#include #include #include #include #ifdef CAIRO_HAS_XLIB_SURFACE #include #endif #include #ifdef CLUTTER_WINDOWING_X11 #include #include #include #include #endif #define IMAGE TESTS_DATADIR G_DIR_SEPARATOR_S "redhand.png" static gboolean disable_x11 = FALSE; static gboolean disable_animation = FALSE; static GOptionEntry g_options[] = { { "disable-x11", 0, 0, G_OPTION_ARG_NONE, &disable_x11, "Disable redirection through X11 pixmap", NULL }, { "disable-animation", 0, 0, G_OPTION_ARG_NONE, &disable_animation, "Disable the animations", NULL }, { NULL } }; static void toggle_texture_quality (ClutterActor *actor) { if (CLUTTER_IS_CONTAINER (actor)) clutter_container_foreach (CLUTTER_CONTAINER (actor), (ClutterCallback) toggle_texture_quality, NULL); if (CLUTTER_IS_TEXTURE (actor)) { ClutterTextureQuality quality; quality = clutter_texture_get_filter_quality (CLUTTER_TEXTURE (actor)); if (quality == CLUTTER_TEXTURE_QUALITY_HIGH) quality = CLUTTER_TEXTURE_QUALITY_MEDIUM; else quality = CLUTTER_TEXTURE_QUALITY_HIGH; g_print ("switching to quality %s for %p\n", quality == CLUTTER_TEXTURE_QUALITY_HIGH ? "high" : "medium", actor); clutter_texture_set_filter_quality (CLUTTER_TEXTURE (actor), quality); } } static gboolean stage_key_release_cb (ClutterActor *actor, ClutterEvent *event, gpointer data) { switch (clutter_event_get_key_symbol (event)) { case CLUTTER_KEY_q: case CLUTTER_KEY_Q: clutter_main_quit (); break; case CLUTTER_KEY_m: toggle_texture_quality (actor); break; } return FALSE; } static gboolean draw_arc (Pixmap pixmap) { Display *dpy = clutter_x11_get_default_display (); static GC gc = None; static int x = 100, y = 100; if (gc == None) { XGCValues gc_values = { 0 }; gc_values.line_width = 12; /* This is an attempt to get a black pixel will full opacity. Seemingly the BlackPixel macro and the default GC value are a fully transparent color */ gc_values.foreground = 0xff000000; gc = XCreateGC (dpy, pixmap, GCLineWidth | GCForeground, &gc_values); } XDrawArc (dpy, pixmap, gc, x, y, 100, 100, 0, 360 * 64); x -= 5; y -= 5; return TRUE; } static gboolean stage_button_press_cb (ClutterActor *actor, ClutterEvent *event, gpointer data) { draw_arc ((Pixmap)data); return FALSE; } Pixmap create_pixmap (guint *width, guint *height, guint *depth) { Display *dpy = clutter_x11_get_default_display (); cairo_surface_t *image; Pixmap pixmap; XVisualInfo xvisinfo; XVisualInfo *xvisinfos; int n; cairo_surface_t *xlib_surface; cairo_t *cr; guint w, h; image = cairo_image_surface_create_from_png (IMAGE); if (cairo_surface_status (image) != CAIRO_STATUS_SUCCESS) g_error ("Failed to load %s", IMAGE); w = cairo_image_surface_get_width (image); h = cairo_image_surface_get_height (image); pixmap = XCreatePixmap (dpy, DefaultRootWindow (dpy), w, h, 32); xvisinfo.depth = 32; xvisinfos = XGetVisualInfo (dpy, VisualDepthMask, &xvisinfo, &n); if (!xvisinfos) g_error ("Failed to find a 32bit X Visual"); xlib_surface = cairo_xlib_surface_create (dpy, pixmap, xvisinfos->visual, w, h); XFree (xvisinfos); cr = cairo_create (xlib_surface); cairo_set_source_surface (cr, image, 0, 0); cairo_paint (cr); cairo_surface_destroy (image); if (width) *width = w; if (height) *height = h; if (depth) *depth = 32; return pixmap; } /* each time the timeline animating the label completes, swap the direction */ static void timeline_completed (ClutterTimeline *timeline, gpointer user_data) { clutter_timeline_set_direction (timeline, !clutter_timeline_get_direction (timeline)); clutter_timeline_start (timeline); } G_MODULE_EXPORT int test_pixmap_main (int argc, char **argv) { GOptionContext *context; Display *xdpy; int screen; ClutterActor *group = NULL, *label, *stage, *tex; Pixmap pixmap; const ClutterColor gry = { 0x99, 0x99, 0x99, 0xFF }; Window win_remote; guint w, h, d; GC gc; ClutterTimeline *timeline; ClutterAlpha *alpha; ClutterBehaviour *depth_behavior; int i; int row_height; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; #ifdef CLUTTER_WINDOWING_X11 if (!clutter_check_windowing_backend (CLUTTER_WINDOWING_X11)) g_error ("test-pixmap requires the X11 Clutter backend."); #endif xdpy = clutter_x11_get_default_display (); XSynchronize (xdpy, True); context = g_option_context_new (" - test-pixmap options"); g_option_context_add_main_entries (context, g_options, NULL); g_option_context_parse (context, &argc, &argv, NULL); pixmap = create_pixmap (&w, &h, &d); screen = DefaultScreen(xdpy); win_remote = XCreateSimpleWindow (xdpy, DefaultRootWindow(xdpy), 0, 0, 200, 200, 0, WhitePixel(xdpy, screen), WhitePixel(xdpy, screen)); XMapWindow (xdpy, win_remote); stage = clutter_stage_get_default (); clutter_actor_set_position (stage, 0, 150); clutter_stage_set_color (CLUTTER_STAGE (stage), &gry); timeline = clutter_timeline_new (5000); g_signal_connect (timeline, "completed", G_CALLBACK (timeline_completed), NULL); alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR); depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 400); if (!disable_x11) { group = clutter_group_new (); clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); label = clutter_text_new_with_text ("fixed", "ClutterX11Texture (Window)"); clutter_container_add_actor (CLUTTER_CONTAINER (group), label); tex = clutter_x11_texture_pixmap_new_with_window (win_remote); clutter_container_add_actor (CLUTTER_CONTAINER (group), tex); clutter_actor_set_position (tex, 0, 20); clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (tex), TRUE); clutter_texture_set_filter_quality (CLUTTER_TEXTURE (tex), CLUTTER_TEXTURE_QUALITY_HIGH); clutter_actor_set_position (group, 0, 0); if (!disable_animation) clutter_behaviour_apply (depth_behavior, group); } if (group) row_height = clutter_actor_get_height (group); else row_height = 0; /* NB: We only draw on the window after being redirected, so we dont * have to worry about handling expose events... */ gc = XCreateGC (xdpy, win_remote, 0, NULL); XSetForeground (xdpy, gc, BlackPixel (xdpy, screen)); XSetLineAttributes(xdpy, gc, 5, LineSolid, CapButt, JoinMiter); for (i = 0; i < 10; i++) XDrawLine (xdpy, win_remote, gc, 0+i*20, 0, 10+i*20+i, 200); group = clutter_group_new (); clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); label = clutter_text_new_with_text ("fixed", "ClutterX11Texture (Pixmap)"); clutter_container_add_actor (CLUTTER_CONTAINER (group), label); tex = clutter_x11_texture_pixmap_new_with_pixmap (pixmap); clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (tex), TRUE); clutter_container_add_actor (CLUTTER_CONTAINER (group), tex); clutter_actor_set_position (tex, 0, 20); clutter_texture_set_filter_quality (CLUTTER_TEXTURE (tex), CLUTTER_TEXTURE_QUALITY_HIGH); /* oddly, the actor's size is 0 until it is realized, even though pixmap-height is set */ clutter_actor_set_position (group, 0, row_height); if (!disable_animation) clutter_behaviour_apply (depth_behavior, group); g_signal_connect (stage, "key-release-event", G_CALLBACK (stage_key_release_cb), (gpointer)pixmap); g_signal_connect (stage, "button-press-event", G_CALLBACK (stage_button_press_cb), (gpointer)pixmap); clutter_actor_show (stage); if (!disable_animation) clutter_timeline_start (timeline); g_timeout_add_seconds (1, (GSourceFunc)draw_arc, GUINT_TO_POINTER (pixmap)); clutter_main (); return EXIT_SUCCESS; }