/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2016 Hyungwon Hwang
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see .
*
*/
#include "config.h"
#include
#include "clutter/x11/clutter-x11.h"
#include "meta/meta-backend.h"
#include "compositor/compositor-private.h"
#include "core/display-private.h"
#include "backends/meta-dnd-private.h"
#include "meta/meta-dnd.h"
struct _MetaDndClass
{
GObjectClass parent_class;
};
#ifdef HAVE_WAYLAND
#include "wayland/meta-wayland-private.h"
#include "wayland/meta-wayland-data-device.h"
#endif
typedef struct _MetaDndPrivate MetaDndPrivate;
struct _MetaDndPrivate
{
#ifdef HAVE_WAYLAND
gulong handler_id[3];
MetaCompositor *compositor;
MetaWaylandCompositor *wl_compositor;
#else
/* to avoid warnings (g_type_class_add_private: assertion `private_size > 0' failed) */
gchar dummy;
#endif
};
struct _MetaDnd
{
GObject parent;
MetaDndPrivate *priv;
};
G_DEFINE_TYPE_WITH_PRIVATE (MetaDnd, meta_dnd, G_TYPE_OBJECT);
enum
{
ENTER,
POSITION_CHANGE,
LEAVE,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL] = { 0 };
static void
meta_dnd_class_init (MetaDndClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
signals[ENTER] =
g_signal_new ("dnd-enter",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
signals[POSITION_CHANGE] =
g_signal_new ("dnd-position-change",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 2, G_TYPE_INT, G_TYPE_INT);
signals[LEAVE] =
g_signal_new ("dnd-leave",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
}
static void
meta_dnd_init (MetaDnd *dnd)
{
}
static void
meta_dnd_notify_dnd_enter (MetaDnd *dnd)
{
g_signal_emit (dnd, signals[ENTER], 0);
}
static void
meta_dnd_notify_dnd_position_change (MetaDnd *dnd,
int x,
int y)
{
g_signal_emit (dnd, signals[POSITION_CHANGE], 0, x, y);
}
static void
meta_dnd_notify_dnd_leave (MetaDnd *dnd)
{
g_signal_emit (dnd, signals[LEAVE], 0);
}
/*
* Process Xdnd events
*
* We pass the position and leave events to the plugin via a signal
* where the actual drag & drop handling happens.
*
* http://www.freedesktop.org/wiki/Specifications/XDND
*/
gboolean
meta_dnd_handle_xdnd_event (MetaBackend *backend,
MetaCompositor *compositor,
MetaDisplay *display,
XEvent *xev)
{
MetaDnd *dnd = meta_backend_get_dnd (backend);
Window output_window = compositor->output;
if (xev->xany.type != ClientMessage)
return FALSE;
if (xev->xany.window != output_window &&
xev->xany.window != clutter_x11_get_stage_window (CLUTTER_STAGE (compositor->stage)))
return FALSE;
if (xev->xclient.message_type == gdk_x11_get_xatom_by_name ("XdndPosition"))
{
XEvent xevent;
Window src = xev->xclient.data.l[0];
memset (&xevent, 0, sizeof(xevent));
xevent.xany.type = ClientMessage;
xevent.xany.display = display->xdisplay;
xevent.xclient.window = src;
xevent.xclient.message_type = gdk_x11_get_xatom_by_name ("XdndStatus");
xevent.xclient.format = 32;
xevent.xclient.data.l[0] = output_window;
/* flags: bit 0: will we accept the drop? bit 1: do we want more position messages */
xevent.xclient.data.l[1] = 2;
xevent.xclient.data.l[4] = None;
XSendEvent (display->xdisplay, src, False, 0, &xevent);
meta_dnd_notify_dnd_position_change (dnd,
(int)(xev->xclient.data.l[2] >> 16),
(int)(xev->xclient.data.l[2] & 0xFFFF));
return TRUE;
}
else if (xev->xclient.message_type == gdk_x11_get_xatom_by_name ("XdndLeave"))
{
meta_dnd_notify_dnd_leave (dnd);
return TRUE;
}
else if (xev->xclient.message_type == gdk_x11_get_xatom_by_name ("XdndEnter"))
{
meta_dnd_notify_dnd_enter (dnd);
return TRUE;
}
return FALSE;
}
#ifdef HAVE_WAYLAND
static void
meta_dnd_wayland_on_motion_event (ClutterActor *actor,
ClutterEvent *event,
MetaDnd *dnd)
{
MetaDndPrivate *priv = meta_dnd_get_instance_private (dnd);
MetaWaylandDragGrab *current_grab;
gfloat event_x, event_y;
g_return_if_fail (event != NULL);
clutter_event_get_coords (event, &event_x, &event_y);
meta_dnd_notify_dnd_position_change (dnd, (int)event_x, (int)event_y);
current_grab = meta_wayland_data_device_get_current_grab (&priv->wl_compositor->seat->data_device);
if (current_grab)
meta_wayland_drag_grab_update_feedback_actor (current_grab, event);
}
static void
meta_dnd_wayland_end_notify (ClutterActor *actor,
ClutterEvent *event,
MetaDnd *dnd)
{
MetaDndPrivate *priv = meta_dnd_get_instance_private (dnd);
unsigned int i;
meta_wayland_data_device_end_drag (&priv->wl_compositor->seat->data_device);
for (i = 0; i < G_N_ELEMENTS (priv->handler_id); i++)
{
g_signal_handler_disconnect (priv->compositor->stage, priv->handler_id[i]);
priv->handler_id[i] = 0;
}
priv->compositor = NULL;
priv->wl_compositor = NULL;
meta_dnd_notify_dnd_leave (dnd);
}
static void
meta_dnd_wayland_on_button_released (ClutterActor *actor,
ClutterEvent *event,
MetaDnd *dnd)
{
meta_dnd_wayland_end_notify (actor, event, dnd);
}
static void
meta_dnd_wayland_on_key_pressed (ClutterActor *actor,
ClutterEvent *event,
MetaDnd *dnd)
{
guint key = clutter_event_get_key_symbol (event);
if (key != CLUTTER_KEY_Escape)
return;
meta_dnd_wayland_end_notify (actor, event, dnd);
}
void
meta_dnd_wayland_handle_begin_modal (MetaCompositor *compositor)
{
MetaWaylandCompositor *wl_compositor = meta_wayland_compositor_get_default ();
MetaDnd *dnd = meta_backend_get_dnd (meta_get_backend ());
MetaDndPrivate *priv = meta_dnd_get_instance_private (dnd);
if (priv->handler_id[0] == 0 &&
meta_wayland_data_device_get_current_grab (&wl_compositor->seat->data_device) != NULL)
{
priv->compositor = compositor;
priv->wl_compositor = wl_compositor;
priv->handler_id[0] = g_signal_connect (compositor->stage,
"motion-event",
G_CALLBACK (meta_dnd_wayland_on_motion_event),
dnd);
priv->handler_id[1] = g_signal_connect (compositor->stage,
"button-release-event",
G_CALLBACK (meta_dnd_wayland_on_button_released),
dnd);
priv->handler_id[2] = g_signal_connect (compositor->stage,
"key-press-event",
G_CALLBACK (meta_dnd_wayland_on_key_pressed),
dnd);
meta_dnd_notify_dnd_enter (dnd);
}
}
#endif