<?xml version="1.0"?> <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN" "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [ <!ENTITY version SYSTEM "version.xml"> ]> <book id="index" xmlns:xi="http://www.w3.org/2003/XInclude"> <bookinfo> <title>COGL &version; Reference Manual</title> <releaseinfo>Version &version;</releaseinfo> <copyright> <year>2008</year> <holder>OpenedHand LTD</holder> </copyright> <legalnotice> <para> Permission is granted to copy, distribute and/or modify this document under the terms of the <citetitle>GNU Free Documentation License</citetitle>, Version 1.1 or any later version published by the Free Software Foundation with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. You may obtain a copy of the <citetitle>GNU Free Documentation License</citetitle> from the Free Software Foundation by visiting <ulink type="http" url="http://www.fsf.org">their Web site</ulink> or by writing to: <address> The Free Software Foundation, Inc., <street>59 Temple Place</street> - Suite 330, <city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode> , <country>USA</country> </address> </para> </legalnotice> </bookinfo> <chapter> <title>COGL - GL Abstraction API</title> <section id="cogl-intro"> <title>About COGL</title> <para> COGL is a low level OpenGL abstraction library developed for (and part of) Clutter. It is used primarily by #ClutterActor's to provide a common rendering API that works transparently across OpenGL >=1.4, OpenGL ES 1.1 and OpenGL ES 2.0. </para> </section> <xi:include href="xml/cogl.xml"/> <xi:include href="xml/cogl-primitives.xml"/> <xi:include href="xml/cogl-util.xml"/> <xi:include href="xml/cogl-texture.xml"/> <xi:include href="xml/cogl-shaders.xml"/> <xi:include href="xml/cogl-offscreen.xml"/> </chapter> </book>