#include #include #include typedef struct { ClutterActor *stage; ClutterActor *label; ClutterTimeline *timeline; volatile gboolean cancelled; } TestThreadData; static TestThreadData * test_thread_data_new (void) { TestThreadData *data; data = g_new0 (TestThreadData, 1); return data; } static void test_thread_data_free (TestThreadData *data) { g_object_unref (data->label); g_object_unref (data->stage); g_object_unref (data->timeline); g_free (data); } static gboolean test_thread_done_idle (gpointer user_data) { TestThreadData *data = user_data; g_print ("Thread completed\n"); clutter_label_set_text (CLUTTER_LABEL (data->label), "Completed"); clutter_timeline_stop (data->timeline); test_thread_data_free (data); return FALSE; } static GStaticPrivate test_thread_data = G_STATIC_PRIVATE_INIT; typedef struct { gint count; TestThreadData *thread_data; } TestUpdate; static gboolean update_label_idle (gpointer data) { TestUpdate *update = data; gchar *text; text = g_strdup_printf ("Count to %d", update->count); clutter_label_set_text (CLUTTER_LABEL (update->thread_data->label), text); clutter_actor_set_width (update->thread_data->label, -1); g_free (text); g_free (update); return FALSE; } static void do_something_very_slow (void) { TestThreadData *data; gint i; data = (TestThreadData *) g_static_private_get (&test_thread_data); if (data->cancelled) return; for (i = 0; i < 100; i++) { gint msecs; msecs = 1 + (int) (1000.0 * rand () / ((RAND_MAX + 1.0) / 3)); /* sleep for a while */ g_usleep (msecs * 1000); if ((i % 10) == 0) { TestUpdate *update; update = g_new (TestUpdate, 1); update->count = i; update->thread_data = data; g_print ("updating the label: %d\n", update->count); clutter_threads_add_idle (update_label_idle, update); } g_print ("slept to %d msecs\n", msecs); } } static gpointer test_thread_func (gpointer user_data) { TestThreadData *data; data = user_data; g_static_private_set (&test_thread_data, data, NULL); do_something_very_slow (); clutter_threads_add_idle (test_thread_done_idle, data); return NULL; } static ClutterTimeline *timeline = NULL; static ClutterActor *count_label = NULL; static ClutterActor *help_label = NULL; static void on_key_press_event (ClutterStage *stage, ClutterKeyEvent *event, gpointer user_data) { TestThreadData *data; switch (clutter_key_event_symbol (event)) { case CLUTTER_s: clutter_label_set_text (CLUTTER_LABEL (help_label), "Press 'q' to quit"); clutter_timeline_start (timeline); data = test_thread_data_new (); data->stage = g_object_ref (stage); data->label = g_object_ref (count_label); data->timeline = g_object_ref (timeline); g_thread_create (test_thread_func, data, FALSE, NULL); break; case CLUTTER_q: clutter_main_quit (); break; } } int main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *rect; ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff }; ClutterColor rect_color = { 0xee, 0x55, 0x55, 0x99 }; ClutterBehaviour *r_behaviour, *p_behaviour; const ClutterKnot knots[] = { { 75, 150 }, { 400, 150 } }; g_thread_init (NULL); clutter_threads_init (); clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); clutter_actor_set_size (stage, 600, 200); count_label = clutter_label_new_with_text ("Mono 12", "Counter"); clutter_actor_set_position (count_label, 350, 50); help_label = clutter_label_new_with_text ("Mono 12", "Press 's' to start"); clutter_actor_set_position (help_label, 50, 50); rect = clutter_rectangle_new_with_color (&rect_color); clutter_actor_set_position (rect, 75, 150); clutter_actor_set_size (rect, 50, 50); clutter_actor_set_anchor_point (rect, 25, 25); clutter_container_add (CLUTTER_CONTAINER (stage), count_label, help_label, rect, NULL); timeline = clutter_timeline_new (150, 50); clutter_timeline_set_loop (timeline, TRUE); r_behaviour = clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline, CLUTTER_ALPHA_RAMP_INC, NULL, NULL), CLUTTER_Z_AXIS, CLUTTER_ROTATE_CW, 0.0, 360.0); clutter_behaviour_apply (r_behaviour, rect); p_behaviour = clutter_behaviour_path_new (clutter_alpha_new_full (timeline, CLUTTER_ALPHA_SINE, NULL, NULL), knots, G_N_ELEMENTS (knots)); clutter_behaviour_apply (p_behaviour, rect); g_signal_connect (stage, "button-press-event", G_CALLBACK (clutter_main_quit), NULL); g_signal_connect (stage, "key-press-event", G_CALLBACK (on_key_press_event), NULL); clutter_actor_show (stage); clutter_threads_enter (); clutter_main (); clutter_threads_leave (); g_object_unref (p_behaviour); g_object_unref (r_behaviour); g_object_unref (timeline); return EXIT_SUCCESS; }