/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright © 2010, 2011 Intel Corp. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: Emmanuele Bassi */ #include "config.h" #include "clutter-input-device-core-x11.h" #include "clutter-debug.h" #include "clutter-device-manager-private.h" #include "clutter-private.h" #include "clutter-stage-private.h" #include "clutter-backend-x11.h" #include "clutter-stage-x11.h" #ifdef HAVE_XINPUT #include #endif #define MAX_DEVICE_CLASSES 13 typedef struct _ClutterInputDeviceClass ClutterInputDeviceX11Class; /* a specific X11 input device */ struct _ClutterInputDeviceX11 { ClutterInputDevice device; #ifdef HAVE_XINPUT XDevice *xdevice; XEventClass event_classes[MAX_DEVICE_CLASSES]; int num_classes; int button_press_type; int button_release_type; int motion_notify_type; int state_notify_type; int key_press_type; int key_release_type; #endif /* HAVE_XINPUT */ gint *axis_data; int min_keycode; int max_keycode; }; #define clutter_input_device_x11_get_type _clutter_input_device_x11_get_type G_DEFINE_TYPE (ClutterInputDeviceX11, clutter_input_device_x11, CLUTTER_TYPE_INPUT_DEVICE); static void clutter_input_device_x11_select_stage_events (ClutterInputDevice *device, ClutterStage *stage, gint event_mask) { #if HAVE_XINPUT ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (device->backend); ClutterInputDeviceX11 *device_x11; ClutterStageX11 *stage_x11; XEventClass class; gint i; device_x11 = CLUTTER_INPUT_DEVICE_X11 (device); stage_x11 = CLUTTER_STAGE_X11 (_clutter_stage_get_window (stage)); i = 0; if (event_mask & ButtonPressMask) { DeviceButtonPress (device_x11->xdevice, device_x11->button_press_type, class); if (class != 0) device_x11->event_classes[i++] = class; DeviceButtonPressGrab (device_x11->xdevice, 0, class); if (class != 0) device_x11->event_classes[i++] = class; } if (event_mask & ButtonReleaseMask) { DeviceButtonRelease (device_x11->xdevice, device_x11->button_release_type, class); if (class != 0) device_x11->event_classes[i++] = class; } if (event_mask & PointerMotionMask) { DeviceMotionNotify (device_x11->xdevice, device_x11->motion_notify_type, class); if (class != 0) device_x11->event_classes[i++] = class; DeviceStateNotify (device_x11->xdevice, device_x11->state_notify_type, class); if (class != 0) device_x11->event_classes[i++] = class; } if (event_mask & KeyPressMask) { DeviceKeyPress (device_x11->xdevice, device_x11->key_press_type, class); if (class != 0) device_x11->event_classes[i++] = class; } if (event_mask & KeyReleaseMask) { DeviceKeyRelease (device_x11->xdevice, device_x11->key_release_type, class); if (class != 0) device_x11->event_classes[i++] = class; } device_x11->num_classes = i; XSelectExtensionEvent (backend_x11->xdpy, stage_x11->xwin, device_x11->event_classes, device_x11->num_classes); #endif /* HAVE_XINPUT */ } static void clutter_input_device_x11_dispose (GObject *gobject) { ClutterInputDeviceX11 *device_x11 = CLUTTER_INPUT_DEVICE_X11 (gobject); #ifdef HAVE_XINPUT if (device_x11->xdevice) { ClutterInputDevice *device = CLUTTER_INPUT_DEVICE (gobject); ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (device->backend); XCloseDevice (backend_x11->xdpy, device_x11->xdevice); device_x11->xdevice = NULL; } #endif /* HAVE_XINPUT */ g_free (device_x11->axis_data); G_OBJECT_CLASS (clutter_input_device_x11_parent_class)->dispose (gobject); } static void clutter_input_device_x11_constructed (GObject *gobject) { #ifdef HAVE_XINPUT ClutterInputDeviceX11 *device_x11 = CLUTTER_INPUT_DEVICE_X11 (gobject); ClutterInputDevice *device = CLUTTER_INPUT_DEVICE (gobject); ClutterBackendX11 *backend_x11; backend_x11 = CLUTTER_BACKEND_X11 (device->backend); clutter_x11_trap_x_errors (); device_x11->xdevice = XOpenDevice (backend_x11->xdpy, device->id); if (clutter_x11_untrap_x_errors ()) { g_warning ("Device '%s' cannot be opened", clutter_input_device_get_device_name (device)); } #endif /* HAVE_XINPUT */ if (G_OBJECT_CLASS (clutter_input_device_x11_parent_class)->constructed) G_OBJECT_CLASS (clutter_input_device_x11_parent_class)->constructed (gobject); } static gboolean clutter_input_device_x11_keycode_to_evdev (ClutterInputDevice *device, guint hardware_keycode, guint *evdev_keycode) { /* When using evdev under X11 the hardware keycodes are the evdev keycodes plus 8. I haven't been able to find any documentation to know what the +8 is for. FIXME: This should probably verify that X server is using evdev. */ *evdev_keycode = hardware_keycode - 8; return TRUE; } static void clutter_input_device_x11_class_init (ClutterInputDeviceX11Class *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterInputDeviceClass *device_class = CLUTTER_INPUT_DEVICE_CLASS (klass); gobject_class->constructed = clutter_input_device_x11_constructed; gobject_class->dispose = clutter_input_device_x11_dispose; device_class->select_stage_events = clutter_input_device_x11_select_stage_events; device_class->keycode_to_evdev = clutter_input_device_x11_keycode_to_evdev; } static void clutter_input_device_x11_init (ClutterInputDeviceX11 *self) { } void _clutter_input_device_x11_set_keycodes (ClutterInputDeviceX11 *device_x11, int min_keycode, int max_keycode) { device_x11->min_keycode = min_keycode; device_x11->max_keycode = max_keycode; } int _clutter_input_device_x11_get_min_keycode (ClutterInputDeviceX11 *device_x11) { return device_x11->min_keycode; } int _clutter_input_device_x11_get_max_keycode (ClutterInputDeviceX11 *device_x11) { return device_x11->max_keycode; } #ifdef HAVE_XINPUT static void update_axes (ClutterInputDeviceX11 *device_x11, guint n_axes, gint first_axis, gint *axes_data) { ClutterInputDevice *device = CLUTTER_INPUT_DEVICE (device_x11); gint i; if (device_x11->axis_data == NULL) { device_x11->axis_data = g_new0 (gint, clutter_input_device_get_n_axes (device)); } for (i = 0; i < n_axes; i++) device_x11->axis_data[first_axis + i] = axes_data[i]; } static gdouble * translate_axes (ClutterInputDeviceX11 *device_x11, ClutterStageX11 *stage_x11, gfloat *event_x, gfloat *event_y) { ClutterInputDevice *device = CLUTTER_INPUT_DEVICE (device_x11); gint root_x, root_y; gint n_axes, i; gdouble x, y; gdouble *retval; if (!_clutter_stage_x11_get_root_coords (stage_x11, &root_x, &root_y)) return NULL; x = y = 0.0f; n_axes = clutter_input_device_get_n_axes (device); retval = g_new0 (gdouble, n_axes); for (i = 0; i < n_axes; i++) { ClutterInputAxis axis; axis = clutter_input_device_get_axis (device, i); switch (axis) { case CLUTTER_INPUT_AXIS_X: case CLUTTER_INPUT_AXIS_Y: _clutter_x11_input_device_translate_screen_coord (device, root_x, root_y, i, device_x11->axis_data[i], &retval[i]); if (axis == CLUTTER_INPUT_AXIS_X) x = retval[i]; else if (axis == CLUTTER_INPUT_AXIS_Y) y = retval[i]; break; default: _clutter_input_device_translate_axis (device, i, device_x11->axis_data[i], &retval[i]); break; } } if (event_x) *event_x = x; if (event_y) *event_y = y; return retval; } /* * translate_state: * @state: the keyboard state of the core device * @device_state: the button state of the device * * Trivially translates the state and the device state into a * single bitmask. */ static guint translate_state (guint state, guint device_state) { return device_state | (state & 0xff); } #endif /* HAVE_XINPUT */ gboolean _clutter_input_device_x11_translate_xi_event (ClutterInputDeviceX11 *device_x11, ClutterStageX11 *stage_x11, XEvent *xevent, ClutterEvent *event) { #ifdef HAVE_XINPUT ClutterInputDevice *device = CLUTTER_INPUT_DEVICE (device_x11); if ((xevent->type == device_x11->button_press_type) || (xevent->type == device_x11->button_release_type)) { XDeviceButtonEvent *xdbe = (XDeviceButtonEvent *) xevent; event->button.type = event->type = (xdbe->type == device_x11->button_press_type) ? CLUTTER_BUTTON_PRESS : CLUTTER_BUTTON_RELEASE; event->button.device = device; event->button.time = xdbe->time; event->button.button = xdbe->button; event->button.modifier_state = translate_state (xdbe->state, xdbe->device_state); update_axes (device_x11, xdbe->axes_count, xdbe->first_axis, xdbe->axis_data); event->button.axes = translate_axes (device_x11, stage_x11, &event->button.x, &event->button.y); _clutter_stage_x11_set_user_time (stage_x11, event->button.time); return TRUE; } if ((xevent->type == device_x11->key_press_type) || (xevent->type == device_x11->key_release_type)) { XDeviceKeyEvent *xdke = (XDeviceKeyEvent *) xevent; if (xdke->keycode < device_x11->min_keycode || xdke->keycode >= device_x11->max_keycode) { g_warning ("Invalid device key code received: %d", xdke->keycode); return FALSE; } clutter_input_device_get_key (device, xdke->keycode - device_x11->min_keycode, &event->key.keyval, &event->key.modifier_state); if (event->key.keyval == 0) return FALSE; event->key.type = event->type = (xdke->type == device_x11->key_press_type) ? CLUTTER_KEY_PRESS : CLUTTER_KEY_RELEASE; event->key.time = xdke->time; event->key.modifier_state |= translate_state (xdke->state, xdke->device_state); event->key.device = device; #if 0 if ((event->key.keyval >= 0x20) && (event->key.keyval <= 0xff)) { event->key.unicode = (gunichar) event->key.keyval; } #endif _clutter_stage_x11_set_user_time (stage_x11, event->key.time); return TRUE; } if (xevent->type == device_x11->motion_notify_type) { XDeviceMotionEvent *xdme = (XDeviceMotionEvent *) xevent; event->motion.type = event->type = CLUTTER_MOTION; event->motion.time = xdme->time; event->motion.modifier_state = translate_state (xdme->state, xdme->device_state); event->motion.device = device; event->motion.axes = g_new0 (gdouble, clutter_input_device_get_n_axes (device)); update_axes (device_x11, xdme->axes_count, xdme->first_axis, xdme->axis_data); event->motion.axes = translate_axes (device_x11, stage_x11, &event->motion.x, &event->motion.y); return TRUE; } if (xevent->type == device_x11->state_notify_type) { XDeviceStateNotifyEvent *xdse = (XDeviceStateNotifyEvent *) xevent; XInputClass *input_class = (XInputClass *) xdse->data; gint n_axes = clutter_input_device_get_n_axes (device); int i; for (i = 0; i < xdse->num_classes; i++) { if (input_class->class == ValuatorClass) { int *axis_data = ((XValuatorState *) input_class)->valuators; update_axes (device_x11, n_axes, 0, axis_data); } input_class = (XInputClass *)(((char *) input_class) + input_class->length); } } #endif /* HAVE_XINPUT */ return FALSE; }