/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef __CLUTTER_SCRIPT_H__ #define __CLUTTER_SCRIPT_H__ #include G_BEGIN_DECLS #define CLUTTER_TYPE_SCRIPT (clutter_script_get_type ()) #define CLUTTER_SCRIPT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_SCRIPT, ClutterScript)) #define CLUTTER_IS_SCRIPT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_SCRIPT)) #define CLUTTER_SCRIPT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_SCRIPT, ClutterScriptClass)) #define CLUTTER_IS_SCRIPT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_SCRIPT)) #define CLUTTER_SCRIPT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_SCRIPT, ClutterScriptClass)) typedef struct _ClutterScript ClutterScript; typedef struct _ClutterScriptPrivate ClutterScriptPrivate; typedef struct _ClutterScriptClass ClutterScriptClass; /** * ClutterScriptConnectFunc: * @script: a #ClutterScript * @object: the object to connect * @signal_name: the name of the signal * @handler_name: the name of the signal handler * @connect_object: the object to connect the signal to, or %NULL * @flags: signal connection flags * @user_data: user data to pass to the signal handler * * This is the signature of a function used to connect signals. It is used * by the clutter_script_connect_signals_full() function. It is mainly * intended for interpreted language bindings, but could be useful where the * programmer wants more control over the signal connection process. * * Since: 0.6 */ typedef void (* ClutterScriptConnectFunc) (ClutterScript *script, GObject *object, const gchar *signal_name, const gchar *handler_name, GObject *connect_object, GConnectFlags flags, gpointer user_data); /** * ClutterScriptError: * @CLUTTER_SCRIPT_ERROR_INVALID_VALUE: Invalid value * * #ClutterScript error enumeration. * * Since: 0.6 */ typedef enum { CLUTTER_SCRIPT_ERROR_INVALID_TYPE_FUNCTION, CLUTTER_SCRIPT_ERROR_INVALID_PROPERTY, CLUTTER_SCRIPT_ERROR_INVALID_VALUE } ClutterScriptError; #define CLUTTER_SCRIPT_ERROR (clutter_script_error_quark ()) GQuark clutter_script_error_quark (void); struct _ClutterScript { /*< private >*/ GObject parent_instance; ClutterScriptPrivate *priv; }; struct _ClutterScriptClass { /*< private >*/ GObjectClass parent_class; /*< public >*/ GType (* get_type_from_name) (ClutterScript *script, const gchar *type_name); /*< private >*/ /* padding, for future expansion */ void (*_clutter_reserved1) (void); void (*_clutter_reserved2) (void); void (*_clutter_reserved3) (void); void (*_clutter_reserved4) (void); void (*_clutter_reserved5) (void); void (*_clutter_reserved6) (void); void (*_clutter_reserved7) (void); void (*_clutter_reserved8) (void); }; GType clutter_script_get_type (void) G_GNUC_CONST; ClutterScript *clutter_script_new (void); guint clutter_script_load_from_file (ClutterScript *script, const gchar *filename, GError **error); guint clutter_script_load_from_data (ClutterScript *script, const gchar *data, gsize length, GError **error); GObject * clutter_script_get_object (ClutterScript *script, const gchar *name); gint clutter_script_get_objects (ClutterScript *script, const gchar *first_name, ...) G_GNUC_NULL_TERMINATED; void clutter_script_unmerge_objects (ClutterScript *script, guint merge_id); void clutter_script_ensure_objects (ClutterScript *script); GType clutter_script_get_type_from_name (ClutterScript *script, const gchar *type_name); G_CONST_RETURN gchar *clutter_get_script_id (GObject *object); void clutter_script_connect_signals (ClutterScript *script, gpointer user_data); void clutter_script_connect_signals_full (ClutterScript *script, ClutterScriptConnectFunc func, gpointer user_data); G_END_DECLS #endif /* __CLUTTER_SCRIPT_H__ */