meta-cullable.h" #include "meta/display.h" typedef enum { CHANGED_BACKGROUND = 1 << 0, CHANGED_EFFECTS = 1 << 2, CHANGED_VIGNETTE_PARAMETERS = 1 << 3, CHANGED_GRADIENT_PARAMETERS = 1 << 4, CHANGED_ALL = 0xFFFF } ChangedFlags; #define GRADIENT_VERTEX_SHADER_DECLARATIONS \ "uniform vec2 scale;\n" \ "varying vec2 position;\n" \ #define GRADIENT_VERTEX_SHADER_CODE \ "position = cogl_tex_coord0_in.xy * scale;\n" \ #define GRADIENT_FRAGMENT_SHADER_DECLARATIONS \ "uniform float gradient_height_perc;\n" \ "uniform float gradient_max_darkness;\n" \ "varying vec2 position;\n" \ #define GRADIENT_FRAGMENT_SHADER_CODE \ "float min_brightness = 1.0 - gradient_max_darkness;\n" \ "float gradient_y_pos = min(position.y, gradient_height_perc) / gradient_height_perc;\n" \ "float pixel_brightness = (1.0 - min_brightness) * gradient_y_pos + min_brightness;\n" \ "cogl_color_out.rgb = cogl_color_out.rgb * pixel_brightness;\n" \ #define VIGNETTE_VERTEX_SHADER_DECLARATIONS \ "uniform vec2 scale;\n" \ "uniform vec2 offset;\n" \ "varying vec2 position;\n" \ #define VIGNETTE_VERTEX_SHADER_CODE \ "position = cogl_tex_coord0_in.xy * scale + offset;\n" \ #define VIGNETTE_SQRT_2 "1.4142" #define VIGNETTE_FRAGMENT_SHADER_DECLARATIONS \ "uniform float vignette_sharpness;\n" \ "varying vec2 position;\n" \ "float rand(vec2 p) { return fract(sin(dot(p, vec2(12.9898, 78.233))) * 43758.5453123); }\n" \ #define VIGNETTE_FRAGMENT_SHADER_CODE \ "float t = " VIGNETTE_SQRT_2 " * length(position);\n" \ "t = min(t, 1.0);\n" \ "float pixel_brightness = 1.0 - t * vignette_sharpness;\n" \ "cogl_color_out.rgb = cogl_color_out.rgb * pixel_brightness;\n" \ "cogl_color_out.rgb += (rand(position) - 0.5) / 255.0;\n" \ typedef struct _MetaBackgroundLayer MetaBackgroundLayer; typedef enum { PIPELINE_VIGNETTE = (1 << 0), PIPELINE_BLEND = (1 << 1), PIPELINE_GRADIENT = (1 << 2), } PipelineFlags; struct _MetaBackgroundContent { GObject parent; MetaDisplay *display; int monitor; MetaBackground *background; gboolean gradient; double gradient_max_darkness; int gradient_height; gboolean vignette; double vignette_brightness; double vignette_sharpness; ChangedFlags changed; CoglPipeline *pipeline; PipelineFlags pipeline_flags; cairo_rectangle_int_t texture_area; int texture_width, texture_height; cairo_region_t *clip_region; cairo_region_t *unobscured_region; }; static void clutter_content_iface_init (ClutterContentInterface *iface); G_DEFINE_TYPE_WITH_CODE (MetaBackgroundContent, meta_background_content, G_TYPE_OBJECT, G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTENT, clutter_content_iface_init)); enum { PROP_0, PROP_META_DISPLAY, PROP_MONITOR, PROP_BACKGROUND, PROP_GRADIENT, PROP_GRADIENT_HEIGHT, PROP_GRADIENT_MAX_DARKNESS, PROP_VIGNETTE, PROP_VIGNETTE_SHARPNESS, PROP_VIGNETTE_BRIGHTNESS, N_PROPS, }; static GParamSpec *properties[N_PROPS] = { NULL, }; static void set_clip_region (MetaBackgroundContent *self, cairo_region_t *clip_region) { g_clear_pointer (&self->clip_region, cairo_region_destroy); if (clip_region) { if (cairo_region_is_empty (clip_region)) self->clip_region = cairo_region_reference (clip_region); else self->clip_region = cairo_region_copy (clip_region); } } static void set_unobscured_region (MetaBackgroundContent *self, cairo_region_t *unobscured_region) { g_clear_pointer (&self->unobscured_region, cairo_region_destroy); if (unobscured_region) { if (cairo_region_is_empty (unobscured_region)) self->unobscured_region = cairo_region_reference (unobscured_region); else self->unobscured_region = cairo_region_copy (unobscured_region); } } static void invalidate_pipeline (MetaBackgroundContent *self, ChangedFlags changed) { self->changed |= changed; } static void on_background_changed (MetaBackground *background, MetaBackgroundContent *self) { invalidate_pipeline (self, CHANGED_BACKGROUND); clutter_content_invalidate (CLUTTER_CONTENT (self)); } static CoglPipeline * make_pipeline (PipelineFlags pipeline_flags) { static CoglPipeline *templates[8]; CoglPipeline **templatep; templatep = &templates[pipeline_flags]; if (*templatep == NULL) { /* Cogl automatically caches pipelines with no eviction policy, * so we need to prevent identical pipelines from getting cached * separately, by reusing the same shader snippets. */ *templatep = COGL_PIPELINE (meta_create_texture_pipeline (NULL)); if ((pipeline_flags & PIPELINE_VIGNETTE) != 0) { static CoglSnippet *vignette_vertex_snippet; static CoglSnippet *vignette_fragment_snippet; if (!vignette_vertex_snippet) vignette_vertex_snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_VERTEX, VIGNETTE_VERTEX_SHADER_DECLARATIONS, VIGNETTE_VERTEX_SHADER_CODE); cogl_pipeline_add_snippet (*templatep, vignette_vertex_snippet); if (!vignette_fragment_snippet) vignette_fragment_snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT, VIGNETTE_FRAGMENT_SHADER_DECLARATIONS, VIGNETTE_FRAGMENT_SHADER_CODE); cogl_pipeline_add_snippet (*templatep, vignette_fragment_snippet); } if ((pipeline_flags & PIPELINE_GRADIENT) != 0) { static CoglSnippet *gradient_vertex_snippet; static CoglSnippet *gradient_fragment_snippet; if (!gradient_vertex_snippet) gradient_vertex_snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_VERTEX, GRADIENT_VERTEX_SHADER_DECLARATIONS, GRADIENT_VERTEX_SHADER_CODE); cogl_pipeline_add_snippet (*templatep, gradient_vertex_snippet); if (!gradient_fragment_snippet) gradient_fragment_snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT, GRADIENT_FRAGMENT_SHADER_DECLARATIONS, GRADIENT_FRAGMENT_SHADER_CODE); cogl_pipeline_add_snippet (*templatep, gradient_fragment_snippet); } if ((pipeline_flags & PIPELINE_BLEND) == 0) cogl_pipeline_set_blend (*templatep, "RGBA = ADD (SRC_COLOR, 0)", NULL); } return cogl_pipeline_copy (*templatep); } static void setup_pipeline (MetaBackgroundContent *self, ClutterActor *actor, ClutterPaintContext *paint_context, cairo_rectangle_int_t *actor_pixel_rect) { PipelineFlags pipeline_flags = 0; guint8 opacity; float color_component; CoglFramebuffer *fb; CoglPipelineFilter min_filter, mag_filter; opacity = clutter_actor_get_paint_opacity (actor); if (opacity < 255) pipeline_flags |= PIPELINE_BLEND; if (self->vignette && clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL)) pipeline_flags |= PIPELINE_VIGNETTE; if (self->gradient && clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL)) pipeline_flags |= PIPELINE_GRADIENT; if (pipeline_flags != self->pipeline_flags) g_clear_pointer (&self->pipeline, cogl_object_unref); if (self->pipeline == NULL) { self->pipeline_flags = pipeline_flags; self->pipeline = make_pipeline (pipeline_flags); self->changed = CHANGED_ALL; } if (self->changed & CHANGED_BACKGROUND) { CoglPipelineWrapMode wrap_mode; CoglTexture *texture = meta_background_get_texture (self->background, self->monitor, &self->texture_area, &wrap_mode); if (texture) { self->texture_width = cogl_texture_get_width (texture); self->texture_height = cogl_texture_get_height (texture); } else { self->texture_width = 0; self->texture_height = 0; } cogl_pipeline_set_layer_texture (self->pipeline, 0, texture); cogl_pipeline_set_layer_wrap_mode (self->pipeline, 0, wrap_mode); self->changed &= ~CHANGED_BACKGROUND; } if (self->changed & CHANGED_VIGNETTE_PARAMETERS) { cogl_pipeline_set_uniform_1f (self->pipeline, cogl_pipeline_get_uniform_location (self->pipeline, "vignette_sharpness"), self->vignette_sharpness); self->changed &= ~CHANGED_VIGNETTE_PARAMETERS; } if (self->changed & CHANGED_GRADIENT_PARAMETERS) { MetaRectangle monitor_geometry; float gradient_height_perc; meta_display_get_monitor_geometry (self->display, self->monitor, &monitor_geometry); gradient_height_perc = MAX (0.0001, self->gradient_height / (float)monitor_geometry.height); cogl_pipeline_set_uniform_1f (self->pipeline, cogl_pipeline_get_uniform_location (self->pipeline, "gradient_height_perc"), gradient_height_perc); cogl_pipeline_set_uniform_1f (self->pipeline, cogl_pipeline_get_uniform_location (self->pipeline, "gradient_max_darkness"), self->gradient_max_darkness); self->changed &= ~CHANGED_GRADIENT_PARAMETERS; } if (self->vignette) { color_component = self->vignette_brightness * opacity / 255.; if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL)) { /* Darken everything to match the average brightness that would * be there if we were drawing the vignette, which is * (1 - (pi/12.) * vignette_sharpness) [exercise for the reader :] */ color_component *= (1 - 0.74 * self->vignette_sharpness); } } else { color_component = opacity / 255.; } cogl_pipeline_set_color4f (self->pipeline, color_component, color_component, color_component, opacity / 255.); fb = clutter_paint_context_get_framebuffer (paint_context); if (meta_actor_painting_untransformed (fb, actor_pixel_rect->width, actor_pixel_rect->height, self->texture_width, self->texture_height, NULL, NULL)) { min_filter = COGL_PIPELINE_FILTER_NEAREST; mag_filter = COGL_PIPELINE_FILTER_NEAREST; } else { min_filter = COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST; mag_filter = COGL_PIPELINE_FILTER_LINEAR; } cogl_pipeline_set_layer_filters (self->pipeline, 0, min_filter, mag_filter); } static void set_glsl_parameters (MetaBackgroundContent *self, cairo_rectangle_int_t *actor_pixel_rect) { float scale[2]; float offset[2]; /* Compute a scale and offset for transforming texture coordinates to the * coordinate system from [-0.5 to 0.5] across the area of the actor */ scale[0] = self->texture_area.width / (float)actor_pixel_rect->width; scale[1] = self->texture_area.height / (float)actor_pixel_rect->height; offset[0] = self->texture_area.x / (float)actor_pixel_rect->width - 0.5; offset[1] = self->texture_area.y / (float)actor_pixel_rect->height - 0.5; cogl_pipeline_set_uniform_float (self->pipeline, cogl_pipeline_get_uniform_location (self->pipeline, "scale"), 2, 1, scale); cogl_pipeline_set_uniform_float (self->pipeline, cogl_pipeline_get_uniform_location (self->pipeline, "offset"), 2, 1, offset); } static void paint_clipped_rectangle (MetaBackgroundContent *self, ClutterPaintNode *node, ClutterActorBox *actor_box, cairo_rectangle_int_t *rect) { g_autoptr (ClutterPaintNode) pipeline_node = NULL; float h_scale, v_scale; float x1, y1, x2, y2; float tx1, ty1, tx2, ty2; h_scale = self->texture_area.width / clutter_actor_box_get_width (actor_box); v_scale = self->texture_area.height / clutter_actor_box_get_height (actor_box); x1 = rect->x; y1 = rect->y; x2 = rect->x + rect->width; y2 = rect->y + rect->height; tx1 = (x1 * h_scale - self->texture_area.x) / (float)self->texture_area.width; ty1 = (y1 * v_scale - self->texture_area.y) / (float)self->texture_area.height; tx2 = (x2 * h_scale - self->texture_area.x) / (float)self->texture_area.width; ty2 = (y2 * v_scale - self->texture_area.y) / (float)self->texture_area.height; pipeline_node = clutter_pipeline_node_new (self->pipeline); clutter_paint_node_set_name (pipeline_node, "MetaBackgroundContent (Slice)"); clutter_paint_node_add_texture_rectangle (pipeline_node, &(ClutterActorBox) { .x1 = x1, .y1 = y1, .x2 = x2, .y2 = y2, }, tx1, ty1, tx2, ty2); clutter_paint_node_add_child (node, pipeline_node); } static void meta_background_content_paint_content (ClutterContent *content, ClutterActor *actor, ClutterPaintNode *node, ClutterPaintContext *paint_context) { MetaBackgroundContent *self = META_BACKGROUND_CONTENT (content); ClutterActorBox actor_box; cairo_rectangle_int_t actor_pixel_rect; cairo_region_t *region; int i, n_rects; if ((self->clip_region && cairo_region_is_empty (self->clip_region))) return; clutter_actor_get_content_box (actor, &actor_box); actor_pixel_rect.x = actor_box.x1; actor_pixel_rect.y = actor_box.y1; actor_pixel_rect.width = actor_box.x2 - actor_box.x1; actor_pixel_rect.height = actor_box.y2 - actor_box.y1; setup_pipeline (self, actor, paint_context, &actor_pixel_rect); set_glsl_parameters (self, &actor_pixel_rect); /* Limit to how many separate rectangles we'll draw; beyond this just * fall back and draw the whole thing */ #define MAX_RECTS 64 /* Now figure out what to actually paint */ if (self->clip_region) { region = cairo_region_copy (self->clip_region); cairo_region_intersect_rectangle (region, &actor_pixel_rect); } else { region = cairo_region_create_rectangle (&actor_pixel_rect); } if (self->unobscured_region) cairo_region_intersect (region, self->unobscured_region); if (cairo_region_is_empty (region)) { cairo_region_destroy (region); return; } n_rects = cairo_region_num_rectangles (region); if (n_rects <= MAX_RECTS) { for (i = 0; i < n_rects; i++) { cairo_rectangle_int_t rect; cairo_region_get_rectangle (region, i, &rect); paint_clipped_rectangle (self, node, &actor_box, &rect); } } else { cairo_rectangle_int_t rect; cairo_region_get_extents (region, &rect); paint_clipped_rectangle (self, node, &actor_box, &rect); } cairo_region_destroy (region); } static gboolean meta_background_content_get_preferred_size (ClutterContent *content, float *width, float *height) { MetaBackgroundContent *background_content = META_BACKGROUND_CONTENT (content); MetaRectangle monitor_geometry; meta_display_get_monitor_geometry (background_content->display, background_content->monitor, &monitor_geometry); if (width) *width = monitor_geometry.width; if (height) *height = monitor_geometry.height; return TRUE; } static void clutter_content_iface_init (ClutterContentInterface *iface) { iface->paint_content = meta_background_content_paint_content; iface->get_preferred_size = meta_background_content_get_preferred_size; } static void set_monitor (MetaBackgroundContent *self, int monitor) { MetaRectangle old_monitor_geometry; MetaRectangle new_monitor_geometry; MetaDisplay *display = self->display; if(self->monitor == monitor) return; meta_display_get_monitor_geometry (display, self->monitor, &old_monitor_geometry); meta_display_get_monitor_geometry (display, monitor, &new_monitor_geometry); if(old_monitor_geometry.height != new_monitor_geometry.height) invalidate_pipeline (self, CHANGED_GRADIENT_PARAMETERS); self->monitor = monitor; } static void meta_background_content_dispose (GObject *object) { MetaBackgroundContent *self = META_BACKGROUND_CONTENT (object); set_clip_region (self, NULL); set_unobscured_region (self, NULL); meta_background_content_set_background (self, NULL); g_clear_pointer (&self->pipeline, cogl_object_unref); G_OBJECT_CLASS (meta_background_content_parent_class)->dispose (object); } static void meta_background_content_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { MetaBackgroundContent *self = META_BACKGROUND_CONTENT (object); switch (prop_id) { case PROP_META_DISPLAY: self->display = g_value_get_object (value); break; case PROP_MONITOR: set_monitor (self, g_value_get_int (value)); break; case PROP_BACKGROUND: meta_background_content_set_background (self, g_value_get_object (value)); break; case PROP_GRADIENT: meta_background_content_set_gradient (self, g_value_get_boolean (value), self->gradient_height, self->gradient_max_darkness); break; case PROP_GRADIENT_HEIGHT: meta_background_content_set_gradient (self, self->gradient, g_value_get_int (value), self->gradient_max_darkness); break; case PROP_GRADIENT_MAX_DARKNESS: meta_background_content_set_gradient (self, self->gradient, self->gradient_height, g_value_get_double (value)); break; case PROP_VIGNETTE: meta_background_content_set_vignette (self, g_value_get_boolean (value), self->vignette_brightness, self->vignette_sharpness); break; case PROP_VIGNETTE_SHARPNESS: meta_background_content_set_vignette (self, self->vignette, self->vignette_brightness, g_value_get_double (value)); break; case PROP_VIGNETTE_BRIGHTNESS: meta_background_content_set_vignette (self, self->vignette, g_value_get_double (value), self->vignette_sharpness); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void meta_background_content_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { MetaBackgroundContent *self = META_BACKGROUND_CONTENT (object); switch (prop_id) { case PROP_META_DISPLAY: g_value_set_object (value, self->display); break; case PROP_MONITOR: g_value_set_int (value, self->monitor); break; case PROP_BACKGROUND: g_value_set_object (value, self->background); break; case PROP_GRADIENT: g_value_set_boolean (value, self->gradient); break; case PROP_GRADIENT_HEIGHT: g_value_set_int (value, self->gradient_height); break; case PROP_GRADIENT_MAX_DARKNESS: g_value_set_double (value, self->gradient_max_darkness); break; case PROP_VIGNETTE: g_value_set_boolean (value, self->vignette); break; case PROP_VIGNETTE_BRIGHTNESS: g_value_set_double (value, self->vignette_brightness); break; case PROP_VIGNETTE_SHARPNESS: g_value_set_double (value, self->vignette_sharpness); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void meta_background_content_class_init (MetaBackgroundContentClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); object_class->dispose = meta_background_content_dispose; object_class->set_property = meta_background_content_set_property; object_class->get_property = meta_background_content_get_property; properties[PROP_META_DISPLAY] = g_param_spec_object ("meta-display", "MetaDisplay", "MetaDisplay", META_TYPE_DISPLAY, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY); properties[PROP_MONITOR] = g_param_spec_int ("monitor", "monitor", "monitor", 0, G_MAXINT, 0, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY); properties[PROP_BACKGROUND] = g_param_spec_object ("background", "Background", "MetaBackground object holding background parameters", META_TYPE_BACKGROUND, G_PARAM_READWRITE); properties[PROP_GRADIENT] = g_param_spec_boolean ("gradient", "Gradient", "Whether gradient effect is enabled", FALSE, G_PARAM_READWRITE); properties[PROP_GRADIENT_HEIGHT] = g_param_spec_int ("gradient-height", "Gradient Height", "Height of gradient effect", 0, G_MAXINT, 0, G_PARAM_READWRITE); properties[PROP_GRADIENT_MAX_DARKNESS] = g_param_spec_double ("gradient-max-darkness", "Gradient Max Darkness", "How dark is the gradient initially", 0.0, 1.0, 0.0, G_PARAM_READWRITE); properties[PROP_VIGNETTE] = g_param_spec_boolean ("vignette", "Vignette", "Whether vignette effect is enabled", FALSE, G_PARAM_READWRITE); properties[PROP_VIGNETTE_BRIGHTNESS] = g_param_spec_double ("brightness", "Vignette Brightness", "Brightness of vignette effect", 0.0, 1.0, 1.0, G_PARAM_READWRITE); properties[PROP_VIGNETTE_SHARPNESS] = g_param_spec_double ("vignette-sharpness", "Vignette Sharpness", "Sharpness of vignette effect", 0.0, G_MAXDOUBLE, 0.0, G_PARAM_READWRITE); g_object_class_install_properties (object_class, N_PROPS, properties); } static void meta_background_content_init (MetaBackgroundContent *self) { self->gradient = FALSE; self->gradient_height = 0; self->gradient_max_darkness = 0.0; self->vignette = FALSE; self->vignette_brightness = 1.0; self->vignette_sharpness = 0.0; } /** * meta_background_content_new: * @monitor: Index of the monitor for which to draw the background * * Creates a new actor to draw the background for the given monitor. * * Return value: (transfer full): the newly created background actor */ ClutterContent * meta_background_content_new (MetaDisplay *display, int monitor) { return g_object_new (META_TYPE_BACKGROUND_CONTENT, "meta-display", display, "monitor", monitor, NULL); } void meta_background_content_set_background (MetaBackgroundContent *self, MetaBackground *background) { g_return_if_fail (META_IS_BACKGROUND_CONTENT (self)); g_return_if_fail (background == NULL || META_IS_BACKGROUND (background)); if (background == self->background) return; if (self->background) { g_signal_handlers_disconnect_by_func (self->background, (gpointer)on_background_changed, self); g_clear_object (&self->background); } if (background) { self->background = g_object_ref (background); g_signal_connect (self->background, "changed", G_CALLBACK (on_background_changed), self); } invalidate_pipeline (self, CHANGED_BACKGROUND); clutter_content_invalidate (CLUTTER_CONTENT (self)); } void meta_background_content_set_gradient (MetaBackgroundContent *self, gboolean enabled, int height, double max_darkness) { gboolean changed = FALSE; g_return_if_fail (META_IS_BACKGROUND_CONTENT (self)); g_return_if_fail (height >= 0); g_return_if_fail (max_darkness >= 0. && max_darkness <= 1.); enabled = enabled != FALSE && height != 0; if (enabled != self->gradient) { self->gradient = enabled; invalidate_pipeline (self, CHANGED_EFFECTS); changed = TRUE; } if (height != self->gradient_height || max_darkness != self->gradient_max_darkness) { self->gradient_height = height; self->gradient_max_darkness = max_darkness; invalidate_pipeline (self, CHANGED_GRADIENT_PARAMETERS); changed = TRUE; } if (changed) clutter_content_invalidate (CLUTTER_CONTENT (self)); } void meta_background_content_set_vignette (MetaBackgroundContent *self, gboolean enabled, double brightness, double sharpness) { gboolean changed = FALSE; g_return_if_fail (META_IS_BACKGROUND_CONTENT (self)); g_return_if_fail (brightness >= 0. && brightness <= 1.); g_return_if_fail (sharpness >= 0.); enabled = enabled != FALSE; if (enabled != self->vignette) { self->vignette = enabled; invalidate_pipeline (self, CHANGED_EFFECTS); changed = TRUE; } if (brightness != self->vignette_brightness || sharpness != self->vignette_sharpness) { self->vignette_brightness = brightness; self->vignette_sharpness = sharpness; invalidate_pipeline (self, CHANGED_VIGNETTE_PARAMETERS); changed = TRUE; } if (changed) clutter_content_invalidate (CLUTTER_CONTENT (self)); } cairo_region_t * meta_background_content_get_clip_region (MetaBackgroundContent *self) { return self->clip_region; } void meta_background_content_cull_out (MetaBackgroundContent *self, cairo_region_t *unobscured_region, cairo_region_t *clip_region) { set_unobscured_region (self, unobscured_region); set_clip_region (self, clip_region); } void meta_background_content_reset_culling (MetaBackgroundContent *self) { set_unobscured_region (self, NULL); set_clip_region (self, NULL); }