#include #include #include "test-declarations.h" #include "test-utils.h" void test_pipeline_shader_state (void) { CoglOffscreen *offscreen; CoglFramebuffer *fb; CoglPipeline *base_pipeline; CoglPipeline *draw_pipeline; CoglTexture2D *tex; CoglSnippet *snippet; float width = cogl_framebuffer_get_width (test_fb); float height = cogl_framebuffer_get_height (test_fb); cogl_framebuffer_orthographic (test_fb, 0, 0, width, height, -1, 100); tex = cogl_texture_2d_new_with_size (test_ctx, 128, 128); offscreen = cogl_offscreen_new_with_texture (tex); fb = offscreen; cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1); cogl_object_unref (offscreen); cogl_framebuffer_clear4f (test_fb, COGL_BUFFER_BIT_COLOR, 1, 1, 0, 1); /* Setup a template pipeline... */ base_pipeline = cogl_pipeline_new (test_ctx); cogl_pipeline_set_layer_texture (base_pipeline, 1, tex); cogl_pipeline_set_color4f (base_pipeline, 1, 0, 0, 1); /* Derive a pipeline from the template, making a change that affects * fragment processing but making sure not to affect vertex * processing... */ draw_pipeline = cogl_pipeline_copy (base_pipeline); snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT, NULL, /* declarations */ "cogl_color_out = vec4 (0.0, 1.0, 0.1, 1.1);"); cogl_pipeline_add_snippet (draw_pipeline, snippet); cogl_object_unref (snippet); cogl_framebuffer_draw_rectangle (test_fb, draw_pipeline, 0, 0, width, height); cogl_object_unref (draw_pipeline); cogl_framebuffer_finish (test_fb); /* At this point we should have provoked cogl to cache some vertex * shader state for the draw_pipeline with the base_pipeline because * none of the changes made to the draw_pipeline affected vertex * processing. (NB: cogl will cache shader state with the oldest * ancestor that the state is still valid for to maximize the chance * that it can be used with other derived pipelines) * * Now we make a change to the base_pipeline to make sure that this * cached vertex shader gets invalidated. */ cogl_pipeline_set_layer_texture (base_pipeline, 0, tex); /* Now we derive another pipeline from base_pipeline to verify that * it doesn't end up re-using the old cached state */ draw_pipeline = cogl_pipeline_copy (base_pipeline); snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT, NULL, /* declarations */ "cogl_color_out = vec4 (0.0, 0.0, 1.1, 1.1);"); cogl_pipeline_add_snippet (draw_pipeline, snippet); cogl_object_unref (snippet); cogl_framebuffer_draw_rectangle (test_fb, draw_pipeline, 0, 0, width, height); cogl_object_unref (draw_pipeline); test_utils_check_region (test_fb, 0, 0, width, height, 0x0000ffff); }