/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009,2012 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION) #error "Only can be included directly." #endif #ifndef __COGL_OFFSCREEN_H__ #define __COGL_OFFSCREEN_H__ #include #include COGL_BEGIN_DECLS /** * SECTION:cogl-offscreen * @short_description: Functions for creating and manipulating offscreen * framebuffers. * * Cogl allows creating and operating on offscreen framebuffers. */ typedef struct _CoglOffscreen CoglOffscreen; #define COGL_OFFSCREEN(X) ((CoglOffscreen *)X) /* Offscreen api */ /** * cogl_offscreen_new_with_texture: * @texture: A #CoglTexture pointer * * This creates an offscreen framebuffer object using the given * @texture as the primary color buffer. It doesn't just initialize * the contents of the offscreen buffer with the @texture; they are * tightly bound so that drawing to the offscreen buffer effectively * updates the contents of the given texture. You don't need to * destroy the offscreen buffer before you can use the @texture again. * * This api only works with low-level #CoglTexture types such as * #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not * with meta-texture types such as #CoglTexture2DSliced. * * The storage for the framebuffer is actually allocated lazily * so this function will never return %NULL to indicate a runtime * error. This means it is still possible to configure the framebuffer * before it is really allocated. * * Simple applications without full error handling can simply rely on * Cogl to lazily allocate the storage of framebuffers but you should * be aware that if Cogl encounters an error (such as running out of * GPU memory) then your application will simply abort with an error * message. If you need to be able to catch such exceptions at runtime * then you can explicitly allocate your framebuffer when you have * finished configuring it by calling cogl_framebuffer_allocate() and * passing in a #CoglError argument to catch any exceptions. * * Return value: (transfer full): a newly instantiated #CoglOffscreen * framebuffer. */ CoglOffscreen * cogl_offscreen_new_with_texture (CoglTexture *texture); /** * cogl_offscreen_new_to_texture: * @texture: A #CoglTexture pointer * * This creates an offscreen buffer object using the given @texture as the * primary color buffer. It doesn't just initialize the contents of the * offscreen buffer with the @texture; they are tightly bound so that * drawing to the offscreen buffer effectivly updates the contents of the * given texture. You don't need to destroy the offscreen buffer before * you can use the @texture again. * * This only works with low-level #CoglTexture types such as * #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not * with meta-texture types such as #CoglTexture2DSliced. * * Return value: (transfer full): a newly instantiated #CoglOffscreen * framebuffer or %NULL if it wasn't possible to create the * buffer. * Deprecated: 1.16: Use cogl_offscreen_new_with_texture instead. */ CoglOffscreen * cogl_offscreen_new_to_texture (CoglTexture *texture) COGL_DEPRECATED_IN_1_16_FOR (cogl_offscreen_new_with_texture); /** * cogl_is_offscreen: * @object: A pointer to a #CoglObject * * Determines whether the given #CoglObject references an offscreen * framebuffer object. * * Returns: %TRUE if @object is a #CoglOffscreen framebuffer, * %FALSE otherwise */ CoglBool cogl_is_offscreen (void *object); /** * cogl_offscreen_ref: * @offscreen: A pointer to a #CoglOffscreen framebuffer * * Increments the reference count on the @offscreen framebuffer. * * Return value: (transfer none): For convenience it returns the * given @offscreen * * Deprecated: 1.2: cogl_object_ref() should be used in new code. */ COGL_DEPRECATED_FOR (cogl_object_ref) void * cogl_offscreen_ref (void *offscreen); /** * cogl_offscreen_unref: * @offscreen: A pointer to a #CoglOffscreen framebuffer * * Decreases the reference count for the @offscreen buffer and frees it when * the count reaches 0. * * Deprecated: 1.2: cogl_object_unref() should be used in new code. */ COGL_DEPRECATED_FOR (cogl_object_unref) void cogl_offscreen_unref (void *offscreen); COGL_END_DECLS #endif /* __COGL_OFFSCREEN_H__ */