/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifndef __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H #define __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H #include #include #include #include #ifdef COGL_HAS_GLX_SUPPORT #include #endif #include "cogl-object-private.h" #include "cogl-texture-private.h" #include "cogl-texture-pixmap-x11.h" typedef struct _CoglDamageRectangle CoglDamageRectangle; struct _CoglDamageRectangle { unsigned int x1; unsigned int y1; unsigned int x2; unsigned int y2; }; struct _CoglTexturePixmapX11 { CoglTexture _parent; Pixmap pixmap; CoglTexture *tex; unsigned int depth; Visual *visual; XImage *image; XShmSegmentInfo shm_info; Damage damage; CoglTexturePixmapX11ReportLevel damage_report_level; CoglBool damage_owned; CoglDamageRectangle damage_rect; void *winsys; /* During the pre_paint method, this will be set to TRUE if we should use the winsys texture, otherwise we will use the regular texture */ CoglBool use_winsys_texture; }; #endif /* __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H */