/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * Authors: * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-util.h" #include "cogl-winsys-egl-private.h" #include "cogl-winsys-private.h" #include "cogl-feature-private.h" #include "cogl-context-private.h" #include "cogl-framebuffer.h" #include "cogl-onscreen-private.h" #include "cogl-swap-chain-private.h" #include "cogl-renderer-private.h" #include "cogl-onscreen-template-private.h" #include "cogl-gles2-context-private.h" #include "cogl-private.h" #include #include #include #include #include #include #define MAX_EGL_CONFIG_ATTRIBS 30 /* Define a set of arrays containing the functions required from GL for each winsys feature */ #define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \ egl_private_flags) \ static const CoglFeatureFunction \ cogl_egl_feature_ ## name ## _funcs[] = { #define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \ { G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererEGL, pf_ ## name) }, #define COGL_WINSYS_FEATURE_END() \ { NULL, 0 }, \ }; #include "cogl-winsys-egl-feature-functions.h" /* Define an array of features */ #undef COGL_WINSYS_FEATURE_BEGIN #define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \ egl_private_flags) \ { 255, 255, 0, namespaces, extension_names, \ 0, egl_private_flags, \ 0, \ cogl_egl_feature_ ## name ## _funcs }, #undef COGL_WINSYS_FEATURE_FUNCTION #define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) #undef COGL_WINSYS_FEATURE_END #define COGL_WINSYS_FEATURE_END() static const CoglFeatureData winsys_feature_data[] = { #include "cogl-winsys-egl-feature-functions.h" }; static const char * get_error_string (void) { switch (eglGetError()){ case EGL_BAD_DISPLAY: return "Invalid display"; case EGL_NOT_INITIALIZED: return "Display not initialized"; case EGL_BAD_ALLOC: return "Not enough resources to allocate context"; case EGL_BAD_ATTRIBUTE: return "Invalid attribute"; case EGL_BAD_CONFIG: return "Invalid config"; case EGL_BAD_CONTEXT: return "Invalid context"; case EGL_BAD_CURRENT_SURFACE: return "Invalid current surface"; case EGL_BAD_MATCH: return "Bad match"; case EGL_BAD_NATIVE_PIXMAP: return "Invalid native pixmap"; case EGL_BAD_NATIVE_WINDOW: return "Invalid native window"; case EGL_BAD_PARAMETER: return "Invalid parameter"; case EGL_BAD_SURFACE: return "Invalid surface"; default: g_assert_not_reached (); } } static CoglFuncPtr _cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer, const char *name) { void *ptr; ptr = eglGetProcAddress (name); /* eglGetProcAddress doesn't support fetching core API so we need to get that separately with GModule */ if (ptr == NULL) g_module_symbol (renderer->libgl_module, name, &ptr); return ptr; } static void _cogl_winsys_renderer_disconnect (CoglRenderer *renderer) { /* This function must be overridden by a platform winsys */ g_assert_not_reached (); } /* Updates all the function pointers */ static void check_egl_extensions (CoglRenderer *renderer) { CoglRendererEGL *egl_renderer = renderer->winsys; const char *egl_extensions; int i; egl_extensions = eglQueryString (egl_renderer->edpy, EGL_EXTENSIONS); COGL_NOTE (WINSYS, " EGL Extensions: %s", egl_extensions); egl_renderer->private_features = 0; for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++) if (_cogl_feature_check (renderer, "EGL", winsys_feature_data + i, 0, 0, COGL_DRIVER_GL, /* the driver isn't used */ egl_extensions, egl_renderer)) { egl_renderer->private_features |= winsys_feature_data[i].feature_flags_private; } } CoglBool _cogl_winsys_egl_renderer_connect_common (CoglRenderer *renderer, GError **error) { CoglRendererEGL *egl_renderer = renderer->winsys; if (!eglInitialize (egl_renderer->edpy, &egl_renderer->egl_version_major, &egl_renderer->egl_version_minor)) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "Couldn't initialize EGL"); return FALSE; } check_egl_extensions (renderer); return TRUE; } static CoglBool _cogl_winsys_renderer_connect (CoglRenderer *renderer, GError **error) { /* This function must be overridden by a platform winsys */ g_assert_not_reached (); } static void egl_attributes_from_framebuffer_config (CoglDisplay *display, CoglFramebufferConfig *config, CoglBool needs_stencil_override, EGLint *attributes) { CoglRenderer *renderer = display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; int i = 0; /* Let the platform add attributes first */ if (egl_renderer->platform_vtable->add_config_attributes) i = egl_renderer->platform_vtable->add_config_attributes (display, config, attributes); attributes[i++] = EGL_STENCIL_SIZE; attributes[i++] = needs_stencil_override ? 2 : 0; attributes[i++] = EGL_RED_SIZE; attributes[i++] = 1; attributes[i++] = EGL_GREEN_SIZE; attributes[i++] = 1; attributes[i++] = EGL_BLUE_SIZE; attributes[i++] = 1; attributes[i++] = EGL_ALPHA_SIZE; attributes[i++] = config->swap_chain->has_alpha ? 1 : EGL_DONT_CARE; attributes[i++] = EGL_DEPTH_SIZE; attributes[i++] = 1; attributes[i++] = EGL_BUFFER_SIZE; attributes[i++] = EGL_DONT_CARE; attributes[i++] = EGL_RENDERABLE_TYPE; attributes[i++] = (renderer->driver == COGL_DRIVER_GL ? EGL_OPENGL_BIT : renderer->driver == COGL_DRIVER_GLES1 ? EGL_OPENGL_ES_BIT : EGL_OPENGL_ES2_BIT); attributes[i++] = EGL_SURFACE_TYPE; attributes[i++] = EGL_WINDOW_BIT; if (config->samples_per_pixel) { attributes[i++] = EGL_SAMPLE_BUFFERS; attributes[i++] = 1; attributes[i++] = EGL_SAMPLES; attributes[i++] = config->samples_per_pixel; } attributes[i++] = EGL_NONE; g_assert (i < MAX_EGL_CONFIG_ATTRIBS); } static CoglBool try_create_context (CoglDisplay *display, CoglBool with_stencil_buffer, GError **error) { CoglRenderer *renderer = display->renderer; CoglDisplayEGL *egl_display = display->winsys; CoglRendererEGL *egl_renderer = renderer->winsys; EGLDisplay edpy; EGLConfig config; EGLint config_count = 0; EGLBoolean status; EGLint attribs[3]; EGLint cfg_attribs[MAX_EGL_CONFIG_ATTRIBS]; const char *error_message; _COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context == NULL, TRUE); if (renderer->driver == COGL_DRIVER_GL) eglBindAPI (EGL_OPENGL_API); if (display->renderer->driver == COGL_DRIVER_GLES2) { attribs[0] = EGL_CONTEXT_CLIENT_VERSION; attribs[1] = 2; attribs[2] = EGL_NONE; } else attribs[0] = EGL_NONE; egl_attributes_from_framebuffer_config (display, &display->onscreen_template->config, with_stencil_buffer, cfg_attribs); edpy = egl_renderer->edpy; status = eglChooseConfig (edpy, cfg_attribs, &config, 1, &config_count); if (status != EGL_TRUE || config_count == 0) { error_message = "Unable to find a usable EGL configuration"; goto fail; } egl_display->egl_config = config; egl_display->egl_context = eglCreateContext (edpy, config, EGL_NO_CONTEXT, attribs); if (egl_display->egl_context == EGL_NO_CONTEXT) { error_message = "Unable to create a suitable EGL context"; goto fail; } if (egl_renderer->platform_vtable->context_created && !egl_renderer->platform_vtable->context_created (display, error)) return FALSE; return TRUE; fail: g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "%s", error_message); return FALSE; } EGLBoolean _cogl_winsys_egl_make_current (CoglDisplay *display, EGLSurface draw, EGLSurface read, EGLContext context) { CoglDisplayEGL *egl_display = display->winsys; CoglRendererEGL *egl_renderer = display->renderer->winsys; EGLBoolean ret; if (egl_display->current_draw_surface == draw && egl_display->current_read_surface == read && egl_display->current_context == context) return EGL_TRUE; ret = eglMakeCurrent (egl_renderer->edpy, draw, read, context); egl_display->current_draw_surface = draw; egl_display->current_read_surface = read; egl_display->current_context = context; return ret; } static void cleanup_context (CoglDisplay *display) { CoglRenderer *renderer = display->renderer; CoglDisplayEGL *egl_display = display->winsys; CoglRendererEGL *egl_renderer = renderer->winsys; if (egl_display->egl_context != EGL_NO_CONTEXT) { _cogl_winsys_egl_make_current (display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext (egl_renderer->edpy, egl_display->egl_context); egl_display->egl_context = EGL_NO_CONTEXT; } if (egl_renderer->platform_vtable->cleanup_context) egl_renderer->platform_vtable->cleanup_context (display); } static CoglBool create_context (CoglDisplay *display, GError **error) { CoglDisplayEGL *egl_display = display->winsys; /* Note: we don't just rely on eglChooseConfig to correctly * report that the driver doesn't support a stencil buffer * because we've seen PVR drivers that claim stencil buffer * support according to the EGLConfig but then later fail * when trying to create a context with such a config. */ if (try_create_context (display, TRUE, error)) { egl_display->stencil_disabled = FALSE; return TRUE; } else { g_clear_error (error); cleanup_context (display); egl_display->stencil_disabled = TRUE; return try_create_context (display, FALSE, error); } } static void _cogl_winsys_display_destroy (CoglDisplay *display) { CoglRendererEGL *egl_renderer = display->renderer->winsys; CoglDisplayEGL *egl_display = display->winsys; _COGL_RETURN_IF_FAIL (egl_display != NULL); cleanup_context (display); if (egl_renderer->platform_vtable->display_destroy) egl_renderer->platform_vtable->display_destroy (display); g_slice_free (CoglDisplayEGL, display->winsys); display->winsys = NULL; } static CoglBool _cogl_winsys_display_setup (CoglDisplay *display, GError **error) { CoglDisplayEGL *egl_display; CoglRenderer *renderer = display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; _COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE); egl_display = g_slice_new0 (CoglDisplayEGL); display->winsys = egl_display; #ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT if (display->wayland_compositor_display) { struct wl_display *wayland_display = display->wayland_compositor_display; CoglRendererEGL *egl_renderer = display->renderer->winsys; egl_renderer->pf_eglBindWaylandDisplay (egl_renderer->edpy, wayland_display); } #endif if (egl_renderer->platform_vtable->display_setup && !egl_renderer->platform_vtable->display_setup (display, error)) goto error; if (!create_context (display, error)) goto error; egl_display->found_egl_config = TRUE; return TRUE; error: _cogl_winsys_display_destroy (display); return FALSE; } static CoglBool _cogl_winsys_context_init (CoglContext *context, GError **error) { CoglRenderer *renderer = context->display->renderer; CoglDisplayEGL *egl_display = context->display->winsys; CoglRendererEGL *egl_renderer = renderer->winsys; context->winsys = g_new0 (CoglContextEGL, 1); _COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE); memset (context->winsys_features, 0, sizeof (context->winsys_features)); check_egl_extensions (renderer); if (!_cogl_context_update_features (context, error)) return FALSE; if (egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_SWAP_REGION) { COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_SWAP_REGION, TRUE); COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE); } /* NB: We currently only support creating standalone GLES2 contexts * for offscreen rendering and so we need a dummy (non-visible) * surface to be able to bind those contexts */ if (egl_display->dummy_surface != EGL_NO_SURFACE) COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_GLES2_CONTEXT, TRUE); if (egl_renderer->platform_vtable->context_init && !egl_renderer->platform_vtable->context_init (context, error)) return FALSE; return TRUE; } static void _cogl_winsys_context_deinit (CoglContext *context) { CoglRenderer *renderer = context->display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; if (egl_renderer->platform_vtable->context_deinit) egl_renderer->platform_vtable->context_deinit (context); g_free (context->winsys); } typedef struct _CoglGLES2ContextEGL { EGLContext egl_context; EGLSurface dummy_surface; } CoglGLES2ContextEGL; static void * _cogl_winsys_context_create_gles2_context (CoglContext *ctx, GError **error) { CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys; CoglDisplayEGL *egl_display = ctx->display->winsys; EGLint attribs[3]; EGLContext egl_context; attribs[0] = EGL_CONTEXT_CLIENT_VERSION; attribs[1] = 2; attribs[2] = EGL_NONE; egl_context = eglCreateContext (egl_renderer->edpy, egl_display->egl_config, egl_display->egl_context, attribs); if (egl_context == EGL_NO_CONTEXT) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_GLES2_CONTEXT, "%s", get_error_string ()); return NULL; } return (void *)egl_context; } static void _cogl_winsys_destroy_gles2_context (CoglGLES2Context *gles2_ctx) { CoglContext *context = gles2_ctx->context; CoglDisplay *display = context->display; CoglDisplayEGL *egl_display = display->winsys; CoglRenderer *renderer = display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; EGLContext egl_context = gles2_ctx->winsys; _COGL_RETURN_IF_FAIL (egl_display->current_context != egl_context); eglDestroyContext (egl_renderer->edpy, egl_context); } static CoglBool _cogl_winsys_onscreen_init (CoglOnscreen *onscreen, GError **error) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglDisplay *display = context->display; CoglDisplayEGL *egl_display = display->winsys; CoglRenderer *renderer = display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; EGLint attributes[MAX_EGL_CONFIG_ATTRIBS]; EGLConfig egl_config; EGLint config_count = 0; EGLBoolean status; CoglBool need_stencil = egl_display->stencil_disabled ? FALSE : framebuffer->config.need_stencil; _COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE); egl_attributes_from_framebuffer_config (display, &framebuffer->config, need_stencil, attributes); status = eglChooseConfig (egl_renderer->edpy, attributes, &egl_config, 1, &config_count); if (status != EGL_TRUE || config_count == 0) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Failed to find a suitable EGL configuration"); return FALSE; } /* Update the real number of samples_per_pixel now that we have * found an egl_config... */ if (framebuffer->config.samples_per_pixel) { EGLint samples; status = eglGetConfigAttrib (egl_renderer->edpy, egl_config, EGL_SAMPLES, &samples); g_return_val_if_fail (status == EGL_TRUE, TRUE); framebuffer->samples_per_pixel = samples; } onscreen->winsys = g_slice_new0 (CoglOnscreenEGL); if (egl_renderer->platform_vtable->onscreen_init && !egl_renderer->platform_vtable->onscreen_init (onscreen, egl_config, error)) { g_slice_free (CoglOnscreenEGL, onscreen->winsys); return FALSE; } return TRUE; } static void _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglRenderer *renderer = context->display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglOnscreenEGL *egl_onscreen = onscreen->winsys; /* If we never successfully allocated then there's nothing to do */ if (egl_onscreen == NULL) return; if (egl_onscreen->egl_surface != EGL_NO_SURFACE) { if (eglDestroySurface (egl_renderer->edpy, egl_onscreen->egl_surface) == EGL_FALSE) g_warning ("Failed to destroy EGL surface"); egl_onscreen->egl_surface = EGL_NO_SURFACE; } if (egl_renderer->platform_vtable->onscreen_deinit) egl_renderer->platform_vtable->onscreen_deinit (onscreen); g_slice_free (CoglOnscreenEGL, onscreen->winsys); onscreen->winsys = NULL; } static CoglBool bind_onscreen (CoglOnscreen *onscreen) { CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen); CoglContext *context = fb->context; CoglDisplayEGL *egl_display = context->display->winsys; CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglBool status = _cogl_winsys_egl_make_current (context->display, egl_onscreen->egl_surface, egl_onscreen->egl_surface, egl_display->egl_context); if (status) { CoglRenderer *renderer = context->display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; if (fb->config.swap_throttled) eglSwapInterval (egl_renderer->edpy, 1); else eglSwapInterval (egl_renderer->edpy, 0); } return status; } static void _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen) { bind_onscreen (onscreen); } static void _cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen, const int *user_rectangles, int n_rectangles) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglRenderer *renderer = context->display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); int framebuffer_height = cogl_framebuffer_get_height (framebuffer); int *rectangles = g_alloca (sizeof (int) * n_rectangles * 4); int i; /* eglSwapBuffersRegion expects rectangles relative to the * bottom left corner but we are given rectangles relative to * the top left so we need to flip them... */ memcpy (rectangles, user_rectangles, sizeof (int) * n_rectangles * 4); for (i = 0; i < n_rectangles; i++) { int *rect = &rectangles[4 * i]; rect[1] = framebuffer_height - rect[1] - rect[3]; } /* At least for eglSwapBuffers the EGL spec says that the surface to swap must be bound to the current context. It looks like Mesa also validates that this is the case for eglSwapBuffersRegion so we must bind here too */ _cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen), COGL_FRAMEBUFFER (onscreen), COGL_FRAMEBUFFER_STATE_BIND); if (egl_renderer->pf_eglSwapBuffersRegion (egl_renderer->edpy, egl_onscreen->egl_surface, n_rectangles, rectangles) == EGL_FALSE) g_warning ("Error reported by eglSwapBuffersRegion"); } static void _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglRenderer *renderer = context->display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglOnscreenEGL *egl_onscreen = onscreen->winsys; /* The specification for EGL (at least in 1.4) says that the surface needs to be bound to the current context for the swap to work although it may change in future. Mesa explicitly checks for this and just returns an error if this is not the case so we can't just pretend this isn't in the spec. */ _cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen), COGL_FRAMEBUFFER (onscreen), COGL_FRAMEBUFFER_STATE_BIND); eglSwapBuffers (egl_renderer->edpy, egl_onscreen->egl_surface); } static void _cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglDisplayEGL *egl_display = context->display->winsys; CoglOnscreenEGL *egl_onscreen = onscreen->winsys; if (egl_display->current_draw_surface != egl_onscreen->egl_surface) return; egl_display->current_draw_surface = EGL_NO_SURFACE; _cogl_winsys_onscreen_bind (onscreen); } static EGLDisplay _cogl_winsys_context_egl_get_egl_display (CoglContext *context) { CoglRendererEGL *egl_renderer = context->display->renderer->winsys; return egl_renderer->edpy; } static void _cogl_winsys_save_context (CoglContext *ctx) { CoglContextEGL *egl_context = ctx->winsys; CoglDisplayEGL *egl_display = ctx->display->winsys; egl_context->saved_draw_surface = egl_display->current_draw_surface; egl_context->saved_read_surface = egl_display->current_read_surface; } static CoglBool _cogl_winsys_set_gles2_context (CoglGLES2Context *gles2_ctx, GError **error) { CoglContext *ctx = gles2_ctx->context; CoglDisplayEGL *egl_display = ctx->display->winsys; CoglBool status; if (gles2_ctx->write_buffer && cogl_is_onscreen (gles2_ctx->write_buffer)) { status = bind_onscreen (COGL_ONSCREEN (gles2_ctx->write_buffer)); } else status = _cogl_winsys_egl_make_current (ctx->display, egl_display->dummy_surface, egl_display->dummy_surface, gles2_ctx->winsys); if (!status) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_MAKE_CURRENT, "Failed to make gles2 context current"); return FALSE; } return TRUE; } static void _cogl_winsys_restore_context (CoglContext *ctx) { CoglContextEGL *egl_context = ctx->winsys; CoglDisplayEGL *egl_display = ctx->display->winsys; _cogl_winsys_egl_make_current (ctx->display, egl_context->saved_draw_surface, egl_context->saved_read_surface, egl_display->egl_context); } static CoglWinsysVtable _cogl_winsys_vtable = { .constraints = COGL_RENDERER_CONSTRAINT_USES_EGL | COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2, /* This winsys is only used as a base for the EGL-platform winsys's so it does not have an ID or a name */ .renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address, .renderer_connect = _cogl_winsys_renderer_connect, .renderer_disconnect = _cogl_winsys_renderer_disconnect, .display_setup = _cogl_winsys_display_setup, .display_destroy = _cogl_winsys_display_destroy, .context_init = _cogl_winsys_context_init, .context_deinit = _cogl_winsys_context_deinit, .context_egl_get_egl_display = _cogl_winsys_context_egl_get_egl_display, .context_create_gles2_context = _cogl_winsys_context_create_gles2_context, .destroy_gles2_context = _cogl_winsys_destroy_gles2_context, .onscreen_init = _cogl_winsys_onscreen_init, .onscreen_deinit = _cogl_winsys_onscreen_deinit, .onscreen_bind = _cogl_winsys_onscreen_bind, .onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers, .onscreen_swap_region = _cogl_winsys_onscreen_swap_region, .onscreen_update_swap_throttled = _cogl_winsys_onscreen_update_swap_throttled, /* CoglGLES2Context related methods */ .save_context = _cogl_winsys_save_context, .set_gles2_context = _cogl_winsys_set_gles2_context, .restore_context = _cogl_winsys_restore_context, }; /* XXX: we use a function because no doubt someone will complain * about using c99 member initializers because they aren't portable * to windows. We want to avoid having to rigidly follow the real * order of members since some members are #ifdefd and we'd have * to mirror the #ifdefing to add padding etc. For any winsys that * can assume the platform has a sane compiler then we can just use * c99 initializers for insane platforms they can initialize * the members by name in a function. */ const CoglWinsysVtable * _cogl_winsys_egl_get_vtable (void) { return &_cogl_winsys_vtable; } #ifdef EGL_KHR_image_base EGLImageKHR _cogl_egl_create_image (CoglContext *ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attribs) { CoglDisplayEGL *egl_display = ctx->display->winsys; CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys; EGLContext egl_ctx; _COGL_RETURN_VAL_IF_FAIL (egl_renderer->pf_eglCreateImage, EGL_NO_IMAGE_KHR); /* The EGL_KHR_image_pixmap spec explicitly states that EGL_NO_CONTEXT must * always be used in conjunction with the EGL_NATIVE_PIXMAP_KHR target */ #ifdef EGL_KHR_image_pixmap if (target == EGL_NATIVE_PIXMAP_KHR) egl_ctx = EGL_NO_CONTEXT; else #endif egl_ctx = egl_display->egl_context; return egl_renderer->pf_eglCreateImage (egl_renderer->edpy, egl_ctx, target, buffer, attribs); } void _cogl_egl_destroy_image (CoglContext *ctx, EGLImageKHR image) { CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys; _COGL_RETURN_IF_FAIL (egl_renderer->pf_eglDestroyImage); egl_renderer->pf_eglDestroyImage (egl_renderer->edpy, image); } #endif